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inrgrams/rendercam (press backspace or delete to remove)

https://github.com/defold/defold/blob/dev/engine/engine/content/builtins/render/default.render_script#L87 Frustum culling is now a feature in Defold, has been since March. It currently works for sprites ...
  • subsoap
  • Opened 
    on Aug 1, 2022
  • #49

https://forum.defold.com/t/google-maps-style-zoom-to-cursor-with-rendercam/71335/3?u=pkeod Trying to zoom to cursor, a base project is posted here but it s missing the zoom to cursor part.
  • subsoap
  • 1
  • Opened 
    on Jul 25, 2022
  • #48

print( pre , rendercam.screen_to_world_2d(10, 10, false, nil, false)) rendercam.pan(100, 100, go.get_id( camera )) print( post , rendercam.screen_to_world_2d(10, 10, false, nil, false)) timer.delay(1, ...
  • subsoap
  • Opened 
    on Jul 25, 2022
  • #47

This project has a slightly modified version with a not as fully featured as necessary version of this issue. It s useful to set global variables you want many models to be able to use for things such ...
  • subsoap
  • Opened 
    on Dec 10, 2020
  • #46

When I try the rendercam, I get this error: /rendercam/camera.script:145: vmath.vector4 only has fields x, y, z, w. stack traceback: [C]: in function __index
  • Learningtotry
  • 9
  • Opened 
    on Jun 1, 2020
  • #44

In FPS games it is often the case where you may want to change the FOV while playing. Such as with zoom features, or for making the camera feel more physical. In racing games for example the faster you ...
  • subsoap
  • 1
  • Opened 
    on May 24, 2020
  • #42

Sometimes there are situations where you want to be able to render multiple layers of a scene with different camera setups. For example, in a FPS you might want to render the world at 90 FOV but the first ...
  • subsoap
  • 2
  • Opened 
    on May 24, 2020
  • #41

What am I misunderstanding about how this should work? Attached sample project, press wasd or mouse to move cursor position. When screen is not resized it works. When screen resizes it does not work. ...
  • subsoap
  • 7
  • Opened 
    on Feb 25, 2020
  • #39

This kind of function would be useful in certain kinds of games.
  • subsoap
  • Opened 
    on Sep 23, 2019
  • #38

I have a 640x960 game area I want to fit the screen area to 640x960 so that the width is always fit if possible while also respecting fixed aspect ratio, but I still want to draw the stuff outside of the ...
  • subsoap
  • 3
  • Opened 
    on Sep 23, 2019
  • #37
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