forked from nroutasuo/level13
-
Notifications
You must be signed in to change notification settings - Fork 0
/
index.html
978 lines (914 loc) · 48.2 KB
/
index.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
<!DOCTYPE html>
<html>
<head>
<!--
Level 13
A text-based science fiction adventure by Noora Routasuo.
Based on the Ash.js engine and inspired by several incremental/idle games.
See changelog.json for version information.
-->
<meta charset="utf-8" />
<title>Level 13</title>
<meta itemprop="description" name="description" property="og:description" content="A text-based science fiction adventure game.">
<meta itemprop="image" property="og:image" content="favicon.png" />
<meta itemprop="name" property="og:title" content="Level 13" />
<meta name="viewport" content="width=device-width,initial-scale=1">
<link rel="shortcut icon" href="favicon.ico" />
<link rel="image_src" href="favicon.png" />
<link rel="stylesheet" type="text/css" href="css/normalize.css" />
<link rel="stylesheet" type="text/css" href="css/gridism.css" />
<link rel="stylesheet" type="text/css" href="css/main.css" />
<link rel="icon" type="image/png" href="favicon-32x32.png" sizes="32x32" />
<link rel="icon" type="image/png" href="favicon-16x16.png" sizes="16x16" />
</head>
<body class="wrap wider dark" style="height:100%">
<div class="sticky-footer-wrapper game-opacity-controller">
<div class="grid" id="grid-main">
<div class="unit four-fifths" id="unit-main" style="display: none">
<div id="mobile-header" role="banner">
<div id="mobile-header-tribe">
<div id="statsbar-tribe-stats-mobile" class="statsbar-tribe-stats mobile-header-section"></div>
<!--
<span id="statsbar-deity-mobile" class="statsbar statsbar-deity">
Deity: <span id="deity-name-mobile" class="deity-name">Name</span>
</span>
-->
</div>
<div id="mobile-header-self">
<div class="player-stats-container mobile-header-section"></div>
<!--
<div id="container-equipment-stats-mobile" class="container-equipment-stats"></div>
-->
</div>
<div id="mobile-header-status" class="mobile-header-section">
<ul class="itemlist player-perks-list" id="player-perks-list-mobile"></ul>
<ul class="itemlist player-statuses-list" id="player-statuses-list-mobile"></ul>
</div>
<div id="mobile-header-bag" class="mobile-header-section">
<div id="header-bag-storage-mobile" class="header-bag-storage stat-indicator">
<span class="label">Bag capacity</span>
<span class="value">0</span>
/
<span class="value-total">0</span>
</div>
<span id="header-bag-currency-mobile" class="header-bag-currency stat-indicator">
<span class="label">Silver</span>
<span class="value">0</span>
</span>
<div id="bag-resources-mobile" class="bag-resources statsbar"></div>
<!--
<ul class="itemlist list-header-items" id="list-header-items-mobile"></ul>
-->
</div>
<!--
<div id="mobile-header-followers" class="mobile-header-section">
<ul class="itemlist list-header-followers" id="list-header-followers-mobile"></ul>
</div>
-->
<div id="mobile-header-camp" class="mobile-header-section">
<div id="header-camp-storage-mobile" class="stat-indicator header-camp-storage">
<span class="label">Storage</span>
<span class="value">0</span>
</div>
<div id="header-camp-reputation-mobile" class="stat-indicator header-camp-reputation">
<span class="label">Reputation</span>
<span class="value">0</span>
<span id="reputation-change-indicator-mobile" class="change-indicator"></span>
</div>
<div id="header-camp-population-mobile" class="stat-indicator header-camp-population">
<span class="label">Population</span>
<span class="value">0</span>
<span id="population-change-indicator-mobile" class="change-indicator"></span>
</div>
<div id="header-camp-currency-mobile" class="stat-indicator header-camp-currency">
<span class="label">Silver</span>
<span class="value">0</span>
</div>
</div>
<div id="mobile-header-camp-res" class="mobile-header-section">
<div id="statsbar-resources-mobile" class="statsbar-resources"></div>
</div>
<div id="mobile-header-notification-container" class="mobile-header-section">
<div id="notification-player-mobile" class="notification-player">
<div id="notification-player-bar-mobile" class="progress-wrap progress notification-player-bar">
<div class="progress-bar progress"></div>
<span class="progress-label progress"></span>
</div>
</div>
</div>
</div>
<div id="header-side" role="banner">
<div id="header-self-bar" class="lvl13-box-2">
<ul class="itemlist player-perks-list" id="player-perks-list-regular"></ul>
<ul class="itemlist player-statuses-list" id="player-statuses-list-regular"></ul>
<div class="player-stats-container"></div>
<hr/>
<div id="container-equipment-stats-side" class="container-equipment-stats"></div>
</div>
<div id="notification-player-regular" class="unit whole notification-player">
<div id="notification-player-bar-regular" class="progress-wrap progress notification-player-bar">
<div class="progress-bar progress"></div>
<span class="progress-label progress"></span>
</div>
</div>
</div>
<div class="grid" id="grid-main-header" class="vision-container" role="banner">
<div class="unit whole lvl13-box-1 header-row" id="header-tribe-container">
<div id="statsbar-self" class="statsbar">
<div id="statsbar-tribe-stats-regular" class="statsbar-tribe-stats"></div>
<span id="statsbar-deity-regular" class="statsbar statsbar-deity">
Deity: <span id="deity-name-regular" class="deity-name">Name</span>
</span>
</div>
</div>
<div class="unit whole lvl13-box-1 header-row" id="header-camp-container">
<div class="header-section" id="main-header-bag">
<div id="header-bag-storage-regular" class="header-bag-storage stat-indicator">
<span class="label">Bag capacity</span>
<span class="value">0</span>
/
<span class="value-total">0</span>
</div>
<div id="header-bag-currency-regular" class="header-bag-currency stat-indicator">
<span class="label">Silver</span>
<span class="value">0</span>
</div>
<div id="bag-resources-regular" class="bag-resources statsbar"></div>
<ul class="itemlist list-header-items" id="list-header-items-regular"></ul>
</div>
<div class="header-section" id="main-header-items">
<ul class="itemlist list-header-followers" id="list-header-followers-regular"></ul>
</div>
<div class="header-section" id="main-header-camp">
<div class="header-section" id="main-header-camp-overview">
<div id="header-camp-storage-regular" class="stat-indicator header-camp-storage">
<span class="label">Storage</span>
<span class="value">0</span>
</div>
<div id="header-camp-reputation-regular" class="stat-indicator header-camp-reputation">
<span class="label">Reputation</span>
<span class="value">0</span>
<span id="reputation-change-indicator-regular" class="change-indicator"></span>
</div>
<div id="header-camp-population-regular" class="stat-indicator header-camp-population">
<span class="label">Population</span>
<span class="value">0</span>
<span id="population-change-indicator-regular" class="change-indicator"></span>
</div>
<div id="header-camp-currency-regular" class="stat-indicator header-camp-currency">
<span class="label">Silver</span>
<span class="value">0</span>
</div>
</div>
<div class="header-section" id="main-header-camp-resources">
<div id="statsbar-resources-regular" class="statsbar-resources">
</div>
</div>
</div>
</div>
</div><!-- grid for the whole stats bar -->
<div class="grid">
<div id="grid-location-header" class="unit whole vision-container">
<div class='info-callout-target info-callout-target-side'><img id="level-icon" /></div>
<h1>Camp</h1>
</div>
</div>
<div class="grid grid-content hidden-by-popups" id="grid-switch" role="navigation">
<div id="switch" class="unit whole">
<ul class="tabs" id="switch-tabs">
<li id="switch-out"><span class="name vision-text">Outside</span></li>
<li id="switch-embark"><span class="name vision-text">Outside</span></li>
<li id="switch-in"><span class="name vision-text">Camp</span></li>
<li id="switch-bag"><span class="name vision-text">Bag</span></li>
<li id="switch-followers"><span class="name vision-text">Party</span></li>
<li id="switch-map"><span class="name vision-text">Map</span></li>
<li id="switch-trade"><span class="name vision-text">Trade</span></li>
<li id="switch-projects"><span class="name vision-text">Projects</span></li>
<li id="switch-upgrades"><span class="name vision-text">Upgrades</span></li>
<li id="switch-world"><span class="name vision-text">Tribe</span></li>
<li id="switch-milestones"><span class="name vision-text">Milestones</span></li>
</ul>
</div>
</div><!-- grid for the switch -->
<div class="grid grid-content hidden-by-popups" id="grid-switch-content" role="main">
<div class="grid" id="grid-tab-header">
<div class="unit whole" id="tab-header">
<button id="btn-header-rename" class="context btn-meta tabelement tab-options" data-tab="switch-in" style="display:none">Rename</button>
<div class="tabelement" data-tab="switch-map" style="display:none;">
<select id="select-header-mapstyle" class="context tab-options"></select>
<select id="select-header-mapmode" class="context tab-options"></select>
<select id="select-header-level" class="context tab-options"></select>
<button id="btn-download-map" class="btn-meta context tab-options">download</button>
</div>
<h2 class="noninteractive"> </h2>
</div>
</div><!-- grid for the header" -->
<!-- vis for camp -->
<div class="grid tabcontainer" id="container-tab-vis-in" data-tab="switch-in">
<div class="unit whole" id="tab-vis-in">
<div id="tab-vis-in-container" class="vis-container canvas-container">
<canvas id="campvis" width="800" height="10" role="img" aria-label="camp view"></canvas>
<div id="vis-camp-layer-buildings" class="vis-camp-layer"></div>
<div id="vis-camp-info-overlay"><span>Info here</span></div>
</div>
</div>
</div>
<!-- camp basic stuff: buildings & population -->
<div class="grid tabcontainer" id="container-tab-two-in" data-tab="switch-in" style="display:none">
<div class="unit golden-large">
<h3>Buildings</h3>
<div id="in-improvements" class="actionbox">
<table>
</table>
</div>
</div>
<div class="unit unit golden-small">
<div id="in-population" class="infobox">
<h3>Population</h3>
<div id="in-population-details" class="infobox" style='display:none'>
<div id="in-population-status">
<span>free / diseased</span>
<div id="unassigned-workers-bubble" class="bubble">!</div>
</div>
<div id="in-population-autoassigned" class="info-callout-target" description="Roles that any unassigned workers will be assigned to (when you are not in this camp). If multiple selected, roles with fewest workers get assigned first.">Auto-assigned</div>
<div class="info-callout-target">
<div style="display: none" id="in-population-robots">Robots: <span class="stats-value-container"><span class="value">0</span><span id="robots-change-indicator" class="change-indicator"></span></span></div>
</div>
</div>
<table class="full-width" id="in-assign-workers">
</table>
<p style="display:none" id="in-population-next">Next worker:</p>
<div id="in-population-bar-next" class="progress-wrap progress">
<div class="progress-bar progress"></div>
<span class="progress progress-label"></span>
</div>
<span style="display: none; font-size: 85%" id="in-population-reputation">Reputation required: </span>
<span style="display: none; font-size: 85%" id="in-population-decrease-hint" class="warning"></span>
</div>
<div id="in-occurrences" class="infobox">
<h3>Events</h3>
<div id="in-occurrences-building-container">
</div>
<div id="in-occurrences-trader" class="progress-wrap progress">
<div class="progress-bar progress"></div>
<span class="progress progress-label">Trader</span>
</div>
<div id="in-occurrences-recruit" class="progress-wrap progress">
<div class="progress-bar progress"></div>
<span class="progress progress-label">Visitor</span>
</div>
<div id="in-occurrences-raid" class="progress-wrap progress warning" data-animation-length="50">
<div class="progress-bar progress"></div>
<span class="progress progress-label">Raid!</span>
</div>
<div id="in-occurrences-outgoing-caravans-container">
</div>
<p class="p-meta" id="in-occurrences-empty">All is quiet in the camp.</p>
</div>
<div id="in-demographics" class="infobox p-dense">
<h3>Details</h3>
<div id="in-demographics-general">
<p id="in-demographics-general-age">Founded: <span class="value">-</span></p>
<div class='info-callout-target' description="Luxury resources increase camp Reputation">
<p id="in-demographics-general-luxuries">Luxury resources available: <span class="value">-</span></p>
</div>
</div>
<div id="in-demographics-raid">
<div class='info-callout-target'>
<p id="in-demographics-raid-danger">Danger from raids: <span class="value"></span></p>
</div><br/>
<div class='info-callout-target'>
<p id="in-demographics-raid-defence">Camp defences: <span class="value"></span></p>
</div>
<p id="in-demographics-raid-last">Last raid: <span class="value"></span></p>
</div>
<div id="in-demographics-level">
<p id="in-demographics-trade-network">Trade with other camps: <span class="value"></span></p>
<p id="in-demographics-level-population">Level population density: <span class="value"></span></p>
<p id="in-demographics-level-danger">Level raid danger: <span class="value"></span></p>
</div>
</div>
</div>
</div>
<!-- "embark" page when leaving camp -->
<div class="grid tabcontainer" id="container-tab-enter-out" data-tab="switch-embark">
<div class="unit whole">
<p>Make sure you pack enough supplies before you leave.</p>
<div class="grid">
<div class="unit one-third" id="embark-resources-container">
<div class="subheader"><h3>Resources</h3></div>
<table id="embark-resources">
</table>
</div>
<div class="unit two-thirds" id="embark-items-container">
<div class="subheader"><h3>Items</h3></div>
<table id="embark-items">
</table>
</div>
</div>
<p>
<div class="stat-indicator" id="embark-bag">
<span class="label">Selected</span>
<span class="value">0</span>
/
<span class="value-total">0</span>
</div>
</p>
<div class="actionbox">
<button class="action" id="in-action-leave" action="leave_camp">Go</button>
<span class="warning hidden" id="embark-warning"></span>
</div>
</div>
</div>
<!-- level: minimap and header -->
<div class="grid tabcontainer" id="container-tab-two-out" data-tab="switch-out">
<div class="unit unit-compass" id="out-container-compass">
<div id="minimap-background-container" class="canvas-container">
<canvas id="minimap-background" width="224" height="224"></canvas>
<div id="minimap-container" class="canvas-container" style="width: 198px; height: 198px">
<canvas id="minimap" width="198" height="198" role="img" aria-label="area map"></canvas>
</div>
</div>
<div class="infobox">
<span id="out-position-indicator" class="info-detail vision-text"></span>
<span id="out-distance-indicator" class="info-detail vision-text"></span>
</div>
</div>
<div class="unit unit-rest">
<h2 id="header-sector">Sector header</h2>
<div id="out-desc"></div>
</div>
</div>
<div class="grid tabcontainer" id="container-tab-two-out-actions" data-tab="switch-out" style="display:none;">
<div class="unit unit-compass" id="out-container-compass-actions">
<h3>Wander</h3>
<table id="table-out-actions-movement">
<tr>
<td><button class="action btn-icon action-move tabbutton" data-tab="switch-out" id="out-action-move-nw" action="move_sector_nw"><span>NW</span></button></td>
<td><button class="action btn-icon action-move tabbutton" data-tab="switch-out" id="out-action-move-north" action="move_sector_north"><span>N</span></button></td>
<td><button class="action btn-icon action-move tabbutton" data-tab="switch-out" id="out-action-move-ne" action="move_sector_ne"><span>NE</span></button></td>
</tr>
<tr>
<td><button class="action btn-icon action-move tabbutton" data-tab="switch-out" id="out-action-move-west" action="move_sector_west"><span>W</span></button></td>
<td></td>
<td><button class="action btn-icon action-move tabbutton" data-tab="switch-out" id="out-action-move-east" action="move_sector_east"><span>E</span></button></td>
</tr>
<tr>
<td><button class="action btn-icon action-move tabbutton" data-tab="switch-out" id="out-action-move-sw" action="move_sector_sw"><span>SW</span></button></td>
<td><button class="action btn-icon action-move tabbutton" data-tab="switch-out" id="out-action-move-south" action="move_sector_south"><span>S</span></button></td>
<td><button class="action btn-icon action-move tabbutton" data-tab="switch-out" id="out-action-move-se" action="move_sector_se"><span>SE</span></button></td>
</tr>
</table>
<div id="out-actions-movement" class="actionbox">
<button class="action action-location" data-tab="switch-out" id="out-action-enter" action="enter_camp">Enter camp</button>
<button class="action btn-icon" data-tab="switch-out" id="out-action-move-up" action="move_level_up"><span>Move up</span></button>
<button class="action btn-icon" data-tab="switch-out" id="out-action-move-down" action="move_level_down"><span>Move down</span></button>
<button class="action btn-icon" data-tab="switch-out" id="out-action-move-camp" action="move_camp_level"><span>Back to camp</span></button>
<p id="out-action-move-camp-details" class="p-meta button-detail-label">(2 blocks)</p>
</div>
</div>
<div class="unit unit-rest">
<div class="subheader" id="header-out-actions">
<h3>Search</h3>
</div>
<div id="out-actions" class="actionbox">
<button class="action action-location tabbutton" data-tab="switch-out" id="out-action-sca" action="scavenge">Scavenge</button>
<button class="action action-location" id="out-action-scout" action="scout">Scout</button>
<button class="action action-location" id="out-action-investigate" action="investigate">Investigate</button>
<button class="action action-location btn-x-wide" id="out-action-scavenge-heap" action="scavenge_heap">Scavenge heap</button>
<button class="action action-location" id="out-action-clear-workshop" action="clear_workshop">Scout workshop</button>
<button class="action action-location" id="out-action-use-spring" action="use_spring">Refill water</button>
<button class="action action-location btn-icon" id="out-action-nap" action="nap"><span>Rest</span></button>
<button class="action action-location" id="out-action-wait" action="wait"><span>Wait</span></button>
<button class="action action-location" id="out-action-despair" action="despair">Despair</button>
<span id="container-out-actions-movement-related">
</span>
</div>
<div class="subheader" id="header-out-improvements">
<h3>Build</h3>
</div>
<div id="out-improvements" class="actionbox">
<table>
<tr id="out-improvements-collector-water">
<td><button class="action action-build action-location" action="build_out_collector_water" id="out-action-build-bucket">Bucket</button></td>
<td><button class='action action-improve btn-glyph-big' id="out-action-improve-bucket" action="improve_out_collector_water">▲</button></td>
<td><button class="action action-use action-location btn-narrow" action="use_out_collector_water" id="out-action-use-bucket">Collect all</button></td>
<td><button class="action action-use action-location btn-compact" action="use_out_collector_water_one" id="out-action-use-bucket_one">1</button></td>
<td class="list-storage vision-text"></td>
</tr><tr id="out-improvements-collector-food">
<td><button class="action action-build action-location" action="build_out_collector_food" id="out-action-build-trap">Trap</button></td>
<td><button class='action action-improve btn-glyph-big' id="out-action-improve-trap" action="improve_out_collector_food">▲</button></td>
<td><button class="action action-use action-location btn-narrow" action="use_out_collector_food" id="out-action-use-trap">Collect all</button></td>
<td><button class="action action-use action-location btn-compact" action="use_out_collector_food_one" id="out-action-use-trap_one">1</button></td>
<td class="list-storage vision-text"></td>
</tr><tr id="out-improvements-beacon">
<td><button class="action action-build action-location" action="build_out_beacon" id="out-action-build-beacon">Beacon</button></td>
<td class="list-amount vision-text">0</td>
</tr><tr id="out-improvements-camp">
<td><button class="action action-build action-location" action="build_out_camp" >Camp</button></td>
</tr>
</table>
</div>
<div class="actionbox" id="out-locales">
<div class="subheader">
<h3>Locations</h3>
</div>
<table id="table-out-actions-locales">
</table>
</div>
</div>
</div>
<!-- bag main div: item list & crafting -->
<div class="grid tabcontainer" id="container-tab-two-bag" data-tab="switch-bag" style="display:none">
<div class="unit three-quarters">
<div class="subheader" id="header-bag-equipment"><h3>Equipment</h3></div>
<div class="infobox" id="container-equipment-slots">
<div id="item-slot-bag" class="item-slot item-slot-big lvl13-box-1"></div>
<div id="item-slot-light" class="item-slot item-slot-big lvl13-box-1"></div>
<div id="item-slot-weapon" class="item-slot item-slot-big lvl13-box-1"></div>
<div id="item-slot-clothing_over" class="item-slot item-slot-big lvl13-box-1"></div>
<div id="item-slot-clothing_upper" class="item-slot item-slot-big lvl13-box-1"></div>
<div id="item-slot-clothing_lower" class="item-slot item-slot-big lvl13-box-1"></div>
<div id="item-slot-clothing_head" class="item-slot item-slot-big lvl13-box-1"></div>
<div id="item-slot-clothing_hands" class="item-slot item-slot-big lvl13-box-1"></div>
<div id="item-slot-shoes" class="item-slot item-slot-big lvl13-box-1"></div>
</div>
<div class="select-container" id="bag-autoequip-container">
<span class="label">Equip best:</span>
<select id="select-bag-autoequip-type"></select>
<button id="btn-bag-autoequip" class="action btn-mini" action="auto_equip">Equip</button>
</div>
<div class="subheader" id="header-bag-items"><h3>Other items</h3></div>
<div class="infobox">
<ul id="bag-items" style="padding:0px; margin: 0px"></ul>
<p id="bag-items-empty" class="p-meta">Nothing here</p>
</div>
</div>
<div class="unit one-quarter">
<div id="self-bag-actions" class="actionbox">
<button id="btn-self-manage-inventory">Manage inventory</button>
</div>
<div class="subheader" id="header-self-use-items"><h3>Use</h3></div>
<div id="self-use-items" class="actionbox">
<ul class="buttonlist">
</ul>
</div>
<div class="subheader" id="header-self-repair-items"><h3>Repair</h3></div>
<div id="self-repair-items" class="actionbox">
<table>
</table>
</div>
<div class="subheader"><h3>Craft</h3></div>
<input type="checkbox" class="checkbox" id="checkbox-crafting-show-obsolete" /><p class="checkbox-label" id="label-crafting-show-obsolete">Show obsolete</p>
<div id="self-craft" class="actionbox">
</div>
</div>
</div>
<div class="grid tabcontainer" id="container-tab-two-followers" data-tab="switch-followers" style="display:none;">
<div class="unit whole">
<p id="followers-max" class="p-meta">Maximum followers</p>
<div id="tab-followers-section-selected" class="unit-section">
<div class="subheader" id="header-party"><h3>Exploration party</h3></div>
<div class="infobox" id="container-party-slots">
</div>
</div>
<div id="tab-followers-section-unselected" class="unit-section">
<div class="subheader" id="header-followers"><h3>Other followers</h3></div>
<div class="infobox">
<ul id="list-followers" class="itemlist"></ul>
<p id="followers-empty" class="p-meta">Nothing here.</p>
</div>
</div>
<div id="tab-followers-section-recruits" class="unit-section">
<div class="subheader" id="header-recruits"><h3>Visitors</h3></div>
<p id="recruits-empty-message">No visitors here at the moment.</p>
<div id="recruits-container" class="actionbox">
<table></table>
</div>
</div>
</div>
</div>
<div class="grid tabcontainer" id="container-tab-two-map" data-tab="switch-map" style="display:none">
<div class="unit whole">
<p id="map-completion-hint">There are still places to explore on this level.</p>
<div id="mainmap-container-container tabelement" data-tab="switch-map">
<div id="mainmap-container" class="canvas-container lvl13-box-1">
<canvas id="mainmap" width="500" height="500" role="img" aria-label="level map"></canvas>
<div id="mainmap-overlay" class="canvas-overlay"></div>
</div>
</div>
<div id="mainmap-container-ascii">
<textarea rows="12" readonly></textarea>
<div id="mainmap-ascii-legend" class="lvl13-box-1"></div>
</div>
<div id="mainmap-sector-details" class="lvl13-box-1" style="margin: 5px; padding: 5px;">
<button id="btn-mainmap-sector-details-next" aria-label="Next sector" class="context btn-glyph">
<img src="img/eldorado/icon-next-dark.png" class="img-themed" data-src-sunlit="img/eldorado/icon-next.png" />
</button>
<button id="btn-mainmap-sector-details-previous" aria-label="Previous sector" class="context btn-glyph">
<img src="img/eldorado/icon-previous-dark.png" class="img-themed" data-src-sunlit="img/eldorado/icon-previous.png" />
</button>
<button id="btn-mainmap-sector-details-camp" aria-label="Camp sector" class="context btn-glyph">
<img src="img/map/map-camp-sunlit.png" class="img-themed" data-src-sunlit="img/map/map-camp.png" />
</button>
<button id="btn-mainmap-sector-details-unknown" aria-label="Unvisited sectors" class="context btn-glyph">
<img src="img/map/map-unvisited-sunlit.png" class="img-themed" data-src-sunlit="img/map/map-unvisited.png" />
</button>
<button id="btn-mainmap-sector-details-unscouted" aria-label="Unscouted sectors" class="context btn-glyph">
<img src="img/map/map-interest-sunlit.png" class="img-themed" data-src-sunlit="img/map/map-interest.png" />
</button>
<button id="btn-mainmap-sector-details-investigate" aria-label="Sectors which can be investigated" class="context btn-glyph">
<img src="img/map/map-investigate-sunlit.png" class="img-themed" data-src-sunlit="img/map/map-investigate.png" />
</button>
<button id="btn-mainmap-sector-details-ingredients" aria-label="Sectors with ingredients" class="context btn-glyph">
<img src="img/map/map-ingredient-sunlit.png" class="img-themed" data-src-sunlit="img/map/map-ingredient.png" />
</button>
<div id="mainmap-sector-details-content-empty">
<h3>Sector details</h3>
<p class="meta" id="mainmap-sector-details-empty-text-canvas">Click on a sector to see details.</p>
<p class="meta" id="mainmap-sector-details-empty-text-ascii">Select a sector to see details.</p>
</div>
<div id="mainmap-sector-details-content">
<h3><span id="mainmap-sector-details-name">Sector</span> <span id="mainmap-sector-details-pos"/></h3>
<table class="spacious full-width">
<tr><td class="textwidth">District:</td><td><span id="mainmap-sector-details-district"></span></td></tr>
<tr><td class="textwidth">Distance:</td><td><span id="mainmap-sector-details-distance"></span> <button id="btn-mainmap-sector-path" class="btn-meta">(directions)</button></td></tr>
<tr><td class="textwidth">Points of interest:</td><td><span id="mainmap-sector-details-poi"></span></td></tr>
<tr><td class="textwidth">Scavenging:</td><td><span id="mainmap-sector-details-res-sca"></span></td></tr>
<tr><td class="textwidth">Collectors:</td><td><span id="mainmap-sector-details-res-col"></span></td></tr>
<tr><td class="textwidth">Threats:</td><td><span id="mainmap-sector-details-threats"></span></td></tr>
<tr><td class="textwidth">Blockers:</td><td><span id="mainmap-sector-details-blockers"></span></td></tr>
<tr><td class="textwidth">Environment:</td><td><span id="mainmap-sector-details-env"></span></td></tr>
<tr><td class="textwidth">Other:</td><td><span id="mainmap-sector-details-misc"></span></td></tr>
</table>
</div>
<div id="mainmap-sector-details-content-debug">
<button id="btn-cheat-teleport" class="meta">Teleport</button>
<span id="mainmap-sector-debug-text"></span>
</div>
</div>
</div>
</div>
<div class="grid tabcontainer" id="container-tab-trade" data-tab="switch-trade" style="display:none">
<div class="unit whole">
<div class="subheader"><h3>Incoming caravans</h3></div>
<p id="trade-caravans-incoming-empty-message">No traders here at the moment.</p>
<div id="trade-caravans-incoming-container" class="actionbox">
<table class="fullwidth"></table>
</div>
<div class="subheader"><h3>Trade partners</h3></div>
<p id="trade-caravans-outgoing-empty-message">No trade partners discovered yet.</p>
<div id="trade-caravans-outgoing-container" class="actionbox">
<table></table>
</div>
<p id="trade-caravans-outgoing-num">Available caravans:</p>
</div>
</div>
<div class="grid tabcontainer" id="container-tab-two-projects" data-tab="switch-projects" style="display:none">
<div class="unit whole">
<div class="actionbox" id="container-in-improvements-colony">
<div class="subheader"><h3>Colony projects</h3></div>
<div id="in-improvements-colony" class="actionbox">
<table class="fullwidth"></table>
</div>
<div class="subheader" id="header-in-improvements-colony-built"><h3>Built colony projects</h3></div>
<div id="in-improvements-colony-built" class="actionbox">
<table class="fullwidth"></table>
</div>
<button id="in-action-launch" class="action" action="launch">Launch</button>
</div>
<div class="infobox">
<div class="subheader"><h3 id="header-in-improvements-level">Available projects</h3></div>
<div id="in-improvements-level" class="actionbox">
<table class="fullwidth"></table>
</div>
<p id="in-improvements-level-empty-message">There are no building projects available. Explore the map to find some.</p>
</div>
<div id="container-in-improvements-level-hidden">
<button id="in-improvements-reset-hidden" class='btn-meta btn-meta-float'>reset</button>
<div class="subheader"><h3 id="header-in-improvements-level-hidden">Hidden projects</h3></div>
<p id="in-improvements-hidden-message">There are no building projects available.</p>
</div>
<div class="subheader"><h3 id="header-in-improvements-level-built">Built projects</h3></div>
<div id="in-improvements-level-built" class="actionbox">
<table class="fullwidth"></table>
</div>
</div>
</div>
<div class="grid tabcontainer" id="container-tab-two-upgrades" data-tab="switch-upgrades" style="display: none;">
<div class="unit whole">
<div id="world-blueprints" class="actionbox">
<div class="subheader"><h3>Blueprints</h3></div>
<table id="blueprints-list" class="fullwidth">
</table>
</div>
<div id="world-upgrades" class="actionbox">
<div class="subheader"><h3>Available upgrades</h3></div>
<table id="upgrades-list" class="fullwidth spacious">
</table>
<p id="world-upgrades-empty-message">No available upgrades at the moment.</p>
</div>
<div id="world-upgrades-info" class="infobox">
<div class="subheader"><h3>All upgrades</h3></div>
<p id="world-upgrades-count">Completed upgrades: 0</p>
<div class ="infobox">
<div id="researched-upgrades-vis-container" class="canvas-container lvl13-box-1">
<canvas id="researched-upgrades-vis" width="100" height="100" role="img" aria-label="technology tree"></canvas>
<div id="upgrades-vis-overlay" class="canvas-overlay"></div>
</div>
<div id="upgrade-details" class="lvl13-box-1" style="margin: 5px; padding: 5px;">
<div id="upgrade-details-content-empty">
<h4>Upgrade details</h4>
<p class="meta">Click on an upgrade to see details.</p>
</div>
<div id="upgrade-details-content">
<span id="upgrade-details-status" class="status-badge">Status</span>
<h4 id="upgrade-details-name">Upgrade name</h4>
<p>
<span id="upgrade-details-desc">Upgrade description</span><br/>
<span id="upgrade-details-effect" class="p-meta"></span><br/>
<span id="upgrade-details-unlocked-research" class="p-meta"></span>
</p>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="grid tabcontainer" id="container-tab-two-world" data-tab="switch-world" style="display:none">
<div class="unit whole">
<div class="infobox">
<div class="subheader"><h3>Messages</h3></div>
<p id="world-message">No news from other camps at the moment.</p>
<div class="subheader"><h3>Camp overview</h3></div>
<table id="camp-overview" class="full-width dense">
<tr id="camp-overview-header" class="lvl13-box-1 header-mini">
<th class="th-text" colspan="2">camp</th>
<th class="th-number" colspan="2">pop</th>
<th class="th-number hide-in-small-layout">rep</th>
<th class="th-number hide-in-small-layout">raid</th>
<th class="th-number hide-in-small-layout">storage</th>
<th class="th-text" colspan="2">production</th>
<th class="th-number"></th>
<th class="th-number"></th>
</tr>
</table>
</div>
</div>
</div>
<div class="grid tabcontainer" id="container-tab-two-milestones" data-tab="switch-milestones" style="display:none">
<div class="unit whole">
<div class="milestone-container" id="milestone-container-current">
<h3>Current: <span id='milestone-current-name' class="hl-functionality"></span></h3>
<p id="milestone-current-description"></p>
<div id="milestone-current-unlocks"></div>
</div>
<div class="milestone-container" id="milestone-container-next">
<h3>Next: <span id='milestone-next-name' class="hl-functionality"></span></h3>
<p id="milestone-next-description"></p>
<div id="milestone-next-unlocks"></div>
<div id="milestone-population-bar" class="progress-wrap progress full-width">
<div class="progress-bar progress"></div>
<span class="progress progress-label"></span>
</div>
<div class="columns-container">
<div id="milestone-next-reqs" class="columns-child infobox">
</div>
<div id="milestone-next-button-container" class="columns-child columns-child-small"></div>
</div>
</div>
</div>
</div>
</div><!-- main switch content grid -->
</div><!-- excluding lig -->
<div class="unit one-fifth" class="div-horizontal-space-filler">
<h1 class="hide-from-visual-layout hide-while-loading" id="header-log-main">Log</h2>
<h2 class="hide-from-visual-layout hide-while-loading" id="header-log-latest">Latest</h3>
<div id="log-latest" class="hide-from-visual-layout">
<ul role="log"></ul>
</div>
<h2 class="hide-from-visual-layout hide-while-loading" id="header-log-all">All</h3>
<div id="log" class="limit-height">
<div id="log-overlay" class="lvl13-fade-down"></div>
<ul></ul>
</div>
</div>
</div><!-- main grid -->
<div class="grid sticky-footer-push"></div>
</div><!-- sticky footer wrap -->
<div class="grid sticky-footer">
<div class="unit unit four-fifths" id="footer">
<span id="game-version" class="p-meta"></span>
<span id="game-msg" class="p-meta"></span>
<ul id="game-options-extended" style="display:none">
<li class="hide-in-small-layout"><button class="btn-meta" id="btn-settings">Settings</button></li>
<li><button class="btn-meta" id="btn-info">Info</button></li>
<li><button class="btn-meta" id="btn-stats">Stats</button></li>
<li><button class="btn-meta" id="btn-importexport">Data</button></li>
<li><span>:</span></li>
</ul>
<ul id="game-options">
<li><button class="btn-meta" id="btn-more">More</button>
<li><button class="btn-meta" id="btn-restart">Restart</button></li>
<li><button class="btn-meta" id="btn-save">Save</button></li>
</ul>
</div>
</div><!-- sticky footer -->
<!-- popups -->
<div id="fight-popup" role="dialog" class="popup fill-on-mobiles hidden-by-default popup-ingame" style="display:none" aria-labelledby="fight-title">
<h3 id="fight-title"></h3>
<p id="fight-desc"></p>
<div class="infobox" id="fight-popup-enemy-info">
<div class="container-relative">
<p id="fight-popup-enemy-name" class="nomargin">Enemy name & strength</p>
<div id="fight-damage-indictor-enemy" class="fight-damage-indicator">-5</div>
<div id="fight-status-indictor-enemy" class="fight-status-indicator">dodge</div>
</div>
<p id="fight-popup-enemy-stats" class="nomargin">Enemy strength</p>
<p id="fight-popup-enemy-difficulty" class="nomargin">Enemy difficulty</p>
</div>
<div id="fight-popup-bars">
<div class="progress-multibar-container progress centered">
<div id="fight-bar-enemy" class="progress-wrap progress">
<div class="progress-bar progress"></div>
<div class="progress-bar-change progress"></div>
</div>
<div id="fight-bar-enemy-shield" class="progress-wrap progress-wrap-science progress">
<div class="progress-bar progress"></div>
<div class="progress-bar-change progress"></div>
</div>
</div>
<div class="progress-multibar-container progress centered">
<div id="fight-bar-self" class="progress-wrap progress">
<div class="progress-bar progress"></div>
<div class="progress-bar-change progress"></div>
</div>
<div id="fight-bar-self-shield" class="progress-wrap progress-wrap-science progress">
<div class="progress-bar progress"></div>
<div class="progress-bar-change progress"></div>
</div>
</div>
</div>
<div class="infobox" id="fight-popup-self-info">
<div class="container-relative">
<p id="fight-popup-self-name" class="nomargin">Player name</p>
<div id="fight-damage-indictor-self" class="fight-damage-indicator">-5</div>
<div id="fight-status-indictor-self" class="fight-status-indicator">dodge</div>
</div>
<p id="fight-popup-self-stats" class="nomargin">Player strength</p>
<span id="fight-popup-self-equipment"></span>
</div>
<div class="container-nomargin" id="fight-popup-items">
<ul class="itemlist" id="list-fight-items" style="margin-top: -10px;"></ul>
<span id="fight-popup-itemlist-separator">|</span>
<ul class="itemlist" id="list-fight-followers" style="margin-top: -10px;"></ul>
</div>
<div class="buttonbox" id="fight-buttons-infightactions"></div>
<div id="fight-popup-results"></div>
<div class="buttonbox" id="fight-buttons-main">
<button id="out-action-fight-cancel" class="action action-manual-trigger" action="flee">Flee</button>
<button id="out-action-fight-confirm" class="action" action="fight">Fight</button>
<button id="out-action-fight-close">Leave</button>
<button id="out-action-fight-continue">Continue</button>
<button id="out-action-fight-takeselected" class="action inventory-selection-ok" action="accept_inventory">Continue</button>
<button id="out-action-fight-takeall" class='action inventory-selection-takeall' action='take_all'>Take all</button>
</div>
</div>
<div id="incoming-caravan-popup" role="dialog" class="popup popup-wide fill-on-mobiles hidden-by-default popup-ingame" style="display:none" aria-labelledby="trade-header">
<h3 id="trade-header">Trader</h3>
<p id="incoming-caravan-popup-markup"></p>
<div class="inventorybox" style="display:flex">
<div id="inventorylist-incoming-caravan-camp-inventory" class="inventorydivision" style="width: 170px">
<p class="inventorybox-header">Camp inventory</p>
<ul></ul>
<p class="msg-empty">(empty)</p>
</div>
<div id="inventorylist-incoming-caravan-camp-offer" class="inventorydivision inventorydivision-with-footer highlightbox" style="width: 130px">
<p class="inventorybox-header">Camp offer</p>
<ul></ul>
<p class="msg-empty">(empty)</p>
<p class="value inventorybox-footer">0</span>
</div>
<div id="inventorylist-incoming-caravan-trader-offer" class="inventorydivision inventorydivision-with-footer highlightbox" style="width: 130px">
<p class="inventorybox-header">Trader offer</p>
<ul></ul>
<p class="msg-empty">(empty)</p>
<p class="value inventorybox-footer">0</span>
</div>
<div id="inventorylist-incoming-caravan-trader-inventory" class="inventorydivision" style="width: 170px">
<p class="inventorybox-header">Trader inventory</p>
<ul></ul>
<p class="msg-empty">(empty)</p>
</div>
</div>
<div id="incoming-caravan-popup-multiplier"></div>
<div class="buttonbox" id="incoming-caravan-buttons-main">
<button id="incoming-caravan-popup-cancel">Cancel</button>
<button id="incoming-caravan-popup-reset">Reset</button>
<button id="incoming-caravan-popup-confirm" class="action" action="trade_with_caravan">Trade</button>
</div>
</div>
<div id="manage-save-popup" role="dialog" class="popup fill-on-mobiles hidden-by-default popup-ingame" style="display:none" aria-labelledby="manage-save-popup-header">
<h3 id="manage-save-popup-header">Manage saves</h3>
<p id="manage-save-info">Note that the game is still in alpha and updates can break old saves.</p>
<div class="columns-container" id="save-list-container">
<div id="save-list" class="columns-child">
</div>
<div id="save-list-options" class="columns-child columns-child-small">
<div id="save-list-options-empty">
<p id="save-list-options-empty-text" class="dimmed">Select a save slot from the list</p>
</div>
<div id="save-list-options-selected">
<p id="save-list-options-info">Info</p>
<button id="btn-save-list-options-save" class="btn-narrow">Save</button>
<button id="btn-save-list-options-load" class="btn-narrow">Load</button>
<button id="btn-save-list-options-export" class="btn-narrow btn-secondary">Export</button>
</div>
<div id="save-list-options-export">
<p>Export</p>
<textarea id="textarea-export-save" rows="4"></textarea>
<p id="save-export-info"></p>
<button id="btn-copy-export" class="btn-narrow">Copy</button>
<button id="btn-download-export" class="btn-narrow">Download</button>
<button id="btn-back-from-export" class="btn-narrow btn-secondary">Back</button>
</div>
</div>
</div>
<div id="save-import-container">
<textarea id="textarea-import-save" rows="5" cols="60"></textarea>
<div>
<p id="import-save-warning" class="warning"></p>
<p id="import-save-msg"></p>
<button id="paste-import">Paste</button>
<button id="load-import">Load</button>
</div>
</div>
<div class="buttonbox">
<button id="open-import">Import</button>
<button id="open-save-list">Back to list</button>
<button id="close-manage-save-popup" class="button-popup-default">Close</button>
</div>
</div>
<div id="game-stats-popup" role="dialog" class="popup fill-on-mobiles hidden-by-default popup-ingame" style="display: none" aria-labelledby="game-stats-popup-header">
<h3 id="game-stats-popup-header">Game Stats</h3>
<div id="game-stats-container" class="scrollable-container"></div>
<div class="buttonbox">
<button id="game-stats-popup-close" class="button-popup-default">Close</button>
</div>
</div>
<div id="settings-popup" role="dialog" class="popup fill-on-mobiles hidden-by-default popup-ingame" style="display: none" settings-popup-header">
<h3 id="settings-popup-header">Settings</h3>
<span class="settings-entry">
<input type="checkbox" class="checkbox" id="settings-checkbox-hotkeys-enabled" /><p class="checkbox-label">Enable hotkeys</p>
</span>
<span class="settings-entry">
<input type="checkbox" class="checkbox" id="settings-checkbox-hotkeys-numpad" /><p class="checkbox-label">Use Numpad for movement</p>
</span>
<div id="hotkeys-list" class="scrollable-container"></div>
<div class="buttonbox">
<button id="settings-popup-close" class="button-popup-default">Close</button>
</div>
</div>
<div id="common-popup" role="dialog" class="popup fill-on-mobiles hidden-by-default popup-ingame" style="display:none" aria-labelledby="common-popup-header">
<h3 id="common-popup-header"></h3>
<p id="common-popup-desc"></p>
<p id="common-popup-input-container"><input class="text" autocomplete="false" autofocus="true"/></p>
<div id="info-results"></div>
<div class="buttonbox"></div>
</div>
<!-- whole page overlays -->
<div id="mobile-overlay" style="display:none">
<p>Level 13 isn't optimized for mobile. The layout works best on larger screens and many elements rely on hover effects. For the best experience, please come back on a different device.</p>
<p>If you want to try it out anyway, <a href="#" id="btn-dismiss-mobile-overlay">click here</a> to dismiss this message.</p>
</div>
<div class="thinking-content">
<div class="loading-spinner">
<div class="loading-dot loading-dot1"></div>
<div class="loading-dot loading-dot2"></div>
<div class="loading-dot loading-dot3"></div>
</div>
</div>
<div class="loading-content">
<p class="hide-from-visual-layout">Loading</p>
<div class="loading-spinner">
<div class="loading-dot loading-dot1"></div>
<div class="loading-dot loading-dot2"></div>
<div class="loading-dot loading-dot3"></div>
</div>
</div>
<div id="theme-transition-overlay" style="display:none"></div>
<!-- Google Analytics -->
<script async src="https://www.googletagmanager.com/gtag/js?id=UA-118652515-1"></script>
<script>
window.dataLayer = window.dataLayer || [];
function gtag(){dataLayer.push(arguments);}
gtag('js', new Date());
gtag('config', 'UA-118652515-1', {
'app_name': 'Level13',
'custom_map': { 'dimension1': 'world_seed', 'dimension2': 'max_level', 'dimension3': 'max_camp' },
});
</script>
<!-- RequireJS -->
<script data-main="src/config" src="lib/requirejs/require.min.js"></script>
</body>
</html>