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iexamine.h
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iexamine.h
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//
// iexamine.h
// Cataclysm
//
// Livingstone
//
#ifndef __Cataclysmic__iexamine__
#define __Cataclysmic__iexamine__
//#include <iostream>
class game;
class item;
class player;
class map;
class iexamine
{
public:
void none (game *g, player *p, map *m, int examx, int examy);
void gaspump (game *g, player *p, map *m, int examx, int examy);
void elevator (game *g, player *p, map *m, int examx, int examy);
void controls_gate(game *g, player *p, map *m, int examx, int examy);
void cardreader (game *g, player *p, map *m, int examx, int examy);
void rubble (game *g, player *p, map *m, int examx, int examy);
void chainfence (game *g, player *p, map *m, int examx, int examy);
void tent (game *g, player *p, map *m, int examx, int examy);
void shelter (game *g, player *p, map *m, int examx, int examy);
void wreckage (game *g, player *p, map *m, int examx, int examy);
void pit (game *g, player *p, map *m, int examx, int examy);
void pit_covered (game *g, player *p, map *m, int examx, int examy);
void fence_post (game *g, player *p, map *m, int examx, int examy);
void remove_fence_rope (game *g, player *p, map *m, int examx, int examy);
void remove_fence_wire (game *g, player *p, map *m, int examx, int examy);
void remove_fence_barbed (game *g, player *p, map *m, int examx, int examy);
void slot_machine (game *g, player *p, map *m, int examx, int examy);
void bulletin_board (game *g, player *p, map *m, int examx, int examy);
void fault (game *g, player *p, map *m, int examx, int examy);
void pedestal_wyrm (game *g, player *p, map *m, int examx, int examy);
void pedestal_temple (game *g, player *p, map *m, int examx, int examy);
void fswitch (game *g, player *p, map *m, int examx, int examy);
void flower_poppy (game *g, player *p, map *m, int examx, int examy);
void pick_plant(game *g, player *p, map *m, int examx, int examy, std::string itemType, int new_ter);
void tree_apple (game *g, player *p, map *m, int examx, int examy);
void shrub_blueberry (game *g, player *p, map *m, int examx, int examy);
void shrub_strawberry (game *g, player *p, map *m, int examx, int examy);
void shrub_wildveggies (game *g, player *p, map *m, int examx, int examy);
void recycler (game *g, player *p, map *m, int examx, int examy);
void trap(game *g, player *p, map *m, int examx, int examy);
void water_source (game *g, player *p, map *m, const int examx, const int examy);
void acid_source (game *g, player *p, map *m, const int examx, const int examy);
};
#endif /* defined(__Cataclysmic__iexamine__) */