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premake.lua
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solution "slua-standalone"
configurations {
"Debug", "Release"
}
location ("./" .. (_ACTION or ""))
debugdir ("./bin")
debugargs { }
platforms { "Any CPU" }
--filter "platforms:x64"
--architecture "x64"
--filter "platforms:x32"
--architecture "x32"
configuration "Debug"
flags { "Symbols" }
defines { "_DEBUG", "DEBUG", "TRACE" }
configuration "Release"
flags { "Optimize" }
configuration "vs*"
defines { "" }
project "slua-standalone"
language "C#"
kind "SharedLib"
framework "3.5"
targetdir "./bin"
files
{
"../Assets/Plugins/Slua_Managed/**.cs",
}
defines
{
"SLUA_STANDALONE",
"UNITY_STANDALONE_WIN", -- sim unity pc
"UNITY_STANDALONE",
}
links
{
"System",
"System.Core",
}
project "slua-standalone-tests"
language "C#"
kind "SharedLib"
framework "3.5"
targetdir "./bin"
files
{
"./slua-standalone-tests/**.cs",
}
defines
{
}
links
{
"slua-standalone",
"System",
"./packages/NUnit.2.6.4/lib/nunit.framework.dll",
}