Navigate from world to world without leaving VR. Support for VR controllers
across the board with the addition of Daydream and GearVR controller
components. Large performance improvements around .getAttribute
and
.setAttribute
.
- Added support for link traversal. (#1575)
- Bumped three.js to r84. (#2456)
- Removed reset sensor keyboard shortcut due to being removed from WebVR API. (#2531)
- Daydream controller support with daydream-controls, 3DoF support to tracked-controls with head/arm model. (#2538)
- GearVR controller support with gearvr-controls. (#2545)
- laser-controls component for responsive controls across 6DoF and 3DoF. (#2678)
- Added support for cursor component to draw a visible ray or project a mesh onto the intersection point. (#2678)
- Added
origin
anddirection
properties to configure raycaster component. (#2678) - Shadow support via shadow component and light properties. (#2350)
- Implement
thumbstickmoved
andaxismoved
for oculus-touch-controls. (#2513) - Implement system
.update
handler. (#2548, #2613) - Added
controllerconnected
andcontrollerdisconnected
events. (#2505) - Exposed
material.alphaTest
andmaterial.depthWrite
properties. (#2516) - Exposed glTF animations. (#2417)
- Implemented
Component.tock
handler called after scene render for future post-processing support. (#1564) - Added support for A-Frame being required in a Node environment. (#2476, #2477, #2484, #2492, #2498)
- Implemented
trackpadmoved
event for vive-controls component. (#2415) - Added
response-type
attribute to<a-asset-item>
to support array buffer responses. (#2442) - Automatically set glTF response types to array buffer. (63d2f8)
- Apply
camera.userHeight
to controller when no stage parameters (e.g., Daydream). (#2448) - Allow unsetting of mixin with
.setAttribute('mixin', '')
and.removeAttribute('mixin')
. (a173509) - Allow default lights to be disabled with
<a-scene light="defaultLightsEnabled: false">
. (#2376) - Added panner properties to sound component. (#2374)
- Added non-positional audio support to sound component. (#2490)
- Refactored and unit test tracked-controls component. (#2396)
- Added triangle geometry. (#2573)
- Cleaned up cursor component when removed. (#2391)
- Normalized default component values to proper types rather than strings. (#2411)
- Removed unnecessary touching of
THREE.Cache
for asset responses. (#2435) - Throw error for developer if HTML is opened with
file://
protocol. (#2540) - Set
System.el
to the scene element. (#2566) - Use
isControllerPresent
utility rather than checkingnavigator.getGamepads
in order to fake oculus-touch-controls for motion capture. (#2604) - Check WebVR API rather than using a dolly to check for positional tracking capabilities. (#2602)
- Made default cone geometry look like a cone. (#2506)
- Show error message when loading Inspector. (#2525)
- Added validation warnings for schema default values. (#2511)
- Removed timestamps from debug and console messages to reduce noise. (#2550)
- Use
getElementById
vs.querySelector
for asset property types to be more strict. (#2578) - Added developer warnings for primitive mapping names. (#2631)
- Anti-alias by default on 2D desktop. (#2455)
- Added support for iOS 10 HLS video streaming. (#2597)
- Skipped schema type checking when object is passed through
.setAttribute
more than once to consider it a validated object. (#2679) - Made
.getAttribute
not clone component data object. Now returns raw reference to component data (#2689) - Disposed of unused texture objects from memory when no longer used by material component. (#2686)
- Throttled emitting of
componentchanged
event on each update to every 200ms. We recommend polling if more critical updates are needed. (#2683) - Avoided
string.split()
in.setAttribute()
to reduce memory in array instantiations. (#2674) - Removed duplicate asset requests by passing down
<img>
from<a-assets>
and by usingcrossorigin
from the start. (#2544)
- Fixed hand-controls blend-character animations between hand poses. (#2568)
- Fixed infinite loop when component
.init
handler calls.setAttribute
on itself. (#2454) - Fixed unreliable
requestAnimationFrame
timestamps by usingTHREE.Clock
in the render loop. (#2471) - Fixed error when entity detached while trying to load and then trying to initialize. (#2521)
- Fixed updating of
material.side
component. (#2528) - Fixed components sharing default array reference. (#2615)
- Fixed non-recursive raycasters. (#2331)
- Fixed various issues with sound component. (#2490)
- Fixed
AFRAME.utils.device.checkHeadsetConnected
to checkVRDisplay.isConnected
(for Windows Mixed Reality Headsets). (#2427) - Fixed video materials not respecting autoplay and controls attributes, set
playsinline
. (#2610) - Fixed cursor component
mouseup
event not being emitted if entity no longer intersecting. (#2678) - Fixed resetting material texture to null. (#2388)
- Fixed sound not playing when changing sound source. (#2457)
- Fixed
AFRAME.utils.deepEqual
recursion when comparing object with itself. (#2406) - Fixed
AFRAME.utils.deepEqual
when comparing non-Object objects like HTML elements (#2502) - Fixed loading of glTF files that did not include a default scene. (#2462)
- Fixed camera height when re-entering VR. (#2394)
- Fixed CSS cursor stuck to grabbing in Firefox. (#2684)
- Fixed tablets not being considered mobile devices in
AFRAME.utils.isMobile
. (#2309) - Fixed
AFRAME.utils.coordinates.isCoordinate
with scientific notation. (#2475) - Fixed pool component initializing twice. (#2407)
- Fixed error when injecting Inspector. (#2380)
- Fixed plane geometry segments. (#2499)
- Fixed grab CSS being applied when look-controls disabled. (#2642)
- Fixed look-controls enabling and disabling. (#2467)
0.5.0 contains text, glTF support, patches to enable WebVR record-and-replay tools, WebVR polyfill updates, enhancements, and bug fixes.
- Bumped three.js to r83. (#2214)
- N/A.
- Added
text
component for SDF and MSDF text. (#2289) - Added
gltf-model
component for loading glTF 3D models. (#2333) - Added new hand poses for Oculus Touch controls. (#2191)
- Attach
tracked-controls
event listeners even if no physical controllers are present. (#2314) - Made
Entity.removeAttribute(component, property)
reset a property value to its default. (#2353) - Added
AFRAME.utils.throttleTick
andAFRAME.utils.throttle
utils. (#2189) - Changed
hand-controls
to check for "not Oculus Touch" rather than "is Vive" to makehand-controls
be compatible with community control components (e.g., GearVR). (#2192) - Don't cache geometry if merging. (#2255)
- Allow unsetting of mixins with
setAttribute(mixinId, '')
. (#2291) - Allow access to the
screenshot
component canvas (#2316). - Made
stats
component UI more readable. (#2313) - Added warning of registered components contain uppercase characters. (#2233)
- Added warning if entity is appended outside of a scene. (#2240)
- Added warning if geometry merge target is not an entity. (#2243)
- Removed unneeded object equality check getting called on component initialization. (#2322)
- Updated
VREffect
to allow player scaling. (#2328) - Added guides to documentation for Using JavaScript and DOM APIs, Using with three.js, and Writing a Component (58555a, 982f66, 09a606).
- Fixed low iOS resolution and blur issues. (#2352)
- Fixed mobile resolution and canvas sizing issues by using WebVR polyfill with updated device database. (#2345)
- Fixed potential Vive controller issues across browsers by loosening the Gamepad ID check to only check for prefix. (#2370)
- Fixed
raycaster.interval
not being applied. (#2363) - Fixed system initialization affecting component updates. (#2367)
- Fixed unstable version of Inspector being injected on shortcut. (#2364)
- Fixed
vive-controls
not tracking. (#2194) - Fixed component updates getting called even if data did not change. (#2322)
- Fixed
envify
causing issues when installing from npm with a bundler. (c62690) - Fixed component updates with
setAttribute
usingdata
instead ofattrValue
. (#2184) - Fixed coordinate parser when passed
null
and when trying to override. (#2209) - Fixed error when
vr-mode-ui
is disabled andembedded
is enabled. (4607e2) - Fixed array property type updates through
AFRAME.utils.deepEqual
. (#2229) - Fixed
init
andupdate
handlers being called when doingflushToDOM
on non-loaded entity. (#2250). - Fixed disabling of
fog
. (#2251) - Fixed texture offset and repeats. (#2253)
- Fixed fullscreen not exiting when exiting VR. (#2264)
- Fixed component
pause
andremove
handlers not getting called on scene detach. (#2302) - Fixed multiple
look-controls
instances colliding. (#2335) - Fixed several component properties missing property types. (#2357)
0.4.0 contains Oculus Touch controller support, integration with the Registry by means of the Inspector, API polish, and bug fixes.
getAttribute
returns full computed rather than just defined component data set. (#1925)setAttribute
when passed an object (i.e.,setAttribute('material', {color: 'red'})
) no longer clobbers existing component data, it will instead extend existing component data. Pass atrue
flag as the third argument to clobber existing data.- Asset property type will directly pass the video element to a component if the value is a selector. (#2129)
- Refactored primitives to fix component dependencies and initialization ordering. (#2106)
- Removed
transforms
feature from theregisterPrimitive
API. (#2045) - Removed deprecated
look-at
component. (#1913) - Removed deprecated Declarative Events API (
<a-event>
). (#1914)
getComputedAttribute
deprecated in favor ofgetAttribute
.getDOMAttribute
does whatgetAttribute
used to do. (#1925)src
schema property type deprecated in favor ofasset
,audio
,map
,model
schema property types. (#2003)AFRAME.utils.isMobile
,AFRAME.utils.isGearVR
,AFRAME.utils.checkHeadsetConnected
, andAFRAME.utils.isIOS
have all moved to theAFRAME.utils.device
namespace.
- Bumped three.js to r82. (#2081)
- Oculus Touch controller support and controller refactor. (#2132)
- Inspector is pulled from
unpkg.com
CDN to be able to reference a fuzzy version. (e664fe6) - Added
reverseDrag
property tolook-controls
component to reverse mouse drag (ideal for static 360° content). (#2024) auto-enter-vr
component for Carmel browser support, may be replaced once link traversal lands. (ae69e1d)- Added standard material map properties for ambient occlusion, displacements, normals, and spherical environments. (#1826, #2078)
- Asset parser no longer strictly demands URLs be wrapped with
url()
. (#2045) - Added ability to take equirectangular and projection screenshots with a keyboard shortcut. (#1984)
- Added
asset
,map
,model
,audio
schema property types. (#2054) - Added wireframe properties to the standard and flat materials. (#1971)
- Have
raycaster
component refresh its list of intersection targets when entities are attached or detached from the scene. (#1887) - Added
pool
component for performant object pooling and reuse. (#1954) - Added support for
tracked-controls
component to change its origin position (e.g., for teleportation). (#2002) - Added pooling to the
sound
component. (#1924) - Added intersection data to
cursor
component events. (#1920) - Added events to entity
setObject3D
andremoveObject3D
. (#2075) - Added
pauseSound()
method to thesound
component. (#1996) - Added loading feedback while A-Frame Inspector is being injected over the network. (#2006)
- Added console warning message if A-Frame script tag is included in the
<body>
. (#2000) - Added support for non-QWERTY keyboard layouts in
wasd-controls
component. (#1832) - Automatically set
playsinline
andwebkit-playsinline
on video elements in asset system. (#2076) - Used slightly faster function binding. (#1782)
- Made
stats
component alert text more readable. (#1885) - Allowed
inspector
component to be opened viapostMessage
. (#1997) - Allowed
stats
component to be disabled via querystring. (#1836) - Exposed component prototype. (#2062)
- Exposed
XHRLoader
in<a-assets>
. (#2023) - Added local Markdown documentation server
npm run docs
. (48ff50) - Added documentation test and lint script for checking links, fix links. (#2080)
- Fixed component dependencies where bugs manifested in the
obj-model
andraycaster
components. (#2036) - Fixed
int
property type with empty data being turned toNaN
. (#2063) - Fixed GearVR VR mode height by only removing
camera.userHeight
if positional tracking exists and the device is not a GearVR or smartphone. (#2044) - Fixed mixins not working with multiple-instanced components. (#1699)
- Fixed default components (i.e.,
position
,rotation
,scale
,visible
) not being flushed to DOM in debug mode. (#2064) - Fixed
cursor
mouseleave
event not being reliable with multiple close objects. (#1882) - Fixed
cursor
component intersecting itself. (#1936) - Fixed entity not being able to re-attach after being detached. (#1928)
- Fixed typos for
requestFullscreen
calls. (#1963) - Fixed
tracked-controls
component if a mesh was not applied. (#1875) - Fixed
raycaster
component passing its actual intersection objects through events. (#1978) - Fixed
stats
component for Safari. (#1865) - Normalized Git-tracked files to Unix-style line feeds. (#1825)
- Fixed stringifying default
null
values for object property types. (#2138) - Fixed material update referencing
sceneEl
when the scene has not yet loaded. (#2137) - Fixed default values of a schema property getting changed to weird values. (#2140)
- A regression in the October 29th version of Chromium passes microsecond-based
timestamp into
requestAnimationFrame
instead of milliseconds, breaking animations.
- WebVR 1.1 API support (#1931)
- Fixed requiring A-Frame with Browserify from npm. (#1824)
0.3.0 improves performance, adds support for the WebVR 1.0 API, and adds tracked controllers (using experimental Gamepad APIs).
- WebVR 1.0 API support. (#1423)
- Default camera is now positioned at
0, 1.6, 0
rather than0, 1.8, -4
. In VR mode, the1.6m
height offset as defined bycamera.userHeight
is removed. (#1474, #1718) - Components no longer serialize stringified data to the DOM for performance. Introduced debug mode and flush-to-DOM methods. (#1323)
- No longer able to provide own
<canvas>
element. (#1474) - Geometries default to be BufferGeometrys, saving memory at the cost of being more difficult to manually manipulate. Use
geometry="buffer: false"
to disable. (#633) -- Geometry data is preserved ingeometry.metadata
. (#1557). - Removed deprecated declarative events, loader component, and
<a-cube>
. (29446e0) - Abstract raycasting-related properties out of the cursor component into the raycaster component. (#1196)
- Have shaders handle applying texture objects to material objects rather than material system. (2cee9eb)
- Removed geometry component's
translate
property, added apivot
component inextras/
. (#1339) - Renamed
defaultAttributes
todefaultComponents
inregisterPrimitive
API. (#1460) - Default lighting setup tweaked. (#1478)
- Made
sound.src
use thesrc
property type. Sound URLs must now either be wrapped inurl()
or a selector to an<audio>
element. (#1629) - Added A-Frame Code of Conduct. (#954)
- Reduced webvr-polyfill
BUFFER_SCALE
to1 / window.devicePixelRatio
only for iOS versions under 10 as a workaround to a Webkit bug. This will cause decrease resolutions on iPhone VR mode temporarily. It can be overridden inwindow.WebVRConfig.BUFFER_SCALE
, but will cause canvas sizing issues upon entering stereo causing people to have to rotate their phones back and forth. (#1803)
- Declarative Events deprecated in favor of ngokevin/aframe-event-set-component. (#1634)
look-at
component deprecated and moved to ngokevin/aframe-look-at-component. (#1447)<a-model>
primitive deprecated in favor of<a-collada-model>
and<a-obj-model>
. (#1525)
- Added
tracked-controls
,vive-controls
, andhand-controls
components. (#1584) - Added API for multiple components of the same type (e.g.,
sound__1
,sound__2
). (#1596) - Added schemas to systems. (#1589)
<a-asset-item>
s now truly cached and only fetched once. (#1700)- Added better support for embedded scenes with
<a-scene embedded>
. (#1474) - Can now enter fullscreen if headset is not connected. (#1474)
- Added
AFRAME.registerGeometry
API such that each geometry type has its own distinct schema. (#1162) - Bumped
webvr-polyfill
to 0.9.15. (#1618) - Dispose
THREE.Geometry
andTHREE.Material
objects when no longer in use to save memory. (#1287) - Moved texture caching to material system. (#1315)
- Reduced default
<a-sky>
,<a-videosphere>
segments. (#1319, #1532) - Added geometry caching system to save memory. (#1347)
- Improved GearVR support. (#1336)
- Removed unnecessary object diffing calls. (1c924b6)
- Added geometry merging API to reduce number of draw calls for geometries that share the same material. (bd0dbcb)
- Added support for animation of color property types. (#1302)
- Added icosahedron, dodecahedron, octahedron, tetrahedron geometries. (#1413, #1493)
- Better NPM v3 support. (#1430)
- Added more properties to the raycaster component. (#1196)
- Added more properties to the sphere component. (#1454)
- Added
light.intensity
,light.target
properties. (#1270, #1728) - Added
camera.zoom
property. (#1453) - Added
<a-sound>
,<a-torus-knot>
primitives. (#1455, #1456) - Added
componentremoved
event for entities. (#1434) - Remove injected A-Frame favicon. (#1415)
- Added
end
attribute for animations to stop on events. (#1481) - Added separate
delay
attribute for animations. (#1508) - Added
material.flatShading
,material.visible
properties. (#1503, #1690) - Defaulted
geometry.primitive
tobox
. (#1523) - Versioned the A-Frame documentation.
- Custom materials lifecycle methods only require to set
this.material
rather than return. (#1549) - Added support for
<canvas>
to be a source of texture for materials. (#1567) - Added utility functions for getting and setting properties of multi-prop components. (#1595)
selectorAll
property type now convertsNodeList
toArray
. (#1642)- Changed default stats UI background color to gray. (#1644)
- Exposed list of registered primitives. (#1643)
- Removed instances of hard-coded
<a-scene>
, done to support an independent augmented reality (AR) initiative. (#1665) - Added cursor grabbing styles to look-controls component. (#1680)
- Added support for mixins being attached at runtime, done to support a third-party CSS syntax for components. (#1610)
- Added
<ctrl> + <alt> + i
shortcut to inject the A-Frame Inspector tool. (#1599) - Removed a
Function.prototype.bind
call on each frame render (#1808)
- Fixed deep-seated prototype callback order invocation bug in
document.registerElement
wrapper. (#1689) - Fixed look-controls component when dragging mouse off of canvas. (#1474)
- Fixed primitives not correctly merging properties with defined components. (#1324)
- Fixed being able to provide size to custom canvas. (#1322)
- Fixed merging of mapped properties and component properties for primitives. (#1332)
- Fixed not being able to disable video autoplay. (#1353)
- Fixed dynamically attached entities not playing. (#1415)
- Fixed primitives overriding defined attributes. (#1448)
- Fixed raycasting on loaded models. (#1497)
- Fixed having multiple COLLADA models in a scene. (#1511)
- Fixed components not being initialized before playing. (#1565)
- Fixed
material.repeat
not being able to be a float. (#1568) - Fixed single-property components with a default truthy value not obeying truthiness if defined in HTML without a value. (#1631)
- Fixed spotlight angles. (#1728)
0.2.0 improves extensibility:
- Component API has been greatly enhanced with more lifecycle methods, schema options, and property types.
- Components can be applied to primitives (e.g.,
<a-box>
). - Custom GLSL shaders can be shared and registered to provide more visual effects.
aframe-core
merged withaframe
.window.AFRAME
exposes whataframe-core
was exposing previously (e.g.,AFRAME.registerComponent
vs.AFRAME.aframeCore.registerComponent
). (#368)<a-assets>
must be declared within<a-scene>
. (#910)<a-entity>.object3D
is now aTHREE.Group
. Use<a-entity>.setObject3D
API to add new 3D objects from components. (#847)- Bumped three.js to r74 stable. (#1006)
- npm points to a prebuilt bundle of
dist/aframe.js
. - Scene
<canvas>
elements are now appended to the scene by default rather than to the document body. The scene can specify which<canvas>
to render to. (c0aa360) - Primitives such as
<a-sphere>
directly extend<a-entity>
rather than template them. They can be registered withAFRAME.registerPrimitive
. (#883) <a-template>
and HTML Imports logic have been removed. Use https://github.com/ngokevin/aframe-template-component in the meantime. (#883)<a-camera>
no longer creates a cursor on its own. Do<a-camera><a-cursor></a-cursor></a-camera>
instead. (#883)- Default geometry
depth
,height
,width
property values changed from2
to1
. (#1245) - Default color of primitive elements such as
<a-box>
changed to#FFF
to not interfere with textures. (#1245)
loader
component deprecated in favor ofcollada-model
andobj-model
. (#913)<a-model>
deprecated in favor of<a-collada-model>
and<a-obj-model>
. (#883)<a-EVENTNAME>
elements such as<a-mouseenter>
deprecated in favor of<a-event name="EVENTNAME">
(unstable). (#883)<a-cube>
deprecated in favor of<a-box>
. (#883)
- Introduced shaders to extend the material component and to register custom GLSL shaders. (#861)
- Component property types. Property types define how a component property is parsed and stringified. Custom property types can be registered or defined inline with the property in the schema. Built-in property types include
array
,boolean
,color
,int
,number
,selector
,selectorAll
,string
,vec2
,vec3
,vec4
. (d35e56e) - Single-property components. A component can define itself as consisting of only one property by specifying a type and/or a default value in the schema. (d35e56e)
- Asset management system that blocks scene render.
- Play/pause methods on entities and play/pause handlers on components. (9238861)
- Tick method on components to register a function called on each scene tick. (#823)
- Support for loading
.OBJ
and.MTL
assets. (#788) - Texture caching for better performance when reusing textures. (#1116)
- Components can be attached to primitives (e.g.,
<a-sphere>
). (#883) - Introduce systems API (unstable) to provide global scope and services for components. They can be registered wtih
AFRAME.registerSystem
. (#924) - Entities, including the scene, wait for their children to load before emitting the
loaded
event. (a8a4f06) - Entities emit
child-attach
when children are attached. - Most
<a-scene>
logic moved to configurable components and systems. (#776) - Support for multiple cameras in a scene and switching between them. (#745)
- Added more events for scene VR mode, material component, model components, and sound component.
- Default geometry
segments*
property values increased for smoother meshes. (#1245) - Added more meta tags for mobile web-app capabilities, automatically set properties to video elements for inline video playback on iOS. (#316)
- Added three.js stats to the stats component. (#1223)
- Added
<a-torus>
primitive. (#1184)
- Stop
<a-animation>
when detached. (#727) - Fixed
<a-animation>
begin
attribute. (#885) - Keyboard shortcuts no longer trigger when used alongside modifier keys. (#1211)
- Fixed viewport issues in Twitter webview on IOS. (#1174)
- Raycaster and cursor components can now intersect with loaded models. (#1166)
- Improved positional tracking. (#1157)
- Fixed Android shader bugs for devices like Motorola and OnePlus. (ceb5fa)
- Initial public release