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Video game workshop #10
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Personally, I would like to replicate a simplified variant of the Elm architecture for event handling. In its most recent iteration this would even mean not exposing FRP primitives, if they are even used at all. I am working on some building blocks for this, which I want to consolidate a bit over the weekend. |
@aepsil0n: Interesting. Can you post some good reference material on the Elm architecture? |
Here you go. Replace HTML by our hypothetical graphics API. |
Oh, and this is where I'm at. It still depends on Elmesque at the moment, which I intend to replace, as it is not super-maintained and the Elm graphics API, after which it is modelled has been deprecated. And we started to build a pacman-clone with it for testing. |
Has anyone seen https://scalatron.github.io/? That seems like it could be an interesting source of inspiration. |
Idea
Workshop participants can build a game by composing simple geometric shapes and events into their own game logic.
Technical requirements
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