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Tiling issue in Zelda Spirit Tracks with OpenGL renderer. #1396

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RiRiRawrZ615 opened this issue Mar 11, 2025 · 1 comment
Open

Tiling issue in Zelda Spirit Tracks with OpenGL renderer. #1396

RiRiRawrZ615 opened this issue Mar 11, 2025 · 1 comment

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@RiRiRawrZ615
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RiRiRawrZ615 commented Mar 11, 2025

  • Device model: Poco F6 Pro
  • Android version: HyperOS 1.0.6 Android 14

Problem:
when using the OpenGL renderer tiling has visible gaps not present with software renderer. should be easy to fix.

Steps to reproduce (if applicable):

  1. open the game with opengl renderer
  2. floor and cieling tiles will have visible gaps

Add screenshots if the issue can be visualized.

Image

@FATCatAndroid12
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Maybe this is similar to the main repo opengl issue?
melonDS-emu/melonDS#476

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