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Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
One framework for creating powerful cross-platform games.
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
A collection of some of the neat math and physics tricks that I've collected over the last few years.
📚 Library of all kind of scripts, snippets & shaders for Unity
A class-leading water system implemented in Unity
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
Tools and libraries to glue C/C++ APIs to high-level languages
Lite reliable UDP library for Mono and .NET
High Level API Components for Runtime NavMesh Building
Another fucking c# Steamworks implementation
The main repository for the development of the evolution game Thrive.
A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project.
Demo Project using the Universal RP from Unity3D
Pure C# 3D real time physics simulation library, now with a higher version number.
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
MyBox is a set of attributes, tools and extensions for Unity
Automatic LOD generation + scene optimization
Nez is a free 2D focused framework that works with MonoGame and FNA
Find usages of the selected asset(s) and/or Object(s) in your Unity project, i.e. list the objects that refer to them
C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the …
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.