We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
First off, Love this component - kudos. Can't wait to get it working!
I am building an SCWaveformView through code, and using autolayout (SnapKit, to be exact). Here is the code for doing so:
waveformView = SCWaveformView(frame: CGRectZero) waveformView.precision = 0.25 waveformView.lineWidthRatio = 0.5 waveformView.normalColor = UIColor.lightGrayColor() waveformView.progressColor = UIColor.mbTurquoiseColor() waveformView.progressTime = kCMTimeZero mainPlayerPanel.addSubview(waveformView) waveformView.snp_makeConstraints { (make) in make.width.equalTo(UIScreen.mainScreen().bounds.width * 0.7) make.top.equalTo(artistNameFull.snp_bottom).offset(45) make.centerX.equalTo(mainPlayerPanel) make.height.equalTo(75) }
However. I'm not adding the asset until viewDidLayoutSubviews is being called. Here is the code for that.
let asset = AVAsset(URL: NSURL(string: NSBundle.mainBundle().pathForResource("credits", ofType: "mp3")!)!) waveformView.asset = asset let timeRang = CMTimeRangeMake(kCMTimeZero, waveformView.actualAssetDuration) waveformView.timeRange = timeRang
Once this is done, I would expect my waveform view to show up/be drawn. However, its not. Am I doing something incorrect that I'm not seeing?
Thanks!
The text was updated successfully, but these errors were encountered:
I have imported SCWveForm to my project. But I can not see WaveForm graphics.? Do you find any solution ? Thanks
Sorry, something went wrong.
I just updated lineWidthRatio to 1, and it works like charm.
No branches or pull requests
First off, Love this component - kudos. Can't wait to get it working!
I am building an SCWaveformView through code, and using autolayout (SnapKit, to be exact). Here is the code for doing so:
However. I'm not adding the asset until viewDidLayoutSubviews is being called. Here is the code for that.
Once this is done, I would expect my waveform view to show up/be drawn. However, its not. Am I doing something incorrect that I'm not seeing?
Thanks!
The text was updated successfully, but these errors were encountered: