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opencv-with-tkinter.py
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# -*- coding: utf-8 -*-
# @Time : 2018/2/8 15:56
# @Author : play4fun
# @File : opencv-with-tkinter.py
# @Software: PyCharm
"""
opencv-with-tkinter.py:
https://www.pyimagesearch.com/2016/05/23/opencv-with-tkinter/
不需要
pip install image
"""
# import the necessary packages
from tkinter import *
from PIL import Image
from PIL import ImageTk
import tkinter.filedialog as tkFileDialog
import cv2
def select_image():
# grab a reference to the image panels
global panelA, panelB
# open a file chooser dialog and allow the user to select an input
# image
path = tkFileDialog.askopenfilename()
# ensure a file path was selected
if len(path) > 0:
# load the image from disk, convert it to grayscale, and detect
# edges in it
image = cv2.imread(path)
gray = cv2.cvtColor(image, cv2.COLOR_BGR2GRAY)
edged = cv2.Canny(gray, 50, 100)
# represents images in BGR order; however PIL represents
# images in RGB order, so we need to swap the channels
image = cv2.cvtColor(image, cv2.COLOR_BGR2RGB)
# convert the images to PIL format...
image = Image.fromarray(image)
edged = Image.fromarray(edged)
# ...and then to ImageTk format
image = ImageTk.PhotoImage(image)
edged = ImageTk.PhotoImage(edged)
# if the panels are None, initialize them
if panelA is None or panelB is None:
# the first panel will store our original image
panelA = Label(image=image)
panelA.image = image
panelA.pack(side="left", padx=10, pady=10)
# while the second panel will store the edge map
panelB = Label(image=edged)
panelB.image = edged
panelB.pack(side="right", padx=10, pady=10)
# otherwise, update the image panels
else:
# update the pannels
panelA.configure(image=image)
panelB.configure(image=edged)
panelA.image = image
panelB.image = edged
# initialize the window toolkit along with the two image panels
root = Tk()
panelA = None
panelB = None
# create a button, then when pressed, will trigger a file chooser
# dialog and allow the user to select an input image; then add the
# button the GUI
btn = Button(root, text="Select an image", command=select_image)
btn.pack(side="bottom", fill="both", expand="yes", padx="10", pady="10")
# kick off the GUI
root.mainloop()