forked from tgstation/tgstation
-
Notifications
You must be signed in to change notification settings - Fork 0
/
archivedchangelog.html
9051 lines (8385 loc) · 533 KB
/
archivedchangelog.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
<h2 class="date">01 April 2015</h2>
<h3 class="author">ACCount updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can now replace test range firing pins with any other pin.</li>
<li class="rscadd">The plasma cutter is now a gun that comes in the mining vending machine. Use it to mine fast but expensively.</li>
<li class="tweak">It's also cheaper in RnD, and there's an advanced version of it there too. Yay!</li>
<li class="tweak">Ripleys and Firefighters have been buffed significantly. Go wild.</li>
<li class="tweak">Precious mesons are cheaper in RnD.</li>
<li class="rscadd">Now you can mine bluespace crystals. They are extremely rare.</li>
<li class="rscadd">You can make remote bombs out of gibtonite. Figure out how.</li>
<li class="tweak">Gibtonite is a bit less stable. Do not hit it with anything heavy.</li>
</ul>
<h3 class="author">Fayrik updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a bowman headset for death squads and ERTs.</li>
<li class="tweak">Deathsquad radio channel is now called the Centcom radio channel.</li>
<li class="bugfix">Fixed the admin buttons not spawning ERT Medic gear properly.</li>
<li class="tweak">Expanded Emergency Shuttle dock to allow for more round end griff.</li>
<li class="bugfix">All 7 ERT members now spawn geared, not just the first 4.</li>
<li class="bugfix">Spawning an ERT or Deathsquad no longer stops a second ERT or Deathsquad from being spawned.</li>
<li class="tweak">Pulse rifles now have 80 shots, not 40.</li>
<li class="tweak">Deathsquads now use loyalty pinned Pulse rifles.</li>
</ul>
<h3 class="author">Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">NTSL has been updated! It can now read and modify verbs (says, yells, asks)! You can set your own using $say, $yell, $ask, and $exclaim variables in your scripts.</li>
<li class="rscadd">NTSL can now also modify the font, italics, and bolding of radio messages in four ways! In a script, place $loud, $wacky, $emphasis, and/or $robot in a vector to $filters.</li>
</ul>
<h3 class="author">Jordie0608 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">The admin's old player panel has been removed and the new one has taken it's name.</li>
</ul>
<h3 class="author">NikNakFlak updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds the ability to shave corgis.</li>
</ul>
<h3 class="author">Sawu updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Spraycans for Revheads: instant use crayons that can be used on walls.</li>
<li class="rscadd">Spraycans can be used as ghetto pepper spray and leave their target with colored faces that can be removed with space cleaner.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Area ambience and ship ambience are now separate toggles. If you want one type of ambience but not the other, you only need to switch off the type you don't want.</li>
<li class="rscadd">Added cigar cases. They come in three flavors and can be bought from cigarette machines.</li>
</ul>
<h2 class="date">30 March 2015</h2>
<h3 class="author">AnturK updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added new wizard spell : Lightning Bolt</li>
</ul>
<h3 class="author">Dannno updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a hammer and gavel. Court is now in session.</li>
</ul>
<h3 class="author">Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now *flip.</li>
<li class="experiment">Objects now spin when thrown. Please report any oddities.</li>
</ul>
<h3 class="author">RemieRichards updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Monkeys can now wear ANY mask, not just ones they had specific icons for.</li>
<li class="rscadd">Monkeys can now wear HATS, That's right, Monkey Hats!</li>
</ul>
<h3 class="author">Szunti updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Mining mobs vision adapted to darkness of the asteroids.</li>
</ul>
<h3 class="author">phil235 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">All slimes are now simple animals instead of carbon life forms.</li>
<li class="rscdel">Remove crit status from brain and slimes.</li>
<li class="rscadd">Simple animal aliens can now see in the dark like regular aliens.</li>
</ul>
<h3 class="author">pudl updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The detective's forensic scanner has been resprited.</li>
<li class="rscadd">So has the cargo tagger.</li>
<li class="rscadd">And the RPED.</li>
</ul>
<h3 class="author">tedward1337 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Admins now have a button to use Bluespace Artillery at their will.</li>
</ul>
<h3 class="author">xxalpha updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You will no longer be slowed down by anything if you use a jetpack in zero gravity.</li>
<li class="rscadd">Engineering hardsuits come with an inbuilt jetpack. Requires an internals tank in suit storage and is slower than a normal jetpack.</li>
</ul>
<h2 class="date">25 March 2015</h2>
<h3 class="author">AnturK updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added an arrow graffiti, made arrow and body graffiti face the same way as the user</li>
<li class="rscadd">New changeling ability : Last Resort : Explode and infect corpses if the situation looks grim</li>
</ul>
<h3 class="author">Fayrik updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Deleted the toy crossbow that wasn't a gun, but flung projectiles like a gun. Why was that even a thing?</li>
<li class="rscadd">Added an abstract new type of reusable ammo.</li>
<li class="rscadd">Added three new foam force guns and a foam force crossbow, all of which take the new foam dart ammo.</li>
<li class="rscadd">Added foam force dart boxes to the autolathe, and two crates orderable from cargo containing the new guns.</li>
<li class="rscadd">Added two new donksoft guns, the syndicate's own brand of Foam Force. Available in all good uplinks!</li>
<li class="tweak">New crossbow can be won as an arcade prize.</li>
<li class="tweak">All kinds of ammo containers can now be used to rapidly collect live ammunition on the ground.</li>
<li class="tweak">Speedloaders and traditional ammo boxes can now be restocked.</li>
<li class="bugfix">Security bots now react to being shot.</li>
</ul>
<h3 class="author">MrPerson updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a preference toggle for hearing instruments play as suggested by PKPenguin321.</li>
</ul>
<h3 class="author">Pennwick updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a buildable Chem Master, board is in Circuit Imprinter.</li>
</ul>
<h3 class="author">Wjohnston updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Finally fixed the gulag shuttle missing a redemption console.</li>
</ul>
<h2 class="date">24 March 2015</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds pet collars. Use them to rename pets; Can also be worn if you're a weirdo.</li>
<li class="rscadd">Adds the matyr objective to be dead at the round's end. You can get this objective if you have no others that would need you to survive.</li>
</ul>
<h3 class="author">Dannno updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">GAR glasses return. Yes, I got permission. Just who the hell do you think I am?</li>
</ul>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Summon Events has been reworked to be a bit less manic.</li>
<li class="rscadd">Summon Events will turn off if the wizard and all apprentices die. Any lingering effects are not reversed however.</li>
<li class="rscadd">Improving Summon Events will reduce the average time between events, but not the minimum time between events.</li>
<li class="rscdel">Departmental Uprising has been made admin only for being an RP heavy event that creates antags in an enviroment that doesn't really support that.</li>
</ul>
<h3 class="author">Mandurrrh updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a cyborg upgrade module for the satchel of holding.</li>
</ul>
<h3 class="author">Miauw updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Added a fancy white dress and a jester outfit. Sprites by Nienhaus.</li>
</ul>
<h3 class="author">Steelpoint, RemieRichards, and Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen Security has authorized modifications to the standard issue helmets for officers. These helmets are now issued with a mounted camera, automatically synced to your assigned station's camera network. In addition, the helmets also include mounting points for the Seclite model of flashlights, found in your station's security vendors.</li>
<li class="rscadd">Nanotrasen Security helmets are designed for easy repairs in the field. Officers may remove their Seclite attachment with any screwdriver, and the camera's assembly may be pried off with a crowbar. The assembly is also compatible with analyzer upgrades for scanning through the station's structure, and EMP shielding is possible by applying a sheet of plasma.</li>
</ul>
<h2 class="date">22 March 2015</h2>
<h3 class="author">Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes Morphine not knocking you out.</li>
<li class="rscdel">Hotline no longer exists. Poppies now have Saline-Glucose Solution.</li>
<li class="rscdel">Muriatic Acid, Caustic Soda, and Hydrogen Chloride have been removed, along with the secondary meth recipe. The original recipe still works.</li>
<li class="experiment">Foam now produces more bang for your buck when mixed. Your foam grenades should be larger now to account for the slowdown.</li>
<li class="rscadd">Adds Stabilizing Agent. This chemical will prevent the effects of certain reactions from taking place in the container it is in, such as Smoke Powder and Flash Powder, allowing you to get the raw forms of the powders for heating up later.</li>
<li class="rscadd">Smoke Powder and Flash Powder can now be mixed along with Stabilizing Agent in order to produce a powder version of the effects. You can then heat these powders to 374K to get the effects.</li>
<li class="rscadd">Mixing them without Stabilizing Agent gives the default effects.</li>
<li class="rscadd">Adds Sonic Powder, a chemical that deafens and stuns within 5 tiles of the reaction. It also follows the reaction rules of the other 2 powders.</li>
<li class="tweak">Liquid Dark Matter and Sorium also now work like the powders do.</li>
<li class="tweak">CLF3 now has a higher chance of making plating tiles, and the burn damage caused by it scales based on your fire stacks.</li>
<li class="rscadd">Adds Pyrosium. This reagent heats up mobs by 30 degrees every 3 seconds if it has oxygen to react with. Useful for when you want a delayed mix inside of someone.</li>
<li class="rscadd">Adds Cryostylane. This reagent does the opposite of Pyrosium, but it still requires oxygen to react with.</li>
<li class="rscadd">Adds Phlogiston. This reagent ignites you and gives you a single fire stack every 3 seconds. Burn damage from this chemical scales up with the fire stacks you have. Counter this with literally any chemical that purges other chems.</li>
<li class="experiment">Smoke now transfers reagents to the mob, and applies touch reactions on them. This means smoke can run out of reagents, no more infinite acid smoke. It also only works on mobs, use the new Reagent Foam(tm) for your hellfoam needs. I suggest a CLF3 Fluoroacid Black Powder mix.</li>
<li class="experiment">Added a derelict medibot to the code, will place a few on the derelict when this PR is merged as to prevent mapping conflicts.</li>
<li class="rscadd">Adds Initropidril. 33% chance to hit with 5-25 TOX damage every 3 seconds, and a 5-10% chance to either stun, cause lots of oxygen damage, or cause your heart to stop. Get it from the traitor Poison Kit.</li>
<li class="rscadd">Adds Pancuronium. Paralyses you after 30 seconds, with a 7% chance to cause 3-5 loss of breath. Get it from the traitor Poison Kit.</li>
<li class="rscadd">Adds Sodium Thiopental. Knocks you out after 30 seconds, and destroys your stamina. Get it from the traitor Poison Kit.</li>
<li class="rscadd">Adds Sulfonal. +1 TOX per 3 seconds, knocks you out in 66 seconds. Mix it with Acetone, Diethylamine, and Sulfur.</li>
<li class="rscadd">Adds Amantin. On the last second it is in you, it hits you with a stack of TOX damage based on how long it's been in you. Get it from the traitor Poison Kit.</li>
<li class="rscadd">Adds Lipolicide. +1 TOX unless you have nutriment in you. Mix it with Mercury, Diethylamine, and Ephedrine.</li>
<li class="rscadd">Adds Coiine. +2 TOX and +5 loss of breath every 3 seconds. Get it from the traitor Poison Kit.</li>
<li class="rscadd">Adds Curare. +1 TOX, +1 OXY, paralyzes after 33 seconds. Get it from the traitor Poison Kit.</li>
<li class="rscadd">Adds a reagent_deleted() proc to reagents for effects upon the last time it processes in you, like with Amantin.</li>
<li class="bugfix">Neurotoxin required temperature for mixing has been set to 674K, it was 370K for some reason.</li>
</ul>
<h3 class="author">xxalpha updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Cybernetic Implants: Security HUD, Medical HUD, X-Ray, Thermals, Anti-Drop, Anti-Stun. All implants are researchable and producible by R&D and Robotics.</li>
</ul>
<h2 class="date">21 March 2015</h2>
<h3 class="author">Chocobro updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Checkered skirts can be adjusted to be worn shorter.</li>
</ul>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Player controller uplifted mobs will be attacked by gold core mobs of different species.</li>
</ul>
<h3 class="author">Jordie0608 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The backup shuttle will no longer be called if the emergency shuttle is coming.</li>
</ul>
<h3 class="author">MMMiracles updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds 3 new bear-based foods.</li>
<li class="rscadd">Beary Pie -1 Plain Pie, 1 berry, 1 bear steak</li>
<li class="rscadd">Filet Migrawr - 5u of Manlydorf, 1 bear steak, 1 lighter(not used in crafting)</li>
<li class="rscadd">Bearger - 1 bun, 1 bear steak</li>
</ul>
<h3 class="author">Phil235 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Silicons are no longer blinded by welding.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A new software update has given the Orion Trail game a cheat code menu. While you can't access this normally (that's for a later software update), maybe an emag could do it...?</li>
</ul>
<h3 class="author">Zelacks updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The chemical implant action button should now correctly inject all chemicals when pressed.</li>
</ul>
<h3 class="author">pudl updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds normal security headsets to security lockers.</li>
</ul>
<h3 class="author">xxalpha updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed cables on catwalks being destroyed when creating plating floor.</li>
<li class="rscadd">Portable machines can be mounted on any turf that could hold a cable.</li>
</ul>
<h2 class="date">19 March 2015</h2>
<h3 class="author">Dannno updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a few cosmetic glasses to the autodrobe and clothing vendors.</li>
</ul>
<h3 class="author">Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Explosion relics will now destroy themselves in their own explosion.</li>
<li class="bugfix">The Experimentor can no longer re-roll the function of an already scanned relic.</li>
</ul>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Ghosts are now asked if they want to become a sentient slime.</li>
</ul>
<h3 class="author">JJRcop updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds the :rollie: and :ambrosia: emojis.</li>
</ul>
<h3 class="author">MMMiracles updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">ERT suits now use helmet toggling like hardsuits.</li>
</ul>
<h3 class="author">Menshin updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed mechs ballistic guns not firing bullets.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Allows alt-clicking to adjust breath masks, flip caps, and unlock/lock closets.</li>
</ul>
<h3 class="author">xxalpha updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed jetpack trail animation.</li>
</ul>
<h2 class="date">17 March 2015</h2>
<h3 class="author">CandyClownTG updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Syndicate cigarettes' non-healing Doctor's Delight replaced with Omnizine.</li>
</ul>
<h3 class="author">Fayrik updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Expanded the Centcom area for better station-Centcom interaction.</li>
</ul>
<h3 class="author">Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Acid blobs are less likely to melt equipment.</li>
</ul>
<h3 class="author">MMMiracles updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds the ability to spike bears on a meatspike for their pelt. Yields 5 meat instead of the usual 3 from a knife.</li>
</ul>
<h3 class="author">Thunder12345 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Two new shotgun shells. Ion shell, shotgun version of ion rifle, built with 1 x techshell, 1 x ultra microlaser, 1 x ansible crystal.</li>
<li class="rscadd">Laser slug, regular laser shot in a shotgun shell, build with 1 x techshell, 1 x high power microlaser, 1 x advanced capacitor.</li>
<li class="rscadd">Improvised shotgun shells can now be constructed with 1 x grenade casing, 1 x metal sheet, 1 x cable, 10 units welding fuel. Can be packed with a further 5 units of gunpowder to turn it into a potentially lethal diceroll.</li>
<li class="bugfix">FRAG-12 shotgun shells are no longer duds, now explosive.</li>
</ul>
<h3 class="author">phil235 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Makes the message when you're attacked slightly bigger for better visibility.</li>
</ul>
<h2 class="date">15 March 2015</h2>
<h3 class="author">Ahammer18 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Adds ass photocopying for drones</li>
</ul>
<h3 class="author">Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen has approved distribution of Loyalty Implant Firing Pin designs. They can be fabricated with sufficient research into weapons technology. If inserted into a firearm, it will only fire upon successful interface with a user's Loyalty Implant.</li>
</ul>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Utilizing a new magic mirror found in the den, wizards can now customize their appearance to a high degree before descending upon the station.</li>
</ul>
<h3 class="author">Miauw updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Firing delay for tasers has been shortened.</li>
</ul>
<h3 class="author">RemieRichards updated:</h3>
<ul class="changes bgimages16">
<li class="wip">Beginning major rework and refactor of messy Ninja code.</li>
<li class="rscdel">Roleplay based, kill deathsquad and kill alien queen objectives removed.</li>
<li class="rscdel">Kamikaze mode removed.</li>
<li class="rscdel">AIs and pAIs can no longer be integrated into a ninja suit.</li>
<li class="tweak">Energy blade power replaced by an energy katana that can be dropped but is more deadly.</li>
<li class="rscadd">Energy katana can emag any object it hits.</li>
</ul>
<h3 class="author">phil235 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Bookbags have a new sprite and can hold bibles.</li>
<li class="rscadd">Adds egg yolk reagent. You can break eggs in open reagent containers or blend them to get egg yolk.</li>
<li class="tweak">Changes how doughs are made. 10water+15flour chem reaction for dough. 15flour+15eggyolk+5sugar for cake batter (or alternatively soymilk instead of the eggyolk for vegans).</li>
<li class="tweak">Change customizable snack max volume to 60 and buffs nutriment amount in doughs.</li>
<li class="rscadd">Doors can damage mechs by crushing them now.</li>
<li class="rscadd">The tablecrafting window now also shows partial recipes in grey, if there's some of the things required for the recipe on the table. Recipe requirements are now also shown next to the names of recipes listed in the window.</li>
</ul>
<h2 class="date">11 March 2015</h2>
<h3 class="author">MMMiracles updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a new vending machine, the Liberation Station. Consult your local patriot for more details.</li>
<li class="rscadd">Adds a patriotic jumpsuit and freedom sheets. Consult your local patriot for more details.</li>
</ul>
<h3 class="author">Miauw updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a toggle for ghosts that allows them to hear radio chatter without having to hover near intercoms/over people with headsets.</li>
</ul>
<h2 class="date">10 March 2015</h2>
<h3 class="author">Ahammer18 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds the Slimecake and Slimecake slice.</li>
</ul>
<h3 class="author">AnturK updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Non-player Alien Queens/Drones now spread weeds. Can also lay eggs when enabled.</li>
</ul>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen scientists have recently reported mutations within the pink family line of slimes. Station scientists are encouraged to investigate.</li>
</ul>
<h3 class="author">Paprika updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Reworked reskinning and renaming guns, and added the ability to reskin the bartender's shotgun. Click it with an empty active hand to reskin. Warning, you can only do this once! Rename by hitting it with a pen. This also works with miner shotguns now.</li>
</ul>
<h3 class="author">RemieRichards updated:</h3>
<ul class="changes bgimages16">
<li class="wip">Embedding from explosions has been tweaked, they will always throw objects fast enough to get embedded if they can.</li>
<li class="tweak">Damage taken when embedded spears and throwing stars fall out has been increased.</li>
<li class="tweak">Damage dealt by objects getting embedded has been decreased.</li>
</ul>
<h3 class="author">Sometinyprick updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Horsemask spell has now been altered, instead of just a horse mask it will now choose between three animal masks including the horse mask.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now burn papers using lighters, welders, or matches. Useful for secret messages.</li>
</ul>
<h3 class="author">phil235 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Airlocks with their safety on no longer closes on dense objects (like mechs or tables).</li>
<li class="tweak">Aliens, slimes, monkeys and ventcrawler mobs can now climb into disposal. Cyborgs and very large mobs can no longer climb into it.</li>
<li class="tweak">Stuffing another mob in a disposal unit is now only done via grabbing.</li>
<li class="rscadd">Coffee now causes jittering only when you overdose on it.</li>
<li class="bugfix">Turrets now target occupied mechs and don't target drones.</li>
</ul>
<h2 class="date">08 March 2015</h2>
<h3 class="author">Dannno updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added more barsigns, sprites by yours truly.</li>
</ul>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="wip">Gang mode has been reworked to functionality without some of it's features.</li>
<li class="rscdel">Gang membership visibility, conversion pens and weapons are removed until fixed.</li>
<li class="rscadd">Gang bosses have been given uplinks to use in the meantime.</li>
<li class="tweak">Chance of deconversion from repeated head trauma has been increased.</li>
</ul>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">The skeleton and zombie hordes have been quelled, at least for the time being.</li>
</ul>
<h3 class="author">Mandurrrh updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the ability to stop table climbers by clicking the table if present.</li>
</ul>
<h3 class="author">Paprika updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Labcoats and uniforms no longer use action buttons and object verbs to adjust their aesthetic style. Alt click them to adjust.</li>
<li class="rscadd">Alt click a PDA with an ID inside to eject the ID.</li>
<li class="tweak">Renamed 'remove ID' verb to 'eject ID' so it's not immediately next to 'remove pen'.</li>
<li class="tweak">Rebalanced the flash protection of thermal scanners. Syndicate thermals have the same flash weakness as the meson scanners they come disguised as.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds the Adminbus and Coderbus bar signs.</li>
<li class="rscadd">Added a mining satchel of holding to R&D that can hold an infinite amount of ores. It requires gold and uranium, in addition to a decently high bluespace and materials research.</li>
</ul>
<h3 class="author">phil235 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Harvesting meat from dead simple animals now takes time, has a sound, and can be done with any sharp weapon.</li>
</ul>
<h3 class="author">pudl updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Updated the sprite for Fire extinguishers.</li>
</ul>
<h3 class="author">xxalpha updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Disposable lighters now come in more colors of the rainbow.</li>
</ul>
<h2 class="date">05 March 2015</h2>
<h3 class="author">Jordie0608 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Server hosts can set a config option to make an unseen changelog pop up on connection.</li>
</ul>
<h3 class="author">MrPerson updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Expanded the on-screen alerts you get on the top-right of your screen. You can shift-click them to get a description of what's wrong and maybe how to fix it.</li>
<li class="rscadd">Getting buckled to something will show an alert of what you're buckled to. If you're not handcuffed, you can click the alert to unbuckle.</li>
</ul>
<h3 class="author">RemieRichards updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Necromantic Stones as a buyable item for wizards</li>
<li class="rscadd">Necromantic Stones can cause up to 3 people to rise up as Skeleton Thralls bound to the wielder of the stone</li>
<li class="rscadd">Skeleton Thralls have a 33% Chance to drop all their gear on the floor and autoequip a more fitting thematic uniform</li>
<li class="rscadd">Allows the blob to reroll it's chemical for a cost.</li>
</ul>
<h3 class="author">phil235 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a lot of new plants to botany (red beet, parsnip, snap corn, blumpkin, rice, oat, vanilla, steel cap, mimana, blue cherries, holy melon, geranium, lily, sweet potato) and two new reagents (vanilla, rice).</li>
<li class="bugfix">Fixes taser stun duration being longer due to jitter animation.</li>
</ul>
<h2 class="date">03 March 2015</h2>
<h3 class="author">Delimusca updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Improvised heating! use lighters or other heat sources to heat beakers, bottles, etc.</li>
</ul>
<h3 class="author">Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">We have purged the xenomicrobes contamination in the E.X.P.E.R.I-MENTOR using sulfuric acid. Take care not to be exposed should it leak!</li>
</ul>
<h3 class="author">Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Colorful reagent can be washed off with water now.</li>
<li class="tweak">Oxygen blob deals breath loss damage.</li>
<li class="tweak">Radioactive blobs irradiate for more.</li>
</ul>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Antagonist roles are now restricted by player client age.</li>
</ul>
<h3 class="author">Jordie0608 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The server's current local time is now displayed in status panel in ISO date format (YYYY-MM-DD hh:mm)</li>
</ul>
<h3 class="author">Mandurrrh updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the ability to see pda messages as a ghost with GHOSTWHISPER toggled on.</li>
<li class="bugfix">Removed the degrees symbol from Kelvin units on atmos meters because not gramatically correct</li>
</ul>
<h3 class="author">RemieRichards updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Drones now see either Static, Black icons or Roguelike style lettering instead of actual mob icons</li>
<li class="rscadd">Icons for the above, from VG's SkowronX</li>
<li class="rscadd">Many icon procs for the above, from VG's ComicIronic</li>
<li class="rscadd">Drones moved into their own folder</li>
<li class="tweak">Drone.dm replaced with seperate files for each functionality</li>
<li class="rscadd">Drones now have 2 skins to choose from, Maintenance Drone (Current drones) and Repair Drone (A modified VG/Bay sprite)</li>
<li class="rscadd">Much more support for alternate skins on drones</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added four new emoji: :1997:, :rune:, :blob:, and :onisoma:.</li>
</ul>
<h3 class="author">xxalpha updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a surgery table and tools to the Nuke Ops ship.</li>
<li class="rscadd">Added Engineering Scanner Goggles to Engivend, Engineering Secure Closets and Research.</li>
<li class="tweak">Doubled T-ray scanner range.</li>
</ul>
<h2 class="date">01 March 2015</h2>
<h3 class="author">Dannno updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Resprited all owl items. Wings are now a seperate toggleable suit item.</li>
<li class="rscadd">Added The Griffin costume, arch nemesis of The Owl. Found in the autodrobe.</li>
<li class="rscadd">Added admin-only Owl hardsuit. Only for the most vengeful souls.</li>
<li class="rscadd">Added Owl and Griffin merchandise; The Nest barsign, Owl/Griffin toys and posters.</li>
</ul>
<h3 class="author">Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes the recipe for meth.</li>
<li class="bugfix">Fixes sorium blobs flinging themselves.</li>
</ul>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">On servers where malfunction, wizard, and blob rounds do not end with the death of the primary antagonist, new antagonists from traitor and changeling derivative modes will now sometimes spawn. This depends on the state of the station, the state of the crew, and the server's gamemode probabilities. Server owners should consider revising their configuration choices</li>
<li class="rscdel">If you would like to opt out of this midround chance, a new toggle to disable it can be found in your preferences</li>
</ul>
<h3 class="author">Mandurrh updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The barsign can be emagged and EMP'd; EMP'd signs can be repaired with a screwdriver and cables.</li>
</ul>
<h3 class="author">Menshin updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed the protolathe not requiring displayed amount of materials to make items.</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a Panic Bunker!</li>
<li class="tweak">This will prevent any player who has never connected before from connecting. (Admins are exempt)</li>
<li class="tweak">Can be enabled per-round by any admin with +SERVER or for longer periods via the config.</li>
<li class="recadd">Also adds some other config options relating to new joins, server operators should consult their configuration file for more details.</li>
<li class="bugfix">Fixes toggle darkness vision hiding other ghosts.</li>
<li class="tweak">Admins fucking around with ghost icon and icon states in VV are going to want to change the icon and icon state of the ghostimage var of the ghost to change the image shown to ghosts who have darkness disabled. doing this via mass edit is not yet supported.</li>
<li class="rscadd">New ghost verb, toggle ghost vision. Switches the ghost's invisibility vision between that of a ghost and that of a human. So ghosts can hide other ghosts and in general get the old behaviour of toggle darkness.</li>
</ul>
<h3 class="author">Paprika updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Messages with two exclamation marks will be yelled in bold.</li>
</ul>
<h3 class="author">Phil235 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cultists can't summon narsie until their sacrifice objective is complete.</li>
</ul>
<h3 class="author">Razharas updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Vines now can grow on any tiles that is not dense, including space, shuttles, centcomm tiles and so on.</li>
<li class="rscadd">Added 'Bluespace' mutation to vines, makes them be able to grow through absolutely everything.</li>
<li class="rscadd">Added 'Space Proofing' mutation to vines, after they grow if the tile under them is space it will become special vinetile, which is just resprited regular floor, if the vine on the vinetile dies the vineturf changes back to space.</li>
<li class="rscadd">Made vines spreading speed depend on the seed's production, can be both slower and faster than current.</li>
<li class="rscadd">Made vines mutation chance be 1/10th of the potency of the seed it is spawned from.</li>
<li class="rscadd">Special chemicals added to vine seeds durning their growth can increase/decrease their potency and productivity.</li>
<li class="rscadd">Special chemicals now can remove good, bad or neutral mutations from vine seeds while they are growing, cultivating actually helpful vines is now possible.</li>
<li class="rscadd">Plant analyzers now show the vine seeds mutations.</li>
<li class="tweak">Buffed numbers in some of the more useless mutations.</li>
</ul>
<h3 class="author">Steelpoint updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Reworked and expanded areas of the derelict station. Featuring a repairable gravity generator, turret filled computer core and functional solars.</li>
</ul>
<h3 class="author">Vekter updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Chemists, Geneticists, Virologists, Scientists, and Botanists will now spawn with alternative backpacks and satchels in their lockers. Try them out!</li>
</ul>
<h2 class="date">25 February 2015</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Foam now carries reagents, similarly to smoke. Have fun with that.</li>
</ul>
<h3 class="author">Dannno updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Altered the sprite for security hardsuits. The old sprite is now a HoS specific hardsuit.</li>
</ul>
<h3 class="author">Delimusca updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Turret's guns replaced by a heavy energy cannon.</li>
<li class="tweak">Firing a heavy weapon sindlehandedly can make it recoil out of your hands.</li>
</ul>
<h3 class="author">Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Nanotrasen has released new design specifications for the prototype combination of standard night-vision equipment and Optical Meson Scanners. We believe that this will address the concerns many Shaft Miners have concerning visiblity in a potentially unsafe environment.</li>
<li class="bugfix">Fixed malf AI's turret upgrade power not working.</li>
</ul>
<h3 class="author">Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now go into hyperglycaemic shock from having over 200u of Sugar in your body at once. Treat it with Insulin.</li>
<li class="rscadd">Insulin has been added. Use it to treat hyperglycaemic shock. You can get it from medical vendors and the Cargo medicine supplies crate.</li>
<li class="rscadd">Medvendor contents have been reduced from medical having everything they need at roundstart level, and toxin bottles are now back in the vendor.</li>
<li class="rscadd">Medical Analyzers now have 2 modes, Medical Scan and Chemical Scan. You can swap between modes by clicking on it in hand.</li>
<li class="rscadd">Medical scan is default behavior. Chemical scan shows all the reagents inside the mob at the time, along with any addictions the mob has. It will show if a reagent is overdosing.</li>
<li class="rscadd">Tobacco and Space Tobacco have Nicotine in them now.</li>
<li class="rscadd">Adds Methamphetamine to the game. Mix it with Ephedrine, Iodine, Phosphorous, and Hydrogen at 374K.</li>
<li class="rscadd">Or, look around in Maintenance for Muriatic Acid, Caustic Soda, and Hydrogen Chloride. Recipes are also available for these.</li>
<li class="rscadd">Adds Saltpetre. Mix it with Potassium, Nitrogen, and Oxygen.</li>
<li class="rscadd">Adds Bath Salts, mix it with Bad Food, Saltpetre, Nutriment, Space Cleaner, Universal Enzyme, Tea, and Mercury at 374K.</li>
<li class="rscadd">Adds Aranesp. Mix it with Epinephrine, Atropine, and Morphine.</li>
<li class="rscadd">Adds Hotline. Get it from Poppy plants.</li>
<li class="rscadd">Strange Reagent revival was changed. It now won't gib but won't do anything above a 100 BRUTE or BURN threshold.</li>
<li class="rscadd">Carpet now applies carpet tiles to whatever flooring it hits. Mix it with Space Drugs and Blood.</li>
<li class="rscadd">Colorful Reagent colors have been improved drastically and now are more varied and nicer looking.</li>
<li class="rscadd">Corn Starch has been added. Get it from juicing Corn.</li>
<li class="rscadd">Corn Syrup has been added. Mix it with Corn Starch and S-Acid.</li>
<li class="rscadd">Corgium has been added. Mix it with Nutriment, Colorful Reagent, Strange Reagent, and Blood at 374K.</li>
<li class="rscadd">Adds Quantum Hair Dye. Mix it with Colorful Reagent, Radium, and Space Drugs.</li>
<li class="rscadd">Adds Barber's Aid. Mix it with Carpet, Radium, and Space Drugs.</li>
<li class="rscadd">Adds Concentrated Barber's Aid. Mix it with Barber's Aid and Unstable Mutagen.</li>
<li class="rscadd">Re-adds Chlorine Trifluoride. Mix it with Chlorine and Fluorine at 424K.</li>
<li class="rscadd">Adds Black Powder. Mix it with Saltpetre, Charcoal, and Sulfur. Ignite it for an explosion at 474K</li>
<li class="rscadd">Finally nerfs Salglu Solution. It's no longer tricord 2.0.</li>
<li class="rscadd">Salt recipe is now Water + Sodium + Chlorine due to problems with recipe mixing.</li>
</ul>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A new event has been added to the wizards summon events spell that gives the game a distictively more roleplaying flair.</li>
<li class="rscadd">Optional population cap functionality has been added to the game. By default all caps are disabled. Server owners should refer to config.txt to see their list of options.</li>
<li class="rscadd">Medical borgs now have access to a deployable onboard roller bed. Should the bed become lost, any roller bed may be used in its place.</li>
</ul>
<h3 class="author">Mandurrh updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added interchangeable bar signs</li>
<li class="rscadd">Added bays fountain machines for the bar. Soda and Beer. Allowing bartenders to have easier access to mix drinks and making more to make their job a little less boring</li>
<li class="rscadd">Added color tiles to the light up floor tiles.</li>
<li class="rscadd">Added metal, glass, and cable to bar back room at round start for bartender to make colored light dance floors.</li>
<li class="bugfix">Fixes clown cuffing both mobs and two pairs of cuffs appearing.</li>
<li class="bugfix">Fixes clown not being able to use his stamp as antag so no meta.</li>
<li class="bugfix">Fixes sleepypen bug. Instead of only dispensing 50u it dispenses the full 55u.</li>
<li class="bugfix">Fixed silicons not being able to pass through holotape.</li>
</ul>
<h3 class="author">Menshin updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Getting into regenerative statis now puts the changeling into unconscious state.</li>
<li class="bugfix">Fixed changeling 'Revive' not working.</li>
</ul>
<h3 class="author">Paprika updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added an assistant cap, unlimited by default.</li>
<li class="tweak">Batons now slowly lose power when left on.</li>
<li class="rscadd">Batons, flashbangs and handcuffs can be seen when stored in a belt.</li>
<li class="tweak">Computers now emit light when they're on or bluescreened.</li>
<li class="rscadd">Added hotkeys for OOC and custom emotes. Press O and M when in hotkey mode. Remember not to ick in ock!</li>
<li class="rscadd">Added megaphones for the HoS, HoP, and QM.</li>
<li class="tweak">Goliath tentacles no longer stun you if you cross them. They will only stun you if you don't move away from them in time. They can do up to 15 damage now, in addition to stunning you.</li>
<li class="tweak">Changed a lot of mining gear and prices. The resonator can now have up to 3 fields active at once, but the fields need to detonate before they crush rocks. Tweak the time before the fields detonate with a screwdriver and upgrade the amount of fields at once with sheets of diamond.</li>
<li class="tweak">Overhauled straight mining tools. The sonic jackhammer is now the wall-crushing tool, the diamond drill simply mines really fast. Borgs can now get upgraded with the diamond mining tool with only a single sheet of diamond and an upgrade module, they don't need illegal tech modules.</li>
<li class="tweak">Mining drills and the sonic jackhammer now draw power when they drill down mineral walls. They can be recharged using any type of weapon recharger or by replacing the cell using a screwdriver on them.</li>
<li class="experiment">Space now emits a dim light to adjacent tiles.</li>
<li class="tweak">Syndicate shotguns now start with buckshot instead of stunslugs.</li>
<li class="bugfix">Fixed welding tools using fuel when being switched on.</li>
<li class="tweak">Added a firing delay between shooting electrodes.</li>
<li class="tweak">Changed the stun revolver from a high-capacity taser to a disabler with extra capacity.</li>
<li class="rscadd">Added a unique stun pistol for the head of security. It is a double capacity taser with no shot delay and a loyalty pin, though it lacks a disable mode.</li>
</ul>
<h3 class="author">RandomMarine updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New brute treatment kit crate for cargo.</li>
</ul>
<h3 class="author">RemieRichards updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Explosions will now blow (throw) items away from the epicenter</li>
<li class="rscadd">Sharp items can now embedd themselves in a human's limbs</li>
<li class="rscadd">Embedded items have a chance to do some damage (based on w_class) each life() call</li>
<li class="rscadd">Embedded items have a chance to fall out doing some more damage, but removing the object</li>
<li class="rscadd">Adds a surgery to remove Embdedded objects</li>
<li class="rscadd">Adds throwing stars as an uplink item (100% chance to embedd)</li>
<li class="rscadd">Items placed on tables now center to exactly where you clicked.</li>
</ul>
<h3 class="author">Steelpoint updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">SS13's Head of Security has received a new attempted 1:1 recreation of a Old Earth weapon, the Captain's Antique Laser Gun.</li>
<li class="rscadd">This gun features three firing modes, Tase, Laser and Disable. However this gun lacks the capability to recharge in the field, and is extreamly expensive.</li>
<li class="rscadd">INTERCEPTED TRANSMISSION REPORT: The Syndicate have expressed a interest in this new weapon, and have instructed field agents to do whatever they can to steal this weapon.</li>
</ul>
<h3 class="author">TheVekter updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Box's vault nuke has been replaced with immobile Nuclear Self-Destruct Mechanism.</li>
<li class="rscadd">Vault's new green floor tiles turn flashing red when Self-Destruct is activated.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Syndicate contacts have discovered new ways to manipulate alarms. Malfunctioning AIs, as well as normal emags, can now disable the safeties on air and fire alarms.</li>
<li class="rscadd">When one emags an air alarm, its safeties are disabled, giving it the Flood environmental type, which disables scrubbers as well as vent pressure checks. Burn, pigs, burn!</li>
<li class="rscadd">When one emags a fire alarm, its thermal sesnsors are disabled. This will prevent automatic alerts due to the alarm being unable to recognize high temperatures.</li>
<li class="rscadd">Malf AIs gain two new modules, both of which disable ALL air alarm safeties and thermal sensors. These are separate abilities.</li>
<li class="tweak">Air and fire alarms have notifications on their interface about the current safety status. One only has to glance at one to see that it's been tampered with.</li>
</ul>
<h3 class="author">phil235 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed arcade machines being usable from inside lockers to dupe rewards.</li>
<li class="rscdel">Silicons can no longer be grabbed by anyone. No more silicon choking</li>
<li class="rscadd">Custom food can now be renamed using a pen.</li>
</ul>
<h3 class="author">xxalpha updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added new graffiti: cyka, prolizard, antilizard</li>
</ul>
<h2 class="date">18 February 2015</h2>
<h3 class="author">Dannno updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added proper slurring when drunk.</li>
</ul>
<h3 class="author">Deantwo updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Updated the ChemMaster's UI to the station default along with some functionality improvements.</li>
<li class="bugfix">You can now spam the 'Ready' button as much as you want without it setting you 'Not ready' again.</li>
</ul>
<h3 class="author">Dorsidwarf updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the ability to call Central Command for the nuclear authentication codes. This requires a captain-level ID and admin approval, and warns the crew.</li>
</ul>
<h3 class="author">Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">E.X.P.E.R.I-MENTOR meteor storm event replaced with a fireball that targets random nearby mob.</li>
<li class="tweak">EMP event range reduced.</li>
<li class="bugfix">Self-duplicating relics limited to 10 copies.</li>
<li class="tweak">Nanotrasen has released a firmware patch for the Ore Redemption Machine, which now allows the station AI, cyborgs, and maintenance drones to smelt raw resources without the need of a valid identification card installed.</li>
<li class="tweak">Nanotrasen scientists have completed their designs for a lightweight, compacted anti-armor ion weapon, without loss of efficiency. In theory, such a weapon could easily fit within standard issue backpacks and satchels. With sufficient research into weapons technology and materials, Nanotrasen believes a working prototype can be fabricated.</li>
</ul>
<h3 class="author">Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Buffs the shit out of Styptic Powder and Silver Sulf, they're now viable to use. Synthflesh is still good for general treatment, but overall Styptic and Silver Sulf deal with their respective damage types way better now.</li>
<li class="tweak">Improves kinetic accelerator's mining strength.</li>
<li class="tweak">The kinetic accelerator's cooldown can be decreased by tweaking the thermal exchanger with a screwdriver.</li>
<li class="tweak">The range can be increased with plasma sheets</li>
</ul>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Medical borgs have been given full surgery tools which they can't fail a procedure with.</li>
<li class="rscadd">Medical borgs also have rechargeable gauze.</li>
<li class="tweak">Borg hypo's omnizine replaced with salbutamol, salglu and charcoal.</li>
<li class="rscadd">Slime and Jelly mutant races now actually contain slime jelly. While playing as these races you will naturally produce it internally from your nutrition, so be sure to stay well fed as losing too much is dangerous to your health! Beware of chems that clear toxins, as they can be rapidly fatal to you!</li>
</ul>
<h3 class="author">Jordie0608 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Veil render and rifts changed to spawn with vars, rifts can be closed with a nullrod.</li>
</ul>
<h3 class="author">Lo6a4evskiy updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">General record now contains a species field and a photo of the crewmember. Security record consoles allow you to update it with a photo taken in-game (with detective's camera, for example, or AI's).</li>
<li class="rscadd">Expanded functionality of security HUDs to display rank and photos.</li>
<li class="rscadd">Medical HUDs allow user to change others' mental and physical status. Currently has no gameplay effect other than changing records.</li>
<li class="rscadd">Medical HUDs can perform an examination at the distance, similrarly to how attacking yourself with help intent works. Has limited ability to detect suffocation and toxin damage.</li>
</ul>
<h3 class="author">Menshin updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Solar control computers remade with NanoUI</li>
</ul>
<h3 class="author">Paprika updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Added rnd requirements to borg upgrades and tweaked the prices.</li>
<li class="rscadd">Changed some clothing around. Added a turtleneck for the HoS. Removed 'civillian' armor and gave normal armor to the bartender and HoP. Added flash protection to the HoS' eyepatch, it functions like sunglasses now. Additionally, added the ability to store ammo on your shoulder holster as detective.</li>
<li class="rscadd">Removed the defib steal objective. Added a compact defibrillator for the CMO that equips to the belt. Removed defibrillators from RND. Removed the requirement for people to not wear armor to revive them with defibs. Doubled defib timers (10 minutes before permadeath).</li>
<li class="rscadd">Flashlights can be attached to pulse carbines.</li>
<li class="rscadd">Miners spawn with a brute patch.</li>
<li class="tweak">Mining station's sleeper has been replaced with an IV drip and more medkits.</li>
<li class="rscadd">Added hard-light holotape. This holographic police or engineering hazard tape will block entry if you're running, so you need to walk to pass it. This is to help people not sprint into breaches or crime scenes.</li>
<li class="bugfix">Fixed being able to sling the strapless improvised shotgun on your back.</li>
<li class="tweak">Reverted the price of the ebow to 12tc and removed the range limit of its bolts.</li>
</ul>
<h3 class="author">Sometinyprick updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Novely pig mask prize from arcade machines, can be toggled to make you squeal like a pig.</li>
</ul>
<h3 class="author">Steelpoint updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Security Cyborgs Advance Taser have been replaced with a Disabler.</li>
</ul>
<h3 class="author">TZK13 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds plaid skirts and new schoolgirl outfits to the autodrobe</li>
<li class="tweak">Novaflowers apply a firestack for every 20 potency they have.</li>
<li class="tweak">You can now juice whole watermelons instead of slices.</li>
<li class="rscadd">Advancements in the field of virology by Nanotrasen's finest have uncovered three new disease symptoms for further research:</li>
<li class="rscadd">Ocular Restoration heals any eye trauma experienced by the infected patient.</li>
<li class="rscadd">Revitiligo increases the pigmentation levels of the infected patient's skin.</li>
<li class="rscadd">Spontaneous Combustion ignites the infected patient without warning.</li>
</ul>
<h3 class="author">Vekter updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added shot glasses! Can be obtained from the Booze-o-Mat.</li>
<li class="rscadd">A new premium vodka has been added to the game, hidden in a special spot.</li>
<li class="tweak">Due to constant attempts to break into the station's safe, the contents have been relocated and have not been replaced. We promise. There is absolutely NO reason to break into the vault's safe anymore.</li>
<li class="tweak">Each shot glass now holds 15 units, and the drinker takes all 15 in one gulp instead of 5 at a time. This means you can mix certain shots (namely, the B-52 and Toxins Special) in a shot glass. Both drinks have been made exclusive to shot glasses and will no longer show their specific sprite in a normal glass.</li>
<li class="rscadd">Added new sprites for most alcohol in shot glasses. Everything else will show up as 'shot of... what?'.</li>
<li class="bugfix">Fixed shot glasses turning into regular glasses when filled.</li>
<li class="bugfix">Fixed tequila bottle sprites not showing up.</li>
<li class="bugfix">Fixed a typo!</li>
<li class="tweak">Roboticists will now start with a full toolbelt instead of a toolbox.</li>
</ul>
<h3 class="author">drovidi updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Blobs who burst in space will be given a 30 second warning before dying.</li>
<li class="tweak">If a blob does die from bursting in space, a new crewmember will be infected.</li>
<li class="bugfix">If there are no blobs or infected crew left after bursting, the round will now end properly, rather than becoming endless.</li>
</ul>
<h3 class="author">phil235 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You no longer need to cut the syphon wire to deconstruct air alarms.</li>
<li class="rscadd">Cooking overhaul: microwave recipes are converted to tablecraft recipes.</li>
<li class="rscadd">Added customizable food (burger,sandwich,spaghettis,soup,salad,cake,bread,kebab,pie) with specific color depending on ingredients used.</li>
<li class="rscadd">Added new food ingredients (dough, flat dough, cake batter, pie dough, doughslice, bun, raw pastry base, pastry base, raw cutlet, cutlet, pizzabread). Dough is made by mixing egg and flour, then transformed by using knife, rollingpin, milk and microwave. Meat is now sliceable into rawcutlets (specific color for each meat type).</li>
<li class="rscadd">Changed food recipes a bit (replacing stuff with new food ingredients).</li>
<li class="rscadd">Repurposed the microwave to actually cook certain food items(no reagents required), renamed it microwave oven and added a power setting to it.</li>
<li class="rscadd">Bowl is no longer trash but a beaker-like container that is used in salad&soup recipes. Also, milk and soymilk cartons as well as flour packs are now condiment bottles.</li>
<li class="rscadd">Changed the hunger system a bit, sugar becomes a normal reagent again. Faster nutrition drain is now handled by a variable in junk food. Also added a slight buff to vitamin.</li>
</ul>
<h3 class="author">xxalpha updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You now hear the voice of the chosen deity in prayers.</li>
</ul>
<h2 class="date">05 February 2015</h2>
<h3 class="author">Danno updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added suicide messages for all gun types and various different items.</li>
</ul>
<h3 class="author">Paprika updated:</h3>
<ul class="changes bgimages16">
<li class="wip">Compacted ERT room by removing equipment rooms, filler rooms and pre-spawned mechs.</li>
<li class="tweak">Rebalanced Pulse weapons to have more shots, faster charge, EMP immunity and modified sprites.</li>
<li class="rscadd">ERT spawns fully equipped with no-slowdown suits.</li>
<li class="rscadd">Added blood and bleeding. If you take enough brute damage on a certain limb, you will start bleeding, and will need to patch your bleeding with gauze from medbay. You can replace lost blood by eating nutritious food and waiting for your heart to reproduce it, or by getting a blood transfusion from an IV drip.</li>
</ul>
<h3 class="author">Vekter updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a toy red button to the Arcade cabinets.</li>
</ul>
<h2 class="date">04 February 2015</h2>
<h3 class="author">Danno updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes dufflebag's storage capacity.</li>
</ul>
<h3 class="author">Deantwo updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Removes duplicate fluorine from Chemical Dispenser.</li>
<li class="bugfix">Added GoonChems to the Portable Chem Dispenser.</li>
<li class="bugfix">Added cancel buttons to the ChemMaster and CondiMaster when making bottles, pills, etc.</li>
</ul>
<h3 class="author">Delimusca updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added new foam armblade toy to arcade prizes.</li>
<li class="tweak">Slimes can drag themselves to mobs to start feeding.</li>
<li class="tweak">Attacking another slime will pull them off their victim if they're feeding or steal some of their mass.</li>
</ul>
<h3 class="author">GunHog updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Five new silicon emotes: *buzz2, *chime, *honk, *sad and *warn</li>
</ul>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New contraband crate containing fifty butterflies.</li>
<li class="tweak">Shuttle will now always arrive, but won't launch in rounds where it would've been previously auto-recalled.</li>
</ul>
<h3 class="author">Menshin updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed being unable to place cables on plating.</li>
</ul>
<h3 class="author">Paprika updated:</h3>
<ul class="changes bgimages16">
<li class="wip">Helmets for hardsuits are stored inside the suit and cannot be equipped without the suit on.</li>
<li class="tweak">EVA space suits are now lighter for faster movement but lack flash or welding protection, don't hide your identity and have less radiation protection.</li>
</ul>
<h3 class="author">Perakp updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Tweaked slowdown due to coldness when in in low gravity.</li>
</ul>
<h3 class="author">Steelpoint updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">ERT base equipment rooms are now access restriction to each role.</li>
<li class="tweak">ERT commander spawns wearing hardsuit for identification.</li>
<li class="rscadd">Two boxes of metal foam grenades added for ERT engineers.</li>
<li class="rscadd">Deep space sensors recently detected the derelict remains of the NTSS Omen, a outdated Medical Frigate thought lost, within close proximity to Space Station 13.</li>
<li class="rscadd">If any SS13 EVA Personal are able to locate this ship, they will be able to pilot it back to the station for recovery. The ship may also have cordinates for other locations.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Changelings now have the ability Strained Muscles, which lets them move at inhuman speeds at the cost of rapid stamina damage. It costs one evolution points=.</li>
<li class="rscadd">Changelings now have the ability Augmented Eyesight, which lets them see creatures through walls and see in the dark. It costs two evolution points.</li>
<li class="tweak">After many failed raids, the Syndicate have finally done something about poor communications between cyborgs and operatives.</li>
<li class="rscadd">Syndicate Cyborgs now come equipped with operative pinpointers, which will automatically point to the nearest nuclear operative.</li>
<li class="tweak">Handheld crew monitors can now be stored in medical belts.</li>
</ul>
<h2 class="date">26 January 2015</h2>
<h3 class="author">Dannno updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added fannypacks of multiple colors, 3 of which are accessible from the clothing vendor.</li>
<li class="rscadd">Added dufflebags to multiple lockers throughout the station and to the syndicate shuttle, more storage slots at the cost of move speed.</li>
</ul>
<h3 class="author">Deantwo updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed some bugs in PDA's NTRC Chatroom feature.</li>
<li class="rscadd">You can now use PaperBBCode/PenCode when writing news articles on the newscaster.</li>
<li class="rscadd">PDA's Notekeeper now uses PaperBBCode/PenCode rather than HTML.</li>
<li class="tweak">Scanning paper with your PDA is now more informative.</li>
</ul>
<h3 class="author">Firecage updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">We, at NanoTrasen, have recently upgraded the Kitchen Spikes to include the skin of both Monkeys and Aliens when you harvest their flesh!</li>
<li class="rscadd">In other news, a station in a nearby Sector has been making monkey and xeno costumes. We are not sure why.</li>
<li class="rscadd">Added the ability to reform mineral floortiles back into sheets/bars</li>
</ul>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new config option MINIMAL_ACCESS_THRESHOLD that can be used to automatically give players more access during low-population rounds. See game_options.txt for more information.</li>
</ul>
<h3 class="author">Lo6a4evskiy updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The kitchen now contains a brand new food cart. It can store foods and liquids, mix them into cocktails and dispense where needed. Food delivery has never been easier!</li>
</ul>
<h3 class="author">fleure updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added briefcase filled with cash to uplink.</li>
</ul>
<h2 class="date">21 January 2015</h2>
<h3 class="author">Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Addiction and Overdosing has been added to Chemistry.</li>
<li class="rscadd">Deal with Overdosing by purging the ODing chemical with Calomel or Penetic Acid.</li>
<li class="rscadd">Deal with Addiction by either going cold turkey on it and weathering the effects, eventually causing the addiction to subside, or by taking more of the addictive substance to keep the effects down.</li>
<li class="rscadd">Cryoxadane was heavily buffed. Clonex was removed as it was merged into Cryox.</li>
<li class="rscadd">Fixes a shitton of stuff adding Morphine instead of Ephedrine. Sorry, miners.</li>
<li class="rscadd">Fixes instances of Alkysine not being replaced with Mannitol. Same with Ryetalyn being replaced with Mutadone.</li>
<li class="rscadd">Adds Itching Powder. Welding Fuel and Ammonia.</li>
<li class="rscadd">Adds Antihol. Ethanol and Charcoal.</li>
<li class="rscadd">Adds Triple Citrus. Lemon Juice, Lime Juice, and Orange Juice.</li>
<li class="rscadd">Adds Colorful Reagent. Stable Plasma, Triple Citrus,</li>
<li class="rscadd">Morphine replaces sleep toxin now, not Hyperzine. Hyperzine is replaced by Ephedrine now.</li>
<li class="rscadd">Cryotubes will now autoeject you once you are fully healed.</li>
<li class="rscadd">Synthflesh damage values have been fixed.</li>
<li class="rscadd">Charcoal has been buffed to heal 3 TOX damage a cycle and it purges other chemicals faster.</li>
<li class="rscadd">Saline-Glucose Solution has been buffed. It now has a 50% chance per cycle to heal 3 BRUTE and BURN per tick.</li>
<li class="rscadd">Fixes Strange Reagent revivals dying right after being revived. They'll still need immediate medical treatment, however.</li>
<li class="rscadd">Cryoxadone has had a recipe change. It is now Stable Plasma, Acetone, and Unstable Mutagen.</li>
<li class="rscadd">Adds 9 new Disabilites and 2 new genetic powers.</li>
<li class="rscadd">You can now heat donk pockets once more. Rejoice.</li>
</ul>
<h2 class="date">17 January 2015</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The lockbox system for R&D has been replaced with a firing pin system. Ask the Warden or HoS for firing pins to allow normal operation of your firearms. Want to test them out at the range? Try printing a test-range pin.</li>
<li class="tweak">Nuke Ops have used this new technology to lock some of their heavier weapons so that crew cannot use them. These implants replace their explosive implants.</li>
<li class="rscadd">Explosive implants are now purchasable in the uplink, and are much stronger.</li>
</ul>
<h3 class="author">Firecage updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">NanoTrasen would like to report that our Mechanical Engineers at NTEngiCore has recently upgraded the capacity of the machines known as Biogenerators. They are now have the added ability to create various belts, and also weed/plantkillers and cartons of milk and cream!</li>
</ul>
<h3 class="author">Iamgoofball (Look Ma, I didn't mispell my name this time!) updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Replaced Star Trek chemistry with Goon Chemistry.</li>
<li class="rscadd">Emergency Medic's Handbook Tip 1: Styptic Powder = BRUTE, Silver Sulfadiazine = BURN, Charcoal = TOX, Salbutamol = OXY</li>
<li class="rscadd">In recipes that used removed reagents, they have been replaced with their goon chemistry counterpart:</li>
<li class="rscadd">Hyperzine -> Morphine</li>
<li class="rscadd">Inaprovaline -> Epinephrine</li>
<li class="rscadd">Kelotane -> Saline-Glucose Solution</li>
<li class="rscadd">Bicardine -> Saline-Glucose Solution</li>
<li class="rscadd">Dermaline -> Saline-Glucose Solution</li>
<li class="rscadd">Dexalin -> Salbutamol</li>
<li class="rscadd">Dexalin Plus -> Salbutamol</li>
<li class="rscadd">Tricordrazine -> Omnizine</li>
<li class="rscadd">Anti-Toxin -> Charcoal</li>
<li class="rscadd">Hydronalin -> Penetic Acid</li>
<li class="rscadd">Arithrazine -> Penetic Acid</li>
<li class="rscadd">Imidazoline -> Oculine</li>
<li class="rscadd">Mannitol -> Alkysine</li>
<li class="rscadd">Ryetalyn -> Mutadone</li>
</ul>
<h3 class="author">Steelpoint updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Emergency Response Team project has been activated by Nanotrasen. The ERT are a seven man squad that can be deployed by the Central Command (admins) to attempt to rescue the station from a overwhelming threat, or to render assistance in dealing with a significant problem.</li>
<li class="rscadd">The ERT consists of a single Commander, two Security Officers, two Engineering Officers and two Medical Officers. The Commander is preselected when the squad is being spawned in, however the remaining six officers are free to select their role in the squad.</li>
<li class="rscadd">Two new Pulse gun variants have been added to the game. They are the Pulse Carbine and the Pulse Pistol, both have significantly smaller ammunition capacities than the Pulse Rifle, however they both can fit in a backpack and the pistol can fit in a pocket. All ERT Officers have a Pulse Pistol for a sidearm, however the Security Officers get a Pulse Carbine as their primary longarm.</li>
</ul>
<h3 class="author">phil235 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The two library consoles are now real buildable computers. The circuitboard design is available in R&D.</li>
</ul>
<h3 class="author">sawu-tg updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new R&D machine, to replace the telescience room. The Machine is based on RND and various interdepartmental creations.</li>
</ul>
<h2 class="date">14 January 2015</h2>
<h3 class="author">Boggart updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a new spell: Repulse. (Cooldown: 40 seconds, 15 at max upgrade.) Repulse throws objects and creatures within 5 tiles of the caster away and stuns them for a very short time. Distance thrown decreases as the distance from the caster increases. (Max of 5, minimum of 3) Casting it while standing over someone will stun them for longer and cause brute damage but will not throw them.</li>
<li class="bugfix">Fixes the Exosuit Control Console having the unpowered icon state while powered.</li>
</ul>
<h3 class="author">Iamgootball updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Goonstation Chemistry!</li>
<li class="rscadd">Adds 14 medicines!</li>
<li class="rscadd">Adds 3 pyrotechnics!</li>
<li class="rscadd">Adds 3 drugs with actual gameplay uses!</li>
<li class="rscadd">Adds 7 toxins!</li>
<li class="rscadd">Adds a Chemical Heater for some new recipes!</li>