A Cross-platform framework using C++ for 2D vector drawing frameworks such as vgios, vgandroid and vgwpf.
TouchVGCore contains the following cross-platform modules:
- geom: Math and geometry module.
- graph: 2D Graphics interface module using geom module.
- gshape: 2D Shape module using geom module.
- shape: 2D Shape module using geom, graph and gshape modules.
- shapedoc: Shape document module using above modules.
- jsonstorage: A storage adapter using rapidjson(a fast JSON parser/generator).
- cmdbase: Base classes for deriving more drawing commands.
- cmdbasic: Commands to draw basic shapes.
- cmdmgr: Command manager module.
- view: Interactive drawing kernel module.
- export: SVG exportor module.
- record: Undo/redo and shape record module.
This is an open source BSD licensed project that is in active development. Contributors and sponsors are welcome.
It uses the following open source projects:
- simple-svg (BSD license): A C++ header file for creating SVG files.
- rapidjson (MIT license): A fast JSON parser/generator for C++ with both SAX/DOM style API.
- Nano-SVG (zlib license): Simple stupid single-header-file SVG parser.
- UTF8-CPP: A simple, portable and lightweight library for handling UTF-8 encoded strings.
TouchVGCore is available on CocoaPods. Just add the following to your project Podfile:
pod 'TouchVGCore'
Alternatively, you can add the project to your workspace and build as one of the following methods:
-
Open
ios/TouchVGCore/TouchVGCore.xcodeproj
in Xcode, then build the library project. -
Or cd the 'ios' folder of this project and type
./build.sh
to buildios/output/libTouchVGCore.a
.- Type
./build.sh -arch arm64
to make iOS libraries for iOS 64-bit. Type./build.sh clean
to remove object files.
- Type
-
Cd the
android
folder of this project and type./build.sh
to build with ndk-build.- MSYS is recommend on Windows.
- The library
libTouchVGCore.a
will be outputed toandroid/output/armeabi
. - Type
./build.sh -B
to rebuild the native libraries.
-
Type
./build.sh APP_ABI=x86
to build for the x86 Emulator. The library will be outputed toandroid/output/x86
.
- Open
wpf\vc2010.sln
in Visual Studio 2010, then build the TouchVGCore library project.
-
Cd the 'core' folder of this project and type
make
ormake all install
to generate libraries on Mac, Linux or Windows. -
Type
make java
,make python
ormake csharp
to generate libraries for another language applications using Java, Python or C#. -
Type
make clean java.clean python.clean
to remove the program object files.