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linuxWiimoteLib.py
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# LICENSE: MIT (X11) License which follows:
#
# Copyright (c) 2008 Stephane Duchesneau
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
#
# Modified by Pere Negre and Pietro Pilolli
#
import threading
import time
import bluetooth
def old_div(a, b):
if isinstance(a, int) and isinstance(b, int):
return a // b
else:
return a / b
def i2bs(val):
lst = []
while val:
lst.append(val&0xff)
val = val >> 8
lst.reverse()
return lst
class WiimoteState(object):
Battery = None
class ButtonState(object):
A = False
B = False
Down = False
Home = False
Left = False
Minus = False
One = False
Plus = False
Right = False
Two = False
Up = False
class IRState(object):
RawX1 = 0
RawX2 = 0
RawX3 = 0
RawX4 = 0
RawY1 = 0
RawY2 = 0
RawY3 = 0
RawY4 = 0
Found1 = 0
Found2 = 0
Found3 = 0
Found4 = 0
Size1 = 0
Size2 = 0
Size3 = 0
Size4 = 0
X1 = X2 = X3 = X4 = 0.0
Y1 = Y2 = Y3 = Y4 = 0.0
#Mode = None
MidX = 0
MidY = 0
RawMidX = 0
RawMidY = 0
class LEDState(object):
LED1 = False
LED2 = False
LED3 = False
LED4 = False
class Parser(object):
""" Sets the values contained in a signal """
A = 0x0008
B = 0x0004
Down = 0x0400
Home = 0x0080
Left = 0x0100
Minus = 0x0010
One = 0x0002
Plus = 0x1000
Right = 0x0200
Two = 0x0001
Up = 0x0800
def parseButtons(self,signal, ButtonState): #signal is 16bit long intl
ButtonState.A = bool(signal&self.A)
ButtonState.B = bool(signal&self.B)
ButtonState.Down = bool(signal&self.Down)
ButtonState.Home = bool(signal&self.Home)
ButtonState.Left = bool(signal&self.Left)
ButtonState.Minus = bool(signal&self.Minus)
ButtonState.One = bool(signal&self.One)
ButtonState.Plus = bool(signal&self.Plus)
ButtonState.Right = bool(signal&self.Right)
ButtonState.Two = bool(signal&self.Two)
ButtonState.Up = bool(signal&self.Up)
def parseIR(self,signal,irstate):
irstate.RawX1 = signal[0] + ((signal[2] & 0x30) >>4 << 8)
irstate.RawY1 = signal[1] + (signal[2] >> 6 << 8)
irstate.Size1 = signal[2] & 0x0f
if irstate.RawY1 == 1023: irstate.Found1 = False
else: irstate.Found1 = True
irstate.RawX2 = signal[3] + ((signal[5] & 0x30) >>4 << 8)
irstate.RawY2 = signal[4] + (signal[5] >> 6 << 8)
irstate.Size2 = signal[5] & 0x0f
if irstate.RawY2 == 1023: irstate.Found2 = False
else: irstate.Found2 = True
irstate.RawX3 = signal[6] + ((signal[8] & 0x30) >>4 << 8)
irstate.RawY3 = signal[7] + (signal[8] >> 6 << 8)
irstate.Size3 = signal[8] & 0x0f
if irstate.RawY3 == 1023: irstate.Found3 = False
else: irstate.Found3 = True
irstate.RawX4 = signal[9] + ((signal[11] & 0x30) >>4 << 8)
irstate.RawY4 = signal[10] + (signal[11] >> 6 << 8)
irstate.Size4 = signal[11] & 0x0f
if irstate.RawY4 == 1023: irstate.Found4 = False
else: irstate.Found4 = True
if irstate.Found1:
if irstate.Found2:
irstate.RawMidX = old_div((irstate.RawX1 + irstate.RawX2), 2)
irstate.RawMidY = old_div((irstate.RawY1 + irstate.RawY2), 2)
else:
irstate.RawMidX = irstate.RawX1
irstate.RawMidY = irstate.RawY1
irstate.MidX = old_div(float(irstate.RawMidX), 1024)
irstate.MidY = old_div(float(irstate.RawMidY), 768)
else: irstate.MidX = irstate.MidY = 0
class Setter(object):
"""The opposite from the Parser class: returns the signal needed to set the values in the wiimote"""
LED1 = 0x10
LED2 = 0x20
LED3 = 0x40
LED4 = 0x80
def SetLEDs(self,ledstate):
signal = 0
if ledstate.LED1: signal += self.LED1
if ledstate.LED2: signal += self.LED2
if ledstate.LED3: signal += self.LED3
if ledstate.LED4: signal += self.LED4
return signal
class InputReport(object):
Buttons = 2 #2 to 8 not implemented yet !!! only IR is implemented
Status = 4
ReadData = 5
ButtonsExtension = 6
class Wiimote(threading.Thread):
state = None
running = False
WiimoteState = WiimoteState
InputReport = InputReport
def __init__(self):
threading.Thread.__init__(self)
self.parser = Parser()
self.setter = Setter()
self.IRCallback = None
def Connect(self, device):
self.bd_addr = device[0]
self.name = device[1]
self.controlsocket = bluetooth.BluetoothSocket(bluetooth.L2CAP)
self.controlsocket.connect((self.bd_addr,17))
self.datasocket = bluetooth.BluetoothSocket(bluetooth.L2CAP)
self.datasocket.connect((self.bd_addr,19))
self.sendsocket = self.controlsocket
self.CMD_SET_REPORT = 0x52
if self.name == "Nintendo RVL-CNT-01-TR":
self.CMD_SET_REPORT = 0xa2
self.sendsocket = self.datasocket
try:
self.datasocket.settimeout(1)
except NotImplementedError:
print("socket timeout not implemented with this bluetooth module")
print("Connected to ", self.bd_addr)
self._get_battery_status()
self.start() #start this thread
return True
def char_to_binary_string(self,ascii):
bin = []
while (ascii > 0):
if (ascii & 1) == 1:
bin.append("1")
else:
bin.append("0")
ascii = ascii >> 1
bin.reverse()
binary = "".join(bin)
zerofix = (8 - len(binary)) * '0'
return zerofix + binary
def SetLEDs(self, led1,led2,led3,led4):
self.WiimoteState.LEDState.LED1 = led1
self.WiimoteState.LEDState.LED2 = led2
self.WiimoteState.LEDState.LED3 = led3
self.WiimoteState.LEDState.LED4 = led4
self._send_data((0x11,self.setter.SetLEDs(self.WiimoteState.LEDState)))
def run(self):
print("starting")
self.running = True
while self.running:
try:
x= bytearray(self.datasocket.recv(32))
except bluetooth.BluetoothError:
continue
self.state = ""
for each in x[:17]:
self.state += self.char_to_binary_string(each) + " "
if len(x) >= 4:
self.parser.parseButtons((x[2]<<8) + x[3], self.WiimoteState.ButtonState)
if len(x) >= 19:
self.parser.parseIR(x[7:19],self.WiimoteState.IRState)
self.doIRCallback()
self.datasocket.close()
self.controlsocket.close()
print("Bluetooth socket closed succesfully.")
self.Dispose()
print("stopping")
def Dispose(self):
self.Disconnect()
def Disconnect(self):
self.running = False
self.WiimoteState.Battery = None
def join(self):#will be called last...
self.Dispose()
def _send_data(self,data):
bin_data = bytearray()
bin_data.append(self.CMD_SET_REPORT)
for each in data:
bin_data.append(each)
self.sendsocket.send(bytes(bin_data))
def _write_to_mem(self, address, value):
val = i2bs(value)
val_len=len(val)
val += [0]*(16-val_len)
msg = [0x16] + i2bs(address) + [val_len] +val
self._send_data(msg)
def SetRumble(self,on):
if on: self._send_data((0x11,0x01))
else: self._send_data((0x11,0x00))
def activate_IR(self, sens=6):
self._send_data(i2bs(0x120033)) #mode IR
self._send_data(i2bs(0x1304))#enable transmission
self._send_data(i2bs(0x1a04))#enable transmission
self.setIRSensitivity(sens)
def setIRSensitivity(self, n):
if n < 1 or n > 6:
return
self._write_to_mem(0x04b00030,0x08)
time.sleep(0.1)
if n == 1:
self._write_to_mem(0x04b00000,0x0200007101006400fe)
time.sleep(0.1)
self._write_to_mem(0x04b0001a,0xfd05)
elif n == 2:
self._write_to_mem(0x04b00000,0x0200007101009600b4)
time.sleep(0.1)
self._write_to_mem(0x04b0001a,0xb304)
elif n == 3:
self._write_to_mem(0x04b00000,0x020000710100aa0064)
time.sleep(0.1)
self._write_to_mem(0x04b0001a,0x6303)
elif n == 4:
self._write_to_mem(0x04b00000,0x020000710100c80036)
time.sleep(0.1)
self._write_to_mem(0x04b0001a,0x3503)
elif n == 5:
self._write_to_mem(0x04b00000,0x070000710100720020)
time.sleep(0.1)
self._write_to_mem(0x04b0001a,0x1f03)
# MAX
elif n == 6:
self._write_to_mem(0x04b00000,0x000000000000900041)
time.sleep(0.1)
self._write_to_mem(0x04b0001a,0x4000)
time.sleep(0.1)
self._write_to_mem(0x04b00033,0x33)
def _get_battery_status(self):
self._send_data((0x15,0x00))
self.running2 = True
while self.running2:
try:
x = bytearray(self.datasocket.recv(32))
except bluetooth.BluetoothError:
continue
self.state = ""
if len(x) >= 7:
self.running2 = False
battery_level = float(x[7])
self.WiimoteState.Battery = battery_level / 208.
def setIRCallBack(self, func):
self.IRCallback = func
def doIRCallback(self):
if self.IRCallback == None: return
irstate = self.WiimoteState.IRState
if irstate.Found1:
self.IRCallback(irstate.RawX1, irstate.RawY1)
elif irstate.Found2:
self.IRCallback(irstate.RawX2, irstate.RawY2)
elif irstate.Found3:
self.IRCallback(irstate.RawX3, irstate.RawY3)
elif irstate.Found4:
self.IRCallback(irstate.RawX4, irstate.RawY4)
if __name__ == "__main__":
wiimote = Wiimote()
print("Press 1 and 2 on wiimote (or SYNC on wiimote plus) to make it discoverable")
wiimote.Connect()
wiimote.activate_IR()
while 1:
time.sleep(0.1)
#print wiimote.state
print(wiimote.WiimoteState.ButtonState.A, wiimote.WiimoteState.ButtonState.B, wiimote.WiimoteState.ButtonState.Up, wiimote.WiimoteState.ButtonState.Down, wiimote.WiimoteState.ButtonState.Left, wiimote.WiimoteState.ButtonState.Right, wiimote.WiimoteState.ButtonState.Minus, wiimote.WiimoteState.ButtonState.Plus, wiimote.WiimoteState.ButtonState.Home, wiimote.WiimoteState.ButtonState.One, wiimote.WiimoteState.ButtonState.Two, wiimote.WiimoteState.IRState.RawX1, wiimote.WiimoteState.IRState.RawY1, wiimote.WiimoteState.IRState.Size1, wiimote.WiimoteState.IRState.RawX2, wiimote.WiimoteState.IRState.RawY2, wiimote.WiimoteState.IRState.Size2)
#print wiimote.IRState.Found1