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This repository has been archived by the owner on Sep 7, 2023. It is now read-only.

Shape Bullet Physics engine

Reese Schultz edited this page Sep 12, 2021 · 1 revision

⚠️ 🔥 DISCLAIMER 🔥 ⚠️

This is a work in progress feature that was published to give the possibility to early test it. Any feedback / bug report is welcome but keep in mind that this is subject to changes according to the received feedbacks.

The Rigid Shape is a component that you can use to add a rigid shape to an Entity that also has the component RigidBody

We have the following shapes:

  • BtShapeBox: Box shape, can be extended along their axis to form any cuboid shape.
  • BtShapeSphere: Sphere with customizable radius.
  • BtShapeCapsule: Capsule with customizable radius and height.
  • BtShapeCylinder: Cylinder with customizable radius and height.
  • BtShapeCone: Cone with customizable base radius and height.
  • BtShapeConvex: Convex shape made by a set of cloud points that form a shape without holes.
  • BtShapeTrimesh: Trimesh shape made of triangles. This shape can have holes, and it's used when Concave shapes are needed.

➡️ Next chapter: Forces & Impulses