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qlimits.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef QLIMITS_H
#define QLIMITS_H
#if defined( _WIN32 )
#pragma once
#endif
// DATA STRUCTURE INFO
#define MAX_NUM_ARGVS 50
// SYSTEM INFO
#define MAX_QPATH 96 // max length of a game pathname
#define MAX_OSPATH 260 // max length of a filesystem pathname
#define ON_EPSILON 0.1 // point on plane side epsilon
// Resource counts;
#define MAX_MODEL_INDEX_BITS 12 // sent as a short
#define MAX_MODELS (1<<MAX_MODEL_INDEX_BITS)
#define MAX_GENERIC_INDEX_BITS 9
#define MAX_GENERIC (1<<MAX_GENERIC_INDEX_BITS)
#define MAX_DECAL_INDEX_BITS 9
#define MAX_BASE_DECALS (1<<MAX_DECAL_INDEX_BITS)
#endif // QLIMITS_H