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node_dir.h
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node_dir.h
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#ifndef SRC_NODE_DIR_H_
#define SRC_NODE_DIR_H_
#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#include "node_file.h"
namespace node {
namespace fs_dir {
// Needed to propagate `uv_dir_t`.
class DirHandle : public AsyncWrap {
public:
static constexpr int kDirHandleFieldCount = 1;
static DirHandle* New(Environment* env, uv_dir_t* dir);
~DirHandle() override;
static void New(const v8::FunctionCallbackInfo<v8::Value>& args);
static void Read(const v8::FunctionCallbackInfo<v8::Value>& args);
static void Close(const v8::FunctionCallbackInfo<v8::Value>& args);
inline uv_dir_t* dir() { return dir_; }
void MemoryInfo(MemoryTracker* tracker) const override;
SET_MEMORY_INFO_NAME(DirHandle)
SET_SELF_SIZE(DirHandle)
DirHandle(const DirHandle&) = delete;
DirHandle& operator=(const DirHandle&) = delete;
DirHandle(const DirHandle&&) = delete;
DirHandle& operator=(const DirHandle&&) = delete;
private:
DirHandle(Environment* env, v8::Local<v8::Object> obj, uv_dir_t* dir);
// Synchronous close that emits a warning
void GCClose();
uv_dir_t* dir_;
// Multiple entries are read through a single libuv call.
std::vector<uv_dirent_t> dirents_;
bool closing_ = false;
bool closed_ = false;
};
} // namespace fs_dir
} // namespace node
#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#endif // SRC_NODE_DIR_H_