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<?xml version="1.0"?>
<examples>
<example end="(1, 9)" id="2" map="Grid" start="(3, 5)">
<instruction filename="Cleaned-WLH_Grid0_4_7_Dirs_1.txt">
face the octagon carpet. move until you see red brick floor to your right. turn and walk down the red brick until you get to an alley with grey floor. you should be two alleys away from a lamp and then an easel beyond that.
</instruction>
<path>
[(3, 5, -1), (3, 5, 180), (3, 6, 180), (3, 7, 180), (3, 7, 270), (2, 7, 270), (1, 7, 270), (1, 7, 180), (1, 8, 180), (1, 9, 180)]
</path>
</example>
<example end="(21, 21)" id="3" map="L" start="(23, 18)">
<instruction filename="Cleaned-TJS_L0_5_7_Dirs_1.txt">
position 7 is at the intersection of the yellow and grey floored halls.
.
</instruction>
<path>
[(23, 18, -1), (23, 18, 180), (23, 19, 180), (23, 20, 180), (23, 21, 180), (23, 22, 180), (23, 23, 180), (23, 23, 270), (22, 23, 270), (21, 23, 270), (21, 23, 0), (21, 22, 0), (21, 21, 0)]
</path>
</example>
<example end="(17, 17)" id="8" map="Jelly" start="(18, 19)">
<instruction filename="Cleaned-EMWC_Jelly0_6_7_Dirs_1.txt">
Go forward one segment to the intersection with the pink-flowered carpet. Turn left. Go forward one segment to the blue-tiled hall. Turn left. Go forward about two segments to the intersection containing the chair. To one side you will see an intersection with the stone hall containing a stool. Go forward one segment to this intersection. This is Position 7.
</instruction>
<path>
[(18, 19, -1), (18, 19, 90), (19, 19, 90), (19, 19, 0), (19, 18, 0), (19, 18, 270), (18, 18, 270), (17, 18, 270), (17, 18, 0), (17, 17, 0)]
</path>
</example>
<example end="(22, 17)" id="11" map="L" start="(23, 18)">
<instruction filename="Cleaned-KLS_L0_5_1_Dirs_1.txt">
Go away from the lamp to the intersection of the red brick and wood. take a left onto the wood. position one is one section down at the bench.
</instruction>
<path>
[(23, 18, -1), (23, 18, 0), (23, 17, 0), (23, 17, 270), (22, 17, 270)]
</path>
</example>
<example end="(21, 23)" id="12" map="L" start="(22, 17)">
<instruction filename="Cleaned-WLH_L0_1_2_Dirs_1.txt">
with your back to the wall turn left. move to the brick alley and turn right. move forward past the lamp and hatrack. turn right at the stone floor. move forward two alleys. to your left and right is green octagon flooring and an easel is in front of you. this is 2
.
</instruction>
<path>
[(22, 17, -1), (22, 17, 90), (23, 17, 90), (23, 17, 180), (23, 18, 180), (23, 19, 180), (23, 20, 180), (23, 21, 180), (23, 22, 180), (23, 23, 180), (23, 23, 270), (22, 23, 270), (21, 23, 270)]
</path>
</example>
<example end="(0, 9)" id="13" map="Grid" start="(1, 6)">
<instruction filename="Cleaned-WLH_Grid0_1_3_Dirs_1.txt">
from one turn until you see a corner of blue carpet in a side alley. move there. turn left. move to the second alley. you should see gray floor to your right and a chair in front of you.
</instruction>
<path>
[(1, 6, -1), (1, 6, 270), (0, 6, 270), (0, 6, 180), (0, 7, 180), (0, 8, 180), (0, 9, 180)]
</path>
</example>
<example end="(19, 23)" id="14" map="L" start="(21, 23)">
<instruction filename="Cleaned-KLS_L0_2_3_Dirs_1.txt">
Follow the yellow path towards the chair. when the hall ends, take a right. go straight. when the hall ends again, take another right. at the end of this hall is position 3.
</instruction>
<path>
[(21, 23, -1), (21, 23, 180), (21, 24, 180), (21, 24, 270), (20, 24, 270), (19, 24, 270), (19, 24, 0), (19, 23, 0)]
</path>
</example>
<example end="(17, 17)" id="17" map="Jelly" start="(15, 20)">
<instruction filename="Cleaned-KXP_Jelly0_4_7_Dirs_1.txt">
go out of the dead end you are in. go to the other end of the hallway. make a right at the end. keep going till you get to a piece of furniture
.
</instruction>
<path>
[(15, 20, -1), (15, 20, 0), (15, 19, 0), (15, 18, 0), (15, 17, 0), (15, 17, 90), (16, 17, 90), (17, 17, 90)]
</path>
</example>
<example end="(18, 19)" id="19" map="Jelly" start="(19, 16)">
<instruction filename="Cleaned-EDA_Jelly0_1_6_Dirs_1.txt">
turn so the wall is on your right side. walk forward once. turn right. walk forward twice. turn right. walk forward once. turn left. walk forward once. turn right. walk forward once
.
</instruction>
<path>
[(19, 16, -1), (19, 16, 90), (20, 16, 90), (20, 16, 180), (20, 17, 180), (20, 18, 180), (20, 18, 270), (19, 18, 270), (19, 18, 180), (19, 19, 180), (19, 19, 270), (18, 19, 270)]
</path>
</example>
<example end="(3, 8)" id="20" map="Grid" start="(3, 5)">
<instruction filename="Cleaned-KLS_Grid0_4_2_Dirs_1.txt">
Take the yellow path all the way to the end of the hall until you can only either go right or left. There will be black easel here. This is position 2.
</instruction>
<path>
[(3, 5, -1), (3, 5, 180), (3, 6, 180), (3, 7, 180), (3, 8, 180)]
</path>
</example>
<example end="(19, 16)" id="22" map="Jelly" start="(18, 19)">
<instruction filename="Cleaned-EMWC_Jelly0_6_1_Dirs_1.txt">
Go forward one segment to the intersection with the pink-flowered carpet hall. Turn left. Go forward one segment to the blue-tiled hall. Turn right. Go to the end of the hall, one segment. Turn left. Go forward, passing the easel. Follow the bare concrete hall to the intersection with the brick hall. Turn into the brick hall. Go forward to the intersection which has butterfly pictures on one side and Eiffel Tower pictures on the other.
</instruction>
<path>
[(18, 19, -1), (18, 19, 90), (19, 19, 90), (19, 19, 0), (19, 18, 0), (19, 18, 90), (20, 18, 90), (20, 18, 0), (20, 17, 0), (20, 16, 0), (20, 16, 270), (19, 16, 270)]
</path>
</example>
<example end="(22, 17)" id="25" map="L" start="(22, 23)">
<instruction filename="Cleaned-WLH_L0_6_1_Dirs_1.txt">
with your back to the easel and the chair to your right move one alley. turn left and move onto the brick floor. walk past the hatrack and the lamp to the wooden flooring. turn left and move to the chair. this is 1
.
</instruction>
<path>
[(22, 23, -1), (22, 23, 90), (23, 23, 90), (23, 23, 0), (23, 22, 0), (23, 21, 0), (23, 20, 0), (23, 19, 0), (23, 18, 0), (23, 17, 0), (23, 17, 270), (22, 17, 270)]
</path>
</example>
<example end="(24, 21)" id="26" map="L" start="(22, 23)">
<instruction filename="Cleaned-EDA_L0_6_4_Dirs_1.txt">
turn to face the black corridor with the towers on both sides of the walls. walk forward once. turn left. walk forward twice. turn right. walk forward once.
</instruction>
<path>
[(22, 23, -1), (22, 23, 90), (23, 23, 90), (23, 23, 0), (23, 22, 0), (23, 21, 0), (23, 21, 90), (24, 21, 90)]
</path>
</example>
<example end="(22, 17)" id="27" map="L" start="(22, 23)">
<instruction filename="Cleaned-KLS_L0_6_1_Dirs_1.txt">
Go towards an intersection with a red brick road. Turn towards the direction on this path which leads to butterflies on the wall. When you reach an intersection with a wood path, turn left. Once you hit a intersection with a bench, you are at position 1.
</instruction>
<path>
[(22, 23, -1), (22, 23, 90), (23, 23, 90), (23, 23, 0), (23, 22, 0), (23, 21, 0), (23, 20, 0), (23, 19, 0), (23, 18, 0), (23, 17, 0), (23, 17, 270), (22, 17, 270)]
</path>
</example>
<example end="(1, 6)" id="28" map="Grid" start="(3, 5)">
<instruction filename="Cleaned-EDA_Grid0_4_1_Dirs_1.txt">
turn to face the green hallway. walk forward twice. turn left. you should be facing the red hallway. walk forward once
.
</instruction>
<path>
[(3, 5, -1), (3, 5, 270), (2, 5, 270), (1, 5, 270), (1, 5, 180), (1, 6, 180)]
</path>
</example>
<example end="(16, 18)" id="30" map="Jelly" start="(19, 16)">
<instruction filename="Cleaned-WLH_Jelly0_1_3_Dirs_1.txt">
face and move to the chair. turn left. move to this chair and turn right. move along the stone floor to the stool. turn left. move to the chair. turn right and move to the next alley. in front of you is a hatrack and to your left is grey floored alley
.
</instruction>
<path>
[(19, 16, -1), (19, 16, 90), (20, 16, 90), (20, 16, 180), (20, 17, 180), (20, 18, 180), (20, 18, 270), (19, 18, 270), (18, 18, 270), (17, 18, 270), (16, 18, 270)]
</path>
</example>
<example end="(1, 6)" id="31" map="Grid" start="(3, 8)">
<instruction filename="Cleaned-WLH_Grid0_2_1_Dirs_1.txt">
face the octagon carpet. move forward one alley to the wooden flooring. turn left. walk along the wooden floor until you see red brick floor. at this intersection look for flowered carpet and an easel. move to the easel. this is 1.
</instruction>
<path>
[(3, 8, -1), (3, 8, 270), (2, 8, 270), (1, 8, 270), (1, 8, 0), (1, 7, 0), (1, 6, 0)]
</path>
</example>
<example end="(17, 17)" id="33" map="Jelly" start="(15, 20)">
<instruction filename="Cleaned-TJS_Jelly0_4_7_Dirs_1.txt">
it's in the middle of a grey floored hall with a stool.
</instruction>
<path>
[(15, 20, -1), (15, 20, 0), (15, 19, 0), (15, 18, 0), (15, 17, 0), (15, 17, 90), (16, 17, 90), (17, 17, 90)]
</path>
</example>
<example end="(22, 23)" id="35" map="L" start="(21, 21)">
<instruction filename="Cleaned-KLS_L0_7_6_Dirs_1.txt">
Follow the yellow path until it crosses the black. take a left onto the black path and the next intersection should be position 6.
</instruction>
<path>
[(21, 21, -1), (21, 21, 180), (21, 22, 180), (21, 23, 180), (21, 23, 90), (22, 23, 90)]
</path>
</example>
<example end="(19, 23)" id="37" map="L" start="(24, 21)">
<instruction filename="Cleaned-TJS_L0_4_3_Dirs_1.txt">
go straight until you get to the grey floor. then take a left and take the hall all the way down to the dead end.
</instruction>
<path>
[(24, 21, -1), (24, 21, 270), (23, 21, 270), (22, 21, 270), (21, 21, 270), (21, 21, 180), (21, 22, 180), (21, 23, 180), (21, 24, 180), (21, 24, 270), (20, 24, 270), (19, 24, 270), (19, 24, 0), (19, 23, 0)]
</path>
</example>
<example end="(1, 9)" id="38" map="Grid" start="(3, 5)">
<instruction filename="Cleaned-KLS_Grid0_4_7_Dirs_1.txt">
take the green path to the red brick intersection. go right onto the red brick towards the lamp. one intersection past the lamp is 7.
</instruction>
<path>
[(3, 5, -1), (3, 5, 270), (2, 5, 270), (1, 5, 270), (1, 5, 180), (1, 6, 180), (1, 7, 180), (1, 8, 180), (1, 9, 180)]
</path>
</example>
<example end="(22, 17)" id="40" map="L" start="(21, 21)">
<instruction filename="Cleaned-KLS_L0_7_1_Dirs_1.txt">
take the pink path to the red brick intersection. go right on red brick. go all the way to the wood intersection. go left on wood. position one is where the bench is.
</instruction>
<path>
[(21, 21, -1), (21, 21, 90), (22, 21, 90), (23, 21, 90), (23, 21, 0), (23, 20, 0), (23, 19, 0), (23, 18, 0), (23, 17, 0), (23, 17, 270), (22, 17, 270)]
</path>
</example>
<example end="(22, 17)" id="41" map="L" start="(23, 18)">
<instruction filename="Cleaned-TJS_L0_5_1_Dirs_1.txt">
take a left down the red hall. then turn onto the wood floor hall. then 1 has a bench on its spot.
</instruction>
<path>
[(23, 18, -1), (23, 18, 0), (23, 17, 0), (23, 17, 270), (22, 17, 270)]
</path>
</example>
<example end="(16, 18)" id="44" map="Jelly" start="(23, 16)">
<instruction filename="Cleaned-WLH_Jelly0_2_3_Dirs_1.txt">
at two face the lamp. move forward and follow the alley around until you end up on blue carpet. walk on the blue until you pass a chair w/ a four way intersection. one block past the chair is p-3. you see a hat rack in front of you and an alley to your left. this is p-3.
</instruction>
<path>
[(23, 16, -1), (23, 16, 0), (23, 15, 0), (23, 15, 270), (22, 15, 270), (21, 15, 270), (20, 15, 270), (19, 15, 270), (19, 15, 180), (19, 16, 180), (19, 16, 270), (18, 16, 270), (18, 16, 180), (18, 17, 180), (18, 17, 270), (17, 17, 270), (17, 17, 180), (17, 18, 180), (17, 18, 270), (16, 18, 270)]
</path>
</example>
<example end="(22, 23)" id="45" map="L" start="(21, 23)">
<instruction filename="Cleaned-KLS_L0_2_6_Dirs_1.txt">
Take the yellow path towards the end of the hall that's farthest away. one intersection down is 6.
</instruction>
<path>
[(21, 23, -1), (21, 23, 90), (22, 23, 90)]
</path>
</example>
<example end="(22, 23)" id="47" map="L" start="(21, 21)">
<instruction filename="Cleaned-EMWC_L0_7_6_Dirs_1.txt">
Face the yellow-tiled hall. Go forward two segments along the yellow-tiled hall to the intersection with the stone hall. Turn left. Go forward one segment to the intersection with a bare concrete hall. There is a bench in the hall to your right. This is Position 6.
</instruction>
<path>
[(21, 21, -1), (21, 21, 180), (21, 22, 180), (21, 23, 180), (21, 23, 90), (22, 23, 90)]
</path>
</example>
<example end="(22, 17)" id="51" map="L" start="(22, 23)">
<instruction filename="Cleaned-TJS_L0_6_1_Dirs_1.txt">
down the grey hall to the red hall. a left at the red hall. down the red hall. then another left onto the wooden hall. and then position 1 has a bench.
</instruction>
<path>
[(22, 23, -1), (22, 23, 90), (23, 23, 90), (23, 23, 0), (23, 22, 0), (23, 21, 0), (23, 20, 0), (23, 19, 0), (23, 18, 0), (23, 17, 0), (23, 17, 270), (22, 17, 270)]
</path>
</example>
<example end="(22, 23)" id="56" map="L" start="(21, 21)">
<instruction filename="Cleaned-EDA_L0_7_6_Dirs_1.txt">
turn to face the honeycomb yellow floor. walk forward once. turn left. walk forward once.
</instruction>
<path>
[(21, 21, -1), (21, 21, 180), (21, 22, 180), (21, 22, 90), (22, 22, 90)]
</path>
</example>
<example end="(21, 17)" id="58" map="Jelly" start="(18, 19)">
<instruction filename="Cleaned-KLS_Jelly0_6_5_Dirs_1.txt">
go straight towards the pink path. at this intersection, go left onto the pink path. at the very next intersection, go right onto the blue path. at the end of this hall at the corner, go left towards the easel. take a right at the easel onto the wood path and the first section you come to will be 5
.
</instruction>
<path>
[(18, 19, -1), (18, 19, 90), (19, 19, 90), (19, 19, 0), (19, 18, 0), (19, 18, 90), (20, 18, 90), (20, 18, 0), (20, 17, 0), (20, 17, 90), (21, 17, 90)]
</path>
</example>
<example end="(18, 19)" id="59" map="Jelly" start="(17, 17)">
<instruction filename="Cleaned-KLS_Jelly0_7_6_Dirs_1.txt">
go towards the chair. at the chair, go left onto the blue path. follow it until you come to the pink path inersection. here, go right onto the pink path. at the very next intersection, take a right onto the plain path and follow it to the end of the hall. this is 6.
</instruction>
<path>
[(17, 17, -1), (17, 17, 180), (17, 18, 180), (17, 18, 90), (18, 18, 90), (19, 18, 90), (19, 18, 180), (19, 19, 180), (19, 19, 270), (18, 19, 270)]
</path>
</example>
<example end="(23, 18)" id="64" map="L" start="(22, 23)">
<instruction filename="Cleaned-KLS_L0_6_5_Dirs_1.txt">
Go towards the intersection of the black path and the brick path. Take a left onto the brick patch and go all the way down until you get to where there are butterflies on the wall. Position 5 is one stop before the intersection of the red brick and the wood.
</instruction>
<path>
[(22, 23, -1), (22, 23, 90), (23, 23, 90), (23, 23, 0), (23, 22, 0), (23, 21, 0), (23, 20, 0), (23, 19, 0), (23, 18, 0)]
</path>
</example>
<example end="(19, 23)" id="68" map="L" start="(21, 21)">
<instruction filename="Cleaned-KXP_L0_7_3_Dirs_1.txt">
face the longer end of the fish hallway with no pnk on the florr. follow this all the way down.
</instruction>
<path>
[(21, 21, -1), (21, 21, 180), (21, 22, 180), (21, 23, 180), (21, 24, 180), (21, 24, 270), (20, 24, 270), (19, 24, 270), (19, 24, 0), (19, 23, 0)]
</path>
</example>
<example end="(1, 9)" id="70" map="Grid" start="(2, 7)">
<instruction filename="Cleaned-KLS_Grid0_6_7_Dirs_1.txt">
follow the wood path towards red brick path intersection. take a left onto the red brick towards the lamp. on intersection past the lamp will be 7.
</instruction>
<path>
[(2, 7, -1), (2, 7, 270), (1, 7, 270), (1, 7, 180), (1, 8, 180), (1, 9, 180)]
</path>
</example>
<example end="(23, 18)" id="71" map="L" start="(19, 23)">
<instruction filename="Cleaned-EMWC_L0_3_5_Dirs_1.txt">
Go forward one segment to the stool. Turn left. Go forward two segments, passing the chair. Turn left. You will now be facing the yellow-tiled hall. Go forward three segments to the pink-flowered carpet hall. Turn right toward the hatrack visible ahead. Go forward about two segments to the intersection containing the hatrack. The floor of this hall is brick. Turn left into this hall. Go forward three segments, passing the lamp. One section past the lamp, you will reach a 'T' intersection with a bare concrete hall. This hall will be empty. This is Position 5.
</instruction>
<path>
[(19, 23, -1), (19, 23, 180), (19, 24, 180), (19, 24, 90), (20, 24, 90), (21, 24, 90), (21, 24, 0), (21, 23, 0), (21, 22, 0), (21, 21, 0), (21, 21, 90), (22, 21, 90), (23, 21, 90), (23, 21, 0), (23, 20, 0), (23, 19, 0), (23, 18, 0)]
</path>
</example>
<example end="(21, 23)" id="72" map="L" start="(22, 23)">
<instruction filename="Cleaned-EDA_L0_6_2_Dirs_1.txt">
turn to face the black corridor where you can see a painting easel at the end and pictures of butterflys on both sides of the walls. walk forward once.
</instruction>
<path>
[(22, 23, -1), (22, 23, 270), (21, 23, 270)]
</path>
</example>
<example end="(0, 9)" id="74" map="Grid" start="(2, 7)">
<instruction filename="Cleaned-KLS_Grid0_6_3_Dirs_1.txt">
take the wood path towards the chair. at the red brick intersection, take a left. at the second intersection down, take a right. at the end of this hall, you can either only go right or left. this is 3.
</instruction>
<path>
[(2, 7, -1), (2, 7, 270), (1, 7, 270), (1, 7, 180), (1, 8, 180), (1, 9, 180), (1, 9, 270), (0, 9, 270)]
</path>
</example>
<example end="(21, 23)" id="79" map="L" start="(22, 17)">
<instruction filename="Cleaned-KXP_L0_1_2_Dirs_1.txt">
move toward the longer end of the hallway. make the first rt. go down make the first rt. go down make the first rt. go down make the first left. go till the aesal is on your right.
</instruction>
<path>
[(22, 17, -1), (22, 17, 90), (23, 17, 90), (23, 17, 180), (23, 18, 180), (23, 19, 180), (23, 20, 180), (23, 21, 180), (23, 22, 180), (23, 23, 180), (23, 23, 270), (22, 23, 270), (21, 23, 270)]
</path>
</example>
<example end="(21, 23)" id="80" map="L" start="(23, 18)">
<instruction filename="Cleaned-TJS_L0_5_2_Dirs_1.txt">
take the red hall to the grey hall. and the grey hall to the yellow hall, at the intersection.
</instruction>
<path>
[(23, 18, -1), (23, 18, 180), (23, 19, 180), (23, 20, 180), (23, 21, 180), (23, 22, 180), (23, 23, 180), (23, 23, 270), (22, 23, 270), (21, 23, 270)]
</path>
</example>
<example end="(18, 19)" id="82" map="Jelly" start="(17, 17)">
<instruction filename="Cleaned-KXP_Jelly0_7_6_Dirs_1.txt">
go to blue. then pink. make a right. then anopther right.
</instruction>
<path>
[(17, 17, -1), (17, 17, 180), (17, 18, 180), (17, 18, 90), (18, 18, 90), (19, 18, 90), (19, 18, 180), (19, 19, 180), (19, 19, 270), (18, 19, 270)]
</path>
</example>
<example end="(3, 5)" id="84" map="Grid" start="(1, 9)">
<instruction filename="Cleaned-EMWC_Grid0_7_4_Dirs_1.txt">
Face toward the longer end of the brick hall. The chair should be behind. There should be butterfly pcitures on the walls to your left and Eiffel tower pictures on the walls to your right. Go forward four segments down the brick hallway, passing a lamp and an easel to the grassy hallway. Turn right at the hatrack contained in this intersection. Go forward two segments to the intersection of the grassy hall and the yellow-tiled hall. This intersection should be empty. This is Position 4.
</instruction>
<path>
[(1, 9, -1), (1, 9, 0), (1, 8, 0), (1, 7, 0), (1, 6, 0), (1, 5, 0), (1, 5, 90), (2, 5, 90), (3, 5, 90)]
</path>
</example>
<example end="(18, 19)" id="85" map="Jelly" start="(19, 16)">
<instruction filename="Cleaned-WLH_Jelly0_1_6_Dirs_1.txt">
with your back to the wall turn right and move into the corner. turn right again and walk past the easel to the blue carpeted side alley. turn right and move to the next side alley. turning left you see flowered carpet. move forward and turn right at the first alley. move to the deadend. this is 6.
</instruction>
<path>
[(19, 16, -1), (19, 16, 90), (20, 16, 90), (20, 16, 180), (20, 17, 180), (20, 18, 180), (20, 18, 270), (19, 18, 270), (19, 18, 180), (19, 19, 180), (19, 19, 270), (18, 19, 270)]
</path>
</example>
<example end="(18, 19)" id="86" map="Jelly" start="(15, 20)">
<instruction filename="Cleaned-WLH_Jelly0_4_6_Dirs_1.txt">
move one block on the green octagon carpet. the side alleys have blue flooring and in front of you. you see grey stone. turn right down the long blue alley. move past the stool and the chair to the side alley with flowered carpet. turn down this alley and turn right at the first alley. move to the dead end. this is 6.
</instruction>
<path>
[(15, 20, -1), (15, 20, 0), (15, 19, 0), (15, 18, 0), (15, 18, 90), (16, 18, 90), (17, 18, 90), (18, 18, 90), (19, 18, 90), (19, 18, 180), (19, 19, 180), (19, 19, 270), (18, 19, 270)]
</path>
</example>
<example end="(1, 6)" id="87" map="Grid" start="(0, 9)">
<instruction filename="Cleaned-WLH_Grid0_3_1_Dirs_1.txt">
with your back to the sofa. move past the stool and chair to the flowered carpet. turn right. walk to the easel. this is 1.
</instruction>
<path>
[(0, 9, -1), (0, 9, 0), (0, 8, 0), (0, 7, 0), (0, 6, 0), (0, 6, 90), (1, 6, 90)]
</path>
</example>
<example end="(19, 23)" id="88" map="L" start="(24, 21)">
<instruction filename="Cleaned-WLH_L0_4_3_Dirs_1.txt">
with your back to the wall move along the flowered carpet one block. turn left at the hatrack and move to the end of the aisle. turn left at the gray stone carpet and move to the alley with octagon flooring on either side. you are looking at an easel. turn left. move forward and turn right at the corner. move past the chair to the stool. turn right and go to the dead end. this is 3
.
</instruction>
<path>
[(24, 21, -1), (24, 21, 270), (23, 21, 270), (23, 21, 180), (23, 22, 180), (23, 23, 180), (23, 23, 270), (22, 23, 270), (21, 23, 270), (21, 23, 180), (21, 24, 180), (21, 24, 270), (20, 24, 270), (19, 24, 270), (19, 24, 0), (19, 23, 0)]
</path>
</example>
<example end="(16, 18)" id="93" map="Jelly" start="(18, 19)">
<instruction filename="Cleaned-EMWC_Jelly0_6_3_Dirs_1.txt">
Go forward one segment to the pink-flowered carpet hall. Turn left. Go forward one segment ot the blue-tiled hall. Turn left. Go forward about two segments to an intersection with a bare concrete hall. This intersection is empty but the one on either side in the blue-tiled hall contain furniture. This is Position 3.
</instruction>
<path>
[(18, 19, -1), (18, 19, 90), (19, 19, 90), (19, 19, 0), (19, 18, 0), (19, 18, 270), (18, 18, 270), (17, 18, 270), (16, 18, 270)]
</path>
</example>
<example end="(22, 17)" id="97" map="L" start="(24, 21)">
<instruction filename="Cleaned-EDA_L0_4_1_Dirs_1.txt">
turn to face the pink hallway. walk forward once. turn to the right. walk forward four times. turn left. walk forward once
.
</instruction>
<path>
[(24, 21, -1), (24, 21, 270), (23, 21, 270), (23, 21, 0), (23, 20, 0), (23, 19, 0), (23, 18, 0), (23, 17, 0), (23, 17, 270), (22, 17, 270)]
</path>
</example>
<example end="(21, 17)" id="100" map="Jelly" start="(18, 19)">
<instruction filename="Cleaned-EMWC_Jelly0_6_5_Dirs_1.txt">
Go forward one segment to the intersection with the pink-flowered carpet hall. Turn left. Go forward one segment to the intersection with the blue-tiled floor. Turn right. Go forward one segment to the end of the hall. Turn left. Go forward one segment to the intersection with the wooden-floored hall. This intersection contains an easel. Turn right. Go forward one segment. This is Position 5.
</instruction>
<path>
[(18, 19, -1), (18, 19, 90), (19, 19, 90), (19, 19, 0), (19, 18, 0), (19, 18, 90), (20, 18, 90), (20, 18, 0), (20, 17, 0), (20, 17, 90), (21, 17, 90)]
</path>
</example>
<example end="(21, 23)" id="102" map="L" start="(21, 21)">
<instruction filename="Cleaned-TJS_L0_7_2_Dirs_1.txt">
go down the yellow hall. then stop at the intersection of the yellow and the grey.
.
</instruction>
<path>
[(21, 21, -1), (21, 21, 180), (21, 22, 180), (21, 23, 180)]
</path>
</example>
<example end="(21, 23)" id="106" map="L" start="(24, 21)">
<instruction filename="Cleaned-TJS_L0_4_2_Dirs_1.txt">
go straight until you get to the intersection of the grey and yellow halls with fish on the walls.
</instruction>
<path>
[(24, 21, -1), (24, 21, 180), (24, 22, 180), (24, 23, 180), (24, 23, 270), (23, 23, 270), (22, 23, 270), (21, 23, 270)]
</path>
</example>
<example end="(1, 11)" id="107" map="Grid" start="(2, 7)">
<instruction filename="Cleaned-WLH_Grid0_6_5_Dirs_1.txt">
face the chair at 6. move to it. turn left. you should see blue carpet. walk along the blue past a stool and a sofa. stop at the hat rack. turn left. move straight into the corner. this is 5
.
</instruction>
<path>
[(2, 7, -1), (2, 7, 270), (1, 7, 270), (0, 7, 270), (0, 7, 180), (0, 8, 180), (0, 9, 180), (0, 10, 180), (0, 11, 180), (0, 11, 90), (1, 11, 90)]
</path>
</example>
<example end="(19, 16)" id="108" map="Jelly" start="(15, 20)">
<instruction filename="Cleaned-WLH_Jelly0_4_1_Dirs_1.txt">
move to the other end of the alley and turn right. move along the stone floor to the sofa chair. turn left. move to this sofa chair and turn right. move to the next alley. to your left is grey flooring and in front of you is brick. this is 1
.
</instruction>
<path>
[(15, 20, -1), (15, 20, 0), (15, 19, 0), (15, 18, 0), (15, 17, 0), (15, 17, 90), (16, 17, 90), (17, 17, 90), (18, 17, 90), (18, 17, 0), (18, 16, 0), (18, 16, 90), (19, 16, 90)]
</path>
</example>
<example end="(22, 17)" id="109" map="L" start="(21, 23)">
<instruction filename="Cleaned-EMWC_L0_2_1_Dirs_1.txt">
Orient yourself along the yellow-tiled hall with the easel in the stone hall to your left. Go forward two segments to the intersection with the pink-flowered carpet hall. Turn right. Go forward two segments to the intersection with the brick hall. This interesction contains a hatrack. Turn left. Go forward four segments to the intersection with the wooden-floored hall. Turn left.Go forward one segment to the intersection with a bare concrete flor. There is a bench in this intersection. This is Position 1.
</instruction>
<path>
[(21, 23, -1), (21, 23, 0), (21, 22, 0), (21, 21, 0), (21, 21, 90), (22, 21, 90), (23, 21, 90), (23, 21, 0), (23, 20, 0), (23, 19, 0), (23, 18, 0), (23, 17, 0), (23, 17, 270), (22, 17, 270)]
</path>
</example>
<example end="(0, 9)" id="110" map="Grid" start="(1, 9)">
<instruction filename="Cleaned-EDA_Grid0_7_3_Dirs_1.txt">
look at the pictures on all of the immediate walls. turn so that the pics of towers are to your back. walk forward once.
</instruction>
<path>
[(1, 9, -1), (1, 9, 270), (0, 9, 270)]
</path>
</example>
<example end="(24, 21)" id="113" map="L" start="(19, 23)">
<instruction filename="Cleaned-KLS_L0_3_4_Dirs_1.txt">
Go straight unitl the end of the hall, here, take a left and go straight again until the end of the hall. Take another left here. At the first intersection, go right. Now, you will be looking for a pink flowered path. When you reach this path, take a left onto it. Position 4 will be at the end of the path where the pink path is intersected by a blue path.
</instruction>
<path>
[(19, 23, -1), (19, 23, 180), (19, 24, 180), (19, 24, 90), (20, 24, 90), (21, 24, 90), (21, 24, 0), (21, 23, 0), (21, 22, 0), (21, 21, 0), (21, 21, 90), (22, 21, 90), (23, 21, 90), (24, 21, 90)]
</path>
</example>
<example end="(1, 9)" id="114" map="Grid" start="(1, 11)">
<instruction filename="Cleaned-EDA_Grid0_5_7_Dirs_1.txt">
turn so the wall is on your right and back. walk forward once. turn right. walk forward twice. turn right. walk forward once.
</instruction>
<path>
[(1, 11, -1), (1, 11, 270), (0, 11, 270), (0, 11, 0), (0, 10, 0), (0, 9, 0), (0, 9, 90), (1, 9, 90)]
</path>
</example>
<example end="(1, 6)" id="115" map="Grid" start="(0, 9)">
<instruction filename="Cleaned-KXP_Grid0_3_1_Dirs_1.txt">
find the pink flowered floored area. pos 1 is on the aesal.
</instruction>
<path>
[(0, 9, -1), (0, 9, 90), (1, 9, 90), (1, 9, 0), (1, 8, 0), (1, 7, 0), (1, 6, 0)]
</path>
</example>
<example end="(1, 9)" id="117" map="Grid" start="(3, 8)">
<instruction filename="Cleaned-EMWC_Grid0_2_7_Dirs_1.txt">
Follow the hall with the yellow-tiled floor to the hall with pink-flowered carpet on the floor. Turn left into this hall. Follow this hall until you reach the hall with a brown stone floor,one previous to the blue-tiled hall. Turn left. Follow the hall until you reach a concrete hall with butterflies to the side the blue tile is on, the right side, and nothing in the intersection at that end of the hall. The intersection you are standing in should also be empty. This is position 7.
</instruction>
<path>
[(3, 8, -1), (3, 8, 0), (3, 7, 0), (3, 6, 0), (3, 6, 270), (2, 6, 270), (1, 6, 270), (1, 6, 180), (1, 7, 180), (1, 8, 180), (1, 9, 180)]
</path>
</example>
<example end="(1, 9)" id="118" map="Grid" start="(0, 9)">
<instruction filename="Cleaned-KLS_Grid0_3_7_Dirs_1.txt">
go straight on the plain cement path. the very first intersection will be position 7.
</instruction>
<path>
[(0, 9, -1), (0, 9, 90), (1, 9, 90)]
</path>
</example>
<example end="(21, 17)" id="121" map="Jelly" start="(17, 17)">
<instruction filename="Cleaned-EDA_Jelly0_7_5_Dirs_1.txt">
turn so that your back is to the wall. walk forward once. turn left. walk forward three times. turn left walk forward once. turn right walk forward once.
</instruction>
<path>
[(17, 17, -1), (17, 17, 180), (17, 18, 180), (17, 18, 90), (18, 18, 90), (19, 18, 90), (20, 18, 90), (20, 18, 0), (20, 17, 0), (20, 17, 90), (21, 17, 90)]
</path>
</example>
<example end="(1, 9)" id="123" map="Grid" start="(1, 11)">
<instruction filename="Cleaned-WLH_Grid0_5_7_Dirs_1.txt">
face the hat rack and move to it. turn right. move one alley past the chair and turn right. move one alley. to the left and right you should see flowered carpet. this is seven
.
</instruction>
<path>
[(1, 11, -1), (1, 11, 270), (0, 11, 270), (0, 11, 0), (0, 10, 0), (0, 9, 0), (0, 9, 90), (1, 9, 90)]
</path>
</example>
<example end="(15, 20)" id="125" map="Jelly" start="(19, 16)">
<instruction filename="Cleaned-EMWC_Jelly0_1_4_Dirs_1.txt">
Place your back to the wall of the 'T' intersection. Turn right. Go forward one segment to the end of the hall. Turn right. Go forward two segments to the blue-tiled hall. Turn right. Go forward to the intersection with the yellow-tiled hall. This intersection contains a hatrack. Turn left. Go forward two segments to the end of the hall. This is Position 4.
</instruction>
<path>
[(19, 16, -1), (19, 16, 90), (20, 16, 90), (20, 16, 180), (20, 17, 180), (20, 18, 180), (20, 18, 270), (19, 18, 270), (18, 18, 270), (17, 18, 270), (16, 18, 270), (15, 18, 270), (15, 18, 180), (15, 19, 180), (15, 20, 180)]
</path>
</example>
<example end="(19, 23)" id="127" map="L" start="(23, 18)">
<instruction filename="Cleaned-KLS_L0_5_3_Dirs_1.txt">
Go all the way until the intersection of black road. go right onto the black. go to the intersection with black and yellow. go left onto the yellow. when hall ends, go right. when hall ends again, go right. the end of this hall is 3.
</instruction>
<path>
[(23, 18, -1), (23, 18, 180), (23, 19, 180), (23, 20, 180), (23, 21, 180), (23, 22, 180), (23, 23, 180), (23, 23, 270), (22, 23, 270), (21, 23, 270), (21, 23, 180), (21, 24, 180), (21, 24, 270), (20, 24, 270), (19, 24, 270), (19, 24, 0), (19, 23, 0)]
</path>
</example>
<example end="(17, 17)" id="129" map="Jelly" start="(16, 18)">
<instruction filename="Cleaned-EDA_Jelly0_3_7_Dirs_1.txt">
turn so the wall is on your left. walk forward once. turn left. walk forward once.
</instruction>
<path>
[(16, 18, -1), (16, 18, 90), (17, 18, 90), (17, 18, 0), (17, 17, 0)]
</path>
</example>
<example end="(15, 20)" id="130" map="Jelly" start="(23, 16)">
<instruction filename="Cleaned-TJS_Jelly0_2_4_Dirs_1.txt">
position 4 is at the dead end of a hall with yellow floors and fish on the walls.
</instruction>
<path>
[(23, 16, -1), (23, 16, 0), (23, 15, 0), (23, 15, 270), (22, 15, 270), (21, 15, 270), (20, 15, 270), (19, 15, 270), (19, 15, 180), (19, 16, 180), (19, 16, 270), (18, 16, 270), (18, 16, 180), (18, 17, 180), (18, 17, 270), (17, 17, 270), (16, 17, 270), (15, 17, 270), (15, 17, 180), (15, 18, 180), (15, 19, 180), (15, 20, 180)]
</path>
</example>
<example end="(22, 23)" id="131" map="L" start="(19, 23)">
<instruction filename="Cleaned-KLS_L0_3_6_Dirs_1.txt">
Go straight until hall ends. take left. take another left when the hall ends again. the first intersection at the black will be position 6
.
</instruction>
<path>
[(19, 23, -1), (19, 23, 180), (19, 24, 180), (19, 24, 90), (20, 24, 90), (21, 24, 90), (21, 24, 0), (21, 23, 0)]
</path>
</example>
<example end="(0, 9)" id="138" map="Grid" start="(1, 9)">
<instruction filename="Cleaned-TJS_Grid0_7_3_Dirs_1.txt">
take one movement towards the blue corridor. and stop. that's it.
</instruction>
<path>
[(1, 9, -1), (1, 9, 270), (0, 9, 270)]
</path>
</example>
<example end="(0, 9)" id="142" map="Grid" start="(1, 6)">
<instruction filename="Cleaned-KLS_Grid0_1_3_Dirs_1.txt">
taek the brick path towards the lamp. take a right on the plain path two intersections after the lamp. at the end where you can only go right or left onto a blue path, you are at 3.
</instruction>
<path>
[(1, 6, -1), (1, 6, 180), (1, 7, 180), (1, 8, 180), (1, 9, 180), (1, 9, 270), (0, 9, 270)]
</path>
</example>
<example end="(16, 18)" id="144" map="Jelly" start="(18, 19)">
<instruction filename="Cleaned-KLS_Jelly0_6_3_Dirs_1.txt">
go towards the pink path. once at this intersection, go left onto the pink path. at the very next intersection, take a left onto the blue path. follow the blue path towards the chair and one intersection after the chair will be 3.
</instruction>
<path>
[(18, 19, -1), (18, 19, 90), (19, 19, 90), (19, 19, 0), (19, 18, 0), (19, 18, 270), (18, 18, 270), (17, 18, 270), (16, 18, 270)]
</path>
</example>
<example end="(17, 17)" id="150" map="Jelly" start="(16, 18)">
<instruction filename="Cleaned-WLH_Jelly0_3_7_Dirs_1.txt">
face and move to the chair. turn left and move to the stool. this is 7
.
</instruction>
<path>
[(16, 18, -1), (16, 18, 90), (17, 18, 90), (17, 18, 0), (17, 17, 0)]
</path>
</example>
<example end="(23, 18)" id="151" map="L" start="(21, 21)">
<instruction filename="Cleaned-WLH_L0_7_5_Dirs_1.txt">
with your back to the wall turn left. walk along the flowered carpet to the red brick side alleys. it is one block before the end. turn left and walk one block past the lamp. to your right you should see an alley with grey carpet. this is 5
.
</instruction>
<path>
[(21, 21, -1), (21, 21, 90), (22, 21, 90), (23, 21, 90), (23, 21, 0), (23, 20, 0), (23, 19, 0), (23, 18, 0)]
</path>
</example>
<example end="(21, 23)" id="152" map="L" start="(21, 21)">
<instruction filename="Cleaned-WLH_L0_7_2_Dirs_1.txt">
with your back to the wall move forward to the second alley. the side alleys have stone flooring and there is an easel to your right. this is 2
.
</instruction>
<path>
[(21, 21, -1), (21, 21, 180), (21, 22, 180), (21, 23, 180)]
</path>
</example>
<example end="(23, 18)" id="153" map="L" start="(21, 23)">
<instruction filename="Cleaned-KLS_L0_2_5_Dirs_1.txt">
take the black path towards the end of the hall farthest away. next, take a left onto the red brick at that intersection. go all the way down until you see butterflies on the wall and one section past the lamp.
</instruction>
<path>
[(21, 23, -1), (21, 23, 90), (22, 23, 90), (23, 23, 90), (23, 23, 0), (23, 22, 0), (23, 21, 0), (23, 20, 0), (23, 19, 0), (23, 18, 0)]
</path>
</example>
<example end="(19, 23)" id="156" map="L" start="(21, 21)">
<instruction filename="Cleaned-KLS_L0_7_3_Dirs_1.txt">
Follow the yellow road all the way to the other end where it ends and take a right. go straight until the hall ends again and take another right. the end of this hall is position 3
.
</instruction>
<path>
[(21, 21, -1), (21, 21, 180), (21, 22, 180), (21, 23, 180), (21, 24, 180), (21, 24, 270), (20, 24, 270), (19, 24, 270), (19, 24, 0), (19, 23, 0)]
</path>
</example>
<example end="(1, 9)" id="157" map="Grid" start="(2, 7)">
<instruction filename="Cleaned-EMWC_Grid0_6_7_Dirs_1.txt">
Stand with your back to the wall of the 'T' intersection. Turn to the left into the wooden-floored hallway. One segment down this hall, a brick -floored hallway intersects it. Turn left into this hallway. Follow this hallway until you reach the bare concrete hall one segment away from the last intersection, which contains a chair. The walls to you left should have pictures of the Eiffel tower. Those to your right will have butterflies. The intersection to your right will be vacant, though blue tile will be visible to each side. This is position 7.
.
</instruction>
<path>
[(2, 7, -1), (2, 7, 270), (1, 7, 270), (1, 7, 180), (1, 8, 180), (1, 9, 180)]
</path>
</example>
<example end="(22, 23)" id="166" map="L" start="(22, 17)">
<instruction filename="Cleaned-KLS_L0_1_6_Dirs_1.txt">
Go towards the red brick intersection. take a right onto the red brick. go all the way down until you reach the black intersection. take a right onto this. when you reach an intersection with black and normal concrete, you are at 6
.
</instruction>
<path>
[(22, 17, -1), (22, 17, 90), (23, 17, 90), (23, 17, 180), (23, 18, 180), (23, 19, 180), (23, 20, 180), (23, 21, 180), (23, 22, 180), (23, 23, 180), (23, 23, 270), (22, 23, 270)]
</path>
</example>
<example end="(1, 11)" id="167" map="Grid" start="(1, 9)">
<instruction filename="Cleaned-TJS_Grid0_7_5_Dirs_1.txt">
take a right down the blue corridor. then go left. and then take another left once you see a coatrack in the middle of the hall.
</instruction>
<path>
[(1, 9, -1), (1, 9, 270), (0, 9, 270), (0, 9, 180), (0, 10, 180), (0, 11, 180), (0, 11, 90), (1, 11, 90)]
</path>
</example>
<example end="(17, 17)" id="169" map="Jelly" start="(15, 20)">
<instruction filename="Cleaned-EDA_Jelly0_4_7_Dirs_1.txt">
only one direction to go. walk to the end of the yellow hallway, 3 steps. turn right. walk forward twice.
</instruction>
<path>
[(15, 20, -1), (15, 20, 0), (15, 19, 0), (15, 18, 0), (15, 17, 0), (15, 17, 90), (16, 17, 90), (17, 17, 90)]
</path>
</example>
<example end="(23, 16)" id="170" map="Jelly" start="(17, 17)">
<instruction filename="Cleaned-EMWC_Jelly0_7_2_Dirs_1.txt">
Place your back against the wall of the 'T' intersection. Go forward one segment to the intersection with the blue-tiled hall. This interesction contains a chair. Turn left. Go forward to the end of the hall. Turn left. Go forward one segment to the intersection with the wooden-floored hall. This intersection conatains an easel. Turn right. Go forward two segments to the end of the hall. Turn left. Go forward one segment to the intersection containing the lamp. Turn right. Go forward one segment to the empty corner. This is Position 2.
</instruction>
<path>
[(17, 17, -1), (17, 17, 180), (17, 18, 180), (17, 18, 90), (18, 18, 90), (19, 18, 90), (20, 18, 90), (20, 18, 0), (20, 17, 0), (20, 17, 90), (21, 17, 90), (22, 17, 90), (22, 17, 0), (22, 16, 0), (22, 16, 90), (23, 16, 90)]
</path>
</example>
<example end="(17, 17)" id="173" map="Jelly" start="(21, 17)">
<instruction filename="Cleaned-TJS_Jelly0_5_7_Dirs_1.txt">
position 7 is in the middle of the grey floored hall.
</instruction>
<path>
[(21, 17, -1), (21, 17, 270), (20, 17, 270), (20, 17, 0), (20, 16, 0), (20, 16, 270), (19, 16, 270), (18, 16, 270), (18, 16, 180), (18, 17, 180), (18, 17, 270), (17, 17, 270)]
</path>
</example>
<example end="(23, 18)" id="174" map="L" start="(19, 23)">
<instruction filename="Cleaned-WLH_L0_3_5_Dirs_1.txt">
move to the stool. turn and move past the chair to the octagon carpet. move along the octagon carpet to the stone floor. there is an easel to your left. turn right so your back is at the easel. move along the stone floor two alleys to the brick floor. turn left. move along the brick floor one alley past the hatrack. you see a lamp in front of you and grey carpeted alley to your right. this is 5
.
</instruction>
<path>
[(19, 23, -1), (19, 23, 180), (19, 24, 180), (19, 24, 90), (20, 24, 90), (21, 24, 90), (21, 24, 0), (21, 23, 0), (21, 23, 90), (22, 23, 90), (23, 23, 90), (23, 23, 0), (23, 22, 0), (23, 21, 0), (23, 20, 0), (23, 19, 0), (23, 18, 0)]
</path>
</example>
<example end="(2, 7)" id="177" map="Grid" start="(1, 11)">
<instruction filename="Cleaned-EMWC_Grid0_5_6_Dirs_1.txt">
Go toward the hatrack. Turn left at the hatrack into the blue-tiled hall. Go forward until you reach an intersection with wooden flooring to your right. Turn right in this hall. Postion 6 will be either one segment before or one segment after the segment with the lamp and will be empty.
</instruction>
<path>
[(1, 11, -1), (1, 11, 270), (0, 11, 270), (0, 11, 0), (0, 10, 0), (0, 9, 0), (0, 8, 0), (0, 7, 0), (0, 7, 90), (1, 7, 90), (2, 7, 90)]
</path>
</example>
<example end="(0, 9)" id="178" map="Grid" start="(1, 11)">
<instruction filename="Cleaned-KLS_Grid0_5_3_Dirs_1.txt">
go towards the coat rack. at the blue path intersection, hang a left. the second intersection down will be position 2. at this intersection, however, you can either only go straight or right onto a plain cement path.
</instruction>
<path>
[(1, 11, -1), (1, 11, 270), (0, 11, 270), (0, 11, 0), (0, 10, 0), (0, 9, 0)]
</path>
</example>
<example end="(15, 20)" id="179" map="Jelly" start="(16, 18)">
<instruction filename="Cleaned-WLH_Jelly0_3_4_Dirs_2.txt">
face and move to the hatrack. turn left and move forward along the green octagon flooring. p 4 is at the end of this alley
.
</instruction>
<path>
[(16, 18, -1), (16, 18, 270), (15, 18, 270), (15, 18, 180), (15, 19, 180), (15, 20, 180)]
</path>
</example>
<example end="(19, 23)" id="180" map="L" start="(21, 21)">
<instruction filename="Cleaned-EDA_L0_7_3_Dirs_1.txt">
turn to face the yellow hallway. walk forward three times. turn right. walk forward twice. turn right. walk forward once.
</instruction>
<path>
[(21, 21, -1), (21, 21, 180), (21, 22, 180), (21, 23, 180), (21, 24, 180), (21, 24, 270), (20, 24, 270), (19, 24, 270), (19, 24, 0), (19, 23, 0)]
</path>
</example>
<example end="(19, 16)" id="181" map="Jelly" start="(16, 18)">
<instruction filename="Cleaned-WLH_Jelly0_3_1_Dirs_1.txt">
move to the chair and turn left. move forward to the stool and turn right. turn left at the chair and face another chair. turn right at this second chair and move along brick to the next alley. to your left is grey flooring. this is one.
</instruction>
<path>
[(16, 18, -1), (16, 18, 90), (17, 18, 90), (17, 18, 0), (17, 17, 0), (17, 17, 90), (18, 17, 90), (18, 17, 0), (18, 16, 0), (18, 16, 90), (19, 16, 90)]
</path>
</example>
<example end="(22, 23)" id="184" map="L" start="(24, 21)">
<instruction filename="Cleaned-TJS_L0_4_6_Dirs_1.txt">
continue until you get to the grey floor. continue down the grey floor until you get to the intersection one movement before the yellow and grey floors intersect.
</instruction>
<path>
[(24, 21, -1), (24, 21, 180), (24, 22, 180), (24, 23, 180), (24, 24, 180), (24, 24, 270), (23, 24, 270), (23, 24, 0), (23, 23, 0), (23, 23, 270), (22, 23, 270)]
</path>
</example>
<example end="(16, 18)" id="185" map="Jelly" start="(21, 17)">
<instruction filename="Cleaned-WLH_Jelly0_5_3_Dirs_1.txt">
face and move to the easel. turn left. the right side alley should have blue flooring. move to it and down the alley. move one alley past the chair. in front of you is a hatrack and to your left is grey flooring
.
</instruction>
<path>
[(21, 17, -1), (21, 17, 270), (20, 17, 270), (20, 17, 180), (20, 18, 180), (20, 18, 270), (19, 18, 270), (18, 18, 270), (17, 18, 270), (16, 18, 270)]
</path>
</example>
<example end="(23, 18)" id="187" map="L" start="(21, 21)">
<instruction filename="Cleaned-KLS_L0_7_5_Dirs_1.txt">
take the pink path to the red brick juncture. go left onto the red brick. postition 5 is one section past the lampl.
</instruction>
<path>
[(21, 21, -1), (21, 21, 90), (22, 21, 90), (23, 21, 90), (23, 21, 0), (23, 20, 0), (23, 19, 0), (23, 18, 0)]
</path>
</example>
<example end="(21, 21)" id="189" map="L" start="(23, 18)">
<instruction filename="Cleaned-EDA_L0_5_7_Dirs_1.txt">
turn so that the wall is on your right side. walk forward three times. turn right. walk forward twice.
</instruction>
<path>
[(23, 18, -1), (23, 18, 180), (23, 19, 180), (23, 20, 180), (23, 21, 180), (23, 21, 270), (22, 21, 270), (21, 21, 270)]
</path>
</example>
<example end="(15, 20)" id="190" map="Jelly" start="(23, 16)">
<instruction filename="Cleaned-EDA_Jelly0_2_4_Dirs_2.txt">
turn so that the wall is on your left and to your back. walk forward once. turn left. walk forward once. turn right. walk forward twice. turn left. walk forward once. turn right. walk forward five times, or until you reach the yellow walkway. turn left and continue 2 steps to the end of the yellow hallway.
</instruction>
<path>
[(23, 16, -1), (23, 16, 270), (22, 16, 270), (22, 16, 180), (22, 17, 180), (22, 17, 270), (21, 17, 270), (20, 17, 270), (20, 17, 180), (20, 18, 180), (20, 18, 270), (19, 18, 270), (18, 18, 270), (17, 18, 270), (16, 18, 270), (15, 18, 270), (15, 18, 180), (15, 19, 180), (15, 20, 180)]
</path>
</example>
<example end="(3, 5)" id="191" map="Grid" start="(1, 9)">
<instruction filename="Cleaned-EDA_Grid0_7_4_Dirs_1.txt">
turn to face the long red hallway. go to the end. turn right. go to the end. you should end up at the intersection of yellow and green
.
</instruction>
<path>
[(1, 9, -1), (1, 9, 0), (1, 8, 0), (1, 7, 0), (1, 6, 0), (1, 5, 0), (1, 5, 90), (2, 5, 90), (3, 5, 90)]
</path>
</example>
<example end="(22, 23)" id="193" map="L" start="(24, 21)">
<instruction filename="Cleaned-EMWC_L0_4_6_Dirs_1.txt">
Place your back against the 'T' intersection. Turn to your left along the blue-tiled hall. Your back should be toward the bench. Go forward two segments to the intersection with the stone hall. Turn right. Go forward two segments to the intersection with the bare concrete hall. This is Position 6.
</instruction>
<path>
[(24, 21, -1), (24, 21, 180), (24, 22, 180), (24, 23, 180), (24, 23, 270), (23, 23, 270), (22, 23, 270)]
</path>
</example>
<example end="(0, 9)" id="195" map="Grid" start="(1, 6)">
<instruction filename="Cleaned-KXP_Grid0_1_3_Dirs_1.txt">
three is at the intersection of the long blue floored buterfly walled and the hallway with no furniture.
</instruction>
<path>
[(1, 6, -1), (1, 6, 270), (0, 6, 270), (0, 6, 180), (0, 7, 180), (0, 8, 180), (0, 9, 180)]
</path>
</example>
<example end="(23, 16)" id="197" map="Jelly" start="(18, 19)">
<instruction filename="Cleaned-KLS_Jelly0_6_2_Dirs_1.txt">
go straight towards the pink path. take a left onto the pink path. at the next intersection, take a right onto the blue path. at the end of the hall, go left towards the easel. at the easel, take a right onto the wood path. follow this to the end of the hall and at the corner, go left towards the lamp. at the lamp, take another right and follow it to the end of the hall at the corner. this is 2.
</instruction>
<path>
[(18, 19, -1), (18, 19, 90), (19, 19, 90), (19, 19, 0), (19, 18, 0), (19, 18, 90), (20, 18, 90), (20, 18, 0), (20, 17, 0), (20, 17, 90), (21, 17, 90), (22, 17, 90), (22, 17, 0), (22, 16, 0), (22, 16, 90), (23, 16, 90)]
</path>
</example>
<example end="(19, 23)" id="198" map="L" start="(22, 17)">
<instruction filename="Cleaned-WLH_L0_1_3_Dirs_1.txt">
with your back to the wall turn left. move forward to the next block and turn right. move forward along the brick floor until you get to ...
</instruction>
<path>
[(22, 17, -1), (22, 17, 90), (23, 17, 90), (23, 17, 180), (23, 18, 180), (23, 19, 180), (23, 20, 180), (23, 21, 180), (23, 22, 180), (23, 23, 180), (23, 23, 270), (22, 23, 270), (21, 23, 270), (21, 23, 180), (21, 24, 180), (21, 24, 270), (20, 24, 270), (19, 24, 270), (19, 24, 0), (19, 23, 0)]
</path>
</example>
<example end="(21, 23)" id="199" map="L" start="(22, 17)">
<instruction filename="Cleaned-EMWC_L0_1_2_Dirs_1.txt">
Orient yourself along the wooden-floored hall. The bare concrete hall should be to your right. Go forward one segment. Turn right into the brick hall. Go forward until you reach the intersection with the stone floor. You will pass a lamp. I believe it is six segments forward. At the stone-floored hall, turn right. Go forward about two segments to the intersection of the stone floor and the yellow-tiled floor. You should be facing an easel one segment away. This is Position 2.
</instruction>
<path>
[(22, 17, -1), (22, 17, 90), (23, 17, 90), (23, 17, 180), (23, 18, 180), (23, 19, 180), (23, 20, 180), (23, 21, 180), (23, 22, 180), (23, 23, 180), (23, 23, 270), (22, 23, 270), (21, 23, 270)]
</path>
</example>
<example end="(21, 21)" id="201" map="L" start="(22, 23)">
<instruction filename="Cleaned-KLS_L0_6_7_Dirs_1.txt">
take the black path towars the red brick intersection. go left onto the red brick. then, take another left at the pink flowered intersection onto the pink path. go until there are fish on the wall and you can either only go left or towards a dead end. this is 7.
</instruction>
<path>
[(22, 23, -1), (22, 23, 270), (21, 23, 270), (21, 23, 0), (21, 22, 0), (21, 21, 0)]
</path>
</example>
<example end="(19, 16)" id="204" map="Jelly" start="(21, 17)">
<instruction filename="Cleaned-EDA_Jelly0_5_1_Dirs_1.txt">
turn to face the easel. walk forward once. turn right and walk forward once. turn left and walk forward once.
</instruction>
<path>
[(21, 17, -1), (21, 17, 270), (20, 17, 270), (20, 17, 0), (20, 16, 0), (20, 16, 270), (19, 16, 270)]
</path>
</example>
<example end="(22, 17)" id="206" map="L" start="(24, 21)">
<instruction filename="Cleaned-WLH_L0_4_1_Dirs_1.txt">
with your back to the wall move to the hatrack. turn right and move along the brick floor two alleys past the lamp. turn left. you should be facing a chair and an alley with wooden flooring. move to the chair. this is 1.
</instruction>
<path>
[(24, 21, -1), (24, 21, 270), (23, 21, 270), (23, 21, 0), (23, 20, 0), (23, 19, 0), (23, 18, 0), (23, 17, 0), (23, 17, 270), (22, 17, 270)]
</path>
</example>
<example end="(17, 17)" id="207" map="Jelly" start="(16, 18)">
<instruction filename="Cleaned-TJS_Jelly0_3_7_Dirs_1.txt">
position 7 is in the middle of the grey tiled floor hall.
</instruction>
<path>
[(16, 18, -1), (16, 18, 270), (15, 18, 270), (15, 18, 0), (15, 17, 0), (15, 17, 90), (16, 17, 90), (17, 17, 90)]
</path>
</example>
<example end="(18, 19)" id="209" map="Jelly" start="(19, 16)">
<instruction filename="Cleaned-KLS_Jelly0_1_6_Dirs_1.txt">
follow the red brick path away from the bench. at the corner, go right towards the easel. past the easel, and at the next corner, take a right onto the blue path. at the first intersection, take a left onto the pink path. again, take a right at the first intersection and go to the end of the hall. this is 6.
</instruction>
<path>
[(19, 16, -1), (19, 16, 90), (20, 16, 90), (20, 16, 180), (20, 17, 180), (20, 18, 180), (20, 18, 270), (19, 18, 270), (19, 18, 180), (19, 19, 180), (19, 19, 270), (18, 19, 270)]
</path>
</example>
<example end="(21, 17)" id="210" map="Jelly" start="(16, 18)">
<instruction filename="Cleaned-WLH_Jelly0_3_5_Dirs_2.txt">
face and move past the chair. at the end of the blue flooring turn left. move to the easel and turn right. you should be facing the longer wooden floored alley. if not turn around. from the easel, move one block and place yourself between butterfly pictures. this is 5.
</instruction>
<path>
[(16, 18, -1), (16, 18, 90), (17, 18, 90), (18, 18, 90), (19, 18, 90), (20, 18, 90), (20, 18, 0), (20, 17, 0), (20, 17, 90), (21, 17, 90)]
</path>
</example>
<example end="(21, 23)" id="212" map="L" start="(22, 23)">
<instruction filename="Cleaned-EMWC_L0_6_2_Dirs_1.txt">
Orient yourself along the stone hall facing the end of the hall containing the easel. The bench in the bare concrete hall should be to your left. Go forward one segment to the intersection with the yellow-tiled floor. This is Position 2.
</instruction>
<path>
[(22, 23, -1), (22, 23, 270), (21, 23, 270)]
</path>
</example>
<example end="(15, 20)" id="218" map="Jelly" start="(23, 16)">
<instruction filename="Cleaned-KXP_Jelly0_2_4_Dirs_1.txt">
dead end of the fish area.
</instruction>
<path>
[(23, 16, -1), (23, 16, 0), (23, 15, 0), (23, 15, 270), (22, 15, 270), (21, 15, 270), (20, 15, 270), (19, 15, 270), (19, 15, 180), (19, 16, 180), (19, 16, 270), (18, 16, 270), (18, 16, 180), (18, 17, 180), (18, 17, 270), (17, 17, 270), (16, 17, 270), (15, 17, 270), (15, 17, 180), (15, 18, 180), (15, 19, 180), (15, 20, 180)]
</path>
</example>
<example end="(18, 19)" id="220" map="Jelly" start="(19, 16)">
<instruction filename="Cleaned-EMWC_Jelly0_1_6_Dirs_1.txt">
Position 6 is at the end of a bare concrete hall one segment along the pink-flowered carpet hall away from the blue-tiled hall. In the opposite direction from the intersection of the blue-tiled hall with the pink-flowered carpet hall the hall contains some furniture.
If you start with your back toward the wall, you should not go forward toward the grassy hall. The blue-tiled hall is behind you. To your right you will follow a couple turns to reach a wooden hall. You may be able to reach the blue tiled hall by finding the intersection in the wooden hall that contains the easel. If you enter this intersection by turning right along the wooden hall, turn left out of the intersection. If you enter it immediately, having simply walked forward, go forward. If you enter after having turned left, turn right out of it.
</instruction>
<path>
[(19, 16, -1), (19, 16, 90), (20, 16, 90), (20, 16, 180), (20, 17, 180), (20, 18, 180), (20, 18, 270), (19, 18, 270), (19, 18, 180), (19, 19, 180), (19, 19, 270), (18, 19, 270)]
</path>
</example>
<example end="(23, 16)" id="224" map="Jelly" start="(16, 18)">
<instruction filename="Cleaned-WLH_Jelly0_3_2_Dirs_1.txt">
fave and move past the chair to the end of the blue flooring. turn left and move to the easel. at the easel turn right and walk down the longer alley. turn left. move past the lamp into the corner. from 2 you should be able to look left and see a hatrack.
</instruction>
<path>
[(16, 18, -1), (16, 18, 90), (17, 18, 90), (18, 18, 90), (19, 18, 90), (20, 18, 90), (20, 18, 0), (20, 17, 0), (20, 17, 90), (21, 17, 90), (22, 17, 90), (22, 17, 0), (22, 16, 0), (22, 16, 90), (23, 16, 90)]
</path>
</example>
<example end="(3, 8)" id="225" map="Grid" start="(0, 9)">
<instruction filename="Cleaned-KXP_Grid0_3_2_Dirs_1.txt">
two is on an aesal, not in the pink floored area, the other one.
</instruction>
<path>
[(0, 9, -1), (0, 9, 0), (0, 8, 0), (0, 7, 0), (0, 6, 0), (0, 6, 90), (1, 6, 90), (1, 6, 0), (1, 5, 0), (1, 5, 90), (2, 5, 90), (3, 5, 90), (3, 5, 180), (3, 6, 180), (3, 7, 180), (3, 8, 180)]
</path>
</example>
<example end="(23, 16)" id="226" map="Jelly" start="(18, 19)">
<instruction filename="Cleaned-EDA_Jelly0_6_2_Dirs_1.txt">
only one way to go. walk forward once. turn left. walk forward once. turn right. walk forward once. turn left. walk forward once. turn right. walk forward twice. turn left. walk forward once. turn right. walk forward once.
</instruction>
<path>
[(18, 19, -1), (18, 19, 90), (19, 19, 90), (19, 19, 0), (19, 18, 0), (19, 18, 90), (20, 18, 90), (20, 18, 0), (20, 17, 0), (20, 17, 90), (21, 17, 90), (22, 17, 90), (22, 17, 0), (22, 16, 0), (22, 16, 90), (23, 16, 90)]
</path>
</example>