Air to air combat sandbox, created in Python 3 using the HARFANG 3D 2 framework.
The game features :
- Ocean / terrain shader
- Skydome shader
- Clouds
- AI (Take-off, landing, fight)
- Network mode
The source code and the graphics assets are made available for studying purpose. However, you are free to fork this repository, extend the game or release anything that is based on it.
- Clone/download this repository
- run start_game.bat
The "Network" mode allows you to control the planes from a third party machine.
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On the server machine:
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On the client machine:
- Code & design:
- Eric Kernin
- 3D graphics:
- Jean-Marie Lamarche &
- Bruno Lequitte
- Technology & design advisory:
- Michel Nault
- Thomas Simonnet