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joystick.js
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/* Copyright (c) 2012, Jay Beavers
* Modifications copyright (c) 2021, Robin Petereit
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this list
* of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice, this
* list of conditions and the following disclaimer in the documentation and/or
* other materials provided with the distribution.
*
* The name of the Jay Beavers may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
const fs = require('fs');
const events = require('events');
/*
* id is the file system index of the joystick (e.g. /dev/input/js0 has id '0')
*
* deadzone is the amount of sensitivity at the center of the axis to ignore.
* Axis reads from -32k to +32k and empirical testing on an XBox360 controller
* shows that a good 'dead stick' value is 3500
* Note that this deadzone algorithm assumes that 'center is zero' which is not generally
* the case so you may want to set deadzone === 0 and instead perform some form of
* calibration.
*
* sensitivity is the amount of change in an axis reading before an event will be emitted.
* Empirical testing on an XBox360 controller shows that sensitivity is around 350 to remove
* noise in the data
*/
class Joystick extends events {
constructor(id, deadzone, sensitivity) {
super();
const buffer = Buffer.alloc(8);
let fd;
// Last reading from this axis, used for debouncing events using sensitivity setting
let lastAxisValue = [];
let lastAxisEmittedValue = [];
const parse = (buffer) => {
const event = {
time: buffer.readUInt32LE(0),
value: buffer.readInt16LE(4),
number: buffer[7]
};
const type = buffer[6];
if (type & 0x80) {
event.init = true;
}
if (type & 0x01) {
event.type = 'button';
}
if (type & 0x02) {
event.type = 'axis';
}
event.id = id;
return event;
};
const startRead = () => {
fs.read(fd, buffer, 0, 8, null, onRead);
};
const onOpen = (err, fdOpened) => {
if (err) return this.emit('error', err);
else {
this.emit('ready');
fd = fdOpened;
startRead();
}
};
const onRead = (err, bytesRead) => {
if (err) return this.emit('error', err);
const event = parse(buffer);
let squelch = false;
if (event.type === 'axis') {
if (sensitivity) {
if (lastAxisValue[event.number] && Math.abs(lastAxisValue[event.number] - event.value) < sensitivity && event.value != 0) {
// data squelched due to sensitivity, no self.emit
squelch = true;
} else {
lastAxisValue[event.number] = event.value;
}
}
if (deadzone && Math.abs(event.value) < deadzone) event.value = 0;
if (lastAxisEmittedValue[event.number] === event.value) {
squelch = true;
} else {
lastAxisEmittedValue[event.number] = event.value;
}
}
if (!squelch) this.emit(event.type, event);
if (fd) startRead();
};
this.close = function (callback) {
fs.close(fd, callback);
fd = undefined;
};
this.open = function () {
fs.open('/dev/input/js' + id, 'r', onOpen);
}
}
};
exports.Joystick = Joystick;