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asteroid.py
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import random
from circleshape import *
from constants import *
class Asteroid(CircleShape):
def __init__(self, x, y, radius):
#print("__init__")
self.position = pygame.Vector2(x, y)
self.radius = radius
self.velocity = 50
super().__init__(x, y, radius)
def draw(self, screen):
pygame.draw.circle(screen, "white", self.position, self.radius, 2)
def update(self, dt):
self.position += self.velocity * dt
def split(self):
self.kill()
if self.radius <= ASTEROID_MIN_RADIUS:
return
angel = random.uniform(20, 50)
asteroid = Asteroid(self.position.x, self.position.y, self.radius - ASTEROID_MIN_RADIUS)
asteroid.velocity = self.velocity * 1.2
asteroid.velocity = self.velocity.rotate(angel)
asteroid = Asteroid(self.position.x, self.position.y, self.radius - ASTEROID_MIN_RADIUS)
asteroid.velocity = self.velocity * 1.2
asteroid.velocity = self.velocity.rotate(-angel)