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Makefile
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### Q2PRO Makefile ###
-include .config
ifdef CONFIG_WINDOWS
CPU ?= x86
SYS ?= Win32
else
ifndef CPU
CPU := $(shell uname -m | sed -e s/i.86/i386/ -e s/amd64/x86_64/ -e s/sun4u/sparc64/ -e s/arm.*/arm/ -e s/sa110/arm/ -e s/alpha/axp/)
endif
ifndef SYS
SYS := $(shell uname -s)
endif
endif
ifndef REV
REV := $(shell ./version.sh --revision)
endif
ifndef VER
VER := $(shell ./version.sh --version)
endif
CC ?= gcc
WINDRES ?= windres
STRIP ?= strip
RM ?= rm -f
RMDIR ?= rm -rf
MKDIR ?= mkdir -p
CFLAGS ?= -O2 -Wall -g -MMD $(INCLUDES)
RCFLAGS ?=
LDFLAGS ?=
LIBS ?=
CFLAGS_s := -iquote./inc
CFLAGS_c := -iquote./inc
CFLAGS_g := -iquote./inc -fno-strict-aliasing
RCFLAGS_s :=
RCFLAGS_c :=
RCFLAGS_g :=
LDFLAGS_s :=
LDFLAGS_c :=
LDFLAGS_g := -shared
ifdef CONFIG_WINDOWS
# Force i?86-netware calling convention on x86 Windows
ifeq ($(CPU),x86)
CONFIG_X86_GAME_ABI_HACK := y
else
CONFIG_X86_GAME_ABI_HACK :=
endif
LDFLAGS_s += -mconsole
LDFLAGS_c += -mwindows
LDFLAGS_g += -mconsole
# Mark images as DEP and ASLR compatible on x86 Windows
ifeq ($(CPU),x86)
LDFLAGS_s += -Wl,--nxcompat,--dynamicbase
LDFLAGS_c += -Wl,--nxcompat,--dynamicbase
LDFLAGS_g += -Wl,--nxcompat,--dynamicbase
endif
else
# Disable x86 features on other arches
ifneq ($(CPU),i386)
CONFIG_X86_GAME_ABI_HACK :=
endif
# Disable Linux features on other systems
ifneq ($(SYS),Linux)
CONFIG_DIRECT_INPUT :=
CONFIG_NO_ICMP := y
endif
# Hide ELF symbols by default
CFLAGS_s += -fvisibility=hidden
CFLAGS_c += -fvisibility=hidden
CFLAGS_g += -fvisibility=hidden
# Resolve all symbols at link time
ifneq ($(SYS),OpenBSD)
LDFLAGS_s += -Wl,--no-undefined
LDFLAGS_c += -Wl,--no-undefined
LDFLAGS_g += -Wl,--no-undefined
endif
CFLAGS_g += -fPIC
endif
BUILD_DEFS := -DCPUSTRING='"$(CPU)"'
BUILD_DEFS += -DBUILDSTRING='"$(SYS)"'
VER_DEFS := -DREVISION=$(REV)
VER_DEFS += -DVERSION='"$(VER)"'
CONFIG_GAME_BASE ?= baseq2
CONFIG_GAME_DEFAULT ?=
PATH_DEFS := -DBASEGAME='"$(CONFIG_GAME_BASE)"'
PATH_DEFS += -DDEFGAME='"$(CONFIG_GAME_DEFAULT)"'
# System paths
ifndef CONFIG_WINDOWS
CONFIG_PATH_DATA ?= .
CONFIG_PATH_LIB ?= .
CONFIG_PATH_HOME ?=
PATH_DEFS += -DDATADIR='"$(CONFIG_PATH_DATA)"'
PATH_DEFS += -DLIBDIR='"$(CONFIG_PATH_LIB)"'
PATH_DEFS += -DHOMEDIR='"$(CONFIG_PATH_HOME)"'
endif
CFLAGS_s += $(BUILD_DEFS) $(VER_DEFS) $(PATH_DEFS) -DUSE_SERVER=1
CFLAGS_c += $(BUILD_DEFS) $(VER_DEFS) $(PATH_DEFS) -DUSE_SERVER=1 -DUSE_CLIENT=1
# windres needs special quoting...
RCFLAGS_s += -DREVISION=$(REV) -DVERSION='\"$(VER)\"'
RCFLAGS_c += -DREVISION=$(REV) -DVERSION='\"$(VER)\"'
RCFLAGS_g += -DREVISION=$(REV) -DVERSION='\"$(VER)\"'
### Object Files ###
COMMON_OBJS := \
src/common/bsp.o \
src/common/cmd.o \
src/common/cmodel.o \
src/common/common.o \
src/common/cvar.o \
src/common/error.o \
src/common/field.o \
src/common/fifo.o \
src/common/files.o \
src/common/math.o \
src/common/mdfour.o \
src/common/msg.o \
src/common/net/chan.o \
src/common/net/net.o \
src/common/pmove.o \
src/common/prompt.o \
src/common/sizebuf.o \
src/common/utils.o \
src/common/zone.o \
src/shared/shared.o
OBJS_c := \
$(COMMON_OBJS) \
src/shared/m_flash.o \
src/client/ascii.o \
src/client/console.o \
src/client/crc.o \
src/client/demo.o \
src/client/download.o \
src/client/effects.o \
src/client/entities.o \
src/client/input.o \
src/client/keys.o \
src/client/locs.o \
src/client/main.o \
src/client/newfx.o \
src/client/parse.o \
src/client/precache.o \
src/client/predict.o \
src/client/refresh.o \
src/client/screen.o \
src/client/tent.o \
src/client/view.o \
src/client/sound/main.o \
src/client/sound/mem.o \
src/refresh/images.o \
src/refresh/models.o \
src/server/commands.o \
src/server/entities.o \
src/server/game.o \
src/server/init.o \
src/server/save.o \
src/server/send.o \
src/server/main.o \
src/server/user.o \
src/server/world.o \
OBJS_s := \
$(COMMON_OBJS) \
src/client/null.o \
src/server/commands.o \
src/server/entities.o \
src/server/game.o \
src/server/init.o \
src/server/send.o \
src/server/main.o \
src/server/user.o \
src/server/world.o
OBJS_g := \
src/shared/shared.o \
src/shared/m_flash.o \
src/baseq2/g_ai.o \
src/baseq2/g_chase.o \
src/baseq2/g_cmds.o \
src/baseq2/g_combat.o \
src/baseq2/g_func.o \
src/baseq2/g_items.o \
src/baseq2/g_main.o \
src/baseq2/g_misc.o \
src/baseq2/g_monster.o \
src/baseq2/g_phys.o \
src/baseq2/g_ptrs.o \
src/baseq2/g_save.o \
src/baseq2/g_spawn.o \
src/baseq2/g_svcmds.o \
src/baseq2/g_target.o \
src/baseq2/g_trigger.o \
src/baseq2/g_turret.o \
src/baseq2/g_utils.o \
src/baseq2/g_weapon.o \
src/baseq2/m_actor.o \
src/baseq2/m_berserk.o \
src/baseq2/m_boss2.o \
src/baseq2/m_boss31.o \
src/baseq2/m_boss32.o \
src/baseq2/m_boss3.o \
src/baseq2/m_brain.o \
src/baseq2/m_chick.o \
src/baseq2/m_flipper.o \
src/baseq2/m_float.o \
src/baseq2/m_flyer.o \
src/baseq2/m_gladiator.o \
src/baseq2/m_gunner.o \
src/baseq2/m_hover.o \
src/baseq2/m_infantry.o \
src/baseq2/m_insane.o \
src/baseq2/m_medic.o \
src/baseq2/m_move.o \
src/baseq2/m_mutant.o \
src/baseq2/m_parasite.o \
src/baseq2/m_soldier.o \
src/baseq2/m_supertank.o \
src/baseq2/m_tank.o \
src/baseq2/p_client.o \
src/baseq2/p_hud.o \
src/baseq2/p_trail.o \
src/baseq2/p_view.o \
src/baseq2/p_weapon.o
### Configuration Options ###
ifdef CONFIG_HTTP
CURL_CFLAGS ?= $(shell pkg-config libcurl --cflags)
CURL_LIBS ?= $(shell pkg-config libcurl --libs)
CFLAGS_c += -DUSE_CURL=1 $(CURL_CFLAGS)
LIBS_c += $(CURL_LIBS)
OBJS_c += src/client/http.o
endif
ifdef CONFIG_CLIENT_GTV
CFLAGS_c += -DUSE_CLIENT_GTV=1
OBJS_c += src/client/gtv.o
endif
ifndef CONFIG_NO_SOFTWARE_SOUND
CFLAGS_c += -DUSE_SNDDMA=1
OBJS_c += src/client/sound/mix.o
OBJS_c += src/client/sound/dma.o
endif
ifdef CONFIG_OPENAL
CFLAGS_c += -DUSE_OPENAL=1
OBJS_c += src/client/sound/al.o
ifdef CONFIG_FIXED_LIBAL
AL_CFLAGS ?= $(shell pkg-config openal --cflags)
AL_LIBS ?= $(shell pkg-config openal --libs)
CFLAGS_c += -DUSE_FIXED_LIBAL=1 $(AL_CFLAGS)
LIBS_c += $(AL_LIBS)
OBJS_c += src/client/sound/qal/fixed.o
else
OBJS_c += src/client/sound/qal/dynamic.o
endif
endif
ifndef CONFIG_NO_MENUS
CFLAGS_c += -DUSE_UI=1
OBJS_c += src/client/ui/demos.o
OBJS_c += src/client/ui/menu.o
OBJS_c += src/client/ui/playerconfig.o
OBJS_c += src/client/ui/playermodels.o
OBJS_c += src/client/ui/script.o
OBJS_c += src/client/ui/servers.o
OBJS_c += src/client/ui/ui.o
endif
# Light styles are always enabled
CFLAGS_c += -DUSE_LIGHTSTYLES=1
ifndef CONFIG_NO_DYNAMIC_LIGHTS
CFLAGS_c += -DUSE_DLIGHTS=1
endif
ifndef CONFIG_NO_AUTOREPLY
CFLAGS_c += -DUSE_AUTOREPLY=1
endif
ifndef CONFIG_NO_MAPCHECKSUM
CFLAGS_c += -DUSE_MAPCHECKSUM=1
endif
ifdef CONFIG_SOFTWARE_RENDERER
CFLAGS_c += -DREF_SOFT=1 -DUSE_REF=1 -DVID_REF='"soft"'
OBJS_c += src/refresh/sw/aclip.o
OBJS_c += src/refresh/sw/alias.o
OBJS_c += src/refresh/sw/bsp.o
OBJS_c += src/refresh/sw/draw.o
OBJS_c += src/refresh/sw/edge.o
OBJS_c += src/refresh/sw/image.o
OBJS_c += src/refresh/sw/light.o
OBJS_c += src/refresh/sw/main.o
OBJS_c += src/refresh/sw/misc.o
OBJS_c += src/refresh/sw/model.o
OBJS_c += src/refresh/sw/part.o
OBJS_c += src/refresh/sw/poly.o
OBJS_c += src/refresh/sw/polyset.o
OBJS_c += src/refresh/sw/raster.o
OBJS_c += src/refresh/sw/scan.o
OBJS_c += src/refresh/sw/surf.o
OBJS_c += src/refresh/sw/sird.o
OBJS_c += src/refresh/sw/sky.o
else
CFLAGS_c += -DREF_GL=1 -DUSE_REF=1 -DVID_REF='"gl"'
OBJS_c += src/refresh/gl/draw.o
OBJS_c += src/refresh/gl/hq2x.o
OBJS_c += src/refresh/gl/images.o
OBJS_c += src/refresh/gl/main.o
OBJS_c += src/refresh/gl/mesh.o
OBJS_c += src/refresh/gl/models.o
OBJS_c += src/refresh/gl/sky.o
OBJS_c += src/refresh/gl/state.o
OBJS_c += src/refresh/gl/surf.o
OBJS_c += src/refresh/gl/tess.o
OBJS_c += src/refresh/gl/world.o
ifdef CONFIG_FIXED_LIBGL
GL_CFLAGS ?=
GL_LIBS ?= -lGL
CFLAGS_c += -DUSE_FIXED_LIBGL=1 $(GL_CFLAGS)
LIBS_c += $(GL_LIBS)
OBJS_c += src/refresh/gl/qgl/fixed.o
else
OBJS_c += src/refresh/gl/qgl/dynamic.o
endif
endif
CONFIG_DEFAULT_MODELIST ?= 640x480 800x600 1024x768
CONFIG_DEFAULT_GEOMETRY ?= 640x480
CFLAGS_c += -DVID_MODELIST='"$(CONFIG_DEFAULT_MODELIST)"'
CFLAGS_c += -DVID_GEOMETRY='"$(CONFIG_DEFAULT_GEOMETRY)"'
ifndef CONFIG_SOFTWARE_RENDERER
ifndef CONFIG_NO_MD3
CFLAGS_c += -DUSE_MD3=1
endif
endif
ifndef CONFIG_NO_TGA
CFLAGS_c += -DUSE_TGA=1
endif
ifdef CONFIG_PNG
PNG_CFLAGS ?= $(shell libpng-config --cflags)
PNG_LIBS ?= $(shell libpng-config --libs)
CFLAGS_c += -DUSE_PNG=1 $(PNG_CFLAGS)
LIBS_c += $(PNG_LIBS)
endif
ifdef CONFIG_JPEG
JPG_CFLAGS ?=
JPG_LIBS ?= -ljpeg
CFLAGS_c += -DUSE_JPG=1 $(JPG_CFLAGS)
LIBS_c += $(JPG_LIBS)
endif
ifdef CONFIG_ANTICHEAT_SERVER
CFLAGS_s += -DUSE_AC_SERVER=1
OBJS_s += src/server/ac.o
endif
ifdef CONFIG_MVD_SERVER
CFLAGS_s += -DUSE_MVD_SERVER=1
CFLAGS_c += -DUSE_MVD_SERVER=1
OBJS_s += src/server/mvd.o
OBJS_c += src/server/mvd.o
endif
ifdef CONFIG_MVD_CLIENT
CFLAGS_s += -DUSE_MVD_CLIENT=1
CFLAGS_c += -DUSE_MVD_CLIENT=1
OBJS_s += src/server/mvd/client.o src/server/mvd/game.o src/server/mvd/parse.o
OBJS_c += src/server/mvd/client.o src/server/mvd/game.o src/server/mvd/parse.o
endif
ifdef CONFIG_NO_ZLIB
CFLAGS_c += -DUSE_ZLIB=0
CFLAGS_s += -DUSE_ZLIB=0
else
ZLIB_CFLAGS ?=
ZLIB_LIBS ?= -lz
CFLAGS_c += -DUSE_ZLIB=1 $(ZLIB_CFLAGS)
CFLAGS_s += -DUSE_ZLIB=1 $(ZLIB_CFLAGS)
LIBS_c += $(ZLIB_LIBS)
LIBS_s += $(ZLIB_LIBS)
endif
ifndef CONFIG_NO_ICMP
CFLAGS_c += -DUSE_ICMP=1
CFLAGS_s += -DUSE_ICMP=1
endif
ifndef CONFIG_NO_SYSTEM_CONSOLE
CFLAGS_c += -DUSE_SYSCON=1
CFLAGS_s += -DUSE_SYSCON=1
endif
ifdef CONFIG_X86_GAME_ABI_HACK
CFLAGS_c += -DUSE_GAME_ABI_HACK=1
CFLAGS_s += -DUSE_GAME_ABI_HACK=1
CFLAGS_g += -DUSE_GAME_ABI_HACK=1
endif
ifdef CONFIG_VARIABLE_SERVER_FPS
CFLAGS_c += -DUSE_FPS=1
CFLAGS_s += -DUSE_FPS=1
endif
ifdef CONFIG_WINDOWS
OBJS_c += src/windows/client.o
ifdef CONFIG_DIRECT_INPUT
CFLAGS_c += -DUSE_DINPUT=1
OBJS_c += src/windows/dinput.o
endif
ifndef CONFIG_NO_SOFTWARE_SOUND
OBJS_c += src/windows/wave.o
ifdef CONFIG_DIRECT_SOUND
CFLAGS_c += -DUSE_DSOUND=1
OBJS_c += src/windows/dsound.o
endif
endif
ifdef CONFIG_SOFTWARE_RENDERER
OBJS_c += src/windows/swimp.o
else
OBJS_c += src/windows/glimp.o
OBJS_c += src/windows/wgl.o
endif
ifdef CONFIG_WINDOWS_CRASH_DUMPS
CFLAGS_c += -DUSE_DBGHELP=1
CFLAGS_s += -DUSE_DBGHELP=1
OBJS_c += src/windows/debug.o
OBJS_s += src/windows/debug.o
endif
ifdef CONFIG_WINDOWS_SERVICE
CFLAGS_s += -DUSE_WINSVC=1
endif
OBJS_c += src/windows/hunk.o src/windows/system.o
OBJS_s += src/windows/hunk.o src/windows/system.o
# Resources
OBJS_c += src/windows/res/q2pro.o
OBJS_s += src/windows/res/q2proded.o
OBJS_g += src/windows/res/baseq2.o
# System libs
LIBS_s += -lws2_32 -lwinmm -ladvapi32
LIBS_c += -lws2_32 -lwinmm
else
SDL_CFLAGS ?= $(shell sdl-config --cflags)
SDL_LIBS ?= $(shell sdl-config --libs)
CFLAGS_c += -DUSE_SDL=1 $(SDL_CFLAGS)
LIBS_c += $(SDL_LIBS)
OBJS_c += src/unix/sdl/video.o
OBJS_c += src/unix/sdl/clipboard.o
ifdef CONFIG_SOFTWARE_RENDERER
OBJS_c += src/unix/sdl/swimp.o
else
OBJS_c += src/unix/sdl/glimp.o
endif
ifdef CONFIG_X11
X11_CFLAGS ?=
X11_LIBS ?= -lX11
CFLAGS_c += -DUSE_X11=1 $(X11_CFLAGS)
LIBS_c += $(X11_LIBS)
ifndef CONFIG_SOFTWARE_RENDERER
OBJS_c += src/unix/sdl/glx.o
endif
endif
ifdef CONFIG_DIRECT_INPUT
CFLAGS_c += -DUSE_DINPUT=1
OBJS_c += src/unix/evdev.o
ifndef CONFIG_NO_UDEV
UDEV_CFLAGS ?=
UDEV_LIBS ?= -ludev
CFLAGS_c += -DUSE_UDEV=1 $(UDEV_CFLAGS)
LIBS_c += $(UDEV_LIBS)
endif
endif
ifdef CONFIG_LIRC
LIRC_CFLAGS ?=
LIRC_LIBS ?= -llirc_client
CFLAGS_c += -DUSE_LIRC=1 $(LIRC_CFLAGS)
OBJS_c += src/unix/lirc.o
LIBS_c += $(LIRC_LIBS)
endif
ifndef CONFIG_NO_SOFTWARE_SOUND
OBJS_c += src/unix/sdl/sound.o
ifdef CONFIG_DIRECT_SOUND
CFLAGS_c += -DUSE_DSOUND=1
OBJS_c += src/unix/oss.o
endif
endif
OBJS_s += src/unix/hunk.o src/unix/system.o
OBJS_c += src/unix/hunk.o src/unix/system.o
ifndef CONFIG_NO_SYSTEM_CONSOLE
OBJS_s += src/unix/tty.o
OBJS_c += src/unix/tty.o
endif
# System libs
LIBS_s += -lm
LIBS_c += -lm
LIBS_g += -lm
ifeq ($(SYS),Linux)
LIBS_s += -ldl
LIBS_c += -ldl
endif
endif
ifdef CONFIG_TESTS
CFLAGS_c += -DUSE_TESTS=1
CFLAGS_s += -DUSE_TESTS=1
OBJS_c += src/common/tests.o
OBJS_s += src/common/tests.o
endif
ifdef CONFIG_DEBUG
CFLAGS_c += -D_DEBUG
CFLAGS_s += -D_DEBUG
endif
ifeq ($(CPU),x86)
OBJS_c += src/common/x86/fpu.o
OBJS_s += src/common/x86/fpu.o
endif
ifeq ($(CPU),i386)
OBJS_c += src/common/x86/fpu.o
OBJS_s += src/common/x86/fpu.o
endif
### Targets ###
ifdef CONFIG_WINDOWS
TARG_s := q2proded.exe
TARG_c := q2pro.exe
TARG_g := game$(CPU).dll
else
TARG_s := q2proded
TARG_c := q2pro
TARG_g := game$(CPU).so
endif
all: $(TARG_s) $(TARG_c) $(TARG_g)
default: all
.PHONY: all default clean strip
# Define V=1 to show command line.
ifdef V
Q :=
E := @true
else
Q := @
E := @echo
endif
# Temporary build directories
BUILD_s := .q2proded
BUILD_c := .q2pro
BUILD_g := .baseq2
# Rewrite paths to build directories
OBJS_s := $(patsubst %,$(BUILD_s)/%,$(OBJS_s))
OBJS_c := $(patsubst %,$(BUILD_c)/%,$(OBJS_c))
OBJS_g := $(patsubst %,$(BUILD_g)/%,$(OBJS_g))
DEPS_s := $(OBJS_s:.o=.d)
DEPS_c := $(OBJS_c:.o=.d)
DEPS_g := $(OBJS_g:.o=.d)
-include $(DEPS_s)
-include $(DEPS_c)
-include $(DEPS_g)
clean:
$(E) [CLEAN]
$(Q)$(RM) $(TARG_s) $(TARG_c) $(TARG_g)
$(Q)$(RMDIR) $(BUILD_s) $(BUILD_c) $(BUILD_g)
strip: $(TARG_s) $(TARG_c) $(TARG_g)
$(E) [STRIP]
$(Q)$(STRIP) $(TARG_s) $(TARG_c) $(TARG_g)
# ------
$(BUILD_s)/%.o: %.c
$(E) [CC] $@
$(Q)$(MKDIR) $(@D)
$(Q)$(CC) -c $(CFLAGS) $(CFLAGS_s) -o $@ $<
$(BUILD_s)/%.o: %.rc
$(E) [RC] $@
$(Q)$(MKDIR) $(@D)
$(Q)$(WINDRES) $(RCFLAGS) $(RCFLAGS_s) -o $@ $<
$(TARG_s): $(OBJS_s)
$(E) [LD] $@
$(Q)$(MKDIR) $(@D)
$(Q)$(CC) $(LDFLAGS) $(LDFLAGS_s) -o $@ $(OBJS_s) $(LIBS) $(LIBS_s)
# ------
$(BUILD_c)/%.o: %.c
$(E) [CC] $@
$(Q)$(MKDIR) $(@D)
$(Q)$(CC) -c $(CFLAGS) $(CFLAGS_c) -o $@ $<
$(BUILD_c)/%.o: %.rc
$(E) [RC] $@
$(Q)$(MKDIR) $(@D)
$(Q)$(WINDRES) $(RCFLAGS) $(RCFLAGS_c) -o $@ $<
$(TARG_c): $(OBJS_c)
$(E) [LD] $@
$(Q)$(MKDIR) $(@D)
$(Q)$(CC) $(LDFLAGS) $(LDFLAGS_c) -o $@ $(OBJS_c) $(LIBS) $(LIBS_c)
# ------
$(BUILD_g)/%.o: %.c
$(E) [CC] $@
$(Q)$(MKDIR) $(@D)
$(Q)$(CC) -c $(CFLAGS) $(CFLAGS_g) -o $@ $<
$(BUILD_g)/%.o: %.rc
$(E) [RC] $@
$(Q)$(MKDIR) $(@D)
$(Q)$(WINDRES) $(RCFLAGS) $(RCFLAGS_g) -o $@ $<
$(TARG_g): $(OBJS_g)
$(E) [LD] $@
$(Q)$(MKDIR) $(@D)
$(Q)$(CC) $(LDFLAGS) $(LDFLAGS_g) -o $@ $(OBJS_g) $(LIBS) $(LIBS_g)