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inrgrams/rendercam (press backspace or delete to remove)https://github.com/defold/defold/blob/dev/engine/engine/content/builtins/render/default.render_script#L87
Frustum culling is now a feature in Defold, has been since March. It currently works for sprites ...
subsoap
- Opened on Aug 1, 2022
- #49
https://forum.defold.com/t/google-maps-style-zoom-to-cursor-with-rendercam/71335/3?u=pkeod
Trying to zoom to cursor, a base project is posted here but it s missing the zoom to cursor part.
subsoap
- 1
- Opened on Jul 25, 2022
- #48
print( pre , rendercam.screen_to_world_2d(10, 10, false, nil, false))
rendercam.pan(100, 100, go.get_id( camera ))
print( post , rendercam.screen_to_world_2d(10, 10, false, nil, false))
timer.delay(1, ...
subsoap
- Opened on Jul 25, 2022
- #47
This project has a slightly modified version with a not as fully featured as necessary version of this issue.
It s useful to set global variables you want many models to be able to use for things such ...
subsoap
- Opened on Dec 10, 2020
- #46
When I try the rendercam, I get this error:
/rendercam/camera.script:145: vmath.vector4 only has fields x, y, z, w.
stack traceback:
[C]: in function __index
Learningtotry
- 9
- Opened on Jun 1, 2020
- #44
In FPS games it is often the case where you may want to change the FOV while playing. Such as with zoom features, or for
making the camera feel more physical. In racing games for example the faster you ...
subsoap
- 1
- Opened on May 24, 2020
- #42
Sometimes there are situations where you want to be able to render multiple layers of a scene with different camera
setups. For example, in a FPS you might want to render the world at 90 FOV but the first ...
subsoap
- 2
- Opened on May 24, 2020
- #41
What am I misunderstanding about how this should work?
Attached sample project, press wasd or mouse to move cursor position. When screen is not resized it works. When screen
resizes it does not work. ...
subsoap
- 7
- Opened on Feb 25, 2020
- #39
I have a 640x960 game area I want to fit the screen area to 640x960 so that the width is always fit if possible while
also respecting fixed aspect ratio, but I still want to draw the stuff outside of the ...
subsoap
- 3
- Opened on Sep 23, 2019
- #37

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