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Buffer.js
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/*global define*/
define([
'../Core/DeveloperError',
'../Core/defaultValue',
'../Core/defineProperties',
'../Core/destroyObject'
], function(
DeveloperError,
defaultValue,
defineProperties,
destroyObject) {
"use strict";
/**
* DOC_TBA
*
* @alias Buffer
* @internalConstructor
*
* @see Context#createVertexBuffer
* @see Context#createIndexBuffer
*/
var Buffer = function(gl, bufferTarget, sizeInBytes, usage, buffer) {
this._gl = gl;
this._bufferTarget = bufferTarget;
this._sizeInBytes = sizeInBytes;
this._usage = usage;
this._buffer = buffer;
this.vertexArrayDestroyable = true;
};
defineProperties(Buffer.prototype, {
/**
* DOC_TBA
* @memberof Buffer.prototype
* @type {Number}
*/
sizeInBytes : {
get : function() {
return this._sizeInBytes;
}
},
/**
* DOC_TBA
* @memberof Buffer.prototype
* @type {GLenum}
*/
usage: {
get : function() {
return this._usage;
}
}
});
Buffer.prototype._getBuffer = function() {
return this._buffer;
};
/**
* DOC_TBA
* DOC_TBA: arrayView
*
* @memberof Buffer
* @param {Number} [offsetInBytes=0] DOC_TBA
*
* @exception {DeveloperError} This buffer is not large enough.
* @exception {DeveloperError} This buffer was destroyed, i.e., destroy() was called.
*/
Buffer.prototype.copyFromArrayView = function(arrayView, offsetInBytes) {
offsetInBytes = defaultValue(offsetInBytes, 0);
//>>includeStart('debug', pragmas.debug);
if (!arrayView) {
throw new DeveloperError('arrayView is required.');
}
if (offsetInBytes + arrayView.byteLength > this._sizeInBytes) {
throw new DeveloperError('This buffer is not large enough.');
}
//>>includeEnd('debug');
var gl = this._gl;
var target = this._bufferTarget;
gl.bindBuffer(target, this._buffer);
gl.bufferSubData(target, offsetInBytes, arrayView);
gl.bindBuffer(target, null);
};
/**
* Returns true if this object was destroyed; otherwise, false.
* <br /><br />
* If this object was destroyed, it should not be used; calling any function other than
* <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
*
* @memberof Buffer
*
* @returns {Boolean} True if this object was destroyed; otherwise, false.
*
* @see Buffer#destroy
*/
Buffer.prototype.isDestroyed = function() {
return false;
};
/**
* Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
* release of WebGL resources, instead of relying on the garbage collector to destroy this object.
* <br /><br />
* Once an object is destroyed, it should not be used; calling any function other than
* <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
* assign the return value (<code>undefined</code>) to the object as done in the example.
*
* @memberof Buffer
*
* @returns {undefined}
*
* @exception {DeveloperError} This buffer was destroyed, i.e., destroy() was called.
*
* @see Buffer#isDestroyed
* @see <a href='http://www.khronos.org/opengles/sdk/2.0/docs/man/glDeleteBuffers.xml'>glDeleteBuffers</a>
*
* @example
* buffer = buffer && buffer.destroy();
*/
Buffer.prototype.destroy = function() {
this._gl.deleteBuffer(this._buffer);
return destroyObject(this);
};
return Buffer;
});