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Bugfix by Uveso.txt
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Bugfix by Uveso.txt
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V137 (04.Jun.2020)
Updated all units inside CustomUnits folder for AI support
Reduced range of autoattack weapon on 114 units. (Units no longer are moving to the enemy without command.)
Removed unused files (leftover from 3dmax)
Added unit for Seraphim: (BRPT1htt3) Hethaam MK3 (Battle Tank) (upgrade for the TECH1 Hethaam MK1 tank)
Added real AI platoon builder for TECH1 Mayhem tanks
Added real AI platoon builder for Upgrade Tech1 and Tech2 point defenses (UEF/Cybran)
Unit brnat1exgs (TECH1 Advanced Gunship) Replaced Sorian implementation with real AI builder and attack platoons.
Unit broat1exgs (TECH1 Advanced Gunship) Replaced Sorian implementation with real AI builder and attack platoons.
Unit brmat1exgs (TECH1 Advanced Gunship) Replaced Sorian implementation with real AI builder and attack platoons.
Unit brpat1exgunship (TECH1 Advanced Gunship) Replaced Sorian implementation with real AI builder and attack platoons.
Unit brnt1exm1 (TECH1 Advanced Bot) Replaced Sorian implementation with real AI builder and attack platoons.
Unit brot1exm1 (TECH1 Advanced Bot) Replaced Sorian implementation with real AI builder and attack platoons.
Unit brmt1exm1 (TECH1 Advanced Bot) Replaced Sorian implementation with real AI builder and attack platoons.
Unit brpat1advbomb (TECH1 Advanced Bomber) Replaced Sorian implementation with real AI builder and attack platoons.
Unit BROAT3BOMBER Optimized function call :IsDead() to .Dead
Unit BROAT3PRIDE Optimized function call :IsDead() to .Dead
Unit BROAT1ENGINEERDRONE Optimized function call :IsDead() to .Dead
Unit BROAT2EXGS Optimized function call :IsDead() to .Dead
Unit BRNAT1EXGS Optimized function call :IsDead() to .Dead
Unit BRNAT3BOMBER Optimized function call :IsDead() to .Dead
Unit BRMAT2GUNSHIP Optimized function call :IsDead() to .Dead
Unit BRMAT1EXGS Optimized function call :IsDead() to .Dead
Unit Unit BROT1MTT3 (Lintea MK3) Changed icon from Tech1 to Tech3
Unit brmt3advbtbot (Advanced Battle Bot) Changed hitbox size
Unit BRNT3PERSES Changed buildtime to 40000 (was 20000) and BuildCostEnergy to 800000 (was 1200000)
Unit BROST2ADVBATTLESHIP (Magnetite Class) changed mass/energy cost and buildtime. Unit is now buildable by engineer and no longer from factory.
Unit BRNST2ADVBATTLESHIP (Refiner Class) changed mass/energy cost and buildtime. Unit is now buildable by engineer and no longer from factory.
Unit BRNT2EXM2 Tomahawk (Advanced Tactical Missile Launcher) Fixed a bug where the unit can move while shooting.
Unit brot3ml (Plasma Battery) Added "HOVER" to Categories.
Unit brmat2fig1 (Stealth Fighter) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.800
Unit broat1exgs (Advanced Gunship) Changed damageradius in weapon (DeathImpact) from 2.000 to 2.225
Unit broat2fibo (Fighter/Bomber) Changed damageradius in weapon (DeathImpact) from 1.000 to 1.025
Unit brpat2figbo (Fighter) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.700
Unit brmt3ava (Prototype Ultraheavy Beetlebot) Changed DamageType for weapon (Death Nuke) from Normal to 'Nuke'.
Unit brnat1advfig (Advanced FighterBomber) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.675
Unit brmat1intc (Interceptor) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.650
Unit brmat3asup (Multi-Purpose Fighter) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.950
Unit broat1engineerdrone (Engineering Drone) Changed damage value in weapon (DeathImpact) from 10 to 11
Unit broat1engineerdrone (Engineering Drone) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.300
Unit brnat3airsup (Stealth Fighter) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.900
Unit brmat2gunship (Advanced Gunship) Changed damageradius in weapon (DeathImpact) from 3.000 to 3.100
Unit brpat1exgunship (Advanced Gunship) Changed damageradius in weapon (DeathImpact) from 2.000 to 2.025
Unit brpat1advbomb (Advanced Bomber) Changed damageradius in weapon (DeathImpact) from 1.000 to 1.450
Unit brmat2advbomber (Advanced Stealth Bomber) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.975
Unit brmat1exgs (Advanced Gunship) Changed damageradius in weapon (DeathImpact) from 2.000 to 1.725
Unit brnat2fighter (Fighter) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.975
Unit broat1intc (Interceptor) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.925
Unit brmat1advfig (Combat Fighter) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.650
Unit brnat1intc (Fighter) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.625
Unit broat3asup (Stealth Fighter) Changed damageradius in weapon (DeathImpact) from 1.000 to 1.050
Unit broat1fig (Fighter) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.810
Unit brnat3bomber (Advanced Bomber) Changed damageradius in weapon (DeathImpact) from 2.000 to 1.700
Unit brnat1exgs (Advanced Gunship) Changed damageradius in weapon (DeathImpact) from 3.000 to 2.525
Unit broat3bomber (Advanced Bomber) Changed damageradius in weapon (DeathImpact) from 2.000 to 1.700
Unit brmt3exbm (Experimental Battle Spiderbot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnt1exmob (Advanced Assault Tank) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit broat1exgs (Advanced Gunship) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brot3btbot (Illuminate Knight) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brot3coug (Experimental Light Mech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brot2exbm (Advanced Battle Mech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnt3shbm2 (Prototype Ultraheavy Battlemech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brmt2medm (Advanced Riot Bot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brot2exm2 (Advanced Battle Tank) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brot2asb (Advanced Laser Bot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnt3shbm (Experimental Heavy Battlemech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnt1advbot (Advanced Battle Bot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnt3argus (Experimental Battlemech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnst2advbattleship (Advanced Battleship) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brmt3mcm4 (Experimental Heavy Mech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnt3advbtbot (Advanced Battlemech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brpt1extank2 (Advanced Assault Tank) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnt1extk (Advanced Battle Tank) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brmt3cloaker (Experimental Mobile Cloakfield Generator) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brmt3ava (Prototype Ultraheavy Beetlebot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brmt3mcm2 (Experimental Heavy Assault Mech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnt2exlm (Advanced Light Assault Mech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brmt3advbtbot (Advanced Battle Bot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnt2bm (Advanced Gatling Mech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brpt3shbm (Experimental Mega Bot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit broat2exgs (Advanced AA Gunship) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnt2exm2 (Advanced Tactical Missile Launcher) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brot3exm1 (Advanced Support Tank) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brost2advbattleship (Advanced Battleship) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit broat3pride (Prototype Flying Fortress) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnt2exm1 (Advanced Assault Bot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnt3ow (Advanced Long-Range Missile Mech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brpt1expbot (Advanced Battle Bot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brmt1extank (Advanced Battle Tank) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brmat2gunship (Advanced Gunship) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brot3ham (Experimental Medium Mech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnt3doomsday (Prototype Mobile Fortress) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnt3bat (Experimental Mobile Artillery) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brpat1exgunship (Advanced Gunship) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brot1extank (Advanced Battle Tank) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brmt1beetle (Advanced Assault Bot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brpat1advbomb (Advanced Bomber) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brmt3vul (Experimental Medium Mech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brmt1exm1 (Advanced Light Mech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brpt2hvbot (Advanced Heavy Assault Bot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brot3shbm (Experimental Heavy Assault Mech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brmat1exgs (Advanced Gunship) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brot3ncm2 (Experimental Battle Mech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brmt1advbot (Advanced Battle Bot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brot3hades (Prototype Ultraheavy Battlebot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brot2exth (Advanced Tank Hunter) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnt2exmdf (Advanced Mobile Defense System) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brmt2wildcat (Advanced Gatling Mech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brot3ncm (Experimental Heavy Mech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnat3bomber (Advanced Bomber) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnat1exgs (Advanced Gunship) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnt3blasp (Experimental Heavy Mech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brmt3snake (Prototype Battle Bot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brmt3garg (Advanced Assault Bot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnt1exm1 (Advanced Assault Tank) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brpt2exbot (Advanced Battle Bot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brnt2sniper (Advanced Sniper Tank) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit broat3bomber (Advanced Bomber) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brmt3mcm (Experimental Heavy Mech) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brpt1btbot (Advanced AA Battle Bot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brot1exm2 (Advanced Assault Tank) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brot1exm1 (Advanced Assault Bot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
Unit brot3btbot (Illuminate Knight) Added StandUpright = true,
Unit brot3coug (Experimental Light Mech) Added StandUpright = true,
Unit brot2exbm (Advanced Battle Mech) Added StandUpright = true,
Unit brnt3shbm2 (Prototype Ultraheavy Battlemech) Added StandUpright = true,
Unit brot2asb (Advanced Laser Bot) Added StandUpright = true,
Unit brnt3shbm (Experimental Heavy Battlemech) Added StandUpright = true,
Unit brnt1advbot (Advanced Battle Bot) Added StandUpright = true,
Unit brnt3argus (Experimental Battlemech) Added StandUpright = true,
Unit brmt3mcm4 (Experimental Heavy Mech) Added StandUpright = true,
Unit brnt3advbtbot (Advanced Battlemech) Added StandUpright = true,
Unit brmt3mcm2 (Experimental Heavy Assault Mech) Added StandUpright = true,
Unit brnt2exlm (Advanced Light Assault Mech) Added StandUpright = true,
Unit brnt2bm (Advanced Gatling Mech) Added StandUpright = true,
Unit brpt2btbot (Heavy Battle Bot) Added StandUpright = true,
Unit brnt2exm1 (Advanced Assault Bot) Added StandUpright = true,
Unit brnt3ow (Advanced Long-Range Missile Mech) Added StandUpright = true,
Unit brot3ham (Experimental Medium Mech) Added StandUpright = true,
Unit brmt3vul (Experimental Medium Mech) Added StandUpright = true,
Unit brpt2hvbot (Advanced Heavy Assault Bot) Added StandUpright = true,
Unit brot3shbm (Experimental Heavy Assault Mech) Added StandUpright = true,
Unit brot3ncm2 (Experimental Battle Mech) Added StandUpright = true,
Unit brmt1advbot (Advanced Battle Bot) Added StandUpright = true,
Unit brot3hades (Prototype Ultraheavy Battlebot) Added StandUpright = true,
Unit brot3hm (Siege Mech) Added StandUpright = true,
Unit brmt2wildcat (Advanced Gatling Mech) Added StandUpright = true,
Unit brot3ncm (Experimental Heavy Mech) Added StandUpright = true,
Unit brnt3blasp (Experimental Heavy Mech) Added StandUpright = true,
Unit brmt3snake (Prototype Battle Bot) Added StandUpright = true,
Unit brmt3garg (Advanced Assault Bot) Added StandUpright = true,
Unit brpt2exbot (Advanced Battle Bot) Added StandUpright = true,
Unit brmt3mcm (Experimental Heavy Mech) Added StandUpright = true,
Unit brpt1btbot (Advanced AA Battle Bot) Added StandUpright = true,
Unit brot3abb (Armored Battle Bot) Added StandUpright = true,
Unit brnt2epd (Experimental Plasmacannon) Fixed Display.Abilities.
Unit brmt1expd (Experimental Point Defense) Fixed Display.Abilities.
Unit broat1engineerdrone (Engineering Drone) Fixed Display.Abilities.
Unit brnt1expd (Experimental Gatling Defense System) Fixed Display.Abilities.
Unit brnt1hpd (Heavy Point Defense) Fixed Display.Abilities.
Unit brmt1pd (Heavy Point Defense) Fixed Display.Abilities.
*************************************************************************************************************************************
V136 (21.April.2018)
Moved Mod icon to mod root folder
Changed the buildplatoon from T1EnergyProduction to T1HydroCarbon for the following units:
UEF = 'brnbaafac' Sky-Force (HydroCarbon Anti-Air Perimeter Control System)
UEF = 'ueb1107' HPG X100 (Hydroelectric Power Generator)
UEF = 'brnbt1peri' Overlook (HydroCarbon Perimeter Monitoring System)
Aeon = 'brobt1peri' Finther (HydroCarbon Perimeter Monitoring System)
Aeon = 'uab1107' Fordyce (Hydroelectric Power Generator)
Cybran = 'brmbt1peri' Hacker (HydroCarbon Perimeter Monitoring System)
Cybran = 'urb1107' Cabin (Hydroelectric Power Generator)
Seraphim = 'xsb1107' Eruya-leatoh (Hydroelectric Power Generator)
Seraphim = 'brpbt1peri' Uyal Ha-Esel (HydroCarbon Perimeter Monitoring System)
Changed buildchance to 25% of T2AADefense for the following units:
UEF = 'brnt2epd' Tower Boss (Experimental Plasmacannon)
Cybran = 'brmat2gunship' -- Intruder (Advanced Gunship)
Aeon = 'broat1exgs' -- Halcyon (Advanced Gunship)
Unit BRNT3BLASP
Fixed missing `FireTargetLayerCapsTable'
Unit BRNT2EXM2
Changed bitmap for SpecialToggle button
Fixed tooltip that deleted all other ingame tooltipdata.
*************************************************************************************************************************************
V135 (15.Nov.2017)
Unit BRNT2EXM2 - Advanced Tactical Missile Launcher. Fixed pack/unpack animation and attack rules.
*************************************************************************************************************************************
V134 (released as beta)
Fixed version check for steam games (uiutil.lua, gamecommon.lua, unitview.lua).
Unit brnst2advbattleship - Refiner Class - (Advanced Battleship) moved from Aeon to UEF
*************************************************************************************************************************************
V133 (02.Jul.2017)
Unit BRMT1PD (Coyote MK1) now only buildable from tech1 engineer
Unit BRMT1PDT2 (Coyote MK2) now only buildable from tech2+3 engineer
Unit BRNT1EXPD (Mayor MK1) now only buildable from tech1 engineer
Unit BRNT1EXPDT2 (Mayor MK2) now only buildable from tech2+3 engineer
Unit BRNT1HPD (Thug MK1) now only buildable from tech1 engineer
Unit BRNT1HPDT2 (Thug MK2) now only buildable from tech2+3 engineer
Unit BRNT2EPD (Tower Boss MK2) now only buildable from tech2 engineer
Unit BRNT2EPDT3 (Tower Boss MK3) now only buildable from tech3 engineer
Unit BROT1BTT2a (Hervour MK1) now only buildable from tech1 factory
Unit BROT1BTT3 (Hervour MK1) now only buildable from tech2+3 factory
Unit BRMT1EXPD (Pen MK1) now only buildable from tech1 engineer
Unit BRMT1EXPDT2 (Pen MK2) now only buildable from tech2+3 factory
*************************************************************************************************************************************
V132 (02.Jul.2017)
Changed sorian AI scripts for some units.
Unit BRNT1BT (Totem MK1) now only buildable from tech1 factory
Unit BRNT1BTT2 (Totem MK2) now only buildable from tech2+3 factory
Unit BRNT2HT (Twister MK2) now only buildable from tech2 factory
Unit BRNT2HTT3 (Twister MK3) now only buildable from tech3 factory
Unit BRNT1HT (Predator MK1) now only buildable from tech1 factory
Unit BRNT1HTT2 (Predator MK2) now only buildable from tech2 factory
Unit BRNT1HTT3 (Predator MK3) now only buildable from tech3 factory
Unit BRNT1MT (Marmor MK1) now only buildable from tech1 factory
Unit BRNT1MTT2 (Marmor MK2) now only buildable from tech2 factory
Unit BRNT1MTT3 (Marmor MK3) now only buildable from tech3 factory
Unit BROT1MT (Lintea MK1) now only buildable from tech1 factory
Unit BROT1MTT2 (Lintea MK2) now only buildable from tech2 factory
Unit BROT1MTT3 (Lintea MK3) now only buildable from tech3 factory
Unit brot1bt (Fate MK1) now only buildable from tech1 factory
Unit brot1btt2 (Fate MK2) now only buildable from tech2+3 factory
Unit BRMT1BT (Reaper MK1) now only buildable from tech1 factory
Unit BRMT1BTT2 (Reaper MK2) now only buildable from tech2 factory
Unit BRMT1BTT3 (Reaper MK3) now only buildable from tech3 factory
Unit BRMT2ABT (Caminara MK2) now only buildable from tech2 factory
Unit BRMT2ABTT3 (Caminara MK3) now only buildable from tech3 factory
Unit BRMT2HT (Leeroy MK2) now only buildable from tech2 factory
Unit BRMT2HTT3 (Leeroy MK3) now only buildable from tech3 factory
Unit brmt3exbm (Experimental Battle Spiderbot) Fixed Display.Abilities.
Unit brnt3shbm2 (Prototype Ultraheavy Battlemech) Fixed Display.Abilities.
Unit brnt3shbm (Experimental Heavy Battlemech) Fixed Display.Abilities.
Unit brnt1advbot (Advanced Battle Bot) Fixed Display.Abilities.
Unit brnt3argus (Experimental Battlemech) Fixed Display.Abilities.
Unit brpt1expbot (Advanced Battle Bot) Fixed Display.Abilities.
Unit brmt3cloaker (Experimental Mobile Cloakfield Generator) Fixed Display.Abilities.
Unit brnt2exlm (Advanced Light Assault Mech) Fixed Display.Abilities.
Unit brnt2bm (Advanced Gatling Mech) Fixed Display.Abilities.
Unit brpt3shbm (Experimental Mega Bot) Fixed Display.Abilities.
Unit broat3pride (Prototype Flying Fortress) Fixed Display.Abilities.
Unit brnt3ow (Advanced Long-Range Missile Mech) Fixed Display.Abilities.
Unit brnt2exm2 (Advanced Tactical Missile Launcher) Fixed Display.Abilities.
Unit brot3hm (Siege Mech) Fixed Display.Abilities.
Unit brmt1beetle (Advanced Assault Bot) Fixed Display.Abilities.
Unit brpt2hvbot (Advanced Heavy Assault Bot) Fixed Display.Abilities.
Unit brmt1advbot (Advanced Battle Bot) Fixed Display.Abilities.
Unit brmt2beetle (Advanced Mobile Artillery) Fixed Display.Abilities.
Unit brmt2wildcat (Advanced Gatling Mech) Fixed Display.Abilities.
Unit brnt3blasp (Experimental Heavy Mech) Fixed Display.Abilities.
Unit brpt2exbot (Advanced Battle Bot) Fixed Display.Abilities.
Unit brpt1btbot (Advanced AA Battle Bot) Fixed Display.Abilities.
Unit brot3abb (Armored Battle Bot) Fixed Display.Abilities.
Unit brmat2fig1 (Stealth Fighter) Changed damage value in weapon (DeathImpact) from 25 to 100
Unit broat1exgs (Advanced Gunship) Changed damage value in weapon (DeathImpact) from 500 to 556
Unit broat1exgs (Advanced Gunship) Changed damageradius in weapon (DeathImpact) from 3 to 2
Unit brpat2figbo (Fighter) Changed damage value in weapon (DeathImpact) from 25 to 89
Unit brmat2gunship (Advanced Gunship) Changed damage value in weapon (DeathImpact) from 500 to 1222
Unit broat3asup (Stealth Fighter) Changed damage value in weapon (DeathImpact) from 200 to 91
Unit broat2exgs (Advanced AA Gunship) Changed damage value in weapon (DeathImpact) from 500 to 1244
Unit brnat1advfig (Advanced FighterBomber) Changed damage value in weapon (DeathImpact) from 50 to 67
Unit brmat1intc (Interceptor) Changed damage value in weapon (DeathImpact) from 25 to 23
Unit brmat3asup (Multi-Purpose Fighter) Changed damage value in weapon (DeathImpact) from 200 to 111
Unit broat3pride (Prototype Flying Fortress) Changed damage value in weapon (DeathImpact) from 15000 to 80000
Unit broat3pride (Prototype Flying Fortress) Changed damageradius in weapon (DeathImpact) from 15 to 13
Unit brpat1exgunship (Advanced Gunship) Changed damage value in weapon (DeathImpact) from 500 to 578
Unit brpat1exgunship (Advanced Gunship) Changed damageradius in weapon (DeathImpact) from 3 to
Unit brpat1advbomb (Advanced Bomber) Changed damage value in weapon (DeathImpact) from 25 to 89
Unit broat2fibo (Fighter/Bomber) Changed damage value in weapon (DeathImpact) from 25 to 111
Unit brmat2advbomber (Advanced Stealth Bomber) Changed damage value in weapon (DeathImpact) from 50 to 167
Unit brmat1exgs (Advanced Gunship) Changed damage value in weapon (DeathImpact) from 500 to 556
Unit brmat1exgs (Advanced Gunship) Changed damageradius in weapon (DeathImpact) from 3 to 2
Unit brnat2fighter (Fighter) Changed damage value in weapon (DeathImpact) from 50 to 111
Unit broat1intc (Interceptor) Changed damage value in weapon (DeathImpact) from 25 to 17
Unit brmat1advfig (Combat Fighter) Changed damage value in weapon (DeathImpact) from 25 to 16
Unit brnat1intc (Fighter) Changed damage value in weapon (DeathImpact) from 25 to 26
Unit brnat3airsup (Stealth Fighter) Changed damage value in weapon (DeathImpact) from 200 to 84
Unit broat1fig (Fighter) Changed damage value in weapon (DeathImpact) from 25 to 22
Unit brnat3bomber (Advanced Bomber) Changed damage value in weapon (DeathImpact) from 500 to 889
Unit brnat3bomber (Advanced Bomber) Changed damageradius in weapon (DeathImpact) from 1 to 2
Unit brnat1exgs (Advanced Gunship) Changed damage value in weapon (DeathImpact) from 500 to 556
Unit broat3bomber (Advanced Bomber) Changed damage value in weapon (DeathImpact) from 500 to 844
Unit broat3bomber (Advanced Bomber) Changed damageradius in weapon (DeathImpact) from 1 to 2
*************************************************************************************************************************************
V131 (07.Apr.2017)
unit BRMT3CLOAKER (Indigo)
Fixed cloak. (Added cloak to make it visible that a cloakfield is also cloaking the emitting unit.)
*************************************************************************************************************************************
V1.30 (06.Nov.2016)
Unit xea3204 Name: Flying Beauty (Engineering Drone)
Fixed drone not returning to engineer station after assisting.
BRNT3ADVBTBOT Name: Hurricane
Fixed function OnLostTarget for TDFPlasmaCannonWeaponD
BRNAT1ADVFIG Name: Afterburner
Fixed missing autoattack scripts for AI
Fixed AI autoattack weapons (was enabled for human player on "OnDetachedFromTransport") for the following Units:
brnt2htt3 - Heavy Armored Tank
brpt3bt - Battle Tank
brot1mt - Medium Tank
brot2mt - Medium Tank
brpat2figbo - Fighter
brnt2potshot - Medium Artillery
brmt2medm - Advanced Riot Bot
brot2exm2 - Advanced Battle Tank
brmt2abt - Advanced Battle Tank
brnt1advbot - Advanced Battle Bot
brmt1at - Assault Tank
brmt1ht - Heavy Tank
brnt3advbtbot - Advanced Battlemech
brpt1asta - Assault Tank
brnt2ht - Heavy Armored Tank
brot3aa - Mobile Anti-Air
brpt1extank2 - Advanced Assault Tank
brnt2bt - Battle Tank
brmt1mt - Medium Tank
brnt3bt - Battle Tank
brnt2exlm - Advanced Light Assault Mech
brot1mtt3 - Medium Tank
brmt3advbtbot - Advanced Battle Bot
brnt1btt2 - Battle Tank
brnt2bm - Advanced Gatling Mech
brot1mtt2 - Medium Tank
brnt3aa - Mobile Anti-Air
brmt1btt2 - Battle Tank
brmt3ml - Rocket Battery
brmt3ht - Medium Tank
brot1btt2a - Battle Tank
brnat1advfig - Advanced FighterBomber
brmt3aa - Mobile Anti-Air
brot3exm1 - Advanced Support Tank
brmt2bm - Battle Mech
brnt2exm1 - Advanced Assault Bot
brot2ht - Heavy Hover Tank
brmt1bm2 - Light Battle Mech
brmt1bt - Battle Tank
brmt1btt3 - Battle Tank
brnt3bat - Experimental Mobile Artillery
brmt3rap - Assault Mech
brnt1mtt3 - Medium Tank
brmt2st - Stealth Tank
brmt2abtt3 - Advanced Battle Tank
brpat1advbomb - Advanced Bomber
brot3ml - Plasma Battery
brmt1exm1 - Advanced Light Mech
brot1btt2 - Advanced Battle Tank
brot3bt2 - Battle Tank
brnt1htt2 - Heavy Tank
brmt2ht - Heavy Armored Tank
brpt1bt - Battle Tank
brmat2advbomber - Advanced Stealth Bomber
brmt1extank - Advanced Battle Tank
brmt3lzt - Laser Tank
brnt3ml - Rocket Battery
brmt1bm - Light Rocket Mech
brpt1ht - Heavy Tank
brnt3doomsday - Prototype Mobile Fortress
brnt1htt3 - Heavy Tank
brot2exth - Advanced Tank Hunter
brnt2exmdf - Advanced Mobile Defense System
brnt1exm1 - Advanced Assault Tank
brpt1exm1 - Heavy Battle Bot
brnt3abb - Armored Battle Bot
brot1bt - Advanced Battle Tank
brot1btt3 - Battle Tank
brnt1mt - Medium Tank
brnat2fighter - Fighter
brmt2htt3 - Heavy Armored Tank
brnt1bt - Battle Tank
brnt1ht - Heavy Tank
brnt3ht - Heavy Tank
brot1exm2 - Advanced Assault Tank
brmt3bt - Battle Tank
brpt3ml - Thau Battery
brnt1mtt2 - Medium Tank
brot1exm1 - Advanced Assault Bot
brot3bt - Battle Tank
brot3abb - Armored Battle Bot
*************************************************************************************************************************************
V1.29 (29.Jun.2016)
Removed BUILTBYTIER4COMMANDER from all unit categories
Unit brnst2advbattleship (Advanced Battleship) Added missing Categorie 'AEON'
Unit brmt3garg (Advanced Assault Bot) Deleted WeaponUnpackAnimation "/mods/fa-total-mayhem/units/BRMT3HAM/BRMT3HAM_deploy.sca"
Unit BRPT3SHBM Thaez-Atha - (Experimental Mega Bot)
Energy being spawns now when reclaimed.
Unit brnt1exmob Name: UnderTaker (Advanced Assault Tank)
Changed (General.Icon = 'land',) to (General.Icon = 'amph',)
Unit brot2exm2 Name: Gonarch (Advanced Battle Tank)
Changed (General.Icon = 'land',) to (General.Icon = 'amph',)
Unit brobt1hydeng Name: Mastermind (HydroCarbon Engineering Station)
Changed (General.Icon = 'land',) to (General.Icon = 'amph',)
Unit brot3aa Name: Tachylite (Mobile Anti-Air)
Changed (General.Icon = 'land',) to (General.Icon = 'amph',)
Unit brpt1extank2 Name: Yath-Us (Advanced Assault Tank)
Changed (General.Icon = 'land',) to (General.Icon = 'amph',)
Unit brnt1extk Name: Thunderstrike (Advanced Battle Tank)
Changed (General.Icon = 'land',) to (General.Icon = 'amph',)
Unit brot3exm1 Name: Granite (Advanced Support Tank)
Changed (General.Icon = 'land',) to (General.Icon = 'amph',)
Unit brnt3bat Name: Rampart (Experimental Mobile Artillery)
Changed (General.Icon = 'land',) to (General.Icon = 'amph',)
Unit brot1extank Name: Tridymite (Advanced Battle Tank)
Changed (General.Icon = 'land',) to (General.Icon = 'amph',)
Unit brpt1advnavygun Name: Thuos-Thaamla (Anti-Navy Defense)
Changed (General.Icon = 'land',) to (General.Icon = 'amph',)
Unit brot3ml Name: Eruption (Plasma Battery)
Changed (General.Icon = 'land',) to (General.Icon = 'amph',)
Unit brot3bt Name: Rhyolite (Battle Tank)
Changed (General.Icon = 'land',) to (General.Icon = 'amph',)
Unit brot3bt2 Name: Rhyolite mk.2 (Battle Tank)
Changed (General.Icon = 'land',) to (General.Icon = 'amph',)
Unit brpt1bt Name: Hethaam (Battle Tank)
Changed (General.Icon = 'land',) to (General.Icon = 'amph',)
Unit brpt1ht Name: Yenshavoh (Heavy Tank)
Changed (General.Icon = 'land',) to (General.Icon = 'amph',)
Unit brnt3doomsday Name: Doomsday (Prototype Mobile Fortress)
Changed (General.Icon = 'land',) to (General.Icon = 'amph',)
Unit brot2exth Name: Templar (Advanced Tank Hunter)
Changed (General.Icon = 'land',) to (General.Icon = 'amph',)
Unit brot1exmobart Name: Starfall (Advanced Mobile Artillery)
Changed (General.Icon = 'land',) to (General.Icon = 'amph',)
Unit brnbaafac Name: Sky-Force (HydroCarbon Anti-Air Perimeter Control System)
Changed (General.Icon = 'land',) to (General.Icon = 'amph',)
Unit brnbt1peri Name: Overlook (HydroCarbon Perimeter Monitoring System)
Changed (General.Icon = 'land',) to (General.Icon = 'amph',)
Unit brmbt1peri Name: Hacker (HydroCarbon Perimeter Monitoring System)
Changed (General.Icon = 'land',) to (General.Icon = 'amph',)
Unit brpbt1peri Name: Uyal Ha-Esel (HydroCarbon Perimeter Monitoring System)
Changed (General.Icon = 'land',) to (General.Icon = 'amph',)
Unit brobt1peri Name: Finther (HydroCarbon Perimeter Monitoring System)
Changed (General.Icon = 'land',) to (General.Icon = 'amph',)
Unit brmt1bm Name: Aes Supporter (Light Rocket Mech)
Changed (General.Icon = 'amph',) to (General.Icon = 'land',)
Unit brmt3advbtbot Name: Consolidator (Advanced Battle Bot)
Changed (General.Icon = 'amph',) to (General.Icon = 'land',)
Unit brnt2bm Name: Banshee (Advanced Gatling Mech)
Changed (General.Icon = 'amph',) to (General.Icon = 'land',)
Unit brmt2bm Name: Cybermech mk.2 (Battle Mech)
Changed (General.Icon = 'amph',) to (General.Icon = 'land',)
Unit brmt1bm2 Name: Aes (Light Battle Mech)
Changed (General.Icon = 'amph',) to (General.Icon = 'land',)
Unit brmt1exm1 Name: LaserBot (Advanced Light Mech)
Changed (General.Icon = 'amph',) to (General.Icon = 'land',)
Unit brmt1advbot Name: Redhawk (Advanced Battle Bot)
Changed (General.Icon = 'amph',) to (General.Icon = 'land',)
Unit brnt3abb Name: IronFist (Armored Battle Bot)
Changed (General.Icon = 'amph',) to (General.Icon = 'land',)
Unit brot1exm1 Name: Quadrobot (Advanced Assault Bot)
Changed (General.Icon = 'amph',) to (General.Icon = 'land',)
Unit brot1advnavygun Name: Warper (Anti-Navy Defense)
Changed (General.Icon = 'sea',) to (General.Icon = 'amph',)
Unit brmat2fig1 (Stealth Fighter) Fixed Display.Abilities.
Unit brpt3bt (Battle Tank) Fixed Display.Abilities.
Unit brnt1exmob (Advanced Assault Tank) Fixed Display.Abilities.
Unit broat1exgs (Advanced Gunship) Fixed Display.Abilities.
Unit brost3bship (Advanced Battle Ship) Fixed Display.Abilities.
Unit brot3coug (Experimental Light Mech) Fixed Display.Abilities.
Unit brot2exbm (Advanced Battle Mech) Fixed Display.Abilities.
Unit brnt3shbm2 (Prototype Ultraheavy Battlemech) Fixed Display.Abilities.
Unit brobt1hydeng (HydroCarbon Engineering Station) Fixed Display.Abilities.
Unit brot3hades (Prototype Ultraheavy Battlebot) Fixed Display.Abilities.
Unit brot2asb (Advanced Laser Bot) Fixed Display.Abilities.
Unit brmt2abt (Advanced Battle Tank) Fixed Display.Abilities.
Unit brnt3shbm (Experimental Heavy Battlemech) Fixed Display.Abilities.
Unit brnt2epd (Experimental Plasmacannon) Fixed Display.Abilities.
Unit brnt1advbot (Advanced Battle Bot) Fixed Display.Abilities.
Unit brot2epd (Experimental Point Defense) Fixed Display.Abilities.
Unit brnt3argus (Experimental Battlemech) Fixed Display.Abilities.
Unit brnst2advbattleship (Advanced Battleship) Fixed Display.Abilities.
Unit brmt3mcm4 (Experimental Heavy Mech) Fixed Display.Abilities.
Unit brnt3advbtbot (Advanced Battlemech) Fixed Display.Abilities.
Unit brot3aa (Mobile Anti-Air) Fixed Display.Abilities.
Unit brpt1extank2 (Advanced Assault Tank) Fixed Display.Abilities.
Unit brmt3cloaker (Experimental Mobile Cloakfield Generator) Fixed Display.Abilities.
Unit brmt3ava (Prototype Ultraheavy Beetlebot) Fixed Display.Abilities.
Unit brmt3mcm2 (Experimental Heavy Assault Mech) Fixed Display.Abilities.
Unit brnat3airsup (Stealth Fighter) Fixed Display.Abilities.
Unit brmt2epd (Experimental Point Defense) Fixed Display.Abilities.
Unit brnt2exlm (Advanced Light Assault Mech) Fixed Display.Abilities.
Unit brmt3advbtbot (Advanced Battle Bot) Fixed Display.Abilities.
Unit brnt2bm (Advanced Gatling Mech) Fixed Display.Abilities.
Unit brnt3aa (Mobile Anti-Air) Fixed Display.Abilities.
Unit brpt3shbm (Experimental Mega Bot) Fixed Display.Abilities.
Unit brmt3ml (Rocket Battery) Fixed Display.Abilities.
Unit xsb1107 (Hydroelectric Power Generator) Fixed Display.Abilities.
Unit brot3exm1 (Advanced Support Tank) Fixed Display.Abilities.
Unit brost2advbattleship (Advanced Battleship) Fixed Display.Abilities.
Unit urb1107 (Hydroelectric Power Generator) Fixed Display.Abilities.
Unit brmt1advnavygun (Anti-Navy Defense) Fixed Display.Abilities.
Unit brnbaafac (HydroCarbon Anti-Air Perimeter Control System) Fixed Display.Abilities.
Unit brnt3ow (Advanced Long-Range Missile Mech) Fixed Display.Abilities.
Unit broat1engineerdrone (Engineering Drone) Fixed Display.Abilities.
Unit brnbt1peri (HydroCarbon Perimeter Monitoring System) Fixed Display.Abilities.
Unit brot3ham (Experimental Medium Mech) Fixed Display.Abilities.
Unit brnt1advnavygun (Anti-Navy Defense) Fixed Display.Abilities.
Unit brot3hm (Siege Mech) Fixed Display.Abilities.
Unit brnt3bat (Experimental Mobile Artillery) Fixed Display.Abilities.
Unit brmt3rap (Assault Mech) Fixed Display.Abilities.
Unit brot1extank (Advanced Battle Tank) Fixed Display.Abilities.
Unit brmt2st (Stealth Tank) Fixed Display.Abilities.
Unit brmt2abtt3 (Advanced Battle Tank) Fixed Display.Abilities.
Unit brpt1advnavygun (Anti-Navy Defense) Fixed Display.Abilities.
Unit ueb1108 (Naval Mass Rig) Fixed Display.Abilities.
Unit brmt1beetle (Advanced Assault Bot) Fixed Display.Abilities.
Unit brpat1advbomb (Advanced Bomber) Fixed Display.Abilities.
Unit brmbt1peri (HydroCarbon Perimeter Monitoring System) Fixed Display.Abilities.
Unit brnt3perses (Experimental Point Defense) Fixed Display.Abilities.
Unit uab1108 (Naval Mass Rig) Fixed Display.Abilities.
Unit brot3ml (Plasma Battery) Fixed Display.Abilities.
Unit brmt3vul (Experimental Medium Mech) Fixed Display.Abilities.
Unit brot3bt (Battle Tank) Fixed Display.Abilities.
Unit urb1108 (Naval Mass Rig) Fixed Display.Abilities.
Unit xsb1108 (Naval Mass Rig) Fixed Display.Abilities.
Unit brot3bt2 (Battle Tank) Fixed Display.Abilities.
Unit brpt2hvbot (Advanced Heavy Assault Bot) Fixed Display.Abilities.
Unit brmat2advbomber (Advanced Stealth Bomber) Fixed Display.Abilities.
Unit brost1destr (Destroyer) Fixed Display.Abilities.
Unit brmt3exbm (Experimental Battle Spiderbot) Fixed Display.Abilities.
Unit brot3ncm2 (Experimental Battle Mech) Fixed Display.Abilities.
Unit brot3shbm (Experimental Heavy Assault Mech) Fixed Display.Abilities.
Unit brot3btbot (Illuminate Knight) Fixed Display.Abilities.
Unit brnt3ml (Rocket Battery) Fixed Display.Abilities.
Unit brmt1advbot (Advanced Battle Bot) Fixed Display.Abilities.
Unit brnt3doomsday (Prototype Mobile Fortress) Fixed Display.Abilities.
Unit brpbt1peri (HydroCarbon Perimeter Monitoring System) Fixed Display.Abilities.
Unit brnt2exmdf (Advanced Mobile Defense System) Fixed Display.Abilities.
Unit brmt2wildcat (Advanced Gatling Mech) Fixed Display.Abilities.
Unit brmt2beetle (Advanced Mobile Artillery) Fixed Display.Abilities.
Unit brnat2fighter (Fighter) Fixed Display.Abilities.
Unit brot3ncm (Experimental Heavy Mech) Fixed Display.Abilities.
Unit brnat3bomber (Advanced Bomber) Fixed Display.Abilities.
Unit brmat2gunship (Advanced Gunship) Fixed Display.Abilities.
Unit brnat1exgs (Advanced Gunship) Fixed Display.Abilities.
Unit brobt1peri (HydroCarbon Perimeter Monitoring System) Fixed Display.Abilities.
Unit brnt3blasp (Experimental Heavy Mech) Fixed Display.Abilities.
Unit brnt3shpd (Super Heavy Point Defense) Fixed Display.Abilities.
Unit brmt3snake (Prototype Battle Bot) Fixed Display.Abilities.
Unit brmt3garg (Advanced Assault Bot) Fixed Display.Abilities.
Unit uab1107 (Hydroelectric Power Generator) Fixed Display.Abilities.
Unit brnt2exm2 (Advanced Tactical Missile Launcher) Fixed Display.Abilities.
Unit broat3asup (Stealth Fighter) Fixed Display.Abilities.
Unit brnt2sniper (Advanced Sniper Tank) Fixed Display.Abilities.
Unit broat3bomber (Advanced Bomber) Fixed Display.Abilities.
Unit ueb1107 (Hydroelectric Power Generator) Fixed Display.Abilities.
Unit brmt3mcm (Experimental Heavy Mech) Fixed Display.Abilities.
Unit brot1exmobart (Advanced Mobile Artillery) Fixed Display.Abilities.
Unit brpt1btbot (Advanced AA Battle Bot) Fixed Display.Abilities.
Unit brnt2epdt3 (Experimental Plasmacannon) Fixed Display.Abilities.
Unit brmst1destr (Destroyer) Fixed Display.Abilities.
Unit brot3shpd (Super Heavy Point Defense) Fixed Display.Abilities.
Unit broat2exgs (Advanced AA Gunship) Fixed Display.Abilities.
Unit brot3abb (Armored Battle Bot) Fixed Display.Abilities.
*************************************************************************************************************************************
V1.28 (3652) (11.Mar.2016)
Changed uiutil.lua, gamecommon.lua, unitview.lua. (versionscheck now also checks steam-versions)
Unit BRMT1EXTANK
Fixed invalid bone "Exhaust_left"
Unit BRNT1MTT3, BRNT1HTT2, BRNT1MTT2, BRNT1HTT3
Fixed unitreticle to fit the size of the model.
Unit BRNAT2FIGHTER, BRNST1ARTILLERY, BRNAT1ADVFIG, BRMAT2ADVBOMBER, BRPT3ML
Changed SortCategorie
Unit BRNT3ML
Changed Category DIRECTFIRE to INDIRECTFIRE
Changed Category TANK to ARTILLERY
Unit BRMT3AA
Added Category ANTIAIR
Unit BRMT3AA
Removed Category DIRECTFIRE
Unit brot3ml
Changed Category DIRECTFIRE to ARTILLERY
*************************************************************************************************************************************
V1.27 (3652) (16.Apr.2016)
Unit BRPT3SHBM Thaez-Atha - (Experimental Mega Bot)
Added energy being after dead like the Ythotha has.
Added all CreateAttachedEmitter to self.Trash
*************************************************************************************************************************************
V1.26 (3652) (15.Apr.2016)
Fixed a bug in unitscripts where no mass was left inside the Wreckage when a unit was destroyed. (89 units affected).
Deleted 73 unused unit icons.
*************************************************************************************************************************************
V1.25 (3652) (12.Apr.2016)
Added some changes so the Mod run's on all SCFA game versions now.
Deleted Unit.lua.
Since the change of SorianExperimentalBuilders.lua the AI dont need an extra cheat.
Fixed Techlevel (RULEUTL_Basic,RULEUTL_Advanced,RULEUTL_Secret,RULEUTL_Experimental) in all unitblueprints.
Fixed Category.DRAGBUILD in all unitblueprints.
Fixed problem with the "XSL0001_Capture_Start" sound missing.
Reseted all "IconFadeInZoom" to 130.
Validated all FilePath's inside "Display.Mesh.LODs"
Changed some Sorian AI scripts.
Added basic Icon Support to the mod, in case the BlackOps Global Icon Support Mod is missing.
(All hooks are disabled, if gameversion 3652+ is detected.)
*************************************************************************************************************************************
V1.24 (3652) (23.Mar.2016)
Changed Unit.lua.
After 30 minutes the AI can Build all experimentals and Units at 1/100 cost then human players
Hoocked SorianExperimentalBuilders.lua
The Ai will now build experimentals when ever possible. Up to 4 land and 2 air Experimentals at the same time.
*************************************************************************************************************************************
V1.23 (3652) (07.Mar.2016)
Hoocked SorianDefenseBuilders.lua
AI is now able to build T3 pointdefenses for all races, not only UEF.
Changed Unit.lua.
TotalMayhem allows the AI to build its own experimentals at lower cost.
Now the AI is allowed to build all experimentals at lower cost.
TMEffectTemplates.lua
Removed TableCat = import('/lua/utilities.lua').TableCat (not needed)
TMavaEffectTemplates.lua
Removed TableCat = import('/lua/utilities.lua').TableCat (not needed)
TMprojectiles.lua
Reinsert PolyTrailOffset = {0,0,0,0}, to CybBRMT3ADVBTBOTproj
This is needed for the brmt3advbtbot PolyTrails gun
Added UnitName to all units who missed one. (see Debugger_log.txt)
Added Display.Abilities to all units where no Tooltip was shown. (see Debugger_log.txt)
Changed SoundBank from TM_UEFWEAPONS to TM_AEONWEAPONS for all ROBOTTALK1FX.
Added FireTargetLayerCapsTable to Deadweapon/AirCrash.
(Not needed by the weapon itself but by the AI to select experimentals per TargetLayer)
Removed T3ArmoredAssaultSorian from CustomUnits because T3ArmoredAssaultSorian does not build Aeon or Seraphim units.
Removed T2AttackTankSorian from CustomUnits because T2AttackTankSorian does not build Seraphim units.
Unit BRMT1PDT2
Added BUILTBYTIER1ENGINEER
Changed NormalsName from BRMT1PDNormalsTS.DDS to BRMT1PD_NormalsTS.DDS
unit brnat3airsup
changed filepath from AlbedoName & SpecularName to '/Units/uea0303/*',
Unit BROST2ADVBATTLESHIP
Added Missing Unit Icon
Added 'AEON' to Categories
Removed BUILTBYTIER1FACTORY
Unit BRNT3ADVBTBOT
Changed missing TurretBoneMuzzle from Turret_Muzzle to bigmuzzle03
Unit brot1exmobart
Changed Category TANK to ARTILLERY
Unit BRMT3GARG
Added Category BOT
Unit BRNT2POTSHOT
Added Category ARTILLERY
Unit brmt1advnavygun
Added Category DEFENSE
Unit brnt1advnavygun
Added Category DEFENSE
Unit brot1advnavygun
Added Category DEFENSE
Unit brmat1advfig
Changed invalid bone Contrail_L to aa01 (not the best choice i guess)
Added Veteran Array to:
brngrnd1_unit.bp
brobt1hydeng_unit.bp
brobt1airst_unit.bp
brpgrnd1_unit.bp
brmbt1airst_unit.bp
xsb1107_unit.bp
urb1107_unit.bp
brnbt1airst_unit.bp
broat1engineerdrone_unit.bp
brnbt1peri_unit.bp
brogrnd2_unit.bp
brogrnd1_unit.bp
ueb1108_unit.bp
brmbt1peri_unit.bp
uab1108_unit.bp
urb1108_unit.bp
xsb1108_unit.bp
brmgrnd2_unit.bp
brmgrnd1_unit.bp
brpbt1peri_unit.bp
brpgrnd2_unit.bp
brngrnd2_unit.bp
brobt1peri_unit.bp
uab1107_unit.bp
ueb1107_unit.bp
brnat1advfig_unit.bp
Unit brot1mtt3
Added BUILTBYTIER1FACTORY,BUILTBYTIER2FACTORY
Unit brot1mtt2
Added BUILTBYTIER1FACTORY, BUILTBYTIER3FACTORY
Unit brnt1hpdt2
Added BUILTBYTIER1ENGINEER
Unit BRNT3PERSES
Changed TIFCommanderDeathWeapon to SCUDeathWeapon
Changed TMMMEffectTemplate['UEFDeath02'] to TMEffectTemplate['UEFDeath02']
Added local TMEffectTemplate = import('/mods/fa-total-mayhem/lua/TMEffectTemplates.lua')
Removed unused local EffectUtils = import('/lua/effectutilities.lua')
Removed unused local TSAMLauncher = WeaponsFile.TSAMLauncher
Removed unused local TDFLightPlasmaCannonWeapon = WeaponsFile.TDFLightPlasmaCannonWeapon
Unit BRNT2HTT3
Added BUILTBYTIER2FACTORY
Removed unused local EffectTemplate = import('/lua/EffectTemplates.lua')
Removed unused local EffectUtils = import('/lua/effectutilities.lua')
Removed unused local WeaponsFileAutoAttack = import('/lua/terranweapons.lua')
Removed unused local AutoAttackWeapon = WeaponsFileAutoAttack.TDFLandGaussCannonWeapon
Unit BRMT1EXPDT2
Added BUILTBYTIER1ENGINEER
Removed unused local EffectTemplate = import('/lua/EffectTemplates.lua')
Removed unused local EffectUtils = import('/lua/effectutilities.lua')
Unit BRPT3BT
Removed unused local TMEffectTemplate = import('/mods/fa-total-mayhem/lua/TMEffectTemplates.lua')
Removed unused local EffectUtils = import('/lua/effectutilities.lua')
Unit BROT3SHPD
Changed TIFCommanderDeathWeapon to SCUDeathWeapon
Removed unused DeathWeapon2
Removed unused local WeaponsFile = import('/lua/terranweapons.lua')
Removed unused local EffectUtils = import('/lua/effectutilities.lua')
Unit BRMT1ADVART
Added ARTILLERY to Categories.
Changed DIRECTFIRE to INIRECTFIRE in Categories.
Removed unused local TIFCommanderDeathWeapon = WeaponsFile.TIFCommanderDeathWeapon
Removed unused local WeaponsFile = import('/lua/terranweapons.lua')
Removed unused local TDFGaussCannonWeapon = WeaponsFile.TDFLandGaussCannonWeapon
Removed unused local EffectTemplate = import('/lua/EffectTemplates.lua')
Removed unused local EffectUtils = import('/lua/effectutilities.lua')
Unit BRMT1ADVBOT
Removed unused local TIFCommanderDeathWeapon = WeaponsFile.TIFCommanderDeathWeapon
Removed unused local EffectUtils = import('/lua/effectutilities.lua')
Removed unused local WeaponsFileAutoAttack = import('/lua/terranweapons.lua')
Removed unused local AutoAttackWeapon = WeaponsFileAutoAttack.TDFLandGaussCannonWeapon
Removed unused local CDFElectronBolterWeapon = WeaponsFile.CDFElectronBolterWeapon
Removed unused local TDFMachineGunWeapon = WeaponsFile2.TDFMachineGunWeapon
Unit BRMT1AT
Removed unused DeathWeapon
Removed unused local TIFCommanderDeathWeapon = WeaponsFile.TIFCommanderDeathWeapon
Removed unused local TDFMachineGunWeapon = WeaponsFile.TDFMachineGunWeapon
Removed unused local EffectTemplate = import('/lua/EffectTemplates.lua')
Removed unused local EffectUtils = import('/lua/effectutilities.lua')
Removed unused local WeaponsFileAutoAttack = import('/lua/terranweapons.lua')
Removed unused local AutoAttackWeapon = WeaponsFileAutoAttack.TDFLandGaussCannonWeapon
Unit BRPT3SHBM
Removed unused local AutoAttackWeapon = WeaponsFileAutoAttack.TDFLandGaussCannonWeapon
Removed unused local EffectTemplate = import('/lua/EffectTemplates.lua')
Removed unused local WeaponsFileAutoAttack = import('/lua/terranweapons.lua')
Removed unused local EffectUtils = import('/lua/effectutilities.lua')
Removed unused local SDFThauCannon = SeraphimWeapons.SDFThauCannon
Unit BRNT2SNIPER
Removed unused local WeaponsFileAutoAttack = import('/lua/terranweapons.lua')
Removed unused local AutoAttackWeapon = WeaponsFileAutoAttack.TDFLandGaussCannonWeapon
Removed unused local TSAMLauncher = WeaponsFile.TSAMLauncher
Removed unused local EffectUtils = import('/lua/effectutilities.lua')
Unit BRPT3PD
Removed unused local TMEffectTemplate = import('/mods/fa-total-mayhem/lua/TMEffectTemplates.lua')
Removed unused local EffectUtils = import('/lua/effectutilities.lua')
Unit BRNT1EXPD
Removed unused local EffectTemplate = import('/lua/EffectTemplates.lua')
Unit BRNT1EXPDT2
Added BUILTBYTIER1ENGINEER
Removed unused local EffectTemplate = import('/lua/EffectTemplates.lua')
Unit BRNT2EXM1
Removed unused local WeaponsFileAutoAttack = import('/lua/terranweapons.lua')
Removed unused local AutoAttackWeapon = WeaponsFileAutoAttack.TDFLandGaussCannonWeapon
Unit BRPT3ML
Removed unused local TMEffectTemplate = import('/mods/fa-total-mayhem/lua/TMEffectTemplates.lua')
Removed unused local EffectUtils = import('/lua/effectutilities.lua')
Removed unused local SDFOhCannon = import('/lua/seraphimweapons.lua').SDFOhCannon
Unit BRMT3AVA
Changed CIFCommanderDeathWeapon to SCUDeathWeapon
Removed unused local EffectUtils = import('/lua/effectutilities.lua')
Removed unused local VizMarker = import('/lua/sim/VizMarker.lua').VizMarker
Removed unused local CSoothSayerAmbient = import('/lua/EffectTemplates.lua').CSoothSayerAmbient
Unit BRMAT1EXGS
Removed unused local EffectUtils = import('/lua/effectutilities.lua')
Unit BRNAT1EXGS
Removed unused local AeonWeapons = import('/lua/aeonweapons.lua')
Removed unused local AAAZealotMissileWeapon = AeonWeapons.AAAZealotMissileWeapon
Removed unused local EffectUtils = import('/lua/effectutilities.lua')
Unit BRNAT1ADVFIG
Removed unused local TANTorpedoAngler = import('/lua/terranweapons.lua').TANTorpedoAngler
Unit BRNAT3BOMBER
Removed unused local EffectUtils = import('/lua/effectutilities.lua')
Unit BRMT2MEDM
Removed unused DeathWeapon
Removed unused local CDFElectronBolterWeapon = WeaponsFile.CDFElectronBolterWeapon
Removed unused local TDFMachineGunWeapon = WeaponsFile2.TDFMachineGunWeapon
Removed unused local TIFCommanderDeathWeapon = WeaponsFile2.TIFCommanderDeathWeapon
Removed unused local WeaponsFileAutoAttack = import('/lua/terranweapons.lua')
Removed unused local AutoAttackWeapon = WeaponsFileAutoAttack.TDFLandGaussCannonWeapon
Removed unused local EffectTemplate = import('/lua/EffectTemplates.lua')
Removed unused local EffectUtils = import('/lua/effectutilities.lua')
Unit BROAT3BOMBER
Removed unused local EffectUtils = import('/lua/effectutilities.lua')
Unit BRNT1ADVNAVYGUN
Removed unused local EffectTemplate = import('/lua/EffectTemplates.lua')
Removed unused local EffectUtils = import('/lua/effectutilities.lua')
Unit BRPT1ADVNAVYGUN
Removed unused local TMEffectTemplate = import('/mods/fa-total-mayhem/lua/TMEffectTemplates.lua')
Removed unused local EffectUtils = import('/lua/effectutilities.lua')
Unit BROAT1ENGINEERDRONE
Removed unused local EffectUtils = import('/lua/effectutilities.lua')
Unit BRMT2ST
Removed unused local TDFMachineGunWeapon = WeaponsFile.TDFMachineGunWeapon
Removed unused local EffectUtils = import('/lua/effectutilities.lua')
Removed unused local WeaponsFileAutoAttack = import('/lua/terranweapons.lua')
Removed unused local AutoAttackWeapon = WeaponsFileAutoAttack.TDFLandGaussCannonWeapon
Unit BROAT2EXGS
Removed unused local EffectTemplate = import('/lua/EffectTemplates.lua')
Removed unused local EffectUtils = import('/lua/effectutilities.lua')
Unit BRPT1ASTA
Removed unused local TMEffectTemplate = import('/mods/fa-total-mayhem/lua/TMEffectTemplates.lua')
Removed unused local EffectUtils = import('/lua/effectutilities.lua')
Unit BRPT1BTBOT
Removed unused local WeaponsFileAutoAttack = import('/lua/terranweapons.lua')
Removed unused local AutoAttackWeapon = WeaponsFileAutoAttack.TDFLandGaussCannonWeapon
Removed unused local EffectUtils = import('/lua/effectutilities.lua')
Unit BRMT2PD
Removed unused local EffectUtils = import('/lua/effectutilities.lua')
BRPT1PD
Removed unused local TMEffectTemplate = import('/mods/fa-total-mayhem/lua/TMEffectTemplates.lua')
Removed unused local EffectUtils = import('/lua/effectutilities.lua')
BRPT1EXPD
Removed unused local TMEffectTemplate = import('/mods/fa-total-mayhem/lua/TMEffectTemplates.lua')
Removed unused local EffectUtils = import('/lua/effectutilities.lua')
BRMBT1PERI
Removed unused local WeaponsFile = import('/lua/terranweapons.lua')
Removed unused local TDFGaussCannonWeapon = WeaponsFile.TDFLandGaussCannonWeapon
Removed unused local EffectUtils = import('/lua/effectutilities.lua')
Removed unused local TMMMEffectTemplate = import('/mods/fa-total-mayhem/lua/TMavaEffectTemplates.lua')
BRNBAAFAC
Removed unused local EffectUtils = import('/lua/effectutilities.lua')
Removed unused local TMMMEffectTemplate = import('/mods/fa-total-mayhem/lua/TMavaEffectTemplates.lua')
BRNBT1PERI
Removed unused local WeaponsFile = import('/lua/terranweapons.lua')
Removed unused local TDFGaussCannonWeapon = WeaponsFile.TDFLandGaussCannonWeapon
Removed unused local EffectUtils = import('/lua/effectutilities.lua')
Removed unused local TMMMEffectTemplate = import('/mods/fa-total-mayhem/lua/TMavaEffectTemplates.lua')
BRNT2PD2
Removed unused local EffectTemplate = import('/lua/EffectTemplates.lua')
Removed unused local EffectUtils = import('/lua/effectutilities.lua')
Removed unused local TMMMEffectTemplate = import('/mods/fa-total-mayhem/lua/TMavaEffectTemplates.lua')
BRNT3ADVBTBOT
Removed unused local WeaponsFileAutoAttack = import('/lua/terranweapons.lua')
Removed unused local AutoAttackWeapon = WeaponsFileAutoAttack.TDFLandGaussCannonWeapon
Removed unused local EffectUtils = import('/lua/effectutilities.lua')
BRPBT1PERI
Removed unused local WeaponsFile = import('/lua/terranweapons.lua')
Removed unused local TDFGaussCannonWeapon = WeaponsFile.TDFLandGaussCannonWeapon
Removed unused local EffectUtils = import('/lua/effectutilities.lua')
Removed unused local TMMMEffectTemplate = import('/mods/fa-total-mayhem/lua/TMavaEffectTemplates.lua')
BROBT1PERI
Unit was named BRMBT1PERI. Renamed to BROBT1PERI
Removed unused local WeaponsFile = import('/lua/terranweapons.lua')
Removed unused local TDFGaussCannonWeapon = WeaponsFile.TDFLandGaussCannonWeapon
Removed unused local EffectUtils = import('/lua/effectutilities.lua')
Removed unused local TMMMEffectTemplate = import('/mods/fa-total-mayhem/lua/TMavaEffectTemplates.lua')