The Spine runtime for Unity with 2d Toolkit comes with an example project which has "spineboy" walking. When clicked, he jumps and the transition to/from walking/jumping is blended smoothly. Use the instructions below.
- Latest 2d toolkit imported in your project
- Latest Spine C# runtime
- Drag spine-csharp into your project
- Drag spine-tk2d into your project
- Open spine-tk2d/Example/Example.scene
- Atlas images should use premultiplied alpha.
- All skeleton game objects should use Skeleton.shader