forked from hrydgard/ppsspp
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathMiscScreens.h
196 lines (155 loc) · 5.26 KB
/
MiscScreens.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <functional>
#include <map>
#include <string>
#include <vector>
#include "Common/UI/UIScreen.h"
#include "Common/File/DirListing.h"
#include "Common/File/Path.h"
struct ShaderInfo;
struct TextureShaderInfo;
extern Path boot_filename;
void UIBackgroundInit(UIContext &dc);
void UIBackgroundShutdown();
inline void NoOpVoidBool(bool) {}
class UIScreenWithBackground : public UIScreen {
public:
UIScreenWithBackground() : UIScreen() {}
protected:
void DrawBackground(UIContext &dc) override;
void sendMessage(const char *message, const char *value) override;
};
class UIScreenWithGameBackground : public UIScreenWithBackground {
public:
UIScreenWithGameBackground(const std::string &gamePath)
: UIScreenWithBackground(), gamePath_(gamePath) {}
void DrawBackground(UIContext &dc) override;
void sendMessage(const char *message, const char *value) override;
protected:
Path gamePath_;
};
class UIDialogScreenWithBackground : public UIDialogScreen {
public:
UIDialogScreenWithBackground() : UIDialogScreen() {}
protected:
void DrawBackground(UIContext &dc) override;
void sendMessage(const char *message, const char *value) override;
void AddStandardBack(UI::ViewGroup *parent);
};
class UIDialogScreenWithGameBackground : public UIDialogScreenWithBackground {
public:
UIDialogScreenWithGameBackground(const Path &gamePath)
: UIDialogScreenWithBackground(), gamePath_(gamePath) {}
void DrawBackground(UIContext &dc) override;
void sendMessage(const char *message, const char *value) override;
protected:
Path gamePath_;
};
class PromptScreen : public UIDialogScreenWithBackground {
public:
PromptScreen(std::string message, std::string yesButtonText, std::string noButtonText,
std::function<void(bool)> callback = &NoOpVoidBool);
void CreateViews() override;
void TriggerFinish(DialogResult result) override;
private:
UI::EventReturn OnYes(UI::EventParams &e);
UI::EventReturn OnNo(UI::EventParams &e);
std::string message_;
std::string yesButtonText_;
std::string noButtonText_;
std::function<void(bool)> callback_;
};
class NewLanguageScreen : public ListPopupScreen {
public:
NewLanguageScreen(const std::string &title);
private:
void OnCompleted(DialogResult result) override;
bool ShowButtons() const override { return true; }
std::map<std::string, std::pair<std::string, int>> langValuesMapping;
std::map<std::string, std::string> titleCodeMapping;
std::vector<File::FileInfo> langs_;
};
class PostProcScreen : public ListPopupScreen {
public:
PostProcScreen(const std::string &title, int id);
void CreateViews() override;
private:
void OnCompleted(DialogResult result) override;
bool ShowButtons() const override { return true; }
std::vector<ShaderInfo> shaders_;
int id_;
};
class TextureShaderScreen : public ListPopupScreen {
public:
TextureShaderScreen(const std::string &title);
void CreateViews() override;
private:
void OnCompleted(DialogResult result) override;
bool ShowButtons() const override { return true; }
std::vector<TextureShaderInfo> shaders_;
};
enum class AfterLogoScreen {
TO_GAME_SETTINGS,
DEFAULT,
MEMSTICK_SCREEN_INITIAL_SETUP,
};
class LogoScreen : public UIScreen {
public:
LogoScreen(AfterLogoScreen afterLogoScreen = AfterLogoScreen::DEFAULT);
bool key(const KeyInput &key) override;
bool touch(const TouchInput &touch) override;
void update() override;
void render() override;
void sendMessage(const char *message, const char *value) override;
void CreateViews() override {}
private:
void Next();
int frames_ = 0;
double sinceStart_ = 0.0;
bool switched_ = false;
AfterLogoScreen afterLogoScreen_;
};
class CreditsScreen : public UIDialogScreenWithBackground {
public:
CreditsScreen();
void update() override;
void render() override;
void CreateViews() override;
private:
UI::EventReturn OnOK(UI::EventParams &e);
UI::EventReturn OnSupport(UI::EventParams &e);
UI::EventReturn OnPPSSPPOrg(UI::EventParams &e);
UI::EventReturn OnPrivacy(UI::EventParams &e);
UI::EventReturn OnForums(UI::EventParams &e);
UI::EventReturn OnDiscord(UI::EventParams &e);
UI::EventReturn OnShare(UI::EventParams &e);
UI::EventReturn OnTwitter(UI::EventParams &e);
double startTime_ = 0.0;
};
class SettingInfoMessage : public UI::LinearLayout {
public:
SettingInfoMessage(int align, UI::AnchorLayoutParams *lp);
void SetBottomCutoff(float y) {
cutOffY_ = y;
}
void Show(const std::string &text, UI::View *refView = nullptr);
void Draw(UIContext &dc);
std::string GetText() const;
private:
UI::TextView *text_ = nullptr;
double timeShown_ = 0.0;
float cutOffY_;
bool showing_ = false;
};