NCIP | Title | Type | Author | Created |
---|---|---|---|---|
22 |
A system for continuously crafting the desired equipment - Custom Craft |
Core |
2024-09-06 |
By introducing a new equipment crafting system, players can create equipment with specs that continuously grow and a wide range of skills. This allows players to design equipment in the form they desire and obtain equipment with their preferred appearance. I would like to hear various opinions on this system.
- To reduce the excessive cost burden caused by the repetitive addition of world content.
- The addition of diverse content has led to an increased demand for various types of equipment setups.
- To overcome the limitations of the current system, where equipment appearance is determined by its specs, and to allow players to choose appearances that suit their preferences.
- Establishment of a system that grows repeatedly with a long-term goal.
- Breaking away from the constraints of building content environments based on predefined specifications.
- Creation of NFTs that reflect one's preferences to the maximum extent in both appearance and performance.
The materials needed for crafting equipment are "Scrolls" and "Circles."
- Scroll (Short for Design Scroll):
- Obtained through Monster Collection (NCG - Staking).
- Tradable.
- Circle (Short for Circle of Fate)
- Can be obtained as stage rewards, world boss rewards, and first-clear rewards from adventure boss content.
- Tradable.
- Workshop: Perform basic tasks required for crafting equipment.
- Custom Craft: Set the desired appearance and stats of the equipment.
- Craft: Create the equipment based on the configured settings.
- Relationship Added: Produce more powerful equipment through repeated increases in intimacy.
- Weapons: Displayed with animations.
- Necklaces, Rings, etc.: Displayed with the image of the item.
When crafting equipment, detailed information about the equipment to be crafted is displayed:
- Equipment Information:
- Name (e.g., Custom + Weapon Name format)
- Expected Block
- Experience Points to be Gained
- Level Requirement to Equip
- Total Craft Count for the equipment crafted in this appearance
- Equipment Option Information:
- Basic Stats
- Sub-stat CP Range
- Random Attribute (randomly determined from None, Fire, Water, Wind, or Earth)
- Skill List
- Custom equipment has a 100% chance to acquire skills, and the skill list and probability are determined based on the type of equipment.
- Required Materials:
- Scrolls + Circles are required by default.
- NCG or additional materials may be required once when reaching certain intimacy levels.
- Relationship System: The avatar gains "Relationship" points based on the number of times it is crafted.
- Each custom craft increases relationship by 1.
- As relationship increases beyond a certain point, the selectable appearances and sub-stat CP that can be obtained increase.
- Create equipment that best fits the strategic meta you wish to adopt.
- Sub-stat Distribution Method:
- The total sub-stat CP is determined randomly during crafting.
- CP is distributed according to predetermined stat ratios based on the randomly determined options.
- The final stats are determined by applying a CP conversion formula.
- There are unique appearances that can only be selected through the random appearance selection.
- More than 30 new appearances will be added, revealed for the first time through custom crafting.
- September 6: Previewnet open testing begins (9c) - Play with the community.
- September 13: Collect community feedback and distribute the second build.
- September 23: Final version development completion and QA start.
- September 30: Mainnet release.
- A new custom equipment crafting action will be added, and all nodes will need to be updated to interpret this action.
- No additional migration is required.