forked from raulmur/ORB_SLAM2
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Converter.cc
151 lines (122 loc) · 3.87 KB
/
Converter.cc
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
/**
* This file is part of ORB-SLAM2.
*
* Copyright (C) 2014-2016 Raúl Mur-Artal <raulmur at unizar dot es> (University of Zaragoza)
* For more information see <https://github.com/raulmur/ORB_SLAM2>
*
* ORB-SLAM2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* ORB-SLAM2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with ORB-SLAM2. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Converter.h"
namespace ORB_SLAM2
{
std::vector<cv::Mat> Converter::toDescriptorVector(const cv::Mat &Descriptors)
{
std::vector<cv::Mat> vDesc;
vDesc.reserve(Descriptors.rows);
for (int j=0;j<Descriptors.rows;j++)
vDesc.push_back(Descriptors.row(j));
return vDesc;
}
g2o::SE3Quat Converter::toSE3Quat(const cv::Mat &cvT)
{
Eigen::Matrix<double,3,3> R;
R << cvT.at<float>(0,0), cvT.at<float>(0,1), cvT.at<float>(0,2),
cvT.at<float>(1,0), cvT.at<float>(1,1), cvT.at<float>(1,2),
cvT.at<float>(2,0), cvT.at<float>(2,1), cvT.at<float>(2,2);
Eigen::Matrix<double,3,1> t(cvT.at<float>(0,3), cvT.at<float>(1,3), cvT.at<float>(2,3));
return g2o::SE3Quat(R,t);
}
cv::Mat Converter::toCvMat(const g2o::SE3Quat &SE3)
{
Eigen::Matrix<double,4,4> eigMat = SE3.to_homogeneous_matrix();
return toCvMat(eigMat);
}
cv::Mat Converter::toCvMat(const g2o::Sim3 &Sim3)
{
Eigen::Matrix3d eigR = Sim3.rotation().toRotationMatrix();
Eigen::Vector3d eigt = Sim3.translation();
double s = Sim3.scale();
return toCvSE3(s*eigR,eigt);
}
cv::Mat Converter::toCvMat(const Eigen::Matrix<double,4,4> &m)
{
cv::Mat cvMat(4,4,CV_32F);
for(int i=0;i<4;i++)
for(int j=0; j<4; j++)
cvMat.at<float>(i,j)=m(i,j);
return cvMat.clone();
}
cv::Mat Converter::toCvMat(const Eigen::Matrix3d &m)
{
cv::Mat cvMat(3,3,CV_32F);
for(int i=0;i<3;i++)
for(int j=0; j<3; j++)
cvMat.at<float>(i,j)=m(i,j);
return cvMat.clone();
}
cv::Mat Converter::toCvMat(const Eigen::Matrix<double,3,1> &m)
{
cv::Mat cvMat(3,1,CV_32F);
for(int i=0;i<3;i++)
cvMat.at<float>(i)=m(i);
return cvMat.clone();
}
cv::Mat Converter::toCvSE3(const Eigen::Matrix<double,3,3> &R, const Eigen::Matrix<double,3,1> &t)
{
cv::Mat cvMat = cv::Mat::eye(4,4,CV_32F);
for(int i=0;i<3;i++)
{
for(int j=0;j<3;j++)
{
cvMat.at<float>(i,j)=R(i,j);
}
}
for(int i=0;i<3;i++)
{
cvMat.at<float>(i,3)=t(i);
}
return cvMat.clone();
}
Eigen::Matrix<double,3,1> Converter::toVector3d(const cv::Mat &cvVector)
{
Eigen::Matrix<double,3,1> v;
v << cvVector.at<float>(0), cvVector.at<float>(1), cvVector.at<float>(2);
return v;
}
Eigen::Matrix<double,3,1> Converter::toVector3d(const cv::Point3f &cvPoint)
{
Eigen::Matrix<double,3,1> v;
v << cvPoint.x, cvPoint.y, cvPoint.z;
return v;
}
Eigen::Matrix<double,3,3> Converter::toMatrix3d(const cv::Mat &cvMat3)
{
Eigen::Matrix<double,3,3> M;
M << cvMat3.at<float>(0,0), cvMat3.at<float>(0,1), cvMat3.at<float>(0,2),
cvMat3.at<float>(1,0), cvMat3.at<float>(1,1), cvMat3.at<float>(1,2),
cvMat3.at<float>(2,0), cvMat3.at<float>(2,1), cvMat3.at<float>(2,2);
return M;
}
std::vector<float> Converter::toQuaternion(const cv::Mat &M)
{
Eigen::Matrix<double,3,3> eigMat = toMatrix3d(M);
Eigen::Quaterniond q(eigMat);
std::vector<float> v(4);
v[0] = q.x();
v[1] = q.y();
v[2] = q.z();
v[3] = q.w();
return v;
}
} //namespace ORB_SLAM