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faultproof_test.go
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faultproof_test.go
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package op_e2e
import (
"context"
"testing"
"time"
"github.com/ethereum-optimism/optimism/op-challenger/config"
"github.com/ethereum-optimism/optimism/op-e2e/e2eutils"
"github.com/ethereum-optimism/optimism/op-e2e/e2eutils/disputegame"
"github.com/ethereum-optimism/optimism/op-service/client/utils"
"github.com/ethereum/go-ethereum/ethclient"
"github.com/stretchr/testify/require"
)
func TestResolveDisputeGame(t *testing.T) {
InitParallel(t)
ctx := context.Background()
sys, l1Client := startL1OnlySystem(t)
t.Cleanup(sys.Close)
gameDuration := 24 * time.Hour
disputeGameFactory := disputegame.NewFactoryHelper(t, ctx, sys.TimeTravelClock, l1Client, uint64(gameDuration.Seconds()))
game := disputeGameFactory.StartAlphabetGame(ctx, "zyxwvut")
require.NotNil(t, game)
game.WaitForGameStatus(ctx, disputegame.StatusInProgress)
game.StartChallenger(ctx, sys.NodeEndpoint("l1"), "HonestAlice", func(c *config.Config) {
c.AgreeWithProposedOutput = true // Agree with the proposed output, so disagree with the root claim
c.AlphabetTrace = "abcdefg"
c.TxMgrConfig.PrivateKey = e2eutils.EncodePrivKeyToString(sys.cfg.Secrets.Alice)
})
game.WaitForClaimCount(ctx, 2)
sys.TimeTravelClock.AdvanceTime(gameDuration)
require.NoError(t, utils.WaitNextBlock(ctx, l1Client))
// Challenger should resolve the game now that the clocks have expired.
game.WaitForGameStatus(ctx, disputegame.StatusChallengerWins)
}
func TestChallengerCompleteDisputeGame(t *testing.T) {
InitParallel(t)
tests := []struct {
name string
rootClaimAlphabet string
otherAlphabet string
expectedResult disputegame.Status
expectStep bool
}{
{
name: "ChallengerWins_DefenseStep",
rootClaimAlphabet: "abcdexyz",
otherAlphabet: disputegame.CorrectAlphabet,
expectedResult: disputegame.StatusChallengerWins,
expectStep: true,
},
{
name: "DefenderWins_DefenseStep",
rootClaimAlphabet: disputegame.CorrectAlphabet,
otherAlphabet: "abcdexyz",
expectedResult: disputegame.StatusDefenderWins,
expectStep: false,
},
{
name: "ChallengerWins_AttackStep",
rootClaimAlphabet: "abcdefghzyx",
otherAlphabet: disputegame.CorrectAlphabet,
expectedResult: disputegame.StatusChallengerWins,
expectStep: true,
},
{
name: "DefenderWins_AttackStep",
rootClaimAlphabet: disputegame.CorrectAlphabet,
otherAlphabet: "abcdexyz",
expectedResult: disputegame.StatusDefenderWins,
expectStep: false,
},
{
name: "DefenderIncorrectAtTraceZero",
rootClaimAlphabet: "zyxwvut",
otherAlphabet: disputegame.CorrectAlphabet,
expectedResult: disputegame.StatusChallengerWins,
expectStep: true,
},
{
name: "ChallengerIncorrectAtTraceZero",
rootClaimAlphabet: disputegame.CorrectAlphabet,
otherAlphabet: "zyxwvut",
expectedResult: disputegame.StatusDefenderWins,
expectStep: false,
},
{
name: "DefenderIncorrectAtLastTraceIndex",
rootClaimAlphabet: "abcdefghijklmnoz",
otherAlphabet: disputegame.CorrectAlphabet,
expectedResult: disputegame.StatusChallengerWins,
expectStep: true,
},
{
name: "ChallengerIncorrectAtLastTraceIndex",
rootClaimAlphabet: disputegame.CorrectAlphabet,
otherAlphabet: "abcdefghijklmnoz",
expectedResult: disputegame.StatusDefenderWins,
expectStep: false,
},
}
for _, test := range tests {
test := test
t.Run(test.name, func(t *testing.T) {
InitParallel(t)
ctx := context.Background()
sys, l1Client := startL1OnlySystem(t)
t.Cleanup(sys.Close)
gameDuration := 24 * time.Hour
disputeGameFactory := disputegame.NewFactoryHelper(t, ctx, sys.TimeTravelClock, l1Client, uint64(gameDuration.Seconds()))
game := disputeGameFactory.StartAlphabetGame(ctx, test.rootClaimAlphabet)
require.NotNil(t, game)
game.StartChallenger(ctx, sys.NodeEndpoint("l1"), "Defender", func(c *config.Config) {
c.TxMgrConfig.PrivateKey = e2eutils.EncodePrivKeyToString(sys.cfg.Secrets.Mallory)
})
game.StartChallenger(ctx, sys.NodeEndpoint("l1"), "Challenger", func(c *config.Config) {
c.AgreeWithProposedOutput = true // Agree with the proposed output, so disagree with the root claim
c.AlphabetTrace = test.otherAlphabet
c.TxMgrConfig.PrivateKey = e2eutils.EncodePrivKeyToString(sys.cfg.Secrets.Alice)
})
// Wait for a claim at the maximum depth that has been countered to indicate we're ready to resolve the game
game.WaitForClaimAtMaxDepth(ctx, test.expectStep)
sys.TimeTravelClock.AdvanceTime(gameDuration)
require.NoError(t, utils.WaitNextBlock(ctx, l1Client))
game.WaitForGameStatus(ctx, test.expectedResult)
})
}
}
func startL1OnlySystem(t *testing.T) (*System, *ethclient.Client) {
cfg := DefaultSystemConfig(t)
cfg.DeployConfig.L1BlockTime = 1
delete(cfg.Nodes, "verifier")
delete(cfg.Nodes, "sequencer")
cfg.SupportL1TimeTravel = true
sys, err := cfg.Start()
require.Nil(t, err, "Error starting up system")
return sys, sys.Clients["l1"]
}