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socket.ts
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import { Packet, PacketType } from "socket.io-parser";
import debugModule from "debug";
import type { Server } from "./index";
import {
EventParams,
EventNames,
EventsMap,
StrictEventEmitter,
DefaultEventsMap,
} from "./typed-events";
import type { Client } from "./client";
import type { Namespace, NamespaceReservedEventsMap } from "./namespace";
import type { IncomingMessage, IncomingHttpHeaders } from "http";
import type {
Adapter,
BroadcastFlags,
Room,
SocketId,
} from "socket.io-adapter";
import base64id from "base64id";
import type { ParsedUrlQuery } from "querystring";
import { BroadcastOperator } from "./broadcast-operator";
const debug = debugModule("socket.io:socket");
type ClientReservedEvents = "connect_error";
// TODO for next major release: cleanup disconnect reasons
export type DisconnectReason =
// Engine.IO close reasons
| "transport error"
| "transport close"
| "forced close"
| "ping timeout"
| "parse error"
// Socket.IO disconnect reasons
| "server shutting down"
| "forced server close"
| "client namespace disconnect"
| "server namespace disconnect";
export interface SocketReservedEventsMap {
disconnect: (reason: DisconnectReason) => void;
disconnecting: (reason: DisconnectReason) => void;
error: (err: Error) => void;
}
// EventEmitter reserved events: https://nodejs.org/api/events.html#events_event_newlistener
export interface EventEmitterReservedEventsMap {
newListener: (
eventName: string | Symbol,
listener: (...args: any[]) => void
) => void;
removeListener: (
eventName: string | Symbol,
listener: (...args: any[]) => void
) => void;
}
export const RESERVED_EVENTS: ReadonlySet<string | Symbol> = new Set<
| ClientReservedEvents
| keyof NamespaceReservedEventsMap<never, never, never, never>
| keyof SocketReservedEventsMap
| keyof EventEmitterReservedEventsMap
>(<const>[
"connect",
"connect_error",
"disconnect",
"disconnecting",
"newListener",
"removeListener",
]);
/**
* The handshake details
*/
export interface Handshake {
/**
* The headers sent as part of the handshake
*/
headers: IncomingHttpHeaders;
/**
* The date of creation (as string)
*/
time: string;
/**
* The ip of the client
*/
address: string;
/**
* Whether the connection is cross-domain
*/
xdomain: boolean;
/**
* Whether the connection is secure
*/
secure: boolean;
/**
* The date of creation (as unix timestamp)
*/
issued: number;
/**
* The request URL string
*/
url: string;
/**
* The query object
*/
query: ParsedUrlQuery;
/**
* The auth object
*/
auth: { [key: string]: any };
}
/**
* `[eventName, ...args]`
*/
export type Event = [string, ...any[]];
function noop() {}
/**
* This is the main object for interacting with a client.
*
* A Socket belongs to a given {@link Namespace} and uses an underlying {@link Client} to communicate.
*
* Within each {@link Namespace}, you can also define arbitrary channels (called "rooms") that the {@link Socket} can
* join and leave. That provides a convenient way to broadcast to a group of socket instances.
*
* @example
* io.on("connection", (socket) => {
* console.log(`socket ${socket.id} connected`);
*
* // send an event to the client
* socket.emit("foo", "bar");
*
* socket.on("foobar", () => {
* // an event was received from the client
* });
*
* // join the room named "room1"
* socket.join("room1");
*
* // broadcast to everyone in the room named "room1"
* io.to("room1").emit("hello");
*
* // upon disconnection
* socket.on("disconnect", (reason) => {
* console.log(`socket ${socket.id} disconnected due to ${reason}`);
* });
* });
*/
export class Socket<
ListenEvents extends EventsMap = DefaultEventsMap,
EmitEvents extends EventsMap = ListenEvents,
ServerSideEvents extends EventsMap = DefaultEventsMap,
SocketData = any
> extends StrictEventEmitter<
ListenEvents,
EmitEvents,
SocketReservedEventsMap
> {
/**
* An unique identifier for the session.
*/
public readonly id: SocketId;
/**
* The handshake details.
*/
public readonly handshake: Handshake;
/**
* Additional information that can be attached to the Socket instance and which will be used in the
* {@link Server.fetchSockets()} method.
*/
public data: Partial<SocketData> = {};
/**
* Whether the socket is currently connected or not.
*
* @example
* io.use((socket, next) => {
* console.log(socket.connected); // false
* next();
* });
*
* io.on("connection", (socket) => {
* console.log(socket.connected); // true
* });
*/
public connected: boolean = false;
private readonly server: Server<
ListenEvents,
EmitEvents,
ServerSideEvents,
SocketData
>;
private readonly adapter: Adapter;
private acks: Map<number, () => void> = new Map();
private fns: Array<(event: Event, next: (err?: Error) => void) => void> = [];
private flags: BroadcastFlags = {};
private _anyListeners?: Array<(...args: any[]) => void>;
private _anyOutgoingListeners?: Array<(...args: any[]) => void>;
/**
* Interface to a `Client` for a given `Namespace`.
*
* @param {Namespace} nsp
* @param {Client} client
* @param {Object} auth
* @package
*/
constructor(
readonly nsp: Namespace<ListenEvents, EmitEvents, ServerSideEvents>,
readonly client: Client<ListenEvents, EmitEvents, ServerSideEvents>,
auth: object
) {
super();
this.server = nsp.server;
this.adapter = this.nsp.adapter;
if (client.conn.protocol === 3) {
// @ts-ignore
this.id = nsp.name !== "/" ? nsp.name + "#" + client.id : client.id;
} else {
this.id = base64id.generateId(); // don't reuse the Engine.IO id because it's sensitive information
}
this.handshake = this.buildHandshake(auth);
}
/**
* Builds the `handshake` BC object
*
* @private
*/
private buildHandshake(auth: object): Handshake {
return {
headers: this.request.headers,
time: new Date() + "",
address: this.conn.remoteAddress,
xdomain: !!this.request.headers.origin,
// @ts-ignore
secure: !!this.request.connection.encrypted,
issued: +new Date(),
url: this.request.url!,
// @ts-ignore
query: this.request._query,
auth,
};
}
/**
* Emits to this client.
*
* @example
* io.on("connection", (socket) => {
* socket.emit("hello", "world");
*
* // all serializable datastructures are supported (no need to call JSON.stringify)
* socket.emit("hello", 1, "2", { 3: ["4"], 5: Buffer.from([6]) });
*
* // with an acknowledgement from the client
* socket.emit("hello", "world", (val) => {
* // ...
* });
* });
*
* @return Always returns `true`.
*/
public emit<Ev extends EventNames<EmitEvents>>(
ev: Ev,
...args: EventParams<EmitEvents, Ev>
): boolean {
if (RESERVED_EVENTS.has(ev)) {
throw new Error(`"${String(ev)}" is a reserved event name`);
}
const data: any[] = [ev, ...args];
const packet: any = {
type: PacketType.EVENT,
data: data,
};
// access last argument to see if it's an ACK callback
if (typeof data[data.length - 1] === "function") {
const id = this.nsp._ids++;
debug("emitting packet with ack id %d", id);
this.registerAckCallback(id, data.pop());
packet.id = id;
}
const flags = Object.assign({}, this.flags);
this.flags = {};
this.notifyOutgoingListeners(packet);
this.packet(packet, flags);
return true;
}
/**
* @private
*/
private registerAckCallback(id: number, ack: (...args: any[]) => void): void {
const timeout = this.flags.timeout;
if (timeout === undefined) {
this.acks.set(id, ack);
return;
}
const timer = setTimeout(() => {
debug("event with ack id %d has timed out after %d ms", id, timeout);
this.acks.delete(id);
ack.call(this, new Error("operation has timed out"));
}, timeout);
this.acks.set(id, (...args) => {
clearTimeout(timer);
ack.apply(this, [null, ...args]);
});
}
/**
* Targets a room when broadcasting.
*
* @example
* io.on("connection", (socket) => {
* // the “foo” event will be broadcast to all connected clients in the “room-101” room, except this socket
* socket.to("room-101").emit("foo", "bar");
*
* // the code above is equivalent to:
* io.to("room-101").except(socket.id).emit("foo", "bar");
*
* // with an array of rooms (a client will be notified at most once)
* socket.to(["room-101", "room-102"]).emit("foo", "bar");
*
* // with multiple chained calls
* socket.to("room-101").to("room-102").emit("foo", "bar");
* });
*
* @param room - a room, or an array of rooms
* @return a new {@link BroadcastOperator} instance for chaining
*/
public to(room: Room | Room[]) {
return this.newBroadcastOperator().to(room);
}
/**
* Targets a room when broadcasting. Similar to `to()`, but might feel clearer in some cases:
*
* @example
* io.on("connection", (socket) => {
* // disconnect all clients in the "room-101" room, except this socket
* socket.in("room-101").disconnectSockets();
* });
*
* @param room - a room, or an array of rooms
* @return a new {@link BroadcastOperator} instance for chaining
*/
public in(room: Room | Room[]) {
return this.newBroadcastOperator().in(room);
}
/**
* Excludes a room when broadcasting.
*
* @example
* io.on("connection", (socket) => {
* // the "foo" event will be broadcast to all connected clients, except the ones that are in the "room-101" room
* // and this socket
* socket.except("room-101").emit("foo", "bar");
*
* // with an array of rooms
* socket.except(["room-101", "room-102"]).emit("foo", "bar");
*
* // with multiple chained calls
* socket.except("room-101").except("room-102").emit("foo", "bar");
* });
*
* @param room - a room, or an array of rooms
* @return a new {@link BroadcastOperator} instance for chaining
*/
public except(room: Room | Room[]) {
return this.newBroadcastOperator().except(room);
}
/**
* Sends a `message` event.
*
* This method mimics the WebSocket.send() method.
*
* @see https://developer.mozilla.org/en-US/docs/Web/API/WebSocket/send
*
* @example
* io.on("connection", (socket) => {
* socket.send("hello");
*
* // this is equivalent to
* socket.emit("message", "hello");
* });
*
* @return self
*/
public send(...args: EventParams<EmitEvents, "message">): this {
this.emit("message", ...args);
return this;
}
/**
* Sends a `message` event. Alias of {@link send}.
*
* @return self
*/
public write(...args: EventParams<EmitEvents, "message">): this {
this.emit("message", ...args);
return this;
}
/**
* Writes a packet.
*
* @param {Object} packet - packet object
* @param {Object} opts - options
* @private
*/
private packet(
packet: Omit<Packet, "nsp"> & Partial<Pick<Packet, "nsp">>,
opts: any = {}
): void {
packet.nsp = this.nsp.name;
opts.compress = false !== opts.compress;
this.client._packet(packet as Packet, opts);
}
/**
* Joins a room.
*
* @example
* io.on("connection", (socket) => {
* // join a single room
* socket.join("room1");
*
* // join multiple rooms
* socket.join(["room1", "room2"]);
* });
*
* @param {String|Array} rooms - room or array of rooms
* @return a Promise or nothing, depending on the adapter
*/
public join(rooms: Room | Array<Room>): Promise<void> | void {
debug("join room %s", rooms);
return this.adapter.addAll(
this.id,
new Set(Array.isArray(rooms) ? rooms : [rooms])
);
}
/**
* Leaves a room.
*
* @example
* io.on("connection", (socket) => {
* // leave a single room
* socket.leave("room1");
*
* // leave multiple rooms
* socket.leave("room1").leave("room2");
* });
*
* @param {String} room
* @return a Promise or nothing, depending on the adapter
*/
public leave(room: string): Promise<void> | void {
debug("leave room %s", room);
return this.adapter.del(this.id, room);
}
/**
* Leave all rooms.
*
* @private
*/
private leaveAll(): void {
this.adapter.delAll(this.id);
}
/**
* Called by `Namespace` upon successful
* middleware execution (ie: authorization).
* Socket is added to namespace array before
* call to join, so adapters can access it.
*
* @private
*/
_onconnect(): void {
debug("socket connected - writing packet");
this.connected = true;
this.join(this.id);
if (this.conn.protocol === 3) {
this.packet({ type: PacketType.CONNECT });
} else {
this.packet({ type: PacketType.CONNECT, data: { sid: this.id } });
}
}
/**
* Called with each packet. Called by `Client`.
*
* @param {Object} packet
* @private
*/
_onpacket(packet: Packet): void {
debug("got packet %j", packet);
switch (packet.type) {
case PacketType.EVENT:
this.onevent(packet);
break;
case PacketType.BINARY_EVENT:
this.onevent(packet);
break;
case PacketType.ACK:
this.onack(packet);
break;
case PacketType.BINARY_ACK:
this.onack(packet);
break;
case PacketType.DISCONNECT:
this.ondisconnect();
break;
}
}
/**
* Called upon event packet.
*
* @param {Packet} packet - packet object
* @private
*/
private onevent(packet: Packet): void {
const args = packet.data || [];
debug("emitting event %j", args);
if (null != packet.id) {
debug("attaching ack callback to event");
args.push(this.ack(packet.id));
}
if (this._anyListeners && this._anyListeners.length) {
const listeners = this._anyListeners.slice();
for (const listener of listeners) {
listener.apply(this, args);
}
}
this.dispatch(args);
}
/**
* Produces an ack callback to emit with an event.
*
* @param {Number} id - packet id
* @private
*/
private ack(id: number): () => void {
const self = this;
let sent = false;
return function () {
// prevent double callbacks
if (sent) return;
const args = Array.prototype.slice.call(arguments);
debug("sending ack %j", args);
self.packet({
id: id,
type: PacketType.ACK,
data: args,
});
sent = true;
};
}
/**
* Called upon ack packet.
*
* @private
*/
private onack(packet: Packet): void {
const ack = this.acks.get(packet.id!);
if ("function" == typeof ack) {
debug("calling ack %s with %j", packet.id, packet.data);
ack.apply(this, packet.data);
this.acks.delete(packet.id!);
} else {
debug("bad ack %s", packet.id);
}
}
/**
* Called upon client disconnect packet.
*
* @private
*/
private ondisconnect(): void {
debug("got disconnect packet");
this._onclose("client namespace disconnect");
}
/**
* Handles a client error.
*
* @private
*/
_onerror(err: Error): void {
if (this.listeners("error").length) {
this.emitReserved("error", err);
} else {
console.error("Missing error handler on `socket`.");
console.error(err.stack);
}
}
/**
* Called upon closing. Called by `Client`.
*
* @param {String} reason
* @throw {Error} optional error object
*
* @private
*/
_onclose(reason: DisconnectReason): this | undefined {
if (!this.connected) return this;
debug("closing socket - reason %s", reason);
this.emitReserved("disconnecting", reason);
this._cleanup();
this.nsp._remove(this);
this.client._remove(this);
this.connected = false;
this.emitReserved("disconnect", reason);
return;
}
/**
* Makes the socket leave all the rooms it was part of and prevents it from joining any other room
*
* @private
*/
_cleanup() {
this.leaveAll();
this.join = noop;
}
/**
* Produces an `error` packet.
*
* @param {Object} err - error object
*
* @private
*/
_error(err): void {
this.packet({ type: PacketType.CONNECT_ERROR, data: err });
}
/**
* Disconnects this client.
*
* @example
* io.on("connection", (socket) => {
* // disconnect this socket (the connection might be kept alive for other namespaces)
* socket.disconnect();
*
* // disconnect this socket and close the underlying connection
* socket.disconnect(true);
* })
*
* @param {Boolean} close - if `true`, closes the underlying connection
* @return self
*/
public disconnect(close = false): this {
if (!this.connected) return this;
if (close) {
this.client._disconnect();
} else {
this.packet({ type: PacketType.DISCONNECT });
this._onclose("server namespace disconnect");
}
return this;
}
/**
* Sets the compress flag.
*
* @example
* io.on("connection", (socket) => {
* socket.compress(false).emit("hello");
* });
*
* @param {Boolean} compress - if `true`, compresses the sending data
* @return {Socket} self
*/
public compress(compress: boolean): this {
this.flags.compress = compress;
return this;
}
/**
* Sets a modifier for a subsequent event emission that the event data may be lost if the client is not ready to
* receive messages (because of network slowness or other issues, or because they’re connected through long polling
* and is in the middle of a request-response cycle).
*
* @example
* io.on("connection", (socket) => {
* socket.volatile.emit("hello"); // the client may or may not receive it
* });
*
* @return {Socket} self
*/
public get volatile(): this {
this.flags.volatile = true;
return this;
}
/**
* Sets a modifier for a subsequent event emission that the event data will only be broadcast to every sockets but the
* sender.
*
* @example
* io.on("connection", (socket) => {
* // the “foo” event will be broadcast to all connected clients, except this socket
* socket.broadcast.emit("foo", "bar");
* });
*
* @return a new {@link BroadcastOperator} instance for chaining
*/
public get broadcast() {
return this.newBroadcastOperator();
}
/**
* Sets a modifier for a subsequent event emission that the event data will only be broadcast to the current node.
*
* @example
* io.on("connection", (socket) => {
* // the “foo” event will be broadcast to all connected clients on this node, except this socket
* socket.local.emit("foo", "bar");
* });
*
* @return a new {@link BroadcastOperator} instance for chaining
*/
public get local() {
return this.newBroadcastOperator().local;
}
/**
* Sets a modifier for a subsequent event emission that the callback will be called with an error when the
* given number of milliseconds have elapsed without an acknowledgement from the client:
*
* @example
* io.on("connection", (socket) => {
* socket.timeout(5000).emit("my-event", (err) => {
* if (err) {
* // the client did not acknowledge the event in the given delay
* }
* });
* });
*
* @returns self
*/
public timeout(timeout: number): this {
this.flags.timeout = timeout;
return this;
}
/**
* Dispatch incoming event to socket listeners.
*
* @param {Array} event - event that will get emitted
* @private
*/
private dispatch(event: Event): void {
debug("dispatching an event %j", event);
this.run(event, (err) => {
process.nextTick(() => {
if (err) {
return this._onerror(err);
}
if (this.connected) {
super.emitUntyped.apply(this, event);
} else {
debug("ignore packet received after disconnection");
}
});
});
}
/**
* Sets up socket middleware.
*
* @example
* io.on("connection", (socket) => {
* socket.use(([event, ...args], next) => {
* if (isUnauthorized(event)) {
* return next(new Error("unauthorized event"));
* }
* // do not forget to call next
* next();
* });
*
* socket.on("error", (err) => {
* if (err && err.message === "unauthorized event") {
* socket.disconnect();
* }
* });
* });
*
* @param {Function} fn - middleware function (event, next)
* @return {Socket} self
*/
public use(fn: (event: Event, next: (err?: Error) => void) => void): this {
this.fns.push(fn);
return this;
}
/**
* Executes the middleware for an incoming event.
*
* @param {Array} event - event that will get emitted
* @param {Function} fn - last fn call in the middleware
* @private
*/
private run(event: Event, fn: (err: Error | null) => void): void {
const fns = this.fns.slice(0);
if (!fns.length) return fn(null);
function run(i: number) {
fns[i](event, function (err) {
// upon error, short-circuit
if (err) return fn(err);
// if no middleware left, summon callback
if (!fns[i + 1]) return fn(null);
// go on to next
run(i + 1);
});
}
run(0);
}
/**
* Whether the socket is currently disconnected
*/
public get disconnected() {
return !this.connected;
}
/**
* A reference to the request that originated the underlying Engine.IO Socket.
*/
public get request(): IncomingMessage {
return this.client.request;
}
/**
* A reference to the underlying Client transport connection (Engine.IO Socket object).
*
* @example
* io.on("connection", (socket) => {
* console.log(socket.conn.transport.name); // prints "polling" or "websocket"
*
* socket.conn.once("upgrade", () => {
* console.log(socket.conn.transport.name); // prints "websocket"
* });
* });
*/
public get conn() {
return this.client.conn;
}
/**
* Returns the rooms the socket is currently in.
*
* @example
* io.on("connection", (socket) => {
* console.log(socket.rooms); // Set { <socket.id> }
*
* socket.join("room1");
*
* console.log(socket.rooms); // Set { <socket.id>, "room1" }
* });
*/
public get rooms(): Set<Room> {
return this.adapter.socketRooms(this.id) || new Set();
}
/**
* Adds a listener that will be fired when any event is received. The event name is passed as the first argument to
* the callback.
*
* @example
* io.on("connection", (socket) => {
* socket.onAny((event, ...args) => {
* console.log(`got event ${event}`);
* });
* });
*
* @param listener
*/
public onAny(listener: (...args: any[]) => void): this {
this._anyListeners = this._anyListeners || [];
this._anyListeners.push(listener);
return this;
}
/**
* Adds a listener that will be fired when any event is received. The event name is passed as the first argument to
* the callback. The listener is added to the beginning of the listeners array.
*
* @param listener
*/
public prependAny(listener: (...args: any[]) => void): this {
this._anyListeners = this._anyListeners || [];
this._anyListeners.unshift(listener);
return this;
}
/**
* Removes the listener that will be fired when any event is received.
*
* @example
* io.on("connection", (socket) => {
* const catchAllListener = (event, ...args) => {
* console.log(`got event ${event}`);
* }
*
* socket.onAny(catchAllListener);
*
* // remove a specific listener
* socket.offAny(catchAllListener);
*
* // or remove all listeners
* socket.offAny();
* });
*
* @param listener
*/
public offAny(listener?: (...args: any[]) => void): this {
if (!this._anyListeners) {
return this;
}
if (listener) {
const listeners = this._anyListeners;
for (let i = 0; i < listeners.length; i++) {
if (listener === listeners[i]) {
listeners.splice(i, 1);
return this;
}
}
} else {
this._anyListeners = [];
}
return this;
}
/**
* Returns an array of listeners that are listening for any event that is specified. This array can be manipulated,
* e.g. to remove listeners.
*/
public listenersAny() {
return this._anyListeners || [];
}
/**
* Adds a listener that will be fired when any event is sent. The event name is passed as the first argument to
* the callback.
*
* Note: acknowledgements sent to the client are not included.
*
* @example
* io.on("connection", (socket) => {
* socket.onAnyOutgoing((event, ...args) => {
* console.log(`sent event ${event}`);
* });
* });
*
* @param listener
*/