- Xcode 11.0 (or newer)
- Swift 5.1 (or newer)
These are currently the supported installation options:
# Podfile
use_frameworks!
# for app development, include all the following pods
target 'YOUR_TARGET_NAME' do
pod 'AEPCore'
pod 'AEPAssurance'
end
Replace YOUR_TARGET_NAME
and then, in the Podfile
directory, type:
$ pod install
To add the AEPAssurance Package to your application, from the Xcode menu select:
File > Swift Packages > Add Package Dependency...
Enter the URL for the AEPAssurance package repository: https://github.com/adobe/aepsdk-assurance-ios
.
When prompted, make sure you change the branch to main
. (Once the repo is public, we will reference specific tags/versions instead of a branch)
Alternatively, if your project has a Package.swift
file, you can add AEPAssurance directly to your dependencies:
dependencies: [
.package(url: "https://github.com/adobe/aepsdk-assurance-ios", .branch: "main"),
targets: [
.target(name: "YourTarget",
dependencies: ["AEPAssurance"],
path: "your/path"),
]
]
To generate an AEPAssurance.xcframework
, run the following command:
$ make archive
This generates the xcframework under the build
folder. Drag and drop all the .xcframeworks
to your app target in Xcode.
The first time you clone or download the project, you should run the following from the root directory to setup the environment:
make pod-install
Subsequently, you can make sure your environment is updated by running the following:
make pod-update
Open the workspace in Xcode by running the following command from the root directory of the repository:
make open
You can run all the test suites from command line:
make test
Project | Description |
---|---|
AEPCore Extensions | The AEPCore and AEPServices represent the foundation of the Adobe Experience Platform SDK. |
AEP SDK Sample App for iOS | Contains iOS sample apps for the AEP SDK. Apps are provided for both Objective-C and Swift implementations. |
Contributions are welcomed! Read the Contributing Guide for more information.
This project is licensed under the Apache V2 License. See LICENSE for more information.