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node_platform.h
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node_platform.h
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#ifndef SRC_NODE_PLATFORM_H_
#define SRC_NODE_PLATFORM_H_
#include <queue>
#include <unordered_map>
#include <vector>
#include <functional>
#include "libplatform/libplatform.h"
#include "node.h"
#include "node_mutex.h"
#include "uv.h"
namespace node {
class NodePlatform;
class IsolateData;
class PerIsolatePlatformData;
template <class T>
class TaskQueue {
public:
TaskQueue();
~TaskQueue() {}
void Push(std::unique_ptr<T> task);
std::unique_ptr<T> Pop();
std::unique_ptr<T> BlockingPop();
void NotifyOfCompletion();
void BlockingDrain();
void Stop();
private:
Mutex lock_;
ConditionVariable tasks_available_;
ConditionVariable tasks_drained_;
int outstanding_tasks_;
bool stopped_;
std::queue<std::unique_ptr<T>> task_queue_;
};
struct DelayedTask {
std::unique_ptr<v8::Task> task;
uv_timer_t timer;
double timeout;
std::shared_ptr<PerIsolatePlatformData> platform_data;
};
// This acts as the foreground task runner for a given Isolate.
class PerIsolatePlatformData :
public v8::TaskRunner,
public std::enable_shared_from_this<PerIsolatePlatformData> {
public:
PerIsolatePlatformData(v8::Isolate* isolate, uv_loop_t* loop);
~PerIsolatePlatformData();
void PostTask(std::unique_ptr<v8::Task> task) override;
void PostIdleTask(std::unique_ptr<v8::IdleTask> task) override;
void PostDelayedTask(std::unique_ptr<v8::Task> task,
double delay_in_seconds) override;
bool IdleTasksEnabled() override { return false; };
void Shutdown();
void ref();
int unref();
// Returns true iff work was dispatched or executed.
bool FlushForegroundTasksInternal();
void CancelPendingDelayedTasks();
private:
void DeleteFromScheduledTasks(DelayedTask* task);
static void FlushTasks(uv_async_t* handle);
static void RunForegroundTask(std::unique_ptr<v8::Task> task);
static void RunForegroundTask(uv_timer_t* timer);
int ref_count_ = 1;
v8::Isolate* isolate_;
uv_loop_t* const loop_;
uv_async_t* flush_tasks_ = nullptr;
TaskQueue<v8::Task> foreground_tasks_;
TaskQueue<DelayedTask> foreground_delayed_tasks_;
// Use a custom deleter because libuv needs to close the handle first.
typedef std::unique_ptr<DelayedTask, std::function<void(DelayedTask*)>>
DelayedTaskPointer;
std::vector<DelayedTaskPointer> scheduled_delayed_tasks_;
};
// This acts as the single background task runner for all Isolates.
class BackgroundTaskRunner : public v8::TaskRunner {
public:
explicit BackgroundTaskRunner(int thread_pool_size);
void PostTask(std::unique_ptr<v8::Task> task) override;
void PostIdleTask(std::unique_ptr<v8::IdleTask> task) override;
void PostDelayedTask(std::unique_ptr<v8::Task> task,
double delay_in_seconds) override;
bool IdleTasksEnabled() override { return false; };
void BlockingDrain();
void Shutdown();
size_t NumberOfAvailableBackgroundThreads() const;
private:
TaskQueue<v8::Task> background_tasks_;
std::vector<std::unique_ptr<uv_thread_t>> threads_;
};
class NodePlatform : public MultiIsolatePlatform {
public:
NodePlatform(int thread_pool_size, v8::TracingController* tracing_controller);
virtual ~NodePlatform() {}
void DrainBackgroundTasks(v8::Isolate* isolate) override;
void CancelPendingDelayedTasks(v8::Isolate* isolate) override;
void Shutdown();
// v8::Platform implementation.
size_t NumberOfAvailableBackgroundThreads() override;
void CallOnBackgroundThread(v8::Task* task,
ExpectedRuntime expected_runtime) override;
void CallOnForegroundThread(v8::Isolate* isolate, v8::Task* task) override;
void CallDelayedOnForegroundThread(v8::Isolate* isolate, v8::Task* task,
double delay_in_seconds) override;
bool IdleTasksEnabled(v8::Isolate* isolate) override;
double MonotonicallyIncreasingTime() override;
v8::TracingController* GetTracingController() override;
void FlushForegroundTasks(v8::Isolate* isolate);
void RegisterIsolate(IsolateData* isolate_data, uv_loop_t* loop) override;
void UnregisterIsolate(IsolateData* isolate_data) override;
std::shared_ptr<v8::TaskRunner> GetBackgroundTaskRunner(
v8::Isolate* isolate) override;
std::shared_ptr<v8::TaskRunner> GetForegroundTaskRunner(
v8::Isolate* isolate) override;
private:
std::shared_ptr<PerIsolatePlatformData> ForIsolate(v8::Isolate* isolate);
Mutex per_isolate_mutex_;
std::unordered_map<v8::Isolate*,
std::shared_ptr<PerIsolatePlatformData>> per_isolate_;
std::unique_ptr<v8::TracingController> tracing_controller_;
std::shared_ptr<BackgroundTaskRunner> background_task_runner_;
};
} // namespace node
#endif // SRC_NODE_PLATFORM_H_