While Glaze is focused on strongly typed data, there is basic support for completely generic JSON.
If absolutely nothing is known about the JSON structure, then glz::json_t may be helpful, but it comes at a performance cost due to the use of dynamic memory allocations.
glz::json_t json{};
std::string buffer = R"([5,"Hello World",{"pi":3.14}])";
glz::read_json(json, buffer);
assert(json[0].get<double>() == 5.0);
assert(json[1].get<std::string>() == "Hello World");
assert(json[2]["pi"].get<double>() == 3.14);
glz::json_t json = {
{"pi", 3.141},
{"happy", true},
{"name", "Stephen"},
{"nothing", nullptr},
{"answer", {{"everything", 42.0}}},
{"list", {1.0, 0.0, 2.0}},
{"object", {
{"currency", "USD"},
{"value", 42.99}
}}
};
std::string buffer{};
glz::write_json(json, buffer);
expect(buffer == R"({"answer":{"everything":42},"happy":true,"list":[1,0,2],"name":"Stephen","object":{"currency":"USD","value":42.99},"pi":3.141})");
glz::json_t
has member functions to check the JSON type:
.is_object()
.is_array()
.is_string()
.is_number()
.is_null()
There are also free functions of these, such as glz::is_object(...)
Calling .empty()
on a json_t
value will return true if it contains an empty object, array, or string, or a null value. Otherwise, returns false.
Calling .size()
on a json_t
value will return the number of items in an object or array, or the size of a string. Otherwise, returns zero.
There are times when you want to parse JSON into a C++ string, to inspect or decode at a later point. glz::raw_json
is a simple wrapper around a std::string
that will decode and encode JSON without needing a concrete structure.
std::vector<glz::raw_json> v{"0", "1", "2"};
std::string s;
glz::write_json(v, s);
expect(s == R"([0,1,2])");