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Overview

S2 is a library for spherical geometry that aims to have the same robustness, flexibility, and performance as the best planar geometry libraries.

This is a library for manipulating geometric shapes. Unlike many geometry libraries, S2 is primarily designed to work with spherical geometry, i.e., shapes drawn on a sphere rather than on a planar 2D map. (In fact, the name S2 is derived from the mathematical notation for the unit sphere .) This makes it especially suitable for working with geographic data.

More details about S2 in general are available on the S2 Geometry Website s2geometry.io.

Scope

The library provides the following:

  • Representations of angles, intervals, latitude-longitude points, unit vectors, and so on, and various operations on these types.

  • Geometric shapes over the unit sphere, such as spherical caps ("discs"), latitude-longitude rectangles, polylines, and polygons. These are collectively known as "regions".

  • A hierarchical decomposition of the sphere into regions called "cells". The hierarchy starts with the six faces of a projected cube and recursively subdivides them in a quadtree-like fashion.

  • Robust constructive operations (e.g., union) and boolean predicates (e.g., containment) for arbitrary collections of points, polylines, and polygons.

  • Fast in-memory indexing of collections of points, polylines, and polygons.

  • Algorithms for measuring distances and finding nearby objects.

  • Robust algorithms for snapping and simplifying geometry (with accuracy and topology guarantees).

  • A collection of efficient yet exact mathematical predicates for testing relationships among geometric objects.

  • Support for spatial indexing, including the ability to approximate regions as collections of discrete "S2 cells". This feature makes it easy to build large distributed spatial indexes.

On the other hand, the following are outside the scope of S2:

  • Planar geometry.

  • Conversions to/from common GIS formats.

Robustness

What do we mean by "robust"?

In the S2 library, the core operations are designed to be 100% robust. This means that each operation makes strict mathematical guarantees about its output, and is implemented in such a way that it meets those guarantees for all possible valid inputs. For example, if you compute the intersection of two polygons, not only is the output guaranteed to be topologically correct (up to the creation of degeneracies), but it is also guaranteed that the boundary of the output stays within a user-specified tolerance of true, mathematically exact result.

Robustness is very important when building higher-level algorithms, since unexpected results from low-level operations can be very difficult to handle. S2 achieves this goal using a combination of techniques from computational geometry, including conservative error bounds, exact geometric predicates, and snap rounding.

The implementation attempts to be precise both in terms of mathematical definitions (e.g. whether regions include their boundaries, and how degeneracies are handled) and numerical accuracy (e.g. minimizing cancellation error).

Note that the intent of this library is to represent geometry as a mathematical abstraction. For example, although the unit sphere is obviously a useful approximation for the Earth's surface, functions that are specifically related to geography are not part of the core library (e.g. easting/northing conversions, ellipsoid approximations, geodetic vs. geocentric coordinates, etc).

See http://godoc.org/github.com/golang/geo for specific package documentation.

For an analogous library in C++, see https://github.com/google/s2geometry, in Java, see https://github.com/google/s2-geometry-library-java, and Python, see https://github.com/google/s2geometry/tree/master/src/python

Status of the Go Library

This library is principally a port of the C++ S2 library, adapting to Go idioms where it makes sense. We detail the progress of this port below relative to that C++ library.

Legend:

  • ✅ - Feature Complete
  • 🟡 - Mostly Complete
  • ❌ - Not available

ℝ¹ - One-dimensional Cartesian coordinates

C++ Type Go
R1Interval

ℝ² - Two-dimensional Cartesian coordinates

C++ Type Go
R2Point
R2Rect

ℝ³ - Three-dimensional Cartesian coordinates

C++ Type Go
R3Vector
R3ExactVector
Matrix3x3

- Circular Geometry

C++ Type Go
S1Angle
S1ChordAngle
S1Interval

- Spherical Geometry

Basic Types

C++ Type Go
S2Cap
S2Cell
S2CellId
S2CellIdVector
S2CellIndex 🟡
S2CellUnion
S2Coords
S2DensityTree
S2DistanceTarget
S2EdgeVector
S2LatLng
S2LatLngRect
S2LaxLoop 🟡
S2LaxPolygon 🟡
S2LaxPolyline 🟡
S2Loop
S2PaddedCell
S2Point
S2PointIndex
S2PointSpan
S2PointRegion
S2PointVector
S2Polygon 🟡
S2Polyline
S2R2Rect
S2Region
S2RegionCoverer
S2RegionIntersection
S2RegionUnion
S2Shape
S2ShapeIndex
S2ShapeIndexRegion
EncodedLaxPolygon
EncodedLaxPolyline
EncodedShapeIndex
EncodedStringVector
EncodedUintVector
IdSetLexicon
ValueSetLexicon
SequenceLexicon
LaxClosedPolyline
VertexIDLaxLoop

Query Types

C++ Type Go
S2ChainInterpolation
S2ClosestCell
S2FurthestCell
S2ClosestEdge
S2FurthestEdge
S2ClosestPoint
S2FurthestPoint
S2ContainsPoint
S2ContainsVertex
S2ConvexHull
S2CrossingEdge
S2HausdorffDistance
S2ShapeNesting

Supporting Types

C++ Type Go
S2BooleanOperation
S2BufferOperation
S2Builder
S2BuilderClosedSetNormalizer
S2BuilderFindPolygonDegeneracies
S2BuilderGraph
S2BuilderLayers
S2BuilderSnapFunctions
S2BuilderTesting
S2Builderutil*
S2Coder
S2EdgeClipping
S2EdgeCrosser
S2EdgeCrossings
S2EdgeDistances
S2EdgeTessellator
S2LoopMeasures
S2Measures
S2MemoryTracker
S2Metrics
S2PointUtil 🟡
S2PolygonBuilder
S2PolylineAlignment
S2PolylineMeasures
S2PolylineSimplifier
S2Predicates
S2Projections
S2rectBounder
S2RegionTermIndexer
S2ShapeIndexMeasures
S2ShapeIndexUtil* 🟡
S2ShapeMeasures
S2ShapeUtil* 🟡
S2Stats
S2Testing
S2TextFormat
S2WedgeRelations
S2WindingOperation

Encode/Decode

Encoding and decoding of S2 types is fully implemented and interoperable with C++ and Java.

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S2 geometry library in Go

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