Differential Gaussian Rasterization for GauStudio
This software is used as the rasterization engine in GauStudio, and supports:
- Analytical gradient for rendered opacity.
- Inference median depth thanks to JonathonLuiten
- Analytical gradient for median depth.
- Analytical gradient for rendered depth thanks to ingra14m andslothfulxtx.
The code is built on top of the original Differential Gaussian Rasterization used in "3D Gaussian Splatting for Real-Time Rendering of Radiance Fields".
@Article{kerbl3Dgaussians,
author = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George},
title = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},
journal = {ACM Transactions on Graphics},
number = {4},
volume = {42},
month = {July},
year = {2023},
url = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/}
}