Releases: rage-rb/rage
v1.10.0
What's Changed
v1.10.0 focuses on the database and brings two major changes:
- Rage's own Connection Pool is now enabled by default. We've implemented lots of improvements and stability fixes to it while preserving excellent performance. Active Record versions starting with 6.0 are supported.
- You can now use the
-d
option with therage new
command to preconfigure the app for the selected database. Thanks to standalone_migrations, commands likerage db:migrate
orrage db:seed
are supported out-of-the-box.
Other changes in the release:
- Add
rage middleware
andrage version
commands. - Log to STDOUT by default in production.
Full Changelog: v1.9.0...v1.10.0
v1.9.0
v1.8.0
What's Changed
v1.8.0 adds support for WebSockets! Head out to the WebSockets page to see it in action. Make sure to check the benchmarks!
On the note of benchmarks, Rage is now part of the TechEmpower benchmark project! And we all look forward to seeing the official results 😬🤩
Full Changelog: v1.7.0...v1.8.0
v1.7.0
What's Changed
- Controller parameters wrapping feature by @alex-rogachev in #89
- Unknown Environment Error Handling by @cuneyter in #95
- Allow rescue_from handlers to not accept arguments in #93
New Contributors
Full Changelog: v1.6.0...v1.7.0
v1.6.0
What's Changed
- Improve
Rage.multi_application
.- Rage now correctly handles internal Rails routes, e.g.
/rails/action_mailbox/relay/inbound_emails
.
- Rage now correctly handles internal Rails routes, e.g.
- Support legacy root helpers.
- Rage now supports legacy root helpers, e.g.
get "/photos/:id" => "photos#show"
orget "search" => :index
.
- Rage now supports legacy root helpers, e.g.
Full Changelog: v1.5.1...v1.6.0
v1.0.0
The first production-ready release of Rage is out! 🎉
We have implemented a lot of exciting features, and there is still more to come! Thank you to all the contributors and folks who provided extremely valuable feedback! Unfortunately, I can’t thank my wife as she beats me with her little fists every time I try to work on this project. But, hopefully, we will figure it out before v2 is out.