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MpStyle.cs
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using UnityEngine;
using Verse;
namespace Multiplayer.Client.Util
{
public enum WordWrap
{
NoWrap, DoWrap
}
public ref struct MpStyle
{
public bool? wrap;
public TextAnchor? anchor;
public Color? color;
public GameFont? font;
public void Dispose()
{
if (wrap is { } w)
Text.WordWrap = w;
if (anchor is { } a)
Text.Anchor = a;
if (color is { } c)
GUI.color = c;
if (font is { } f)
Text.Font = f;
}
public static MpStyle Set(WordWrap wrap)
{
var prev = Text.WordWrap;
Text.WordWrap = wrap == WordWrap.DoWrap;
return new() { wrap = prev };
}
public static MpStyle Set(TextAnchor anchor)
{
var prev = Text.Anchor;
Text.Anchor = anchor;
return new() { anchor = prev };
}
public static MpStyle Set(Color color)
{
var prev = GUI.color;
GUI.color = color;
return new() { color = prev };
}
public static MpStyle Set(GameFont font)
{
var prev = Text.Font;
Text.Font = font;
return new() { font = prev };
}
}
public static class MpStyleExtensions
{
public static MpStyle Set(this MpStyle style, WordWrap wrap)
{
var prev = Text.WordWrap;
Text.WordWrap = wrap == WordWrap.DoWrap;
return style with { wrap = prev };
}
public static MpStyle Set(this MpStyle style, TextAnchor anchor)
{
var prev = Text.Anchor;
Text.Anchor = anchor;
return style with { anchor = prev };
}
public static MpStyle Set(this MpStyle style, Color color)
{
var prev = GUI.color;
GUI.color = color;
return style with { color = prev };
}
public static MpStyle Set(this MpStyle style, GameFont font)
{
var prev = Text.Font;
Text.Font = font;
return style with { font = prev };
}
}
}