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NCIP Title Type Author Created
22
A system for continuously crafting the desired equipment - Custom Craft
Core
Jaeho Lee <[email protected]>, Jonghyeon Moon <[email protected]>, Seonmin Kim <[email protected]>
2024-09-06

Abstract

By introducing a new equipment crafting system, players can create equipment with specs that continuously grow and a wide range of skills. This allows players to design equipment in the form they desire and obtain equipment with their preferred appearance. I would like to hear various opinions on this system.

Motivation

  • To reduce the excessive cost burden caused by the repetitive addition of world content.
  • The addition of diverse content has led to an increased demand for various types of equipment setups.
  • To overcome the limitations of the current system, where equipment appearance is determined by its specs, and to allow players to choose appearances that suit their preferences.

Rational

  • Establishment of a system that grows repeatedly with a long-term goal.
  • Breaking away from the constraints of building content environments based on predefined specifications.
  • Creation of NFTs that reflect one's preferences to the maximum extent in both appearance and performance.

Specification

Crafting Materials

The materials needed for crafting equipment are "Scrolls" and "Circles."

  • Scroll (Short for Design Scroll):
    • Obtained through Monster Collection (NCG - Staking).
    • Tradable.
  • Circle (Short for Circle of Fate)
    • Can be obtained as stage rewards, world boss rewards, and first-clear rewards from adventure boss content.
    • Tradable.

Crafting Process (Flow)

  1. Workshop: Perform basic tasks required for crafting equipment.
  2. Custom Craft: Set the desired appearance and stats of the equipment.
  3. Craft: Create the equipment based on the configured settings.
  4. Relationship Added: Produce more powerful equipment through repeated increases in intimacy.

Detailed Crafting Menu

  • Weapons: Displayed with animations.
  • Necklaces, Rings, etc.: Displayed with the image of the item.

When crafting equipment, detailed information about the equipment to be crafted is displayed:

  • Equipment Information:
    • Name (e.g., Custom + Weapon Name format)
    • Expected Block
    • Experience Points to be Gained
    • Level Requirement to Equip
    • Total Craft Count for the equipment crafted in this appearance
  • Equipment Option Information:
    • Basic Stats
    • Sub-stat CP Range
    • Random Attribute (randomly determined from None, Fire, Water, Wind, or Earth)
    • Skill List
      • Custom equipment has a 100% chance to acquire skills, and the skill list and probability are determined based on the type of equipment.
  • Required Materials:
    • Scrolls + Circles are required by default.
    • NCG or additional materials may be required once when reaching certain intimacy levels.

Custom Equipment Crafting Features

  • Relationship System: The avatar gains "Relationship" points based on the number of times it is crafted.
    • Each custom craft increases relationship by 1.
    • As relationship increases beyond a certain point, the selectable appearances and sub-stat CP that can be obtained increase.
      • Create equipment that best fits the strategic meta you wish to adopt.
  • Sub-stat Distribution Method:
    • The total sub-stat CP is determined randomly during crafting.
    • CP is distributed according to predetermined stat ratios based on the randomly determined options.
    • The final stats are determined by applying a CP conversion formula.
  • There are unique appearances that can only be selected through the random appearance selection.
  • More than 30 new appearances will be added, revealed for the first time through custom crafting.

Expected Schedule

  • September 6: Previewnet open testing begins (9c) - Play with the community.
  • September 13: Collect community feedback and distribute the second build.
  • September 23: Final version development completion and QA start.
  • September 30: Mainnet release.

Backwards Compatibility

  • A new custom equipment crafting action will be added, and all nodes will need to be updated to interpret this action.
  • No additional migration is required.