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I think I'll end up replacing a lot of my particle systems with this... one bullet question though: this seems to all be area2d and not kinematic right?
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Exactly. more precisely, each bullet is a shape of a shared area.
More shared areas are created depending on how you configure your collision layer/mask on your BulletKits.
Ok good to know. so then though, fast bullets could be susceptible to tunneling? any ideas there or would we just use a different solution when we need to?
Yes, they are susceptible to tunneling.
A way to fix this would be to add a feature to enable shape casting with motion on BulletKits you wish to turn tunneling-safe.
But I expect that it will decrease performance a lot.
samdze
changed the title
questions: bullet physics
Bullets physics questions, Area or KinematicBody, tunneling
Nov 20, 2021
I think I'll end up replacing a lot of my particle systems with this... one bullet question though: this seems to all be area2d and not kinematic right?
The text was updated successfully, but these errors were encountered: