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instrum.h
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/*
$Id$
TiMidity -- Experimental MIDI to WAVE converter
Copyright (C) 1995 Tuukka Toivonen <[email protected]>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
instrum.h
*/
#ifndef INSTRUM_H
#define INSTRUM_H
typedef struct {
uint32
loop_start, loop_end, data_length,
sample_rate, low_freq, high_freq, root_freq;
uint8
root_tune, fine_tune;
uint32
envelope_rate[7], envelope_offset[7],
modulation_rate[7], modulation_offset[7];
FLOAT_T
volume, resonance,
modEnvToFilterFc, modEnvToPitch, modLfoToFilterFc;
sample_t *data;
int32
tremolo_sweep_increment, tremolo_phase_increment,
lfo_sweep_increment, lfo_phase_increment,
vibrato_sweep_increment;
uint32
vibrato_control_ratio,
cutoff_freq;
uint8
reverberation, chorusdepth,
tremolo_depth, vibrato_depth,
modes;
uint8
panning, note_to_use, exclusiveClass;
int16
scale_tuning, keyToModEnvHold, keyToModEnvDecay,
keyToVolEnvHold, keyToVolEnvDecay;
uint8
attenuation, freq_center;
int32
freq_scale, vibrato_delay;
} Sample;
/* Bits in modes: */
#define MODES_16BIT (1<<0)
#define MODES_UNSIGNED (1<<1)
#define MODES_LOOPING (1<<2)
#define MODES_PINGPONG (1<<3)
#define MODES_REVERSE (1<<4)
#define MODES_SUSTAIN (1<<5)
#define MODES_ENVELOPE (1<<6)
#define MODES_FAST_RELEASE (1<<7)
#define INST_GUS 0
#define INST_SF2 1
typedef struct {
int type;
int samples;
Sample *sample;
int left_samples;
Sample *left_sample;
int right_samples;
Sample *right_sample;
unsigned char *contents;
} Instrument;
typedef struct _InstrumentLayer {
uint8 lo, hi;
int size;
Instrument *instrument;
struct _InstrumentLayer *next;
} InstrumentLayer;
#define FONT_NORMAL 0
#define FONT_FFF 1
#define FONT_SBK 2
typedef struct {
const char *name;
InstrumentLayer *layer;
int font_type, sf_ix, last_used, tuning;
#ifndef ADAGIO
int note, amp, pan, strip_loop, strip_envelope, strip_tail;
#else /* ADAGIO */
int note, amp, pan, strip_loop, strip_envelope, strip_tail,
gm_num, tpgm, reverb, main_volume;
#endif /* ADAGIO */
} ToneBankElement;
/* A hack to delay instrument loading until after reading the
entire MIDI file. */
#define MAGIC_LOAD_INSTRUMENT ((InstrumentLayer *)(-1))
#define MAXPROG 128
#define MAXBANK 130
#define SFXBANK (MAXBANK-1)
#define SFXDRUM1 (MAXBANK-2)
#define SFXDRUM2 (MAXBANK-1)
typedef struct {
const char *name;
#ifndef ADAGIO
ToneBankElement tone[MAXPROG];
#else /* ADAGIO */
ToneBankElement tone[MAX_TONE_VOICES];
#endif /* ADAGIO */
} ToneBank;
extern char *sf_file;
#ifndef ADAGIO
extern ToneBank *tonebank[], *drumset[];
#else /* ADAGIO */
extern ToneBank *tonebank[];
#endif /* ADAGIO */
extern InstrumentLayer *default_instrument;
extern int default_program;
extern int antialiasing_allowed;
extern int fast_decay;
extern int free_instruments_afterwards;
extern int cutoff_allowed;
#define SPECIAL_PROGRAM -1
extern int load_missing_instruments(void);
extern void free_instruments(void);
extern void end_soundfont(void);
extern int set_default_instrument(char *name);
extern int32 convert_tremolo_sweep(uint8 sweep);
extern int32 convert_vibrato_sweep(uint8 sweep, int32 vib_control_ratio);
extern int32 convert_tremolo_rate(uint8 rate);
extern int32 convert_vibrato_rate(uint8 rate);
extern void init_soundfont(char *fname, int oldbank, int newbank, int level);
#ifdef FFF_HAS_BEEN_FIXED
extern InstrumentLayer *load_fff_patch(const char *name, int gm_num, int bank, int percussion,
int panning, int amp, int note_to_use, int strip_loop, int strip_envelope, int strip_tail);
#endif
extern InstrumentLayer *load_sbk_patch(const char *name, int gm_num, int bank, int percussion,
int panning, int amp, int note_to_use, int sf_ix);
extern int current_tune_number;
extern int max_patch_memory;
extern int current_patch_memory;
#endif