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vec4.h
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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2013-2020 NVIDIA Corporation. All rights reserved.
#pragma once
#include <cassert>
#if 0 //defined(_DEBUG) && defined(_WIN32)
#define VEC4_VALIDATE() { \
assert(_finite(x));\
assert(!_isnan(x));\
\
assert(_finite(y));\
assert(!_isnan(y));\
\
assert(_finite(z));\
assert(!_isnan(z));\
\
assert(_finite(w));\
assert(!_isnan(w));\
}
#else
#define VEC4_VALIDATE()
#endif
template <typename T>
class XVector4
{
public:
typedef T value_type;
CUDA_CALLABLE XVector4() : x(0), y(0), z(0), w(0) {}
CUDA_CALLABLE XVector4(T a) : x(a), y(a), z(a), w(a) {}
CUDA_CALLABLE XVector4(const T* p) : x(p[0]), y(p[1]), z(p[2]), w(p[3]) {}
CUDA_CALLABLE XVector4(T x_, T y_, T z_, T w_) : x(x_), y(y_), z(z_), w(w_) { VEC4_VALIDATE(); }
CUDA_CALLABLE XVector4(const Vec3& v, float w) : x(v.x), y(v.y), z(v.z), w(w) { }
CUDA_CALLABLE operator T* () { return &x; }
CUDA_CALLABLE operator const T* () const { return &x; };
CUDA_CALLABLE void Set(T x_, T y_, T z_, T w_) { VEC4_VALIDATE(); x = x_; y = y_; z = z_; w = w_; }
CUDA_CALLABLE XVector4<T> operator * (T scale) const { XVector4<T> r(*this); r *= scale; VEC4_VALIDATE(); return r;}
CUDA_CALLABLE XVector4<T> operator / (T scale) const { XVector4<T> r(*this); r /= scale; VEC4_VALIDATE(); return r; }
CUDA_CALLABLE XVector4<T> operator + (const XVector4<T>& v) const { XVector4<T> r(*this); r += v; VEC4_VALIDATE(); return r; }
CUDA_CALLABLE XVector4<T> operator - (const XVector4<T>& v) const { XVector4<T> r(*this); r -= v; VEC4_VALIDATE(); return r; }
CUDA_CALLABLE XVector4<T> operator * (XVector4<T> scale) const { XVector4<T> r(*this); r *= scale; VEC4_VALIDATE(); return r; }
CUDA_CALLABLE XVector4<T>& operator *=(T scale) {x *= scale; y *= scale; z*= scale; w*= scale; VEC4_VALIDATE(); return *this;}
CUDA_CALLABLE XVector4<T>& operator /=(T scale) {T s(1.0f/scale); x *= s; y *= s; z *= s; w *=s; VEC4_VALIDATE(); return *this;}
CUDA_CALLABLE XVector4<T>& operator +=(const XVector4<T>& v) {x += v.x; y += v.y; z += v.z; w += v.w; VEC4_VALIDATE(); return *this;}
CUDA_CALLABLE XVector4<T>& operator -=(const XVector4<T>& v) {x -= v.x; y -= v.y; z -= v.z; w -= v.w; VEC4_VALIDATE(); return *this;}
CUDA_CALLABLE XVector4<T>& operator *=(const XVector4<T>& v) {x *= v.x; y *= v.y; z *= v.z; w *= v.w; VEC4_VALIDATE(); return *this;}
CUDA_CALLABLE bool operator != (const XVector4<T>& v) const { return (x != v.x || y != v.y || z != v.z || w != v.w); }
// negate
CUDA_CALLABLE XVector4<T> operator -() const { VEC4_VALIDATE(); return XVector4<T>(-x, -y, -z, -w); }
T x,y,z,w;
};
typedef XVector4<float> Vector4;
typedef XVector4<float> Vec4;
// lhs scalar scale
template <typename T>
CUDA_CALLABLE XVector4<T> operator *(T lhs, const XVector4<T>& rhs)
{
XVector4<T> r(rhs);
r *= lhs;
return r;
}
template <typename T>
CUDA_CALLABLE bool operator==(const XVector4<T>& lhs, const XVector4<T>& rhs)
{
return (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z && lhs.w == rhs.w);
}