Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Required C++11 feature set #11

Open
Stinkfist0 opened this issue Feb 12, 2015 · 1 comment
Open

Required C++11 feature set #11

Stinkfist0 opened this issue Feb 12, 2015 · 1 comment

Comments

@Stinkfist0
Copy link
Contributor

C++11 features available in different Visual Studios versions:

The C++11 additions to VS 2012 are rather underwhelming and with the Community version available beginning from VS 2013, the Express versions are becoming quite obsolete for individual/opensource/home developers Personally I would suggest maybe moving to VS 2013 feature set as the minimum requirement at some point.

@cadaver
Copy link
Member

cadaver commented Feb 13, 2015

The question is whether some organization using this project requires an old compiler (eg. a VS Professional version that is not going to be upgraded). LudoCraft is fine with using VS2013 Express for tundra-urho3d development.

Another question is, what are the C++11 features that actually bring sufficient advantage for development, ie. not using latest features just for their own sake.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants