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Advanced Game Hacking Library for C/C++, Rust and Python (Windows/Linux/FreeBSD) (Process/Memory Hacking) (Hooking/Detouring) (Cross Platform) (x86/x64/ARM/ARM64) (DLL/SO Injection) (Internal/External) (Assembler/Disassembler)

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Advanced Game Hacking Library (C/C++/Rust/Python) (Windows/Linux/FreeBSD)

Made by rdbo

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License

This project is licensed under the GNU AGPLv3.0 (no later versions)

Read LICENSE for more information

NOTE: Submodules and external dependencies might have their own licenses! Check for other LICENSE files as well.

Features

  • Cross Platform (Windows/Linux/FreeBSD)
  • Cross Architecture (x86/x64/ARM/ARM64)

libmem can:

  • Find Processes
  • Find Modules
  • Find Symbols
  • Read/Write/Set Memory
  • Allocate/Protect Memory
  • Scan Memory by Pattern/Signature
  • Hook/Unhook Functions
  • Assemble/Dissassemble Code (JIT)
  • Do VMT Hooking/Unhooking
  • Load/Unload Modules
  • Get Page Information
  • Enumerate Process Threads

And much more!

Examples

For the API manual, access the documentation

For more examples, access the examples directory

C/C++

#include <libmem/libmem.h>

int main()
{
	lm_module_t mod;
	lm_address_t main_sym;

	LM_FindModule("mygamemodule.so", &mod);
	main_sym = LM_FindSymbolAddress(&mod, "main");
	printf("[*] Module Name: %s\n", mod.name);
	printf("[*] Module Path: %s\n", mod.path);
	printf("[*] Module Base: %p\n", mod.base);
	printf("[*] Module Size: %p\n", mod.size);
	printf("[*] Module End:  %p\n", mod.end);
	printf("[*] Main Addr:   %p\n"), main_sym);

	return 0;
}

Rust

use libmem::*;

fn some_function() {
    // ...
}

fn hk_some_function() {
    // ...
}

unsafe fn test() {
    // reading/writing memory
    let number : i32 = 0;
    let number_addr = &number as *const i32 as lm_address_t;
    let value : i32 = 1337;
    LM_WriteMemory(number_addr, &value).unwrap(); // write 1337 to number
    let read_number : i32 = LM_ReadMemory(number_addr).unwrap();
    println!("[*] Number Value: {}", read_number); // it will show 1337

    // hooking/detouring functions
    let func_addr = some_function as *const () as lm_address_t;
    let hk_addr = hk_some_function as *const () as lm_address_t;
    println!("[*] Hooking 'some_function'");
    println!("[*] Original Address: {:#x}", func_addr);

    let trampoline = LM_HookCode(func_addr, hk_addr).unwrap();
    println!("[*] Trampoline: {:#x?}", trampoline);

    some_function(); // this will call 'hk_some_function'

    // restore the original code from 'some_function'
    LM_UnhookCode(some_function_addr, trampoline).unwrap();

    println!("[*] Unhooked 'some_function'");
    some_function(); // call 'some_function' to see if it has been unhooked
}

fn main() {
    unsafe {
        test();
    }
}

Python

from libmem import *

# Assemble/Disassemble code
print("[*] Assembly")
inst = LM_Assemble("mov eax, ebx")
print(f"{code} : {inst.bytes}")

print("[*] Disassembly:")
inst = LM_Disassemble(bytearray(b"\x55"))
print(f"{inst.bytes} : {inst.mnemonic} {inst.op_str}")

CMake Usage (without installing)

Add the following commands to your CMakeLists.txt.

They will fetch libmem-config.cmake from the root of this repository, which will download libmem binaries for your system and include libmem in your CMake project.

include(FetchContent)

# Download and set up libmem
FetchContent_Declare(libmem-config URL "https://raw.githubusercontent.com/rdbo/libmem/config-v1/libmem-config.cmake" DOWNLOAD_NO_EXTRACT TRUE)
FetchContent_MakeAvailable(libmem-config)
set(CMAKE_PREFIX_PATH "${libmem-config_SOURCE_DIR}" "${CMAKE_PREFIX_PATH}")
set(LIBMEM_DOWNLOAD_VERSION "4.4.0")

# Find libmem package
find_package(libmem CONFIG REQUIRED)

Use the following to link against libmem (NOTE: it might be necessary to link against other dependencies - go to the Dependencies section for more information):

# Link against libmem
target_link_libraries(<YOUR_TARGET_NAME> PRIVATE libmem::libmem)

Installing

Windows

Note: If you download a binary version of libmem in the GitHub releases, you only need to install the Windows SDK. Building is not necessary, just add libmem/include to your project's include directories and link it against the binary you downloaded.

  1. Install the Windows SDK: Windows 7 - Windows 10/11

  2. Install Python 3 (Check the option to add Python to PATH) (Use Python 3.8.9 for Windows 7)

  3. Install Visual Studio 2022 or newer (with C++ support and CMake) (older versions might work, but they were not tested). NOTE: You can install only the Visual Studio Build Tools if you don't want the whole IDE.

  4. Install Git Bash

  5. Run a Visual Studio Developer Command Prompt (or x64 Native Tools Command Prompt for VS 2022 for 64 bits) as Administrator

  6. Run the following command to append libmem's destination directory to your %PATH% user variable (WARNING - watch for your %PATH% size limit!):

     setx PATH "%PATH%;%ProgramFiles%\libmem\include;%ProgramFiles%\libmem\lib"
    
  7. Continue reading at Build and Install

Linux

Note: The following commands are for Debian/Ubuntu based distributions. Make sure to find the appropriate commands for your Linux distribution.

  1. Open a terminal

  2. Install GCC, G++, Git, CMake, Make, Python 3, and the Linux headers:

     sudo apt install gcc g++ git cmake make python3 linux-headers
    
  3. Continue reading at Build and Install

FreeBSD

  1. Add a mountpoint for the procfs filesystem in your /etc/fstab by appending the following line:

     proc		/proc		procfs	rw	0	0
    
  2. Manually mount the procfs. This will only be necessary if you don't reboot. If you reboot, it will be automatically mounted because of the line at /etc/fstab. Run the following command (as root):

     mount -t procfs proc /proc
    
  3. Install Git, CMake and Python3 (run as root) (clang, clang++ and make should already be installed):

     pkg install git cmake python3
    
  4. Continue reading at Build and Install

Build and Install

Note: Run the following commands on Git Bash (Windows) or a terminal (Linux/FreeBSD).

Clone the repository:

git clone --recursive --depth 1 https://github.com/rdbo/libmem

Generate the CMake cache:

mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release

Compile libmem:

Windows: nmake

Unix-like: make -j 4

Install libmem (run as root or as Administrator):

Windows: nmake install

Unix-like: make install

After installing, follow the the proper Usage section for your programming language

Usage (C/C++)

Add #include <libmem/libmem.h> (C/C++) or #include <libmem/libmem.hpp> (C++) to your source code. Link the generated libmem library against your binary (liblibmem.so for Unix-like or libmem.dll for Windows). For GCC-like compilers: add the flag -llibmem to your compiler and it should link it.

#include <libmem/libmem.h> /* C/C++ */
#include <libmem/libmem.hpp> /* Force C++ */

Usage (Rust)

Add the following line to your Cargo.toml under [dependencies]:

libmem = "4"

Import libmem in your Rust source code:

use libmem::*;

Usage (Python)

Make sure to have Python >= 3.6 active
Either install the libmem package from PyPi by running the following command:

pip install --upgrade libmem

Or build and install it yourself by running the following commands:

cd libmem-py
python configure.py
python setup.py install

Now to import libmem, just do the following in your Python code:

from libmem import *

Dependencies

All:

  • capstone (included in root project)
  • keystone (included in root project)
  • LIEF (included in root project)
  • libstdc++ (used in keystone, LIEF and LLVM)
  • libmath (used in keystone)

Windows:

  • Windows SDK (-luser32, -lpsapi, -lntdll)

Linux/Android:

  • libdl (-ldl)

BSD:

  • libdl (-ldl)
  • libkvm (-lkvm)
  • libprocstat (-lprocstat)
  • libelf (-lelf)

API Overview

LM_EnumProcesses
LM_GetProcess
LM_GetProcessEx
LM_FindProcess
LM_IsProcessAlive
LM_GetSystemBits

LM_EnumThreads
LM_EnumThreadsEx
LM_GetThread
LM_GetThreadEx
LM_GetThreadProcess

LM_EnumModules
LM_EnumModulesEx
LM_FindModule
LM_FindModuleEx
LM_LoadModule
LM_LoadModuleEx
LM_UnloadModule
LM_UnloadModuleEx

LM_EnumSymbols
LM_FindSymbolAddress
LM_DemangleSymbol
LM_FreeDemangleSymbol
LM_EnumSymbolsDemangled
LM_FindSymbolAddressDemangled

LM_EnumPages
LM_EnumPagesEx
LM_GetPage
LM_GetPageEx

LM_ReadMemory
LM_ReadMemoryEx
LM_WriteMemory
LM_WriteMemoryEx
LM_SetMemory
LM_SetMemoryEx
LM_ProtMemory
LM_ProtMemoryEx
LM_AllocMemory
LM_AllocMemoryEx
LM_FreeMemory
LM_FreeMemoryEx
LM_DeepPointer
LM_DeepPointerEx

LM_DataScan
LM_DataScanEx
LM_PatternScan
LM_PatternScanEx
LM_SigScan
LM_SigScanEx

LM_HookCode
LM_HookCodeEx
LM_UnhookCode
LM_UnhookCodeEx

LM_Assemble
LM_AssembleEx
LM_FreeCodeBuffer
LM_Disassemble
LM_DisassembleEx
LM_FreeInstructions
LM_CodeLength
LM_CodeLengthEx

LM_VmtNew
LM_VmtHook
LM_VmtUnhook
LM_VmtGetOriginal
LM_VmtReset
LM_VmtFree

Projects

Made with libmem:

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Advanced Game Hacking Library for C/C++, Rust and Python (Windows/Linux/FreeBSD) (Process/Memory Hacking) (Hooking/Detouring) (Cross Platform) (x86/x64/ARM/ARM64) (DLL/SO Injection) (Internal/External) (Assembler/Disassembler)

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  • C 69.8%
  • Rust 15.4%
  • CMake 5.7%
  • Shell 3.5%
  • Python 2.8%
  • C++ 2.0%
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