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sketch_mar15a.ino
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#include "FastLED.h"
#define NUM_LEDS 45
#define DATA_PIN A0
#define SCORE_LEDS 4
#define BRIGHTNESS 30
#define WIN 98
#define LOSE 99
CRGB leds[NUM_LEDS];
CRGB sleds[NUM_LEDS];
bool reachedEnd = false;
byte gameState = 0;
int period = 1000;
unsigned long time_now = 0;
byte Position = 0;
byte level = 0;
const byte ledSpeed[4] = {500, 100, 50, 10};
//const byte ledSpeed[4] = {500, 500, 500, 500}; // FOR DEBUGGING AND TESTING ONLY
//Debounce
bool findRandom = false;
byte spot = 0;
void setup() {
// Setup code
FastLED.addLeds<WS2812B, DATA_PIN, GRB>(leds, NUM_LEDS);
// Score/Level indicator
pinMode(12, OUTPUT); // Level 1
pinMode(11, OUTPUT); // Level 2
pinMode(10, OUTPUT); // Level 3
pinMode(9, OUTPUT); // Level 4
pinMode(A3, INPUT_PULLUP);
Serial.begin(9600);
Serial.println("Reset");
}
void loop() {
// Main game loop
FastLED.setBrightness(BRIGHTNESS);
//
// Game state 0, also known as Idle state
//
if (gameState == 0) {
fill_rainbow(leds, NUM_LEDS, 0, 20); //2 = longer gradient strip
if (digitalRead(A3) == LOW) {
Position = 0;
findRandom = true;
delay(500);
for (byte i = 0; i < NUM_LEDS; i++) {
leds[i].setRGB(0, 0, 0);
delay(40);
FastLED.show();
int thisPitch = map (i, 60, 0, 100, 1500);
tone(8, thisPitch,120);
}
digitalWrite(12, HIGH);
digitalWrite(11,HIGH);
digitalWrite(10,HIGH);
digitalWrite(9,HIGH);
delay(1000);
digitalWrite(12,LOW);
digitalWrite(11,LOW);
digitalWrite(10,LOW);
digitalWrite(9,LOW);
delay(500);
gameState = 1;
}
FastLED.show();
}
//
// Level 1
//
if (gameState == 1) {
period = ledSpeed[0];
if (millis() > time_now + period) {
time_now = millis();
if (findRandom) {
spot = random(NUM_LEDS-4) + 3; // Spot spawns pseudo-randomly within the led strip
// The formula for getting the spot:
// random(n) + 3
// n = total number of led lights - 4
findRandom = false;
}
leds[spot - 1].setRGB(255, 140, 0);
leds[spot].setRGB(0, 255, 0);
leds[spot + 1].setRGB(255, 110, 0);
PlayGame(spot - 1, spot + 1);
}
if (digitalRead(A3) == LOW) {
delay(300);
findRandom = false;
if (Position > spot - 1 && Position < spot + 3) {
level = gameState;
gameState = WIN;
digitalWrite(12, HIGH);
digitalWrite(11,LOW);
digitalWrite(10,LOW);
digitalWrite(9,LOW);
}
else {
gameState = LOSE;
}
}
}
//
// Level 2
//
if (gameState == 2) {
period = ledSpeed[2];
if (millis() > time_now + period) {
time_now = millis();
if (findRandom) {
spot = random(NUM_LEDS-4) + 3;
findRandom = false;
}
leds[spot].setRGB(0, 255, 0);
PlayGame(spot, spot);
}
if (digitalRead(A3) == LOW) {
delay(300);
if (Position == spot+1) {
level = gameState;
gameState = WIN;
digitalWrite(12, HIGH);
digitalWrite(11,HIGH);
digitalWrite(10,LOW);
digitalWrite(9,LOW);
}
else {
gameState = LOSE;
}
}
}
//
// Level 3
//
if (gameState == 3) {
period = ledSpeed[2];
if (millis() > time_now + period) {
time_now = millis();
if (findRandom) {
spot = random(NUM_LEDS-4) + 3;
findRandom = false;
}
leds[spot].setRGB(0, 255, 0);
PlayGame(spot, spot);
}
if (digitalRead(A3) == LOW) {
delay(300);
if (Position == spot+1) {
level = gameState;
gameState = WIN;
digitalWrite(12, HIGH);
digitalWrite(11,HIGH);
digitalWrite(10,HIGH);
digitalWrite(9,LOW);
}
else {
gameState = LOSE;
}
}
}
//
// Level 4
//
if (gameState == 4) {
period = ledSpeed[3];
if (millis() > time_now + period) {
time_now = millis();
if (findRandom) {
spot = random(NUM_LEDS-4) + 3;
findRandom = false;
}
leds[spot].setRGB(0, 255, 0);
PlayGame(spot, spot);
}
if (digitalRead(A3) == LOW) {
delay(300);
if (Position == spot+1) {
level = gameState;
gameState = WIN;
digitalWrite(12, HIGH);
digitalWrite(11,HIGH);
digitalWrite(10,HIGH);
digitalWrite(9,HIGH);
}
else {
gameState = LOSE;
}
}
}
if (gameState == WIN) {
winner();
}
if (gameState == LOSE) {
loser();
}
}
void PlayGame(byte bound1, byte bound2) {
leds[Position].setRGB(255, 0, 0);
if (Position < bound1 + 1 || Position > bound2 + 1) {
leds[Position - 1].setRGB(0, 0, 0);
}
FastLED.show();
Position++;
if (Position >= NUM_LEDS) {
leds[Position - 1].setRGB(0, 0, 0);
Position = 0;
}
}
void winner() {
for (byte i = 0; i < 3; i++) {
for (byte j = 0; j < NUM_LEDS; j++) {
leds[j].setRGB(0, 255, 0);
tone(8, 1000, 250);
}
FastLED.show();
delay(500);
clearLEDS();
FastLED.show();
delay(500);
}
findRandom = true;
Position = 0;
gameState = level + 1;
if (gameState > 4) {
gameState = 0;
}
}
void loser() {
for (byte i = 0; i < 3; i++) {
for (byte j = 0; j < NUM_LEDS; j++) {
leds[j].setRGB(255, 0, 0);
tone(8, 200, 250);
}
FastLED.show();
delay(500);
clearLEDS();
FastLED.show();
delay(500);
digitalWrite(12,LOW);
digitalWrite(11,LOW);
digitalWrite(10,LOW);
digitalWrite(9,LOW);
}
gameState = 0;
}
void clearLEDS() {
for (byte i = 0; i < NUM_LEDS; i++) {
leds[i].setRGB(0, 0, 0);
}
}