diff --git a/CMakeLists.txt b/CMakeLists.txt index 693af7525..59f3bb7eb 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -5,7 +5,7 @@ list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake") project(quake2-RTX) set(Q2RTX_VERSION_MAJOR 1) -set(Q2RTX_VERSION_MINOR 5) +set(Q2RTX_VERSION_MINOR 6) set(Q2RTX_VERSION_POINT 0) # get short-hash diff --git a/changelog.md b/changelog.md index db7dbb232..c61a96ae0 100644 --- a/changelog.md +++ b/changelog.md @@ -1,5 +1,86 @@ # Quake II RTX Change Log +## 1.6.0 + +**Breaking Changes:** + + * Re-designed the material definition system for flexibility and modding. + * Removed support for the `VK_NV_ray_tracing` Vulkan extension, which is superseded by `VK_KHR_ray_tracing_pipeline` and `VK_KHR_ray_query` that were added earlier. + +**New Features:** + + * Added a setting to enable nearest filtering on world textures, `pt_nearest`. + * Added a setting to enable the use of texture and model overrides in the GL renderer, `gl_use_hd_assets` (https://github.com/NVIDIA/Q2RTX/issues/151) + * Added support for converting sky surfaces into lights based on their flags, see `pt_bsp_sky_lights`. + * Added support for IQM models and skeletal animation for the RTX renderer. + * Added support for making any models translucent, and `cl_gunalpha` specifically. + * Added support for masked materials (https://github.com/NVIDIA/Q2RTX/issues/127) + * Added support for polygonal light extraction from MD2/MD3/IQM models. + * Added support for smooth normals on the world mesh through a BSPX extension. + * Added support for unlit fog volumes. See the comment in `fog.c` for more information. + * Enabled game builds for ARM64 processors. + * Extended the "shader balls" feature to support arbitrary test models with animation. + +**Fixed Issues:** + + * Fixed a crash that happened when loading a map with non-emissive lava material. + * Fixed loading of multi-skin MD3 models. + * Fixed long texture animation sequences. + * Fixed some bugs in the model validation code (https://github.com/NVIDIA/Q2RTX/pull/149) + * Fixed some self-shadowing artifacts by increasing the shadow and bounce ray offsets. + * Fixed some unlit or partially lit triangles by improving the BSP cluster detection logic. + * Fixed the `MZ_IONRIPPER` sound (https://github.com/NVIDIA/Q2RTX/pull/143) + * Fixed the background blur behavior when the menu is opened on a system with over 24 days of uptime. + * Fixed the barriers in non-uniform control flow in the tone mapping shader (https://github.com/NVIDIA/Q2RTX/pull/129) + * Fixed the buffer flags on the acceleration structure scratch buffer (https://github.com/NVIDIA/Q2RTX/pull/142) + * Fixed the crash that sometimes happened when entering The Reactor map (https://github.com/NVIDIA/Q2RTX/issues/123) + * Fixed the disappearing light surfaces on some polygons with almost-collinear edges. + * Fixed the lighting on the first person weapon when it's left-handed. + * Fixed the missing frame 0 in repeated entity texture animations. + * Fixed the pipeline layout mismatch in `asvgf.c` (https://github.com/NVIDIA/Q2RTX/pull/140) + * Fixed the rendering of the planet's atmosphere in the space environment. + * Fixed the sampled lighting estimator math, improved specular MIS. + +**Misc Improvements:** + + * Allowed changing the VSync setting without reloading the renderer. + * Extended the supported light style range to 200% to fix over-bright lighting. + * Implemented anisotropic texture sampling for objects seen in reflections and refractions using ray cones. + * Improved CPU performance by not re-allocating the TLAS on every frame. + * Improved the handling of transparent effects in the acceleration structures. + * Removed the fake ambient that was added when global illumination is set to "off". + * Removed the initialization of the async compute queue, which was unused. This improves rendering performance and fixes some compatibility issues with AMD drivers. + * Removed the MAX_SWAPCHAIN_IMAGES limit for XWayland (https://github.com/NVIDIA/Q2RTX/pull/122) + * Replaced the implementation of model data handling on the GPU to improve scalability (https://github.com/NVIDIA/Q2RTX/pull/171) + * Replaced the material BRDF with a more physically correct one and removed the non-linear albedo correction function. + * Replaced the normal map normalization on load with a compute shader to speed up engine startup and map loading. + +**Contributions by GitHub user @res2k:** + + * Added auto-complete for the `ray_tracing_api` console variable (https://github.com/NVIDIA/Q2RTX/pull/112) + * Added support for AMD FidelityFX Super Resolution (https://github.com/NVIDIA/Q2RTX/pull/145) + * Added support for HDR monitors (https://github.com/NVIDIA/Q2RTX/pull/159) + * Added support for synthesizing emissive textures and fixing lighting in custom maps (https://github.com/NVIDIA/Q2RTX/pull/111, https://github.com/NVIDIA/Q2RTX/pull/136) + * Allowed saving and loading games in expansion packs (https://github.com/NVIDIA/Q2RTX/pull/157, https://github.com/NVIDIA/Q2RTX/issues/150) + * Fixed a crash due to invalid clusters on some world geometry (https://github.com/NVIDIA/Q2RTX/pull/165, https://github.com/NVIDIA/Q2RTX/issues/163) + * Fixed the debugging features of the bloom pass (https://github.com/NVIDIA/Q2RTX/pull/160) + * Fixed the lighting from light surfaces with animated textures (https://github.com/NVIDIA/Q2RTX/pull/137) + * Implemented full-screen blend effects (such as on item pickup) in the RTX renderer (https://github.com/NVIDIA/Q2RTX/pull/110) + * Improved support for old mods and enabled x86 builds of the dedicated server (https://github.com/NVIDIA/Q2RTX/pull/116) + * Improved the behavior of Dynamic Resolution Scaling on map changes (https://github.com/NVIDIA/Q2RTX/pull/155) + * Improved the FPS counter behavior when `r_maxfps` is set (https://github.com/NVIDIA/Q2RTX/issues/117, https://github.com/NVIDIA/Q2RTX/pull/118) + * Improved the tone mapper (https://github.com/NVIDIA/Q2RTX/pull/156) + * Replaced the rendering of laser beams as billboards with volumetric primitives (https://github.com/NVIDIA/Q2RTX/pull/108) + +**Contributions by GitHub user @Paril:** + + * Added settings for texture filtering in the UI (https://github.com/NVIDIA/Q2RTX/pull/173) + * Added support for maps in QBSP format (https://github.com/NVIDIA/Q2RTX/pull/133, https://github.com/NVIDIA/Q2RTX/pull/154) + * Merged over 350 commits from Q2PRO (https://github.com/NVIDIA/Q2RTX/pull/166) + * Moved the security camera definitions to per-map files for modding (https://github.com/NVIDIA/Q2RTX/pull/169) + + + ## 1.5.0 **New Features:**