title | type | layout | parent_section | order |
---|---|---|---|---|
Fog |
components |
docs |
components |
3 |
The fog
component defines how entities get obscured in fog given distance from the camera. Note that the fog
component is a global component that applies only to the <a-scene>
element.
<a-scene fog="type: linear; color: #AAA"></a-scene>
Given the type of fog distribution, different properties will apply.
Property | Description | Default Value |
---|---|---|
type | Type of fog distribution. Can be linear or exponential . |
linear |
color | Color of fog. For example, if set to black, far away objects will be rendered black. | #000 |
Linear fog grows linearly denser with distance.
Property | Description | Default Value |
---|---|---|
near | Minimum distance to start applying fog. Objects closer than this won't be affected by fog. | 1 |
far | Maximum distance to stop applying fog. Objects farther than this won't be affected by fog. | 1000 |
Exponential fog grows exponentially denser with distance.
Property | Description | Default Value |
---|---|---|
density | How quickly the fog grows dense. | 0.00025 |