You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The C++11 additions to VS 2012 are rather underwhelming and with the Community version available beginning from VS 2013, the Express versions are becoming quite obsolete for individual/opensource/home developers Personally I would suggest maybe moving to VS 2013 feature set as the minimum requirement at some point.
The text was updated successfully, but these errors were encountered:
The question is whether some organization using this project requires an old compiler (eg. a VS Professional version that is not going to be upgraded). LudoCraft is fine with using VS2013 Express for tundra-urho3d development.
Another question is, what are the C++11 features that actually bring sufficient advantage for development, ie. not using latest features just for their own sake.
C++11 features available in different Visual Studios versions:
The C++11 additions to VS 2012 are rather underwhelming and with the Community version available beginning from VS 2013, the Express versions are becoming quite obsolete for individual/opensource/home developers Personally I would suggest maybe moving to VS 2013 feature set as the minimum requirement at some point.
The text was updated successfully, but these errors were encountered: