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AMDEncoder.cpp
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/*
* Copyright (c) 2014, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
*/
#include "AMDEncoder.h"
namespace FBCapture {
namespace Video {
PollingThread::PollingThread(amf::AMFContext *context, amf::AMFComponent *encoder, const wchar_t *pFileName)
: context_(context), encoder_(encoder) {
file_ = _wfopen(pFileName, L"wb");
}
PollingThread::~PollingThread() {
if (file_) {
fclose(file_);
}
}
void PollingThread::Run() {
RequestStop();
amf_pts latencyTime = 0;
amf_pts writeDuration = 0;
amf_pts encodeDuration = 0;
amf_pts lastPollTime = 0;
AMF_RESULT res = AMF_OK; // error checking can be added later
while (true) {
amf::AMFDataPtr data;
res = encoder_->QueryOutput(&data);
if (res == AMF_EOF) {
break; // Drain complete
}
if (data != nullptr) {
amf_pts pollTime = amf_high_precision_clock();
amf_pts startTime = 0;
data->GetProperty(START_TIME_PROPERTY, &startTime);
if (startTime < lastPollTime) // remove wait time if submission was faster then encode
{
startTime = lastPollTime;
}
lastPollTime = pollTime;
encodeDuration += pollTime - startTime;
if (latencyTime == 0) {
latencyTime = pollTime - startTime;
}
amf::AMFBufferPtr buffer(data); // query for buffer interface
fwrite(buffer->GetNative(), 1, buffer->GetSize(), file_);
writeDuration += amf_high_precision_clock() - pollTime;
} else {
amf_sleep(1);
}
}
}
AMDEncoder::AMDEncoder(ID3D11Device* device) {
memoryTypeIn_ = amf::AMF_MEMORY_DX11;
formatIn_ = amf::AMF_SURFACE_RGBA;
frameRateIn_ = 30;
bitRateIn_ = 5000000L; // in bits, 5MBit
maximumSpeed_ = true;
encodingInitiated_ = false;
device_ = device;
}
AMDEncoder::~AMDEncoder() {
if (surfaceIn_) {
surfaceIn_ = nullptr;
}
if (encoder_) {
encoder_->Terminate();
encoder_ = nullptr;
}
if (amfContext_) {
amfContext_->Terminate();
amfContext_ = nullptr;
}
if (g_AMFFactory.GetFactory()) {
g_AMFFactory.Terminate();
}
}
FBCAPTURE_STATUS AMDEncoder::flushInputTextures() {
AMF_RESULT res = AMF_OK; // error checking can be added later
if (encoder_) {
encodingInitiated_ = false;
while (true) {
res = encoder_->Drain();
if (res != AMF_INPUT_FULL) // handle full queue
{
break;
}
amf_sleep(1); // input queue is full: wait and try again
}
if (thread_) {
thread_->WaitForStop();
thread_.reset(nullptr);
}
encoder_->Flush();
}
return FBCAPTURE_STATUS_OK;
}
FBCAPTURE_STATUS AMDEncoder::setEncodeConfigs(const wstring& fullSavePath,
uint32_t width,
uint32_t height,
int bitrate,
int fps) {
AMF_RESULT hr = AMF_OK; // error checking can be added later
codec_ = AMFVideoEncoderVCE_AVC;
memoryTypeIn_ = amf::AMF_MEMORY_DX11;
formatIn_ = amf::AMF_SURFACE_RGBA;
frameRateIn_ = fps;
bitRateIn_ = bitrate;
maximumSpeed_ = true;
encodingInitiated_ = false;
widthIn_ = width;
heightIn_ = height;
// context
if (amfContext_ == nullptr) {
hr = g_AMFFactory.GetFactory()->CreateContext(&amfContext_);
if (hr != AMF_OK) {
DEBUG_ERROR("Failed to create AMF context");
return FBCAPTURE_STATUS_CONTEXT_CREATION_FAILED;
}
}
// component: encoder
hr = g_AMFFactory.GetFactory()->CreateComponent(amfContext_, codec_, &encoder_);
if (hr != AMF_OK) {
DEBUG_ERROR("Failed to create encoder component");
return FBCAPTURE_STATUS_ENCODER_CREATION_FAILED;
}
if (amf_wstring(codec_) == amf_wstring(AMFVideoEncoderVCE_AVC)) {
hr = encoder_->SetProperty(AMF_VIDEO_ENCODER_USAGE, AMF_VIDEO_ENCODER_USAGE_TRANSCONDING);
if (hr != AMF_OK) {
DEBUG_ERROR_VAR("Failed to set proprty: ", "AMF_VIDEO_ENCODER_USAGE & AMF_VIDEO_ENCODER_USAGE_TRANSCONDING");
return FBCAPTURE_STATUS_ENCODE_SET_CONFIG_FAILED;
}
if (maximumSpeed_) {
hr = encoder_->SetProperty(AMF_VIDEO_ENCODER_B_PIC_PATTERN, 0);
if (hr != AMF_OK) {
DEBUG_ERROR_VAR("Failed to set proprty: ", "AMF_VIDEO_ENCODER_B_PIC_PATTERN & 0");
return FBCAPTURE_STATUS_ENCODE_SET_CONFIG_FAILED;
}
hr = encoder_->SetProperty(AMF_VIDEO_ENCODER_QUALITY_PRESET, AMF_VIDEO_ENCODER_QUALITY_PRESET_SPEED);
if (hr != AMF_OK) {
DEBUG_ERROR_VAR("Failed to set proprty: ", "AMF_VIDEO_ENCODER_QUALITY_PRESET & AMF_VIDEO_ENCODER_QUALITY_PRESET_SPEED");
return FBCAPTURE_STATUS_ENCODE_SET_CONFIG_FAILED;
}
}
hr = encoder_->SetProperty(AMF_VIDEO_ENCODER_TARGET_BITRATE, bitRateIn_);
if (hr != AMF_OK) {
DEBUG_ERROR_VAR("Failed to set proprty(AMF_VIDEO_ENCODER_TARGET_BITRATE) ", "bit rate: " + to_string(bitRateIn_));
return FBCAPTURE_STATUS_ENCODE_SET_CONFIG_FAILED;
}
hr = encoder_->SetProperty(AMF_VIDEO_ENCODER_FRAMESIZE, ::AMFConstructSize(widthIn_, heightIn_));
if (hr != AMF_OK) {
DEBUG_ERROR_VAR("Failed to set proprty(AMF_VIDEO_ENCODER_FRAMESIZE) ", "width: " + to_string(widthIn_) + " " + "height: " + to_string(heightIn_));
return FBCAPTURE_STATUS_ENCODE_SET_CONFIG_FAILED;
}
hr = encoder_->SetProperty(AMF_VIDEO_ENCODER_FRAMERATE, ::AMFConstructRate(frameRateIn_, 1));
if (hr != AMF_OK) {
DEBUG_ERROR_VAR("Failed to set proprty(AMF_VIDEO_ENCODER_FRAMERATE)", "frame rate: " + to_string(frameRateIn_));
return FBCAPTURE_STATUS_ENCODE_SET_CONFIG_FAILED;
}
#if defined(ENABLE_4K)
encoder_->SetProperty(AMF_VIDEO_ENCODER_PROFILE, AMF_VIDEO_ENCODER_PROFILE_HIGH);
hr = encoder_->SetProperty(AMF_VIDEO_ENCODER_PROFILE_LEVEL, 51);
if (hr != AMF_OK) {
DEBUG_ERROR_VAR("Failed to set proprty: ", "AMF_VIDEO_ENCODER_PROFILE_LEVEL & 51");
return FBCAPTURE_STATUS_ENCODE_SET_CONFIG_FAILED;
}
hr = encoder_->SetProperty(AMF_VIDEO_ENCODER_B_PIC_PATTERN, 0);
if (hr != AMF_OK) {
DEBUG_ERROR_VAR("Failed to set proprty: ", "AMF_VIDEO_ENCODER_B_PIC_PATTERN & 0");
return FBCAPTURE_STATUS_ENCODE_SET_CONFIG_FAILED;
}
#endif
} else {
hr = encoder_->SetProperty(AMF_VIDEO_ENCODER_HEVC_USAGE, AMF_VIDEO_ENCODER_HEVC_USAGE_TRANSCONDING);
if (hr != AMF_OK) {
DEBUG_ERROR_VAR("Failed to set proprty: ", "AMF_VIDEO_ENCODER_HEVC_USAGE & AMF_VIDEO_ENCODER_HEVC_USAGE_TRANSCONDING");
return FBCAPTURE_STATUS_ENCODE_SET_CONFIG_FAILED;
}
if (maximumSpeed_) {
hr = encoder_->SetProperty(AMF_VIDEO_ENCODER_HEVC_QUALITY_PRESET, AMF_VIDEO_ENCODER_HEVC_QUALITY_PRESET_SPEED);
if (hr != AMF_OK) {
DEBUG_ERROR_VAR("Failed to set proprty: ", "AMF_VIDEO_ENCODER_HEVC_QUALITY_PRESET & AMF_VIDEO_ENCODER_HEVC_QUALITY_PRESET_SPEED");
return FBCAPTURE_STATUS_ENCODE_SET_CONFIG_FAILED;
}
}
hr = encoder_->SetProperty(AMF_VIDEO_ENCODER_HEVC_TARGET_BITRATE, bitRateIn_);
if (hr != AMF_OK) {
DEBUG_ERROR_VAR("Failed to set proprty(AMF_VIDEO_ENCODER_HEVC_TARGET_BITRATE) ", "bit rate: " + to_string(bitRateIn_));
return FBCAPTURE_STATUS_ENCODE_SET_CONFIG_FAILED;
}
hr = encoder_->SetProperty(AMF_VIDEO_ENCODER_HEVC_FRAMESIZE, ::AMFConstructSize(widthIn_, heightIn_));
if (hr != AMF_OK) {
DEBUG_ERROR_VAR("Failed to set proprty(AMF_VIDEO_ENCODER_HEVC_FRAMESIZE) ", "width: " + to_string(widthIn_) + " " + "height: " + to_string(heightIn_));
return FBCAPTURE_STATUS_ENCODE_SET_CONFIG_FAILED;
}
hr = encoder_->SetProperty(AMF_VIDEO_ENCODER_HEVC_FRAMERATE, ::AMFConstructRate(frameRateIn_, 1));
if (hr != AMF_OK) {
DEBUG_ERROR_VAR("Failed to set proprty(AMF_VIDEO_ENCODER_HEVC_FRAMERATE)", "frame rate: " + to_string(frameRateIn_));
return FBCAPTURE_STATUS_ENCODE_SET_CONFIG_FAILED;
}
#if defined(ENABLE_4K)
encoder_->SetProperty(AMF_VIDEO_ENCODER_HEVC_TIER, AMF_VIDEO_ENCODER_HEVC_TIER_HIGH);
hr = encoder_->SetProperty(AMF_VIDEO_ENCODER_HEVC_PROFILE_LEVEL, AMF_LEVEL_5_1);
if (hr != AMF_OK) {
DEBUG_ERROR_VAR("Failed to set proprty(AMF_VIDEO_ENCODER_HEVC_PROFILE_LEVEL)", "AMF_LEVEL_5_1");
return FBCAPTURE_STATUS_ENCODE_SET_CONFIG_FAILED;
}
#endif
}
hr = encoder_->Init(formatIn_, widthIn_, heightIn_);
if (hr != AMF_OK) {
DEBUG_ERROR("Failed on initializing AMF components");
return FBCAPTURE_STATUS_ENCODE_INIT_FAILED;
}
thread_.reset(new PollingThread(amfContext_, encoder_, fullSavePath.c_str()));
thread_->Start();
DEBUG_LOG("Encoding configuration is initiated");
return FBCAPTURE_STATUS_OK;
}
FBCAPTURE_STATUS AMDEncoder::encodeProcess(const void* texturePtr, const wstring& fullSavePath, int bitrate, int fps, bool needFlipping) {
AMF_RESULT hr = AMF_OK; // error checking can be added later
FBCAPTURE_STATUS status = FBCAPTURE_STATUS_OK;
::amf_increase_timer_precision();
createD3D11Resources((ID3D11Texture2D*)texturePtr, encodingTexure_);
if (globalTexDesc_.Width > 4096 || globalTexDesc_.Height > 2048) {
DEBUG_ERROR("Invalid texture resolution. Max resolution is 4096 x 2048 on AMD graphics card");
return FBCAPTURE_STATUS_INVALID_TEXTURE_RESOLUTION;
}
if (!encodingInitiated_) {
status = setEncodeConfigs(fullSavePath, globalTexDesc_.Width, globalTexDesc_.Height, bitrate, fps);
if (status != FBCAPTURE_STATUS_OK) {
DEBUG_ERROR("Initial configuration setting is failed");
return status;
}
setTextureDirtyRegion();
encodingInitiated_ = true;
}
surfaceIn_ = nullptr;
hr = amfContext_->AllocSurface(memoryTypeIn_, formatIn_, widthIn_, heightIn_, &surfaceIn_);
if (hr != AMF_OK) {
DEBUG_ERROR("Failed to allocate surface");
return FBCAPTURE_STATUS_ENCODE_INIT_FAILED;
}
status = fillSurface(surfaceIn_);
if (status != FBCAPTURE_STATUS_OK) {
DEBUG_ERROR("Failed to copy texture resources");
return status;
}
// encode
amf_pts start_time = amf_high_precision_clock();
surfaceIn_->SetProperty(START_TIME_PROPERTY, start_time);
hr = encoder_->SubmitInput(surfaceIn_);
if (hr == AMF_INPUT_FULL) { // handle full queue
amf_sleep(1); // input queue is full: wait, poll and submit again
} else {
surfaceIn_ = nullptr;
}
return status;
}
FBCAPTURE_STATUS AMDEncoder::fillSurface(amf::AMFSurface *surface) {
AMF_RESULT hr = AMF_OK;
ID3D11Device* amfDevice = (ID3D11Device *)amfContext_->GetDX11Device(); // no reference counting - do not Release()
ID3D11Texture2D* amdEncodingTexture_ = {};
amdEncodingTexture_ = (ID3D11Texture2D*)surface->GetPlaneAt(0)->GetNative(); // no reference counting - do not Release()
ScopedCOMPtr<ID3D11DeviceContext> amfContext = {};
amfDevice->GetImmediateContext(&amfContext);
amfContext->CopySubresourceRegion(amdEncodingTexture_, 0, 0, 0, 0, fromTexturePtr_, 0, &dirtyRegion_);
amfContext->Flush();
return FBCAPTURE_STATUS_OK;
}
FBCAPTURE_STATUS AMDEncoder::initEncodingSession() {
if (g_AMFFactory.GetFactory() == nullptr) {
AMF_RESULT hr = g_AMFFactory.Init();
if (hr != AMF_OK) {
DEBUG_ERROR("Failed to initialize AMF Factory. Display driver should be Crimson 17.1.1 or newer");
return FBCAPTURE_STATUS_UNSUPPORTED_GRAPHICS_CARD_DRIVER_VERSION;
}
// Getting AMF header and runtime version information
char versionBuf[20];
sprintf(versionBuf, "%I64X", AMF_FULL_VERSION);
DEBUG_LOG_VAR("AMF version (header): ", versionBuf);
sprintf(versionBuf, "%I64X", g_AMFFactory.AMFQueryVersion());
DEBUG_LOG_VAR("AMF version (runtime): ", versionBuf);
}
return FBCAPTURE_STATUS_OK;
}
}
}