This repository has been archived by the owner on Sep 7, 2023. It is now read-only.
forked from GodotECS/godex
-
Notifications
You must be signed in to change notification settings - Fork 0
Shape Bullet Physics engine
Reese Schultz edited this page Sep 12, 2021
·
1 revision
⚠️ 🔥 DISCLAIMER 🔥⚠️ This is a work in progress feature that was published to give the possibility to early test it. Any feedback / bug report is welcome but keep in mind that this is subject to changes according to the received feedbacks.
The Rigid Shape is a component that you can use to add a rigid shape to an Entity that also has the component RigidBody
We have the following shapes:
-
BtShapeBox
: Box shape, can be extended along their axis to form any cuboid shape. -
BtShapeSphere
: Sphere with customizable radius. -
BtShapeCapsule
: Capsule with customizable radius and height. -
BtShapeCylinder
: Cylinder with customizable radius and height. -
BtShapeCone
: Cone with customizable base radius and height. -
BtShapeConvex
: Convex shape made by a set of cloud points that form a shape without holes. -
BtShapeTrimesh
: Trimesh shape made of triangles. This shape can have holes, and it's used when Concave shapes are needed.
➡️ Next chapter: Forces & Impulses
Community & Support
- Open an issue
- Join the Discord Community
- Start a new discussion
- Home
- Getting Started
- Concepts
- Godot & Godex communication
- Godex Importer
- Bullet Physics Engine
- Classes
Support
Useful links