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nse_main.cc
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#include "nse_main.h"
#include "nse_fs.h"
#include "nse_nsock.h"
#include "nse_nmaplib.h"
#include "nse_bit.h"
#include "nse_binlib.h"
#include "nse_pcrelib.h"
#include "nse_openssl.h"
#include "nse_debug.h"
#include "nmap.h"
#include "nmap_error.h"
#include "portlist.h"
#include "nsock.h"
#include "NmapOps.h"
#include "timing.h"
#include "Target.h"
#include "nmap_tty.h"
#define NSE_MAIN "NSE_MAIN" /* the main function */
#define NSE_TRACEBACK "NSE_TRACEBACK"
/* These are indices into the registry, for data shared with nse_main.lua. The
definitions here must match those in nse_main.lua. */
#define NSE_YIELD "NSE_YIELD"
#define NSE_BASE "NSE_BASE"
#define NSE_WAITING_TO_RUNNING "NSE_WAITING_TO_RUNNING"
#define NSE_DESTRUCTOR "NSE_DESTRUCTOR"
#define NSE_SELECTED_BY_NAME "NSE_SELECTED_BY_NAME"
#define NSE_CURRENT_HOSTS "NSE_CURRENT_HOSTS"
#ifndef MAXPATHLEN
# define MAXPATHLEN 2048
#endif
extern NmapOps o;
static int timedOut (lua_State *L)
{
Target *target = get_target(L, 1);
lua_pushboolean(L, target->timedOut(NULL));
return 1;
}
static int startTimeOutClock (lua_State *L)
{
Target *target = get_target(L, 1);
if (!target->timeOutClockRunning())
target->startTimeOutClock(NULL);
return 0;
}
static int stopTimeOutClock (lua_State *L)
{
Target *target = get_target(L, 1);
if (target->timeOutClockRunning())
target->stopTimeOutClock(NULL);
return 0;
}
static int next_port (lua_State *L)
{
lua_settop(L, 2);
lua_pushvalue(L, lua_upvalueindex(1));
lua_pushvalue(L, 2);
if (lua_next(L, -2) == 0)
return 0;
else {
lua_pop(L, 1); /* pop boolean value */
return 1;
}
}
static int ports (lua_State *L)
{
static const int states[] = {
PORT_OPEN,
PORT_OPENFILTERED,
PORT_UNFILTERED,
PORT_HIGHEST_STATE /* last one marks end */
};
Target *target = get_target(L, 1);
PortList *plist = &(target->ports);
Port *current = NULL;
Port port;
lua_newtable(L);
for (int i = 0; states[i] != PORT_HIGHEST_STATE; i++)
while ((current = plist->nextPort(current, &port, TCPANDUDPANDSCTP,
states[i])) != NULL)
{
lua_newtable(L);
set_portinfo(L, target, current);
lua_pushboolean(L, 1);
lua_rawset(L, -3);
}
lua_pushcclosure(L, next_port, 1);
lua_pushnil(L);
lua_pushnil(L);
return 3;
}
static int host_set_output (lua_State *L)
{
ScriptResult sr;
Target *target = get_target(L, 1);
sr.set_id(luaL_checkstring(L, 2));
sr.set_output(luaL_checkstring(L, 3));
target->scriptResults.push_back(sr);
return 0;
}
static int port_set_output (lua_State *L)
{
Port port, *p;
ScriptResult sr;
Target *target = get_target(L, 1);
p = get_port(L, target, &port, 2);
sr.set_id(luaL_checkstring(L, 3));
sr.set_output(luaL_checkstring(L, 4));
target->ports.addScriptResult(p->portno, p->proto, sr);
/* increment host port script results*/
target->ports.numscriptresults++;
return 0;
}
/* This must call the l_nsock_loop function defined in nse_nsock.cc.
* That closure is created in luaopen_nsock in order to allow
* l_nsock_loop to have access to the nsock library environment.
*/
static int nsock_loop (lua_State *L)
{
lua_settop(L, 1);
lua_getfield(L, LUA_REGISTRYINDEX, NSE_NSOCK_LOOP);
lua_pushvalue(L, 1);
lua_call(L, 1, 0);
return 0;
}
static int key_was_pressed (lua_State *L)
{
lua_pushboolean(L, keyWasPressed());
return 1;
}
static int scp (lua_State *L)
{
static const char * const ops[] = {"printStats", "printStatsIfNecessary",
"mayBePrinted", "endTask", NULL};
ScanProgressMeter *progress =
(ScanProgressMeter *) lua_touserdata(L, lua_upvalueindex(1));
switch (luaL_checkoption(L, 1, NULL, ops))
{
case 0: /* printStats */
progress->printStats((double) luaL_checknumber(L, 2), NULL);
break;
case 1:
progress->printStatsIfNecessary((double) luaL_checknumber(L, 2), NULL);
break;
case 2: /*mayBePrinted */
lua_pushboolean(L, progress->mayBePrinted(NULL));
return 1;
case 3: /* endTask */
progress->endTask(NULL, NULL);
delete progress;
break;
}
return 0;
}
static int scan_progress_meter (lua_State *L)
{
lua_pushlightuserdata(L, new ScanProgressMeter(luaL_checkstring(L, 1)));
lua_pushcclosure(L, scp, 1);
return 1;
}
static void open_cnse (lua_State *L)
{
static const luaL_Reg nse[] = {
{"fetchfile_absolute", fetchfile_absolute},
{"dir", nse_readdir},
{"nsock_loop", nsock_loop},
{"key_was_pressed", key_was_pressed},
{"scan_progress_meter", scan_progress_meter},
{"timedOut", timedOut},
{"startTimeOutClock", startTimeOutClock},
{"stopTimeOutClock", stopTimeOutClock},
{"ports", ports},
{"host_set_output", host_set_output},
{"port_set_output", port_set_output},
{NULL, NULL}
};
/* create dir metatable */
luaopen_fs(L);
lua_newtable(L);
luaL_register(L, NULL, nse);
/* Add some other fields */
lua_pushboolean(L, o.script == 1); /* default scripts if none enumerated? */
lua_setfield(L, -2, "default");
lua_pushboolean(L, o.scriptversion == 1);
lua_setfield(L, -2, "scriptversion");
lua_pushboolean(L, o.scriptupdatedb == 1);
lua_setfield(L, -2, "scriptupdatedb");
lua_pushliteral(L, SCRIPT_ENGINE_LUA_DIR SCRIPT_ENGINE_DATABASE);
lua_setfield(L, -2, "script_dbpath");
lua_pushstring(L, o.scriptargs);
lua_setfield(L, -2, "scriptargs");
}
void ScriptResult::set_output (const char *out)
{
output = std::string(out);
}
std::string ScriptResult::get_output (void) const
{
return output;
}
void ScriptResult::set_id (const char *ident)
{
id = std::string(ident);
}
std::string ScriptResult::get_id (void) const
{
return id;
}
/* int panic (lua_State *L)
*
* Panic function set via lua_atpanic().
*/
static int panic (lua_State *L)
{
const char *err = lua_tostring(L, 1);
fatal("Unprotected error in Lua:\n%s\n", err);
return 0;
}
static void set_nmap_libraries (lua_State *L)
{
static const luaL_Reg libs[] = {
{NSE_PCRELIBNAME, luaopen_pcrelib}, // pcre library
{NSE_NMAPLIBNAME, luaopen_nmap}, // nmap bindings
{NSE_BINLIBNAME, luaopen_binlib},
{BITLIBNAME, luaopen_bit}, // bit library
#ifdef HAVE_OPENSSL
{OPENSSLLIBNAME, luaopen_openssl}, // openssl bindings
#endif
{NSE_STDNSELIBNAME, luaopen_stdnse_c},
{NULL, NULL}
};
/* Put our libraries in the package.preload */
lua_getglobal(L, "require"); /* the require function */
lua_getglobal(L, LUA_LOADLIBNAME);
lua_getfield(L, -1, "preload");
for (int i = 0; libs[i].name != NULL; i++)
{
lua_pushstring(L, libs[i].name);
lua_pushcclosure(L, libs[i].func, 0);
lua_settable(L, -3); /* set package.preload */
lua_pushvalue(L, -3); /* the require function */
lua_pushstring(L, libs[i].name);
lua_call(L, 1, 0); /* explicitly require it */
}
lua_pop(L, 3); /* require, package, package.preload */
}
static int init_main (lua_State *L)
{
char path[MAXPATHLEN];
std::vector<std::string> *rules = (std::vector<std::string> *)
lua_touserdata(L, 1);
/* Load some basic libraries */
luaL_openlibs(L);
set_nmap_libraries(L);
lua_newtable(L);
lua_setfield(L, LUA_REGISTRYINDEX, NSE_CURRENT_HOSTS);
/* Load debug.traceback for collecting any error tracebacks */
lua_settop(L, 0); /* clear the stack */
lua_getglobal(L, "debug");
lua_getfield(L, -1, "traceback");
lua_replace(L, 1); // debug.traceback stack position 1
lua_pushvalue(L, 1);
lua_setfield(L, LUA_REGISTRYINDEX, NSE_TRACEBACK); /* save copy */
/* Load main Lua code, stack position 2 */
if (nmap_fetchfile(path, sizeof(path), "nse_main.lua") != 1)
luaL_error(L, "could not locate nse_main.lua");
if (luaL_loadfile(L, path) != 0)
luaL_error(L, "could not load nse_main.lua: %s", lua_tostring(L, -1));
/* The first argument to the NSE Main Lua code is the private nse
* library table which exposes certain necessary C functions to
* the Lua engine.
*/
open_cnse(L); // stack index 3
/* The second argument is the script rules, including the
* files/directories/categories passed as the userdata to this function.
*/
lua_createtable(L, rules->size(), 0); // stack index 4
for (std::vector<std::string>::iterator si = rules->begin();
si != rules->end(); si++)
{
lua_pushstring(L, si->c_str());
lua_rawseti(L, 4, lua_objlen(L, 4) + 1);
}
/* Get Lua main function */
if (lua_pcall(L, 2, 1, 1) != 0) lua_error(L); /* we wanted a traceback */
lua_setfield(L, LUA_REGISTRYINDEX, NSE_MAIN);
return 0;
}
static int run_main (lua_State *L)
{
std::vector<Target *> *targets = (std::vector<Target*> *)
lua_touserdata(L, 1);
lua_settop(L, 0);
/* New host group */
lua_newtable(L);
lua_setfield(L, LUA_REGISTRYINDEX, NSE_CURRENT_HOSTS);
lua_getfield(L, LUA_REGISTRYINDEX, NSE_TRACEBACK); /* index 1 */
lua_getfield(L, LUA_REGISTRYINDEX, NSE_MAIN); /* index 2 */
assert(lua_isfunction(L, -1));
/* The first and only argument to main is the list of targets.
* This has all the target names, 1-N, in a list.
*/
lua_createtable(L, targets->size(), 0); // stack index 3
lua_getfield(L, LUA_REGISTRYINDEX, NSE_CURRENT_HOSTS); /* index 4 */
for (std::vector<Target *>::iterator ti = targets->begin();
ti != targets->end(); ti++)
{
Target *target = (Target *) *ti;
const char *TargetName = target->TargetName();
const char *targetipstr = target->targetipstr();
lua_newtable(L);
set_hostinfo(L, target);
lua_rawseti(L, 3, lua_objlen(L, 3) + 1);
if (TargetName != NULL && strcmp(TargetName, "") != 0)
lua_pushstring(L, TargetName);
else
lua_pushstring(L, targetipstr);
lua_pushlightuserdata(L, target);
lua_rawset(L, 4); /* add to NSE_CURRENT_HOSTS */
}
lua_pop(L, 1); /* pop NSE_CURRENT_HOSTS */
if (lua_pcall(L, 1, 0, 1) != 0) lua_error(L); /* we wanted a traceback */
return 0;
}
/* int nse_yield (lua_State *L) [-?, +?, e]
*
* This function will yield the running thread back to NSE, even across script
* auxiliary coroutines. All NSE initiated yields must use this function. The
* correct and only way to call is as a tail call:
* return nse_yield(L);
*/
int nse_yield (lua_State *L)
{
lua_getfield(L, LUA_REGISTRYINDEX, NSE_YIELD);
lua_pushthread(L);
lua_call(L, 1, 1); /* returns NSE_YIELD_VALUE */
return lua_yield(L, 1); /* yield with NSE_YIELD_VALUE */
}
/* void nse_restore (lua_State *L, int number) [-, -, e]
*
* Restore the thread 'L' back into the running NSE queue. 'number' is the
* number of values on the stack to be passed when the thread is resumed. This
* function may cause a panic due to extraordinary and unavoidable
* circumstances.
*/
void nse_restore (lua_State *L, int number)
{
luaL_checkstack(L, 5, "nse_restore: stack overflow");
lua_pushthread(L);
lua_getfield(L, LUA_REGISTRYINDEX, NSE_WAITING_TO_RUNNING);
lua_insert(L, -(number+2)); /* move WAITING_TO_RUNNING down below the args */
lua_insert(L, -(number+1)); /* move thread above WAITING_TO_RUNNING */
/* Call WAITING_TO_RUNNING (defined in nse_main.lua) on the thread and any
other arguments. */
if (lua_pcall(L, number+1, 0, 0) != 0)
fatal("%s: WAITING_TO_RUNNING error!\n%s", __func__, lua_tostring(L, -1));
}
/* void nse_destructor (lua_State *L, char what) [-(1|2), +0, e]
*
* This function adds (what = 'a') or removes (what = 'r') a destructor from
* the Thread owning the running Lua thread (L). A destructor is called when
* the thread finishes for any reason (including error). A unique key is used
* to associate with the destructor so it is removable later.
*
* what == 'r', destructor key on stack
* what == 'a', destructor key and destructor function on stack
*/
void nse_destructor (lua_State *L, char what)
{
assert(what == 'a' || what == 'r');
lua_getfield(L, LUA_REGISTRYINDEX, NSE_DESTRUCTOR);
lua_pushstring(L, what == 'a' ? "add" : "remove");
lua_pushthread(L);
if (what == 'a')
{
lua_pushvalue(L, -5); /* destructor key */
lua_pushvalue(L, -5); /* destructor */
}
else
{
lua_pushvalue(L, -4); /* destructor key */
lua_pushnil(L); /* no destructor, we are removing */
}
if (lua_pcall(L, 4, 0, 0) != 0)
fatal("%s: NSE_DESTRUCTOR error!\n%s", __func__, lua_tostring(L, -1));
lua_pop(L, what == 'a' ? 2 : 1);
}
/* void nse_base (lua_State *L) [-0, +1, e]
*
* Returns the base Lua thread (coroutine) for the running thread. The base
* thread is resumed by NSE (runs the action function). Other coroutines being
* used by the base thread may be in a chain of resumes, we use the base thread
* as the "holder" of resources (for the Nsock binding in particular).
*/
void nse_base (lua_State *L)
{
lua_getfield(L, LUA_REGISTRYINDEX, NSE_BASE);
lua_call(L, 0, 1); /* returns base thread */
}
/* void nse_selectedbyname (lua_State *L) [-0, +1, e]
*
* Returns a boolean signaling whether the running script was selected by name
* on the command line (--script).
*/
void nse_selectedbyname (lua_State *L)
{
lua_getfield(L, LUA_REGISTRYINDEX, NSE_SELECTED_BY_NAME);
if (lua_isnil(L, -1)) {
lua_pushboolean(L, 0);
lua_replace(L, -2);
} else {
lua_call(L, 0, 1);
}
}
/* void nse_gettarget (lua_State *L) [-0, +1, -]
*
* Given the index to a string on the stack identifying the host, an ip or a
* targetname (host name specified on the command line, see Target.h), returns
* a lightuserdatum that points to the host's Target (see Target.h). If the
* host cannot be found, nil is returned.
*/
void nse_gettarget (lua_State *L, int index)
{
lua_pushvalue(L, index);
lua_getfield(L, LUA_REGISTRYINDEX, NSE_CURRENT_HOSTS);
lua_insert(L, -2);
lua_rawget(L, -2);
lua_replace(L, -2);
}
static lua_State *L_NSE = NULL;
void open_nse (void)
{
if (L_NSE == NULL)
{
if ((L_NSE = luaL_newstate()) == NULL)
fatal("%s: failed to open a Lua state!", SCRIPT_ENGINE);
lua_atpanic(L_NSE, panic);
if (lua_cpcall(L_NSE, init_main, (void *) &o.chosenScripts) != 0)
fatal("%s: failed to initialize the script engine:\n%s\n", SCRIPT_ENGINE,
lua_tostring(L_NSE, -1));
}
}
void script_scan (std::vector<Target *> &targets)
{
o.current_scantype = SCRIPT_SCAN;
assert(L_NSE != NULL);
lua_settop(L_NSE, 0); /* clear the stack */
if (lua_cpcall(L_NSE, run_main, (void *) &targets) != 0)
{
error("%s: Script Engine Scan Aborted.\nAn error was thrown by the "
"engine: %s", SCRIPT_ENGINE, lua_tostring(L_NSE, -1));
}
}
void close_nse (void)
{
if (L_NSE != NULL)
{
lua_close(L_NSE);
L_NSE = NULL;
}
}