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map.c
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map.c
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/* Crit-bit tree based map which supports lookups based on unique
* prefixes as well as ordered iteration.
*
* Based on public domain code from Rusty Russel, Adam Langley
* and D. J. Bernstein.
*
* Further information about the data structure can be found at:
* http://cr.yp.to/critbit.html
* http://github.com/agl/critbit
* http://ccodearchive.net/info/strmap.html
*/
#include <stdlib.h>
#include <string.h>
#include <errno.h>
#include <inttypes.h>
#include "map.h"
typedef struct Node Node;
struct Map { /* struct holding either an item with value v and key u.s or an internal node */
union {
Node *n;
const char *s;
} u;
void *v; /* value stored in the map, if non NULL u.s holds the corresponding key */
};
struct Node {
Map child[2]; /* These point to strings or nodes. */
size_t byte_num; /* The byte number where first bit differs. */
uint8_t bit_num; /* The bit where these children differ. */
};
/* Closest key to this in a non-empty map. */
static Map *closest(Map *n, const char *key)
{
size_t len = strlen(key);
const uint8_t *bytes = (const uint8_t *)key;
/* Anything with NULL value is an internal node. */
while (!n->v) {
uint8_t direction = 0;
if (n->u.n->byte_num < len) {
uint8_t c = bytes[n->u.n->byte_num];
direction = (c >> n->u.n->bit_num) & 1;
}
n = &n->u.n->child[direction];
}
return n;
}
void *map_get(const Map *map, const char *key)
{
/* Not empty map? */
if (map->u.n) {
Map *n = closest((Map *)map, key);
if (strcmp(key, n->u.s) == 0)
return n->v;
}
return NULL;
}
void *map_closest(const Map *map, const char *prefix)
{
errno = 0;
void *v = map_get(map, prefix);
if (v)
return v;
const Map *m = map_prefix(map, prefix);
if (map_empty(m))
errno = ENOENT;
return m->v;
}
bool map_contains(const Map *map, const char *prefix)
{
return !map_empty(map_prefix(map, prefix));
}
bool map_put(Map *map, const char *k, const void *value)
{
size_t len = strlen(k);
const uint8_t *bytes = (const uint8_t *)k;
Map *n;
Node *newn;
size_t byte_num;
uint8_t bit_num, new_dir;
char *key;
if (!value) {
errno = EINVAL;
return false;
}
if (!(key = strdup(k))) {
errno = ENOMEM;
return false;
}
/* Empty map? */
if (!map->u.n) {
map->u.s = key;
map->v = (void *)value;
return true;
}
/* Find closest existing key. */
n = closest(map, key);
/* Find where they differ. */
for (byte_num = 0; n->u.s[byte_num] == key[byte_num]; byte_num++) {
if (key[byte_num] == '\0') {
/* All identical! */
free(key);
errno = EEXIST;
return false;
}
}
/* Find which bit differs */
uint8_t diff = (uint8_t)n->u.s[byte_num] ^ bytes[byte_num];
/* TODO: bit_num = 31 - __builtin_clz(diff); ? */
for (bit_num = 0; diff >>= 1; bit_num++);
/* Which direction do we go at this bit? */
new_dir = ((bytes[byte_num]) >> bit_num) & 1;
/* Allocate new node. */
newn = malloc(sizeof(*newn));
if (!newn) {
free(key);
errno = ENOMEM;
return false;
}
newn->byte_num = byte_num;
newn->bit_num = bit_num;
newn->child[new_dir].v = (void *)value;
newn->child[new_dir].u.s = key;
/* Find where to insert: not closest, but first which differs! */
n = map;
while (!n->v) {
uint8_t direction = 0;
if (n->u.n->byte_num > byte_num)
break;
/* Subtle: bit numbers are "backwards" for comparison */
if (n->u.n->byte_num == byte_num && n->u.n->bit_num < bit_num)
break;
if (n->u.n->byte_num < len) {
uint8_t c = bytes[n->u.n->byte_num];
direction = (c >> n->u.n->bit_num) & 1;
}
n = &n->u.n->child[direction];
}
newn->child[!new_dir] = *n;
n->u.n = newn;
n->v = NULL;
return true;
}
void *map_delete(Map *map, const char *key)
{
size_t len = strlen(key);
const uint8_t *bytes = (const uint8_t *)key;
Map *parent = NULL, *n;
void *value = NULL;
uint8_t direction;
/* Empty map? */
if (!map->u.n) {
errno = ENOENT;
return NULL;
}
/* Find closest, but keep track of parent. */
n = map;
/* Anything with NULL value is a node. */
while (!n->v) {
uint8_t c = 0;
parent = n;
if (n->u.n->byte_num < len) {
c = bytes[n->u.n->byte_num];
direction = (c >> n->u.n->bit_num) & 1;
} else {
direction = 0;
}
n = &n->u.n->child[direction];
}
/* Did we find it? */
if (strcmp(key, n->u.s)) {
errno = ENOENT;
return NULL;
}
free((char*)n->u.s);
value = n->v;
if (!parent) {
/* We deleted last node. */
map->u.n = NULL;
} else {
Node *old = parent->u.n;
/* Raise other node to parent. */
*parent = old->child[!direction];
free(old);
}
return value;
}
static bool iterate(Map n, bool (*handle)(const char *, void *, void *), const void *data)
{
if (n.v)
return handle(n.u.s, n.v, (void *)data);
return iterate(n.u.n->child[0], handle, data)
&& iterate(n.u.n->child[1], handle, data);
}
void map_iterate(const Map *map, bool (*handle)(const char *, void *, void *), const void *data)
{
/* Empty map? */
if (!map->u.n)
return;
iterate(*map, handle, data);
}
const Map *map_prefix(const Map *map, const char *prefix)
{
const Map *n, *top;
size_t len = strlen(prefix);
const uint8_t *bytes = (const uint8_t *)prefix;
/* Empty map -> return empty map. */
if (!map->u.n)
return map;
top = n = map;
/* We walk to find the top, but keep going to check prefix matches. */
while (!n->v) {
uint8_t c = 0, direction;
if (n->u.n->byte_num < len)
c = bytes[n->u.n->byte_num];
direction = (c >> n->u.n->bit_num) & 1;
n = &n->u.n->child[direction];
if (c)
top = n;
}
if (strncmp(n->u.s, prefix, len)) {
/* Convenient return for prefixes which do not appear in map. */
static const Map empty_map;
return &empty_map;
}
return top;
}
static void clear(Map n)
{
if (!n.v) {
clear(n.u.n->child[0]);
clear(n.u.n->child[1]);
free(n.u.n);
} else {
free((char*)n.u.s);
}
}
void map_clear(Map *map)
{
if (map->u.n)
clear(*map);
map->u.n = NULL;
map->v = NULL;
}
static bool copy(Map *dest, Map n)
{
if (!n.v) {
return copy(dest, n.u.n->child[0]) &&
copy(dest, n.u.n->child[1]);
} else {
if (!map_put(dest, n.u.s, n.v) && map_get(dest, n.u.s) != n.v) {
map_delete(dest, n.u.s);
return map_put(dest, n.u.s, n.v);
}
return true;
}
}
bool map_copy(Map *dest, Map *src)
{
if (!src || !src->u.n)
return true;
return copy(dest, *src);
}
bool map_empty(const Map *map)
{
return map->u.n == NULL;
}
Map *map_new(void)
{
return calloc(1, sizeof(Map));
}
void map_free(Map *map)
{
if (!map)
return;
map_clear(map);
free(map);
}
static bool free_elem(const char *key, void *value, void *data)
{
free(value);
return true;
}
void map_free_full(Map *map)
{
if (!map)
return;
map_iterate(map, free_elem, NULL);
map_free(map);
}