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tubefill.cpp
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tubefill.cpp
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// Adamantine tube filler. It fills the hollow ones.
#include <stdint.h>
#include <iostream>
#include <map>
#include <vector>
#include "Core.h"
#include "Console.h"
#include "Export.h"
#include "PluginManager.h"
#include "modules/Maps.h"
#include "modules/World.h"
#include "modules/Gui.h"
#include "TileTypes.h"
using namespace DFHack;
using namespace df::enums;
using df::global::world;
command_result tubefill(color_ostream &out, std::vector<std::string> & params);
DFHACK_PLUGIN("tubefill");
DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
{
commands.push_back(PluginCommand("tubefill","Fill in all the adamantine tubes again.",tubefill));
return CR_OK;
}
DFhackCExport command_result plugin_shutdown ( color_ostream &out )
{
return CR_OK;
}
command_result tubefill(color_ostream &out, std::vector<std::string> & params)
{
uint64_t count = 0;
for(size_t i = 0; i < params.size();i++)
{
if(params[i] == "help" || params[i] == "?")
{
out.print("Replenishes mined out adamantine and hollow adamantine tubes.\n"
"May cause !!FUN!!\n"
);
return CR_OK;
}
}
CoreSuspender suspend;
if (!Maps::IsValid())
{
out.printerr("Map is not available!\n");
return CR_FAILURE;
}
// walk the map
for (size_t i = 0; i < world->map.map_blocks.size(); i++)
{
df::map_block *block = world->map.map_blocks[i];
df::map_block *above = Maps::getTileBlock(block->map_pos + df::coord(0,0,1));
DFHack::t_feature feature;
if (!Maps::ReadFeatures(block, &feature, NULL))
continue;
if (feature.type != feature_type::deep_special_tube)
continue;
for (uint32_t x = 0; x < 16; x++)
{
for (uint32_t y = 0; y < 16; y++)
{
if (!block->designation[x][y].bits.feature_local)
continue;
// Is the tile already a wall?
if (tileShape(block->tiletype[x][y]) == tiletype_shape::WALL)
continue;
// Does the tile contain liquid?
if (block->designation[x][y].bits.flow_size)
continue;
// Set current tile, as accurately as can be expected
// block->tiletype[x][y] = findSimilarTileType(block->tiletype[x][y], WALL);
// Check the tile above this one, in case we need to add a floor
if (above)
{
if ((tileShape(above->tiletype[x][y]) == tiletype_shape::EMPTY) || (tileShape(above->tiletype[x][y]) == tiletype_shape::RAMP_TOP))
{
// if this tile isn't a local feature, it's likely the tile underneath was originally just a floor
// it's also possible there was just solid non-feature stone above, but we don't care enough to check
if (!above->designation[x][y].bits.feature_local)
continue;
above->tiletype[x][y] = findRandomVariant(tiletype::FeatureFloor1);
}
}
block->tiletype[x][y] = tiletype::FeatureWall;
++count;
}
}
}
out.print("Found and changed %d tiles.\n", count);
return CR_OK;
}