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inspector_agent.cc
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#include "inspector_agent.h"
#include "env-inl.h"
#include "inspector/main_thread_interface.h"
#include "inspector/node_string.h"
#include "inspector/runtime_agent.h"
#include "inspector/tracing_agent.h"
#include "inspector/worker_agent.h"
#include "inspector/worker_inspector.h"
#include "inspector_io.h"
#include "node/inspector/protocol/Protocol.h"
#include "node_errors.h"
#include "node_internals.h"
#include "node_options-inl.h"
#include "node_process-inl.h"
#include "node_url.h"
#include "util-inl.h"
#include "timer_wrap.h"
#include "v8-inspector.h"
#include "v8-platform.h"
#include "libplatform/libplatform.h"
#ifdef __POSIX__
#include <pthread.h>
#include <climits> // PTHREAD_STACK_MIN
#endif // __POSIX__
#include <algorithm>
#include <cstring>
#include <sstream>
#include <unordered_map>
#include <vector>
namespace node {
namespace inspector {
namespace {
using node::FatalError;
using v8::Context;
using v8::Function;
using v8::HandleScope;
using v8::Isolate;
using v8::Local;
using v8::Message;
using v8::Object;
using v8::Value;
using v8_inspector::StringBuffer;
using v8_inspector::StringView;
using v8_inspector::V8Inspector;
using v8_inspector::V8InspectorClient;
static uv_sem_t start_io_thread_semaphore;
static uv_async_t start_io_thread_async;
// This is just an additional check to make sure start_io_thread_async
// is not accidentally re-used or used when uninitialized.
static std::atomic_bool start_io_thread_async_initialized { false };
// Protects the Agent* stored in start_io_thread_async.data.
static Mutex start_io_thread_async_mutex;
std::unique_ptr<StringBuffer> ToProtocolString(Isolate* isolate,
Local<Value> value) {
TwoByteValue buffer(isolate, value);
return StringBuffer::create(StringView(*buffer, buffer.length()));
}
// Called on the main thread.
void StartIoThreadAsyncCallback(uv_async_t* handle) {
static_cast<Agent*>(handle->data)->StartIoThread();
}
#ifdef __POSIX__
static void StartIoThreadWakeup(int signo, siginfo_t* info, void* ucontext) {
uv_sem_post(&start_io_thread_semaphore);
}
inline void* StartIoThreadMain(void* unused) {
for (;;) {
uv_sem_wait(&start_io_thread_semaphore);
Mutex::ScopedLock lock(start_io_thread_async_mutex);
CHECK(start_io_thread_async_initialized);
Agent* agent = static_cast<Agent*>(start_io_thread_async.data);
if (agent != nullptr)
agent->RequestIoThreadStart();
}
}
static int StartDebugSignalHandler() {
// Start a watchdog thread for calling v8::Debug::DebugBreak() because
// it's not safe to call directly from the signal handler, it can
// deadlock with the thread it interrupts.
CHECK_EQ(0, uv_sem_init(&start_io_thread_semaphore, 0));
pthread_attr_t attr;
CHECK_EQ(0, pthread_attr_init(&attr));
#if defined(PTHREAD_STACK_MIN) && !defined(__FreeBSD__)
// PTHREAD_STACK_MIN is 2 KB with musl libc, which is too small to safely
// receive signals. PTHREAD_STACK_MIN + MINSIGSTKSZ is 8 KB on arm64, which
// is the musl architecture with the biggest MINSIGSTKSZ so let's use that
// as a lower bound and let's quadruple it just in case. The goal is to avoid
// creating a big 2 or 4 MB address space gap (problematic on 32 bits
// because of fragmentation), not squeeze out every last byte.
// Omitted on FreeBSD because it doesn't seem to like small stacks.
const size_t stack_size = std::max(static_cast<size_t>(4 * 8192),
static_cast<size_t>(PTHREAD_STACK_MIN));
CHECK_EQ(0, pthread_attr_setstacksize(&attr, stack_size));
#endif // defined(PTHREAD_STACK_MIN) && !defined(__FreeBSD__)
CHECK_EQ(0, pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED));
sigset_t sigmask;
// Mask all signals.
sigfillset(&sigmask);
sigset_t savemask;
CHECK_EQ(0, pthread_sigmask(SIG_SETMASK, &sigmask, &savemask));
sigmask = savemask;
pthread_t thread;
const int err = pthread_create(&thread, &attr,
StartIoThreadMain, nullptr);
// Restore original mask
CHECK_EQ(0, pthread_sigmask(SIG_SETMASK, &sigmask, nullptr));
CHECK_EQ(0, pthread_attr_destroy(&attr));
if (err != 0) {
fprintf(stderr, "node[%u]: pthread_create: %s\n",
uv_os_getpid(), strerror(err));
fflush(stderr);
// Leave SIGUSR1 blocked. We don't install a signal handler,
// receiving the signal would terminate the process.
return -err;
}
RegisterSignalHandler(SIGUSR1, StartIoThreadWakeup);
// Unblock SIGUSR1. A pending SIGUSR1 signal will now be delivered.
sigemptyset(&sigmask);
sigaddset(&sigmask, SIGUSR1);
CHECK_EQ(0, pthread_sigmask(SIG_UNBLOCK, &sigmask, nullptr));
return 0;
}
#endif // __POSIX__
#ifdef _WIN32
DWORD WINAPI StartIoThreadProc(void* arg) {
Mutex::ScopedLock lock(start_io_thread_async_mutex);
CHECK(start_io_thread_async_initialized);
Agent* agent = static_cast<Agent*>(start_io_thread_async.data);
if (agent != nullptr)
agent->RequestIoThreadStart();
return 0;
}
static int GetDebugSignalHandlerMappingName(DWORD pid, wchar_t* buf,
size_t buf_len) {
return _snwprintf(buf, buf_len, L"node-debug-handler-%u", pid);
}
static int StartDebugSignalHandler() {
wchar_t mapping_name[32];
HANDLE mapping_handle;
DWORD pid;
LPTHREAD_START_ROUTINE* handler;
pid = uv_os_getpid();
if (GetDebugSignalHandlerMappingName(pid,
mapping_name,
arraysize(mapping_name)) < 0) {
return -1;
}
mapping_handle = CreateFileMappingW(INVALID_HANDLE_VALUE,
nullptr,
PAGE_READWRITE,
0,
sizeof *handler,
mapping_name);
if (mapping_handle == nullptr) {
return -1;
}
handler = reinterpret_cast<LPTHREAD_START_ROUTINE*>(
MapViewOfFile(mapping_handle,
FILE_MAP_ALL_ACCESS,
0,
0,
sizeof *handler));
if (handler == nullptr) {
CloseHandle(mapping_handle);
return -1;
}
*handler = StartIoThreadProc;
UnmapViewOfFile(static_cast<void*>(handler));
return 0;
}
#endif // _WIN32
const int CONTEXT_GROUP_ID = 1;
std::string GetWorkerLabel(node::Environment* env) {
std::ostringstream result;
result << "Worker[" << env->thread_id() << "]";
return result.str();
}
class ChannelImpl final : public v8_inspector::V8Inspector::Channel,
public protocol::FrontendChannel {
public:
explicit ChannelImpl(Environment* env,
const std::unique_ptr<V8Inspector>& inspector,
std::shared_ptr<WorkerManager> worker_manager,
std::unique_ptr<InspectorSessionDelegate> delegate,
std::shared_ptr<MainThreadHandle> main_thread_,
bool prevent_shutdown)
: delegate_(std::move(delegate)), prevent_shutdown_(prevent_shutdown),
retaining_context_(false) {
session_ = inspector->connect(CONTEXT_GROUP_ID, this, StringView());
node_dispatcher_ = std::make_unique<protocol::UberDispatcher>(this);
tracing_agent_ =
std::make_unique<protocol::TracingAgent>(env, main_thread_);
tracing_agent_->Wire(node_dispatcher_.get());
if (worker_manager) {
worker_agent_ = std::make_unique<protocol::WorkerAgent>(worker_manager);
worker_agent_->Wire(node_dispatcher_.get());
}
runtime_agent_ = std::make_unique<protocol::RuntimeAgent>();
runtime_agent_->Wire(node_dispatcher_.get());
}
~ChannelImpl() override {
tracing_agent_->disable();
tracing_agent_.reset(); // Dispose before the dispatchers
if (worker_agent_) {
worker_agent_->disable();
worker_agent_.reset(); // Dispose before the dispatchers
}
runtime_agent_->disable();
runtime_agent_.reset(); // Dispose before the dispatchers
}
void dispatchProtocolMessage(const StringView& message) {
std::string raw_message = protocol::StringUtil::StringViewToUtf8(message);
std::unique_ptr<protocol::DictionaryValue> value =
protocol::DictionaryValue::cast(protocol::StringUtil::parseMessage(
raw_message, false));
int call_id;
std::string method;
node_dispatcher_->parseCommand(value.get(), &call_id, &method);
if (v8_inspector::V8InspectorSession::canDispatchMethod(
Utf8ToStringView(method)->string())) {
session_->dispatchProtocolMessage(message);
} else {
node_dispatcher_->dispatch(call_id, method, std::move(value),
raw_message);
}
}
void schedulePauseOnNextStatement(const std::string& reason) {
std::unique_ptr<StringBuffer> buffer = Utf8ToStringView(reason);
session_->schedulePauseOnNextStatement(buffer->string(), buffer->string());
}
bool preventShutdown() {
return prevent_shutdown_;
}
bool notifyWaitingForDisconnect() {
retaining_context_ = runtime_agent_->notifyWaitingForDisconnect();
return retaining_context_;
}
bool retainingContext() {
return retaining_context_;
}
private:
void sendResponse(
int callId,
std::unique_ptr<v8_inspector::StringBuffer> message) override {
sendMessageToFrontend(message->string());
}
void sendNotification(
std::unique_ptr<v8_inspector::StringBuffer> message) override {
sendMessageToFrontend(message->string());
}
void flushProtocolNotifications() override { }
void sendMessageToFrontend(const StringView& message) {
delegate_->SendMessageToFrontend(message);
}
void sendMessageToFrontend(const std::string& message) {
sendMessageToFrontend(Utf8ToStringView(message)->string());
}
using Serializable = protocol::Serializable;
void sendProtocolResponse(int callId,
std::unique_ptr<Serializable> message) override {
sendMessageToFrontend(message->serializeToJSON());
}
void sendProtocolNotification(
std::unique_ptr<Serializable> message) override {
sendMessageToFrontend(message->serializeToJSON());
}
void fallThrough(int callId,
const std::string& method,
const std::string& message) override {
DCHECK(false);
}
std::unique_ptr<protocol::RuntimeAgent> runtime_agent_;
std::unique_ptr<protocol::TracingAgent> tracing_agent_;
std::unique_ptr<protocol::WorkerAgent> worker_agent_;
std::unique_ptr<InspectorSessionDelegate> delegate_;
std::unique_ptr<v8_inspector::V8InspectorSession> session_;
std::unique_ptr<protocol::UberDispatcher> node_dispatcher_;
bool prevent_shutdown_;
bool retaining_context_;
};
class SameThreadInspectorSession : public InspectorSession {
public:
SameThreadInspectorSession(
int session_id, std::shared_ptr<NodeInspectorClient> client)
: session_id_(session_id), client_(client) {}
~SameThreadInspectorSession() override;
void Dispatch(const v8_inspector::StringView& message) override;
private:
int session_id_;
std::weak_ptr<NodeInspectorClient> client_;
};
void NotifyClusterWorkersDebugEnabled(Environment* env) {
Isolate* isolate = env->isolate();
HandleScope handle_scope(isolate);
Local<Context> context = env->context();
// Send message to enable debug in cluster workers
Local<Object> message = Object::New(isolate);
message->Set(context, FIXED_ONE_BYTE_STRING(isolate, "cmd"),
FIXED_ONE_BYTE_STRING(isolate, "NODE_DEBUG_ENABLED")).Check();
ProcessEmit(env, "internalMessage", message);
}
#ifdef _WIN32
bool IsFilePath(const std::string& path) {
// '\\'
if (path.length() > 2 && path[0] == '\\' && path[1] == '\\')
return true;
// '[A-Z]:[/\\]'
if (path.length() < 3)
return false;
if ((path[0] >= 'A' && path[0] <= 'Z') || (path[0] >= 'a' && path[0] <= 'z'))
return path[1] == ':' && (path[2] == '/' || path[2] == '\\');
return false;
}
#else
bool IsFilePath(const std::string& path) {
return !path.empty() && path[0] == '/';
}
#endif // __POSIX__
} // namespace
class NodeInspectorClient : public V8InspectorClient {
public:
explicit NodeInspectorClient(node::Environment* env, bool is_main)
: env_(env), is_main_(is_main) {
client_ = V8Inspector::create(env->isolate(), this);
// TODO(bnoordhuis) Make name configurable from src/node.cc.
std::string name =
is_main_ ? GetHumanReadableProcessName() : GetWorkerLabel(env);
ContextInfo info(name);
info.is_default = true;
contextCreated(env->context(), info);
}
void runMessageLoopOnPause(int context_group_id) override {
waiting_for_resume_ = true;
runMessageLoop();
}
void waitForSessionsDisconnect() {
waiting_for_sessions_disconnect_ = true;
runMessageLoop();
}
void waitForFrontend() {
waiting_for_frontend_ = true;
runMessageLoop();
}
void maxAsyncCallStackDepthChanged(int depth) override {
if (waiting_for_sessions_disconnect_) {
// V8 isolate is mostly done and is only letting Inspector protocol
// clients gather data.
return;
}
if (auto agent = env_->inspector_agent()) {
if (depth == 0) {
agent->DisableAsyncHook();
} else {
agent->EnableAsyncHook();
}
}
}
void contextCreated(Local<Context> context, const ContextInfo& info) {
auto name_buffer = Utf8ToStringView(info.name);
auto origin_buffer = Utf8ToStringView(info.origin);
std::unique_ptr<StringBuffer> aux_data_buffer;
v8_inspector::V8ContextInfo v8info(
context, CONTEXT_GROUP_ID, name_buffer->string());
v8info.origin = origin_buffer->string();
if (info.is_default) {
aux_data_buffer = Utf8ToStringView("{\"isDefault\":true}");
} else {
aux_data_buffer = Utf8ToStringView("{\"isDefault\":false}");
}
v8info.auxData = aux_data_buffer->string();
client_->contextCreated(v8info);
}
void contextDestroyed(Local<Context> context) {
client_->contextDestroyed(context);
}
void quitMessageLoopOnPause() override {
waiting_for_resume_ = false;
}
void runIfWaitingForDebugger(int context_group_id) override {
waiting_for_frontend_ = false;
}
int connectFrontend(std::unique_ptr<InspectorSessionDelegate> delegate,
bool prevent_shutdown) {
int session_id = next_session_id_++;
channels_[session_id] = std::make_unique<ChannelImpl>(env_,
client_,
getWorkerManager(),
std::move(delegate),
getThreadHandle(),
prevent_shutdown);
return session_id;
}
void disconnectFrontend(int session_id) {
auto it = channels_.find(session_id);
if (it == channels_.end())
return;
bool retaining_context = it->second->retainingContext();
channels_.erase(it);
if (retaining_context) {
for (const auto& id_channel : channels_) {
if (id_channel.second->retainingContext())
return;
}
contextDestroyed(env_->context());
}
if (waiting_for_sessions_disconnect_ && !is_main_)
waiting_for_sessions_disconnect_ = false;
}
void dispatchMessageFromFrontend(int session_id, const StringView& message) {
channels_[session_id]->dispatchProtocolMessage(message);
}
Local<Context> ensureDefaultContextInGroup(int contextGroupId) override {
return env_->context();
}
void installAdditionalCommandLineAPI(Local<Context> context,
Local<Object> target) override {
Local<Function> installer = env_->inspector_console_extension_installer();
if (!installer.IsEmpty()) {
Local<Value> argv[] = {target};
// If there is an exception, proceed in JS land
USE(installer->Call(context, target, arraysize(argv), argv));
}
}
void ReportUncaughtException(Local<Value> error, Local<Message> message) {
Isolate* isolate = env_->isolate();
Local<Context> context = env_->context();
int script_id = message->GetScriptOrigin().ScriptId();
Local<v8::StackTrace> stack_trace = message->GetStackTrace();
if (!stack_trace.IsEmpty() && stack_trace->GetFrameCount() > 0 &&
script_id == stack_trace->GetFrame(isolate, 0)->GetScriptId()) {
script_id = 0;
}
const uint8_t DETAILS[] = "Uncaught";
client_->exceptionThrown(
context,
StringView(DETAILS, sizeof(DETAILS) - 1),
error,
ToProtocolString(isolate, message->Get())->string(),
ToProtocolString(isolate, message->GetScriptResourceName())->string(),
message->GetLineNumber(context).FromMaybe(0),
message->GetStartColumn(context).FromMaybe(0),
client_->createStackTrace(stack_trace),
script_id);
}
void startRepeatingTimer(double interval_s,
TimerCallback callback,
void* data) override {
auto result =
timers_.emplace(std::piecewise_construct, std::make_tuple(data),
std::make_tuple(env_, [=]() { callback(data); }));
CHECK(result.second);
uint64_t interval = static_cast<uint64_t>(1000 * interval_s);
result.first->second.Update(interval, interval);
}
void cancelTimer(void* data) override {
timers_.erase(data);
}
// Async stack traces instrumentation.
void AsyncTaskScheduled(const StringView& task_name, void* task,
bool recurring) {
client_->asyncTaskScheduled(task_name, task, recurring);
}
void AsyncTaskCanceled(void* task) {
client_->asyncTaskCanceled(task);
}
void AsyncTaskStarted(void* task) {
client_->asyncTaskStarted(task);
}
void AsyncTaskFinished(void* task) {
client_->asyncTaskFinished(task);
}
void AllAsyncTasksCanceled() {
client_->allAsyncTasksCanceled();
}
void schedulePauseOnNextStatement(const std::string& reason) {
for (const auto& id_channel : channels_) {
id_channel.second->schedulePauseOnNextStatement(reason);
}
}
bool hasConnectedSessions() {
for (const auto& id_channel : channels_) {
// Other sessions are "invisible" more most purposes
if (id_channel.second->preventShutdown())
return true;
}
return false;
}
bool notifyWaitingForDisconnect() {
bool retaining_context = false;
for (const auto& id_channel : channels_) {
if (id_channel.second->notifyWaitingForDisconnect())
retaining_context = true;
}
return retaining_context;
}
std::shared_ptr<MainThreadHandle> getThreadHandle() {
if (!interface_) {
interface_ = std::make_shared<MainThreadInterface>(
env_->inspector_agent());
}
return interface_->GetHandle();
}
std::shared_ptr<WorkerManager> getWorkerManager() {
if (!is_main_) {
return nullptr;
}
if (worker_manager_ == nullptr) {
worker_manager_ =
std::make_shared<WorkerManager>(getThreadHandle());
}
return worker_manager_;
}
bool IsActive() {
return !channels_.empty();
}
private:
bool shouldRunMessageLoop() {
if (waiting_for_frontend_)
return true;
if (waiting_for_sessions_disconnect_ || waiting_for_resume_) {
return hasConnectedSessions();
}
return false;
}
void runMessageLoop() {
if (running_nested_loop_)
return;
running_nested_loop_ = true;
while (shouldRunMessageLoop()) {
if (interface_) interface_->WaitForFrontendEvent();
env_->RunAndClearInterrupts();
}
running_nested_loop_ = false;
}
double currentTimeMS() override {
return env_->isolate_data()->platform()->CurrentClockTimeMillis();
}
std::unique_ptr<StringBuffer> resourceNameToUrl(
const StringView& resource_name_view) override {
std::string resource_name =
protocol::StringUtil::StringViewToUtf8(resource_name_view);
if (!IsFilePath(resource_name))
return nullptr;
node::url::URL url = node::url::URL::FromFilePath(resource_name);
return Utf8ToStringView(url.href());
}
node::Environment* env_;
bool is_main_;
bool running_nested_loop_ = false;
std::unique_ptr<V8Inspector> client_;
// Note: ~ChannelImpl may access timers_ so timers_ has to come first.
std::unordered_map<void*, TimerWrapHandle> timers_;
std::unordered_map<int, std::unique_ptr<ChannelImpl>> channels_;
int next_session_id_ = 1;
bool waiting_for_resume_ = false;
bool waiting_for_frontend_ = false;
bool waiting_for_sessions_disconnect_ = false;
// Allows accessing Inspector from non-main threads
std::shared_ptr<MainThreadInterface> interface_;
std::shared_ptr<WorkerManager> worker_manager_;
};
Agent::Agent(Environment* env)
: parent_env_(env),
debug_options_(env->options()->debug_options()),
host_port_(env->inspector_host_port()) {}
Agent::~Agent() {}
bool Agent::Start(const std::string& path,
const DebugOptions& options,
std::shared_ptr<ExclusiveAccess<HostPort>> host_port,
bool is_main) {
path_ = path;
debug_options_ = options;
CHECK_NOT_NULL(host_port);
host_port_ = host_port;
client_ = std::make_shared<NodeInspectorClient>(parent_env_, is_main);
if (parent_env_->owns_inspector()) {
Mutex::ScopedLock lock(start_io_thread_async_mutex);
CHECK_EQ(start_io_thread_async_initialized.exchange(true), false);
CHECK_EQ(0, uv_async_init(parent_env_->event_loop(),
&start_io_thread_async,
StartIoThreadAsyncCallback));
uv_unref(reinterpret_cast<uv_handle_t*>(&start_io_thread_async));
start_io_thread_async.data = this;
// Ignore failure, SIGUSR1 won't work, but that should not block node start.
StartDebugSignalHandler();
parent_env_->AddCleanupHook([](void* data) {
Environment* env = static_cast<Environment*>(data);
{
Mutex::ScopedLock lock(start_io_thread_async_mutex);
start_io_thread_async.data = nullptr;
}
// This is global, will never get freed
env->CloseHandle(&start_io_thread_async, [](uv_async_t*) {
CHECK(start_io_thread_async_initialized.exchange(false));
});
}, parent_env_);
}
AtExit(parent_env_, [](void* env) {
Agent* agent = static_cast<Environment*>(env)->inspector_agent();
if (agent->IsActive()) {
agent->WaitForDisconnect();
}
}, parent_env_);
bool wait_for_connect = options.wait_for_connect();
if (parent_handle_) {
wait_for_connect = parent_handle_->WaitForConnect();
parent_handle_->WorkerStarted(client_->getThreadHandle(), wait_for_connect);
} else if (!options.inspector_enabled || !StartIoThread()) {
return false;
}
// Patch the debug options to implement waitForDebuggerOnStart for
// the NodeWorker.enable method.
if (wait_for_connect) {
CHECK(!parent_env_->has_serialized_options());
debug_options_.EnableBreakFirstLine();
parent_env_->options()->get_debug_options()->EnableBreakFirstLine();
client_->waitForFrontend();
}
return true;
}
bool Agent::StartIoThread() {
if (io_ != nullptr)
return true;
CHECK_NOT_NULL(client_);
io_ = InspectorIo::Start(client_->getThreadHandle(),
path_,
host_port_,
debug_options_.inspect_publish_uid);
if (io_ == nullptr) {
return false;
}
NotifyClusterWorkersDebugEnabled(parent_env_);
return true;
}
void Agent::Stop() {
io_.reset();
}
std::unique_ptr<InspectorSession> Agent::Connect(
std::unique_ptr<InspectorSessionDelegate> delegate,
bool prevent_shutdown) {
CHECK_NOT_NULL(client_);
int session_id = client_->connectFrontend(std::move(delegate),
prevent_shutdown);
return std::unique_ptr<InspectorSession>(
new SameThreadInspectorSession(session_id, client_));
}
std::unique_ptr<InspectorSession> Agent::ConnectToMainThread(
std::unique_ptr<InspectorSessionDelegate> delegate,
bool prevent_shutdown) {
CHECK_NOT_NULL(parent_handle_);
CHECK_NOT_NULL(client_);
auto thread_safe_delegate =
client_->getThreadHandle()->MakeDelegateThreadSafe(std::move(delegate));
return parent_handle_->Connect(std::move(thread_safe_delegate),
prevent_shutdown);
}
void Agent::WaitForDisconnect() {
CHECK_NOT_NULL(client_);
bool is_worker = parent_handle_ != nullptr;
parent_handle_.reset();
if (client_->hasConnectedSessions() && !is_worker) {
fprintf(stderr, "Waiting for the debugger to disconnect...\n");
fflush(stderr);
}
if (!client_->notifyWaitingForDisconnect()) {
client_->contextDestroyed(parent_env_->context());
} else if (is_worker) {
client_->waitForSessionsDisconnect();
}
if (io_ != nullptr) {
io_->StopAcceptingNewConnections();
client_->waitForSessionsDisconnect();
}
}
void Agent::ReportUncaughtException(Local<Value> error,
Local<Message> message) {
if (!IsListening())
return;
client_->ReportUncaughtException(error, message);
WaitForDisconnect();
}
void Agent::PauseOnNextJavascriptStatement(const std::string& reason) {
client_->schedulePauseOnNextStatement(reason);
}
void Agent::RegisterAsyncHook(Isolate* isolate,
Local<Function> enable_function,
Local<Function> disable_function) {
parent_env_->set_inspector_enable_async_hooks(enable_function);
parent_env_->set_inspector_disable_async_hooks(disable_function);
if (pending_enable_async_hook_) {
CHECK(!pending_disable_async_hook_);
pending_enable_async_hook_ = false;
EnableAsyncHook();
} else if (pending_disable_async_hook_) {
CHECK(!pending_enable_async_hook_);
pending_disable_async_hook_ = false;
DisableAsyncHook();
}
}
void Agent::EnableAsyncHook() {
HandleScope scope(parent_env_->isolate());
Local<Function> enable = parent_env_->inspector_enable_async_hooks();
if (!enable.IsEmpty()) {
ToggleAsyncHook(parent_env_->isolate(), enable);
} else if (pending_disable_async_hook_) {
CHECK(!pending_enable_async_hook_);
pending_disable_async_hook_ = false;
} else {
pending_enable_async_hook_ = true;
}
}
void Agent::DisableAsyncHook() {
HandleScope scope(parent_env_->isolate());
Local<Function> disable = parent_env_->inspector_enable_async_hooks();
if (!disable.IsEmpty()) {
ToggleAsyncHook(parent_env_->isolate(), disable);
} else if (pending_enable_async_hook_) {
CHECK(!pending_disable_async_hook_);
pending_enable_async_hook_ = false;
} else {
pending_disable_async_hook_ = true;
}
}
void Agent::ToggleAsyncHook(Isolate* isolate, Local<Function> fn) {
// Guard against running this during cleanup -- no async events will be
// emitted anyway at that point anymore, and calling into JS is not possible.
// This should probably not be something we're attempting in the first place,
// Refs: https://github.com/nodejs/node/pull/34362#discussion_r456006039
if (!parent_env_->can_call_into_js()) return;
CHECK(parent_env_->has_run_bootstrapping_code());
HandleScope handle_scope(isolate);
CHECK(!fn.IsEmpty());
auto context = parent_env_->context();
v8::TryCatch try_catch(isolate);
USE(fn->Call(context, Undefined(isolate), 0, nullptr));
if (try_catch.HasCaught() && !try_catch.HasTerminated()) {
PrintCaughtException(isolate, context, try_catch);
FatalError("\nnode::inspector::Agent::ToggleAsyncHook",
"Cannot toggle Inspector's AsyncHook, please report this.");
}
}
void Agent::AsyncTaskScheduled(const StringView& task_name, void* task,
bool recurring) {
client_->AsyncTaskScheduled(task_name, task, recurring);
}
void Agent::AsyncTaskCanceled(void* task) {
client_->AsyncTaskCanceled(task);
}
void Agent::AsyncTaskStarted(void* task) {
client_->AsyncTaskStarted(task);
}
void Agent::AsyncTaskFinished(void* task) {
client_->AsyncTaskFinished(task);
}
void Agent::AllAsyncTasksCanceled() {
client_->AllAsyncTasksCanceled();
}
void Agent::RequestIoThreadStart() {
// We need to attempt to interrupt V8 flow (in case Node is running
// continuous JS code) and to wake up libuv thread (in case Node is waiting
// for IO events)
CHECK(start_io_thread_async_initialized);
uv_async_send(&start_io_thread_async);
parent_env_->RequestInterrupt([this](Environment*) {
StartIoThread();
});
CHECK(start_io_thread_async_initialized);
uv_async_send(&start_io_thread_async);
}
void Agent::ContextCreated(Local<Context> context, const ContextInfo& info) {
if (client_ == nullptr) // This happens for a main context
return;
client_->contextCreated(context, info);
}
bool Agent::IsActive() {
if (client_ == nullptr)
return false;
return io_ != nullptr || client_->IsActive();
}
void Agent::SetParentHandle(
std::unique_ptr<ParentInspectorHandle> parent_handle) {
parent_handle_ = std::move(parent_handle);
}
std::unique_ptr<ParentInspectorHandle> Agent::GetParentHandle(
uint64_t thread_id, const std::string& url) {
if (!parent_handle_) {
return client_->getWorkerManager()->NewParentHandle(thread_id, url);
} else {
return parent_handle_->NewParentInspectorHandle(thread_id, url);
}
}
void Agent::WaitForConnect() {
CHECK_NOT_NULL(client_);
client_->waitForFrontend();
}
std::shared_ptr<WorkerManager> Agent::GetWorkerManager() {
CHECK_NOT_NULL(client_);
return client_->getWorkerManager();
}
std::string Agent::GetWsUrl() const {
if (io_ == nullptr)
return "";
return io_->GetWsUrl();
}
SameThreadInspectorSession::~SameThreadInspectorSession() {
auto client = client_.lock();
if (client)
client->disconnectFrontend(session_id_);
}
void SameThreadInspectorSession::Dispatch(
const v8_inspector::StringView& message) {
auto client = client_.lock();
if (client)
client->dispatchMessageFromFrontend(session_id_, message);
}
} // namespace inspector
} // namespace node