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## SDS
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$$\nabla_\theta \mathcal{L}_{\mathrm{SDS}}(\phi, g(\theta))=\mathbb{E}_{t, \boldsymbol{\epsilon}}\left[\omega(t)\left(\boldsymbol{\epsilon}_\phi\left(\boldsymbol{x}_t ; y, t\right)-\boldsymbol{\epsilon}\right) \frac{\partial \boldsymbol{x}}{\partial \theta}\right]$$
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从nerf采出来的图像,加噪去噪,加的噪和预测的噪音做loss,返回的梯度更新nerf场。
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## VDS
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$$\nabla_\theta \mathcal{L}_{\mathrm{VSD}}(\phi, g(\theta))=\mathbb{E}_{t, \epsilon}\left[\omega(t)\left(\boldsymbol{\epsilon}_\phi\left(\boldsymbol{x}_t ; y, t\right)-\boldsymbol{\epsilon}_{\mathrm{lora}}\left(\boldsymbol{x}_t ; y, t, c\right)\right) \frac{\partial \boldsymbol{x}}{\partial \theta}\right]
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$$
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用了lora,梯度更好
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README.md

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## 3. 3D Generation
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### To be done
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* DreamFusion
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* [DreamFusion: Text-to-3D using 2D Diffusion (dreamfusion3d.github.io)](https://dreamfusion3d.github.io/)
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* Description:propose SDS loss
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* ProlificDreamer
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* [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation (tsinghua.edu.cn)](https://ml.cs.tsinghua.edu.cn/prolificdreamer/)
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* Description:propose VDS loss
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* zero-123
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* zero-123++
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* DreamCraft3D
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* [DreamCraft3D: Hierarchical 3D Generation with Bootstrapped Diffusion Prior (mrtornado24.github.io)](https://mrtornado24.github.io/DreamCraft3D/)
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## 4. 3D-Representation
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* Indoor Segmentation and Support Inference from RGBD Images
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* 相当早期的标注深度数据集
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* 提出深度和normal预测方法
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* GeoNet
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* [xjqi/GeoNet: GeoNet: Geometric Neural Network for Joint Depth and Surface Normal Estimation (github.com)](https://github.com/xjqi/GeoNet)
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* CVPR 2018
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## To be done
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MVDream: Multi-view Diffusion for 3D Generation
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https://mv-dream.github.io/

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